Commit Graph

78 Commits (c80e42a73f3bc825f55c3c05922f4944aa0a3eed)

Author SHA1 Message Date
rjtanner d49799f013 Removed newline at the end of the file, it was causing this to appear in the server logs: 'Warning: failed to find arch dun33'
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10853 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 20:25:53 +00:00
rjtanner 877c6bd25c Missing object delcaration in /wall/wall/wall.arc, now corrected
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10852 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 09:46:36 +00:00
rjtanner 07a63b46a6 Updated wall.arc file to use already existing Wooden Wall graphics
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10844 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-05 06:54:59 +00:00
rjtanner c5ce13b303 Solid grey color wall to use in cave areas instead of the solid black Block - looks nicer in mapper (IMO)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10843 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-05 06:39:55 +00:00
rjtanner 3efb43af88 New graphics and archetypes for Dungeon wall set. Similar to the curved and circular sections from the Cave wall set, but colored black (vs. grey)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10841 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-05 04:19:53 +00:00
rjtanner ff7f3f0451 New graphics for use in doorways or as a short wall
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10734 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 06:42:44 +00:00
rjtanner fd929cfb70 New graphic for use in doorways or as a short wall
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10732 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 05:35:42 +00:00
ryo_saeba 97c831cf66 Remove obsolete color_fg.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10379 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-10 11:38:55 +00:00
rjtanner 627edf6ca5 Image adjustment; moved the wall to the right by 1 pixel so it has better alignment with other hedge walls
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9852 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-14 06:12:42 +00:00
quinet 0384f737a7 The name "fence" is more appropriate for the archetype "swall".
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9711 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-03 20:20:43 +00:00
ryo_saeba 8a079f0219 Wall parts to correctly merge with doors.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9097 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-17 10:48:30 +00:00
ryo_saeba 650fa645ca Wrong color.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8404 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-09 22:53:09 +00:00
ryo_saeba 696d3cf3b0 Fix small issues, add missing pic.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8403 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-09 22:45:43 +00:00
ryo_saeba 73ea16c6b9 Some wall archetypes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8402 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-09 22:40:56 +00:00
kbulgrien 26f26d6bce Remove incorrect Object dwall3_3 and associated comment.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8207 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-19 00:52:57 +00:00
kbulgrien 12969525bb wall/slevel/dlevel.arc corrected to provide reused face from slevel set.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8183 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-13 01:37:32 +00:00
akirschbaum adb9522ce2 Use better compression to reduce image sizes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8170 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-12 02:22:57 +00:00
kbulgrien 335d3f0b5e Add wall/wall/wall_door_0.base.111.png and wall_door_1.base.111.png to make
it possible to have tight-fitting doors (no gaps due to perspective) in the
wall arch set.  wall/wall/wall.arc modified.  Decided to use the numbering
of the window archs.  Also, per naming of the stwall window archs, rename
wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
stwall_door_1.base.111.png and stwall_door_0.base.111.png and update
stwall.arc.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8154 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-09 02:49:13 +00:00
kbulgrien 544a368e2c Add wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
make it possible to have tight-fitting doors (no gaps due to perspective).
wall/stwall/stwall.arc modified.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8150 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-08 05:33:37 +00:00
kbulgrien 5f28696a60 Add wall/slevel/dlevel*.png and wall/slevel/dlevel.arc. The slevel arches are
raised "elevation" marks that are supposed to overlay other tiles to give the
appearance of a raised platform.  The dlevel arches are the same graphics but
flipped in X and/or Y as appropriate to present a depression.  Both arch sets
rely on the Crossfire perspective to give the hint of a ridge or depression.
In an elevation, the leading edges are long and the receding edges are short.
For the depression the leading edges are short and receding edges long.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8149 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-08 02:16:26 +00:00
kbulgrien 4886854978 Add wall/bwall/bwall_hole_5.base.111.png,wall/bwall/bwall_hole_A.base.111.png,
and wall/bwall/bwall_hole.arc.  The vertical wall has a transparent hole in
the left face, and the horizontal wall has a transparent hole in the bottom
face.  The holes could be drains for flowing rivers, or might even be an exit.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8148 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-08 02:07:45 +00:00
kbulgrien 1322cb2ff2 - Add ne, se, sw, and nw corners to the mine walls to fix the Scorn port gate
house with consistent walls.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@7802 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-10 07:15:17 +00:00
akirschbaum 19d440dc57 Update spellcasting objects to use inventory objects.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@7473 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 18:55:06 +00:00
ryo_saeba 1da03b7803 Remove obsolete color_bg field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6794 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-07-17 20:46:19 +00:00
ryo_saeba 68be43e890 Remove obsolete field.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6573 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 20:04:52 +00:00
ryo_saeba 6b4b782cfa Name is useful, else weird things.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6441 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-09 10:40:53 +00:00
ryo_saeba 8cccf70260 Double door (non blocking).
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6407 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-03 17:01:14 +00:00
ryo_saeba 8e2ff71ac4 Horizontal window.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6406 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-03 16:11:11 +00:00
ryo_saeba 1605f10a84 Remove obsolete fields.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6319 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-20 19:42:29 +00:00
ryo_saeba 64146e3aa8 Fix bug #1709691: Create earthwall's walls display below items - missing map layer.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6281 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 20:39:19 +00:00
akirschbaum dbf0a1efca Replace "no_pass 1" with "move_block all".
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5939 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:00:42 +00:00
ryo_saeba abda6cdf5e Remove obsolete pass_thru/can_pass_thru fields.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5927 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-03 22:30:21 +00:00
aaron_baugher 85266437ae Converting multi-tile image arches to single images
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5558 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-16 20:49:10 +00:00
gros 64884f2607 Fix for bug #1518397 - Arch awall_w_0.111 graphic needs rework.
Thanks to Aaron Baugher for those faces !
- gros 2006-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5260 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-30 14:58:01 +00:00
gros 82af67540c Updated weak wall images, solving bug #1518263 ("Arch wwall_weak_1 incorrect graphic style")
Thanks a lot to Aaron Baugher for this great contribution !
- gros 2006-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5249 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-30 12:56:57 +00:00
mwedel d718f88fd1 Ok - now try committing proper (binary) images.
MSW 2006-09-24



