arch/wall
Rick Tanner b23e6eb63a New wall segment: flagstone_win0 - Flagstone wall now has a vertical wall segment with a window 2023-10-13 14:31:49 -05:00
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awall Weak walls should block things, including spells. 2011-08-03 18:08:58 +00:00
bench Refactored bench graphics - less pixelation and colors were cleaned up. 2011-10-12 06:42:42 +00:00
bulletwall Add license file for small bullet wall base artwork, since it was derived from the cc0 bwall art and the artist of the derived work opted to license it under the same cc0 license. 2022-06-12 14:51:38 -04:00
bwall Replace '#' by 'comment' for LICENSE files, remove useless blank 'licenseurl' lines 2022-07-02 19:19:18 +02:00
cave More new graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics. 2011-10-18 03:20:13 +00:00
cwall All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
cwall-red All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
cwall-west All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
dark_blue_cave Add red, dark blue and light blue cave walls, based on the 'cave' archetype. 2021-01-30 09:26:10 +00:00
dun Gave dungeon walls a proper in-game name. 2015-05-24 02:48:57 +00:00
dwall Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on. 2010-10-11 18:15:00 +00:00
ewall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
firewall Update firewalls to use direction instead of sp to control direction. Depends on r20469. 2017-08-06 01:07:19 +00:00
flagstone New wall segment: flagstone_win0 - Flagstone wall now has a vertical wall segment with a window 2023-10-13 14:31:49 -05:00
gwall - Move various road/path/bridge arches from the wall and construct folders 2010-06-15 07:57:42 +00:00
hedge Adjust (increase) width of hedge wall sections to align or match other sections. 2012-05-13 06:40:35 +00:00
jcity All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
lbulletwall Make new large bullet wall art derived from recent bwall art. 2022-06-12 14:51:38 -04:00
light_blue_cave Add red, dark blue and light blue cave walls, based on the 'cave' archetype. 2021-01-30 09:26:10 +00:00
lightningwall Update firewalls to use direction instead of sp to control direction. Depends on r20469. 2017-08-06 01:07:19 +00:00
longtable Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
mine Gave mine wall an in-game name of 'wall' 2015-05-25 21:36:10 +00:00
moat Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
pier Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
red_cave Add red, dark blue and light blue cave walls, based on the 'cave' archetype. 2021-01-30 09:26:10 +00:00
rough Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
slevel - Fixed discolored pixels. 2009-06-02 04:28:34 +00:00
speedbwall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
stwall Replace stwall with version by Daniel Würl. 2015-03-08 09:26:09 +00:00
stwallblue Add blue stone walls by Daniel Würl. 2015-03-08 10:51:18 +00:00
stwallmossy Add mossy stone walls by Daniel Würl. 2015-03-08 11:14:57 +00:00
stwallred Add red stone walls by Daniel Würl. 2015-03-08 11:03:34 +00:00
swall Remove duplicated attributes 2021-08-13 19:46:50 +02:00
timberwall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
wall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
white Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
woodwall Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files. 2009-02-01 18:06:57 +00:00
wwall Weak walls should block things, including spells. 2011-08-03 18:08:58 +00:00
cloudwall.arc Add smoothing faces to fog 2022-01-18 14:22:14 -08:00
snowstorm_x.arc Update firewalls to use direction instead of sp to control direction. Depends on r20469. 2017-08-06 01:07:19 +00:00