ryo_saeba
c212ac7ccc
Fix some .face files.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19984 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-05-31 17:18:48 +00:00
ryo_saeba
c8a2929d50
Remove empty line.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19983 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-05-31 14:48:56 +00:00
silvernexus
3a670ae36d
Gave mine wall an in-game name of 'wall'
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19975 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-05-25 21:36:10 +00:00
silvernexus
14fb437c1d
Gave dungeon walls a proper in-game name.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19964 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-05-24 02:48:57 +00:00
silvernexus
d54323d725
Make multi-tile tables have matching singular and plural name structure
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19959 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-05-22 22:53:38 +00:00
silvernexus
f5a8a3d6df
Puncuation change to plural name for tentacle's hook.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19958 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-05-22 22:46:11 +00:00
silvernexus
b209a3f581
Adjusting naming on Imperial Bank Notes.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19957 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-05-22 22:35:17 +00:00
ryo_saeba
86f8b89d25
Add fantasy vertical doors, based on colors from the horizontal ones.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19865 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-03-22 15:57:56 +00:00
ryo_saeba
bc235ed7b1
Add mossy stone walls by Daniel Würl.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19841 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-03-08 11:14:57 +00:00
ryo_saeba
b12171f89e
Add red stone walls by Daniel Würl.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19840 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-03-08 11:03:34 +00:00
ryo_saeba
deb1ad5b5d
Add blue stone walls by Daniel Würl.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19839 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-03-08 10:51:18 +00:00
ryo_saeba
e73e86dd3e
Remove accidentally duplicated files.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19838 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-03-08 10:36:48 +00:00
ryo_saeba
6dbbe7a621
Move files in correct directory.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19837 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-03-08 10:36:21 +00:00
ryo_saeba
a135fa71c2
Replace stwall with version by Daniel Würl.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19836 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-03-08 09:26:09 +00:00
ryo_saeba
796a394ffa
Add specific face for lich dust.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19834 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-03-01 21:23:12 +00:00
ryo_saeba
ed4b480566
Rename file to fix misspell.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19833 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-03-01 18:36:16 +00:00
ryo_saeba
695198f61c
Remove misspelled animation.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19832 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-03-01 18:35:20 +00:00
ryo_saeba
a9319785ac
Faces for various elemental residues.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19822 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-03-01 13:34:14 +00:00
ryo_saeba
6e85db5176
Add animation for the 'protection from poison' spell.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19813 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-02-28 12:04:58 +00:00
rjtanner
41298c22d6
New graphic and archetype (shop/bank_scorn.*) for a Scorn style bank.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19783 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-02-21 22:38:25 +00:00
ryo_saeba
bc5615a28d
Add a specific face for 'bag of Holding'.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19762 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-02-01 14:16:27 +00:00
rjtanner
62535985d0
New graphic face for no_magic floor tile (floor/no_magic.base.111.png), less pixelated.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19752 282e977c-c81d-0410-88c4-b93c2d0d6712
2015-01-08 00:27:22 +00:00
partmedia
96d413bc8e
Restore original dragon steak weight multiplier
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19720 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-11-23 21:06:48 +00:00
sarumatix
5f819f6a91
testing modification using notepad++ using windows system to ensure newlines are unix format.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19697 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-10-12 03:30:37 +00:00
partmedia
f8cf18c729
Convert to Unix newlines to fix server runtime error
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Reported by: Jason Bergmann
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19696 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-10-12 03:01:22 +00:00
sarumatix
6a7f5823b6
Fenx character currently has a net stat bonus of -2 even though they are not exceptionally better than any other race. Given description have reduced -2 Str bonus to 0 to bring net stats back to 0.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19694 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-10-11 07:20:36 +00:00
sarumatix
48d8cf107b
Correctly added 'can see in the dark' to abilities list.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19693 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-10-11 07:16:58 +00:00
sarumatix
61526880f5
Fixed typo levivation -> levitation
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19692 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-10-11 07:15:18 +00:00
sarumatix
f57e669b21
Fixed skill type to properly list one handed weapons (was one handed weapon).
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19686 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-10-08 08:16:19 +00:00
sarumatix
dc9589f826
lowercase dam attribute to remain consistent.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19685 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-10-08 08:00:31 +00:00
partmedia
3a68313b4b
Make unicorn horns more useful
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When wielded, unicorn horns now give regeneration and grant resistances,
at the cost of being a pretty worthless weapon.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19680 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-10-04 21:36:50 +00:00
partmedia
da7d2c28c9
Give armors more specific names
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19679 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-10-04 20:44:37 +00:00
partmedia
7dac300e1b
Combine generic hides and leathers into a single file
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Also fix stacking for colored leathers
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19678 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-10-04 20:35:16 +00:00
partmedia
1a72a516f6
Fix weight of dragon steak (in percent monster weight)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19677 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-10-04 20:28:48 +00:00
silvernexus
60eb0c0c09
Added troll hide I forgot in r19609. Uncommented change in r19630 related to forgetting to add this arch.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19670 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-09-29 18:42:26 +00:00
ryo_saeba
ccb257d879
Make specific faces.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19654 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-09-20 14:44:50 +00:00
ryo_saeba
61cac9e7f5
Faces for quiver of Holding Arrows and Holding Bolts.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19649 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-09-14 18:40:31 +00:00
rjtanner
4bed7d1a7c
Added names to random item (random/random*.arc) archetypes.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19640 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-09-08 22:55:34 +00:00
rjtanner
84245af088
New graphic (random/randomOre.base.111.png) and face (random/randomOre.face) for random_ore tile (random/random_ore.arc), it was using the same face as random_mineral before.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19634 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-09-04 22:20:52 +00:00
rjtanner
926a86f6d4
Update graphic faces for random item (random/random*.png) tiles
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19633 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-09-04 21:07:27 +00:00
rjtanner
fe32aecfcf
Update shop tiles (shop/Floors/shop_*.arc) to use descriptive names instead of just 'tiles'.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19631 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-09-02 23:09:56 +00:00
ryo_saeba
ad51afe257
Disable missing archetype.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19630 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-08-31 08:05:58 +00:00
silvernexus
d2f9839130
Add steel shortsword for testing and balancing. Formula to smith it included in r19608.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19610 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-08-27 02:39:34 +00:00
silvernexus
c08429d4fb
Added the leather arches I missed in r19607.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19609 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-08-27 02:32:40 +00:00
silvernexus
abe595e849
Commit my leather development from earlier so additional balancing can be performed.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19607 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-08-27 02:21:52 +00:00
rjtanner
f87b4bc61f
Archetype ChangeLog reformatting for a few of the entires.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19605 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-08-22 05:57:16 +00:00
rjtanner
28af17d6f0
Added new floor archetype (shop/Floors/shop_random.arc & shop_random.face) for random items in shops. New face (shop/Floors/shop_random.base.111.png) also makes it more apparent in the map editor that random items will appear on that tile.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19604 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-08-22 05:49:33 +00:00
partmedia
5f10822665
Update README file
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19599 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-08-03 19:06:45 +00:00
partmedia
1507be7cb9
Tweak and balance food items
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Adjust nutrition, value, and weight of all food items. In some cases,
use more descriptive item names. Weights are set for the currently
unbalanced player carrying capacity. When that is balanced, all the
weights here should be divided by a factor of ten.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19598 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-08-03 18:46:25 +00:00
silvernexus
5c6a030801
Hyphenate names of several swords with numbers in the name.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@19558 282e977c-c81d-0410-88c4-b93c2d0d6712
2014-06-13 21:23:45 +00:00