Including an all-new electric dragon, improved dread,
giant and ogre.
--AV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@868 282e977c-c81d-0410-88c4-b93c2d0d6712
standard set. They don't fit in perspective but
surely are better than the screwy scaled-up-from-xpm
counterparts.
--AV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@861 282e977c-c81d-0410-88c4-b93c2d0d6712
to the xpm images centered but not scaled.
The results are not too bad.
PeterM
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@793 282e977c-c81d-0410-88c4-b93c2d0d6712
walls:
^^^^^
Set of swall (fence) in png completely redone.
I inserted additional wall-faces for better
look of png maps (so far for: swall, awall, dwall, wall).
These faces are designed to make overlapping walls
with correct iso perspective.
player:
^^^^^^
A bunch of new player-class/race pngs.
Looking good... =)
runes:
^^^^^
Converted the xpm rune-pics to png without scaling.
Looks much better IMHO.
rest (misc):
A lot of pngs for internal (system) use, and several
other misc pngs.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@748 282e977c-c81d-0410-88c4-b93c2d0d6712
(by AndreasV)
- great new undead pngs, created by Jonathan Taporg (Pungaboiter)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@725 282e977c-c81d-0410-88c4-b93c2d0d6712
demilich. This creature used to be too weak
against warriors and avatars.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@658 282e977c-c81d-0410-88c4-b93c2d0d6712
40000 exp. Beefed them up a little and added
blinding attack (-> according to what I read
about basilisks, they blind their victims).
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@657 282e977c-c81d-0410-88c4-b93c2d0d6712
Basically it could be considered a kind of "acid dragon".
It's attacktypes are physical, poison, acid and slow, it
uses the vitriol-spell as primary attack too.
This beast is quite tough to fight without high acid protection.
Especially in groups "Giant Worms" are a deadly force.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@571 282e977c-c81d-0410-88c4-b93c2d0d6712
Commit for PR code. General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune). Disease code changed to use last_grace instead of armour for
contagious values. Gods still need to be fixed up.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@552 282e977c-c81d-0410-88c4-b93c2d0d6712
chessclub(s) to come :)
--Andreas
This is an animation for permanent fire. Very much needed
for the pupland maps.
--AndreasV
I have completed the set of chess-figures, and made the existing ones
(esp. pngs) look better. Now that the set is complete, people can
play chess on crossfire. =)
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@484 282e977c-c81d-0410-88c4-b93c2d0d6712
Object without name tried to attack.
arch ogre
face ogre.112
animation ogre
Zillions... Zillions of times.
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