Commit Graph

48 Commits (e39385619dc30728f43ca871b848dfce43d45c00)

Author SHA1 Message Date
mikeeusa 665b121485 CVS: arch: updating deathshead so he won't be so weak
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3857 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-11 01:12:20 +00:00
mikeeusa e5d17b41b9 CVS: arch: added sp to deathshead, forgot to do this before
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3851 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-10 18:50:39 +00:00
mikeeusa 5cd0739223 CVS: Arch: deathshead
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3838 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-08 01:21:48 +00:00
mikeeusa ad38e776e0 CVS: Arch: deathshead
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3837 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-08 01:18:47 +00:00
mikeeusa f58d256d9b CVS: Arch: deathshead
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3836 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-08 01:09:18 +00:00
mikeeusa 9fba8198b2 CVS: arch: added deathshead
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3835 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-08 00:09:32 +00:00
mikeeusa ed8b504e71 CVS: arch: added deathshead
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3834 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 23:45:29 +00:00
mikeeusa 7706e91b7b CVS: Arch: deathshead
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3830 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 23:08:59 +00:00
temitchell 3bfaeadab4 - merge Skree images, add a second facing
- merge Gaelotroll images, tinker with base image set and add a second
facing


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3262 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-15 20:23:18 +00:00
mwedel 8cec8311af Fix a few arc errors related to panther.111 disappearing, but
gaea still using them.
Break out many of the treasure lists, and add the necessary skills so that
the monsters can properly use things like spellbooks, wands, rods, etc.
In many cases, update the creatures to have their own specific treasurelist.
Add proper skill values to rods, horns, and staves - should fix problem with
exp not being credited to correct skill.
MSW 2004-02-01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2577 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-02-02 00:34:09 +00:00
temitchell 1616850c94 - get these guys to stop line dancing.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2140 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-23 04:53:45 +00:00
temitchell cb6bd18b67 -adding in tree housing (elves) and a banshee (dead elvin maiden monster)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1942 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-13 05:23:22 +00:00
avogl 4b0c1274a2 Added blinding resistances to many monsters.
I have tried my best to distribute these blinding
resistances not at random, but in reasonable
and consistent ways:

Dragons and demons are now mostly immune to blinding.
IMO they have such omnipotent senses that merely
blinding their eyes doesn't help. Lesser forms of
these creatures don't have full immunity though.

The undead are well resistant to blinding as they
don't have biological eyes, which makes it harder to blind them.
Only few of them are totally immune however.

Angels are also well resistant to blinding. Being
minions of Valriel they have experience with blinding
"techniques" and thus know how to protect against it.

Also immune to blinding are creatures which just don't
have any eyes. E.g. giant worms, slimes and crawling chaos.

All humaniod monsters, including the orcish and trollish
races, remain without blinding resistance.
Most low-level monsters generally have either low or no
blinding resistance (as long as they have eyes).

Extremely vulnerable to blinding are one-eyed creatures:
Cyclopses, dreads and beholders.

[Sidenote: I have reduced cyclops experience from 400000
to 250000 which I think is still more than enough.]

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1702 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-07 13:36:49 +00:00
mwedel 17f35ef07e Fix the level/exp for some monsters - these all had levels which
was much higher than the actually difficulty the monster should be.
MSW 2002-08-28


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1689 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-08-29 05:17:18 +00:00
mwedel 4f74533658 Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
Fix update_monster script that generated the errors in the first place.
Add body information to the player/old/*.arc for very old player files.
Move crown from misc directory to armour/helmet, add appropriate body_info.
Add needed body info for elven boots.
MSW 2002-07-15


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1659 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-16 05:02:59 +00:00
mwedel 87bd1d1a04 Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-15 04:38:58 +00:00
mwedel 1b4601c792 add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-31 03:53:02 +00:00
mwedel f7e11dc693 Remove all the old xpm and xbm files. Hopefully I got them all.
MSW 2002-02-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1543 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-26 07:18:12 +00:00
mwedel 3630a9d00d Rename of files to include base in name - for multiple image set support
in the server.  MSW 2001-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1487 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-31 07:02:41 +00:00
darth_bob 0221ad86c4 Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1482 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-28 05:46:28 +00:00
darth_bob cab906ae65 Same as above, just some artifact monsters put into .arcs
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1430 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-18 03:49:42 +00:00
darth_bob 236b043ade Added this to make skull_tooth handling easier
dnh 7/11/01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1395 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-06 16:46:14 +00:00
avogl 9d85b5ab23 Some new graphics for standard png set.
--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1288 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-09-18 22:09:31 +00:00
avogl 470e57ac2d Okay, here's a new skull image for standard set...
Now does still anyone think we should use the
skull from alternate set? =P

--Andreas V.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1285 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-09-11 01:11:44 +00:00
avogl ee5e084300 Rised cold resistance to prevent
skelly mages from killing themselves with their
own spells.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1267 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-08-29 13:19:09 +00:00
avogl b10ff58738 Some new png graphics for standard set.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1260 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-08-27 01:04:28 +00:00
darth_bob dade5a0b43 A new set of artifact monsters, skeleton_leader and skeleton_chief, dnh 15/05/01
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1115 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-13 03:05:52 +00:00
quickfur c558dd5434 *** empty log message ***
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1089 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-06 22:27:43 +00:00
quickfur 20d6f30771 New grimreaper animation
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1088 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-06 22:20:20 +00:00
darth_bob 8365120deb Work this time please, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1013 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-21 13:54:26 +00:00
darth_bob 5c8b546aad Added extra animation frame, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@899 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-27 05:58:59 +00:00
mardahl 6aed59c853 80 exp for skeletin, 20 more than for zombie
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@898 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-23 22:51:17 +00:00
mwedel f8d8a4e244 Fix typo in color (not colour) specification. MSW
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@850 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-12 04:42:58 +00:00
peterm 902032e0cc Skeletal mage adding.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@752 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-31 05:59:09 +00:00
avogl 62c2eb2269 typo in skree.arc fixed
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@749 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-28 02:28:21 +00:00
avogl 978c5395cb New png-pics by J. Taporg.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@730 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-20 00:53:38 +00:00
avogl 7e4d6b659c - food & flesh items converted directly from xpm to png
(by AndreasV)

- great new undead pngs, created by Jonathan Taporg (Pungaboiter)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@725 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-19 03:51:30 +00:00
peterm 338ebd4d1e Skree object added.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@721 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-17 04:13:42 +00:00
avogl a33edc6f89 New pngs by MichToen.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@706 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-15 12:01:46 +00:00
avogl c5d8e52e01 Added average melee-capabilities to the
demilich. This creature used to be too weak
against warriors and avatars.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@658 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-08 20:23:51 +00:00
peterm af8f375e0a Reset some PR values to 50 from 30.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@557 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:36:08 +00:00
peterm 77f54db4c7 Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@554 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:18:51 +00:00
cvs 90531613b8 MSW 2000-12-3:
Commit for PR code.  General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune).  Disease code changed to use last_grace instead of armour for
contagious values.  Gods still need to be fixed up.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@552 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 00:03:14 +00:00
cvs 27703acaa3 Assigned proper races to these archetypes. --PeterM
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@313 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-06-09 19:12:25 +00:00
cvs 8d298b38a2 Addition of PNG images. MSW 5/30/2000
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@284 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-05-31 07:15:11 +00:00
jec e5c5662e3b See CHANGES file.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@214 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-04-17 14:37:09 +00:00
cvs d5d5b205ff Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@41 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-07-03 04:49:06 +00:00
uid200 eddc3c6a17 Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-03-29 04:46:48 +00:00