Commit Graph

552 Commits (cb9d1e2ba6c8972301b772764cae89ac313fa944)

Author SHA1 Message Date
peterm 11b18d192d Some minor changes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@664 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-09 06:31:15 +00:00
peterm d5800eed0c some minor changes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@663 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-09 06:10:10 +00:00
avogl c5d8e52e01 Added average melee-capabilities to the
demilich. This creature used to be too weak
against warriors and avatars.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@658 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-08 20:23:51 +00:00
avogl 6fd9fa3105 Baslics used to be too much of an easy pray for
40000 exp. Beefed them up a little and added
blinding attack (-> according to what I read
about basilisks, they blind their victims).


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@657 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-08 20:21:38 +00:00
avogl 41c2e882f7 Some minor adjustments to drake concerning strenght.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@656 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-08 20:15:51 +00:00
avogl 1cb4d6bc3f Adjusted some monsters to fit better
into the current PR-mods.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@655 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-07 21:00:05 +00:00
avogl 48d278e0bb Adjusted the enchant_weapon levels:
low = level 10
medium = level 6
high = level 4

To see how these values affect the player's level
requirements for enchanting, see "server/gods.c".


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@653 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-07 18:33:52 +00:00
peterm b76cc8a57f More exp, speed.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@651 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-05 05:06:36 +00:00
peterm e499c40ff1 Fixed a typo.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@650 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-05 03:04:33 +00:00
peterm a9a6c4c5d4 New drake from DNH.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@649 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-05 02:53:11 +00:00
cvs dc84170b44 add "face skin.111" to the leprosy skin archetype.
MSW 2001-1-2


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@646 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-03 05:11:46 +00:00
avogl ee977312c4 New arches for a new scheme of gods.
I tried to stick to the proposions in dnh's
god-"pantheon", these have been set up and accepted
by the developers on cf-devel.
Of course here and there I felt that there was more finetuning
needed, so I tried my best to make it truely balanced.

Explaining all the details would take too long to post it
here, please read my comments on cf-devel instead.

However, I tried to give every god a unique "personality"
(according to the pantheon). Furthermore, I carefully
adjusted every god to have both pros AND cons. So that
there hopefully won't be one god that can always be
considered the "best one". --AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@642 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-01 22:53:39 +00:00
cvs 553b9f1a85 Added files for new god code. Code by Jan, checkin by MSW 12-26-2000
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@639 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-27 06:10:52 +00:00
cvs c45ffc82d9 MSW 2000-12-26:
Added new archetypes & god changes for new god code.  Changes by Jan E.,
checked in my MSW.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@638 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-27 06:05:09 +00:00
avogl ef8cebf3bf Added "no_magic 1" and "damned 1" to savebed arch.
It happened that players died while casting spells in
autofire-mode. Getting respawned on the savebed in their
appartment, they blasted the inventory.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@637 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-25 21:39:39 +00:00
avogl 5a85b3737d hp, sp in map.arc obviously worked as default values
for startx, starty in every map. Changing these caused
some inconvenience, so I set them back to 1,1.
This should fix all the map-bugs that appeared after my
HallOfSelection-patch.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@629 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-21 09:15:15 +00:00
avogl 4f033e4466 New starting place for character creation:
HallOfSelection instead of scorn.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@627 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-20 20:13:52 +00:00
peterm fe90ddff0e Edited for spelling, mostly.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@614 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-18 00:52:25 +00:00
avogl 0cbc75bd65 Added ability of alchemy spell. This is needed to give
alchemy as initial spell to the class "alchemist".


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@612 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-17 15:10:53 +00:00
avogl 1d5f5a5cc6 Inserted the new race-descriptions into the player arches.
These will now show up during the race-selection process.

was nice teamwork: Mark did the coding, Peter wrote the
descriptions, and I humbly inserted them in the arches. =)