git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@4975 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-25 05:17:46 +00:00
qal21 18d546930b Give 'no_pick 1' to all walls that don't already have it. Fixes layering issues and makes more consistant.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4696 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-07-23 17:47:59 +00:00
akirschbaum 0eb02b0c0e Make earthwalls block all movement types. This makes the spell earth to dust work again.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4609 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-06-01 17:24:00 +00:00
lalo b07aef847d pier should allow "walk" movement, and block "boat", when placed on water
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4454 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-02-15 07:47:09 +00:00
mikeeusa 8be1aa4154 Adding lalo's roads
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4416 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-02-03 14:22:36 +00:00
mikeeusa ca5f361f36 Marble column arch
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4235 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-31 19:33:10 +00:00
mikeeusa 2d0cca9699 Marble column faces
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4227 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-31 17:59:08 +00:00
mikeeusa 1d4ce53174 Adding red post, used in the orient sometimes, they are fans of red
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4197 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-24 16:20:42 +00:00
mikeeusa 3eef596efe Make atleast the 1st frame of the secret mine door animation look non shitty
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4182 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-22 18:50:55 +00:00
mikeeusa 4ef7cb854f CVS arch: added westcwall windows
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4033 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-13 22:31:58 +00:00
mikeeusa d81b435578 CVS: arch added redcwallwindow s
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4004 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-09 03:14:45 +00:00
mwedel 1a3917c97d Patch 1212496 by Kevin Rudat to add client_types to objects that can
be applied.
MSW 2005-08-16


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3552 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-17 06:37:14 +00:00
ryo_saeba 1c6dd9715f Windows courtesy mikeeusa
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3419 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-10 09:39:04 +00:00
ryo_saeba 8458880157 Added mural wall courtesy mikeeusa
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3415 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-10 09:21:14 +00:00
ryo_saeba 63b2de4d71 Added red wall courtesy mikeeusa
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3412 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-07-10 09:10:57 +00:00