Commit Graph

20 Commits (c22d3c9a1a8bf6435d1523b0847149187fecbbc6)

Author SHA1 Message Date
temitchell e2b7b74fc3 Update halforc images for base set
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1755 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-27 03:44:00 +00:00
mwedel 87bd1d1a04 Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-15 04:38:58 +00:00
avogl 6a528db0b6 changed initial stats from dragon player race:
rised INT, dropped DEX mainly

The extremely low INT wasn't good for the race
because dragons have great need to learn spells.
Moreover, dragons are generally not considered stupid.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1553 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-03-04 20:16:11 +00:00
avogl 366be0eb57 added title into dragon ability force
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1551 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-03-03 21:01:10 +00:00
avogl 59c5c5e6d5 new arches for the dragon-race patch
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1546 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-03-01 20:47:51 +00:00
mwedel f7e11dc693 Remove all the old xpm and xbm files. Hopefully I got them all.
MSW 2002-02-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1543 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-26 07:18:12 +00:00
mwedel 3630a9d00d Rename of files to include base in name - for multiple image set support
in the server.  MSW 2001-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1487 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-31 07:02:41 +00:00
darth_bob 0221ad86c4 Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1482 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-28 05:46:28 +00:00
darth_bob 25e3bebeb1 I am not sure who changed this to -40 but it was dumb. Keep in mind the key to game, is making it fun, the game is unplayable when you can't cast spells and you can't survive the slightest breath of fire. *grump*
dnh 10/11/01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1406 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-10 07:53:15 +00:00
jbontje 12f05e8aff Fixed typo's MiDS 2001-06-28
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1224 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-06-28 15:11:04 +00:00
darth_bob 54c0603dd0 Changes to troll_player, giving it cold +3-, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1103 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-10 21:40:15 +00:00
mardahl 450750a98c Second try at fixing the race from unnatural to fire_elemental.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1034 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-24 08:47:30 +00:00
mardahl ab561e9e16 Fix a bug with overflow of food values.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@985 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-17 22:21:35 +00:00
avogl 32e2757ddc New character images for the standard set,
created by Taporg ("pungaboiter").


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@859 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-13 17:31:54 +00:00
avogl 34d88a86d9 New pngs by AndreasV and J.Taporg
walls:
^^^^^
Set of swall (fence) in png completely redone.
I inserted additional wall-faces for better
look of png maps (so far for: swall, awall, dwall, wall).
These faces are designed to make overlapping walls
with correct iso perspective.

player:
^^^^^^
A bunch of new player-class/race pngs.
Looking good... =)

runes:
^^^^^
Converted the xpm rune-pics to png without scaling.
Looks much better IMHO.

rest (misc):

A lot of pngs for internal (system) use, and several
other misc pngs.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@748 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-28 02:25:54 +00:00
avogl 978c5395cb New png-pics by J. Taporg.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@730 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-20 00:53:38 +00:00
avogl 1d5f5a5cc6 Inserted the new race-descriptions into the player arches.
These will now show up during the race-selection process.

was nice teamwork: Mark did the coding, Peter wrote the
descriptions, and I humbly inserted them in the arches. =)

While at it, I also fixed the animation problems for
Quetzal and Half-Orc.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@611 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-17 15:08:15 +00:00
avogl e7c1a1428a Adjusting the resistances of player races, in regard
of the new PR-system.

In general, vulnerabilities are much lower since more
severe. I also removed some small paralyze/draining
vulns because they would be very nasty.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@583 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-14 04:11:55 +00:00
peterm 77f54db4c7 Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@554 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:18:51 +00:00
peterm a6a88939f8 Re-adding all the class/race stuff in the reorganized way.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@401 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-10-16 18:55:08 +00:00