While at it, I also fixed the animation problems for
Quetzal and Half-Orc.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@611 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-17 15:08:15 +00:00
avogl 7288ea023c rebalancing artifacts, concerning PR
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@605 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-16 23:04:56 +00:00
avogl 3f49dc4ec0 Great new feature: =)
Short in-game playguides for newbies.
After character creation, one will find
one of these among the start-equipment.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@604 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-16 23:04:24 +00:00
avogl f61b09e22c fixing resistances
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@603 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-16 23:01:32 +00:00
cvs 1ebd06ede5 MSW 2000/12/15: Added transperency to image.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@602 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-16 05:59:25 +00:00
peterm 83c244f124 1st cut at poison fog
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@598 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-16 02:33:25 +00:00
avogl 7e87832f60 Cleaning up the gods arches:
They had several resistances set (of the same type!).
Moreover I had to reduce the amount of fire and cold
vulnerabilities. With PR these cults would get *very*
unpopular otherwise.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@595 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-15 15:49:50 +00:00
avogl fec0c175e8 I renamed the "potion of restoration" to "potion of life".
The restoration-spell and -potion have *nothing* in
common, so to prevent confusing ppl I renamed the latter.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@590 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-15 11:48:26 +00:00
avogl 98d80c38dd Now there are three classes of res. potions:
- potions with 95% resistance: extremely rare and expensive

- potions with 90%: more common, and to get for a fair price

- potions with 50%: for newbies only, very cheap and rather common


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@584 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-14 04:16:09 +00:00
avogl e7c1a1428a Adjusting the resistances of player races, in regard
of the new PR-system.

In general, vulnerabilities are much lower since more
severe. I also removed some small paralyze/draining
vulns because they would be very nasty.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@583 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-14 04:11:55 +00:00
avogl 55a83fa5d6 Vitriol attack spell, needed for "Giant Worm".
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@572 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-10 01:21:47 +00:00
avogl 066d14fdf1 New monster added: "Giant Worm"
Basically it could be considered a kind of "acid dragon".
It's attacktypes are physical, poison, acid and slow, it
uses the vitriol-spell as primary attack too.
This beast is quite tough to fight without high acid protection.
Especially in groups "Giant Worms" are a deadly force.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@571 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-10 01:20:49 +00:00
avogl 008d737249 Corrected the attacktype of vitriol splash to
be 64 (= acid).


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@568 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-09 22:35:23 +00:00
peterm b52e79ceef Upped the protection to fire a bit.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@560 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 08:13:35 +00:00
peterm 0a2ba6999a Some tweaks done to various PR values.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@559 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 08:10:25 +00:00
peterm af8f375e0a Reset some PR values to 50 from 30.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@557 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:36:08 +00:00
peterm d3b450b178 *** empty log message ***
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@556 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:22:14 +00:00
peterm 77f54db4c7 Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@554 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:18:51 +00:00
cvs 90531613b8 MSW 2000-12-3:
Commit for PR code.  General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune).  Disease code changed to use last_grace instead of armour for
contagious values.  Gods still need to be fixed up.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@552 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 00:03:14 +00:00
cvs 3d1c1293e1 Tone down the damage from the vitriol pool.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@545 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-11-26 07:52:05 +00:00
avogl f8ccf07bf1 new graphics for the vitriol spell
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@535 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-11-24 20:54:43 +00:00
avogl 846530964e New arch & graphics: Gaea�s tear (basically a healing potion).
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@534 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-11-24 20:54:10 +00:00
avogl 75cee63429 This pic is starting to get on my nerves. Hope
it�s working now.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@532 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-11-24 15:13:46 +00:00
avogl 81d9ffdfc5 corrected pngs by lorindol - thanks dude
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@528 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-11-23 13:29:15 +00:00
avogl 65f83146a0 Corrected a color-pallette problem
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@527 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-11-23 13:25:18 +00:00
cvs 6ac88372aa MSW 2000-11-22: talisman/ring_drain.arc - give object speed 0.1
so it will animate (animation already in place, just was not being
used.)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@525 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-11-22 07:09:34 +00:00
avogl 970393553e *~ files in the repository are not really needed.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@523 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-11-21 20:25:16 +00:00
peterm 487d41e347 Put a newline on the ned of the file. (dammit.)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@521 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-11-21 18:48:59 +00:00
peterm 5e0c8bd8d0 PeterM: Archetypes for the new vitriol spell.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@515 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-11-19 22:28:23 +00:00
peterm d7511734eb Archetype for the forked lightning prayer.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@511 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-11-19 07:30:51 +00:00
peterm d18432926d Archetypes for adding the spiderweb spell.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@510 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-11-19 04:13:13 +00:00