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awall
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Weak walls should block things, including spells.
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2011-08-03 18:08:58 +00:00 |
bench
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Refactored bench graphics - less pixelation and colors were cleaned up.
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2011-10-12 06:42:42 +00:00 |
bulletwall
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Add license file for small bullet wall base artwork, since it was derived from the cc0 bwall art and the artist of the derived work opted to license it under the same cc0 license.
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2022-06-12 14:51:38 -04:00 |
bwall
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Replace '#' by 'comment' for LICENSE files, remove useless blank 'licenseurl' lines
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2022-07-02 19:19:18 +02:00 |
cave
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More new graphics, faces and archetypes for the carved cave wall. They match the existing cave wall coloring, and do not stand out like the (black) mine graphics.
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2011-10-18 03:20:13 +00:00 |
cwall
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
cwall-red
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
cwall-west
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
dark_blue_cave
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Add red, dark blue and light blue cave walls, based on the 'cave' archetype.
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2021-01-30 09:26:10 +00:00 |
dun
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Gave dungeon walls a proper in-game name.
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2015-05-24 02:48:57 +00:00 |
dwall
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Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.
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2010-10-11 18:15:00 +00:00 |
ewall
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 18:06:57 +00:00 |
firewall
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Update firewalls to use direction instead of sp to control direction. Depends on r20469.
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2017-08-06 01:07:19 +00:00 |
flagstone
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New wall segment: flagstone_win0 - Flagstone wall now has a vertical wall segment with a window
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2023-10-13 14:31:49 -05:00 |
gwall
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- Move various road/path/bridge arches from the wall and construct folders
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2010-06-15 07:57:42 +00:00 |
hedge
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Adjust (increase) width of hedge wall sections to align or match other sections.
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2012-05-13 06:40:35 +00:00 |
jcity
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All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
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2022-02-18 21:48:42 -05:00 |
lbulletwall
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Make new large bullet wall art derived from recent bwall art.
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2022-06-12 14:51:38 -04:00 |
light_blue_cave
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Add red, dark blue and light blue cave walls, based on the 'cave' archetype.
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2021-01-30 09:26:10 +00:00 |
lightningwall
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Update firewalls to use direction instead of sp to control direction. Depends on r20469.
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2017-08-06 01:07:19 +00:00 |
longtable
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 18:06:57 +00:00 |
mine
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Gave mine wall an in-game name of 'wall'
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2015-05-25 21:36:10 +00:00 |
moat
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 18:06:57 +00:00 |
pier
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 18:06:57 +00:00 |
red_cave
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Add red, dark blue and light blue cave walls, based on the 'cave' archetype.
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2021-01-30 09:26:10 +00:00 |
rough
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 18:06:57 +00:00 |
slevel
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- Fixed discolored pixels.
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2009-06-02 04:28:34 +00:00 |
speedbwall
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 18:06:57 +00:00 |
stwall
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Replace stwall with version by Daniel Würl.
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2015-03-08 09:26:09 +00:00 |
stwallblue
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Add blue stone walls by Daniel Würl.
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2015-03-08 10:51:18 +00:00 |
stwallmossy
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Add mossy stone walls by Daniel Würl.
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2015-03-08 11:14:57 +00:00 |
stwallred
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Add red stone walls by Daniel Würl.
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2015-03-08 11:03:34 +00:00 |
swall
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Remove duplicated attributes
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2021-08-13 19:46:50 +02:00 |
timberwall
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 18:06:57 +00:00 |
wall
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 18:06:57 +00:00 |
white
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 18:06:57 +00:00 |
woodwall
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Add explicit animations; extract some 'magicmap' and 'visibility' attributes into .face files.
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2009-02-01 18:06:57 +00:00 |
wwall
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Weak walls should block things, including spells.
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2011-08-03 18:08:58 +00:00 |
cloudwall.arc
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Add smoothing faces to fog
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2022-01-18 14:22:14 -08:00 |
snowstorm_x.arc
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Update firewalls to use direction instead of sp to control direction. Depends on r20469.
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2017-08-06 01:07:19 +00:00 |