Commit Graph

535 Commits (master)

Author SHA1 Message Date
rjtanner 2516169e40 Partial implementation of Patch [ 2121249 ] Updated Saromok Maps; put daylight casting walls on every map (under the floor) to prevent nightfall+stealth+invis trick
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9914 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-23 00:34:49 +00:00
rjtanner 7a823213b6 Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9913 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-22 00:54:11 +00:00
rjtanner a4020216d7 Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9912 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-21 22:31:42 +00:00
rjtanner 3669d953ac Adjust spell point regeneration to the personal guards, made it 100 instead of 5000
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9793 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-03 00:01:10 +00:00
rjtanner 73d4a708f8 Cosmetic wall changes with how swall merges with nearby walls
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9784 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-27 00:10:29 +00:00
rjtanner 3c59dbca19 Adjust spell casting capability of Saromok
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9783 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-26 18:22:28 +00:00
rjtanner d7cb7390fe Add more lighting to make it easier to see what is in or the map at night
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9782 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-26 18:20:56 +00:00
rjtanner 0b0928c77f Update bracers names to Magical Bracers, they should be consistent in name and properties now
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9781 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-26 18:06:12 +00:00
rjtanner 4890a655b1 Update resistance value on the ice bracers to match resistance value of fire and electricity bracers
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9780 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-26 18:02:18 +00:00
rjtanner 6106b72b69 Cosmetic wall changes with how swall merges with nearby walls
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9779 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-26 17:54:51 +00:00
rjtanner b63b450019 Removed door graphics since they appear to cause problems with using the exit in some cases
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9778 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-26 17:42:21 +00:00
rjtanner 5c31c1700b Fix broken duplicators. Update monster resistances. Fix key teleporter.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9776 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-26 00:25:33 +00:00
rjtanner cd4c81ce96 Fix broken duplicators
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9775 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-26 00:23:31 +00:00
rjtanner 75e3612535 Give final boss monster more spell points as further testing showed he ran out of them too quickly. Fix broken duplicator and treasure items.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9774 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-26 00:21:40 +00:00
rjtanner af486faa03 Update maps with entrance coordinates, region setting and approximate difficulty level
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9770 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-22 20:52:32 +00:00
rjtanner cdd971ca06 Redesign of the animated objects (chair, platter, wineglass, dinner knife) since they caused numerous server warnings and errors. They originally were merchant NPCs heavily modified and with a different face, I made them animated objects with monster-like behaviour.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9768 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-22 18:58:22 +00:00
rjtanner 84fc3b5055 Patch [ 2066208 ] Saromok Map Fix; Add missing keys and graphic corrections for map doors (except for barracks 1 and 2, those were already updated)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9767 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-22 16:30:09 +00:00
rjtanner f20df8b2bf Redesign the exit from two (other maps need similar updates) of the barrack maps, replaced the portal with a custom face to a standard door using an invis exit. This gives achieves the intended appearance in the map without the 'animation none' warning in the server logs and mapper.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9766 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-21 01:58:23 +00:00
rjtanner 7cae0f5b29 Cosmetic wall changes with wall sections adjacent to doors, replaced wall sections with the 'end cap' walls
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9765 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-21 01:15:05 +00:00
rjtanner 8df0e08550 Map normalize, no functional changes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9764 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-21 00:32:27 +00:00
rjtanner 5e612da628 Patch [ 2054365 ] Saromok Quest, with some changes in regards to directory layout and structure (tower and related maps inside the /quest directory)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9763 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-20 23:59:06 +00:00
rjtanner 747136191f Context correction in magic mouth messages, replaced parish (church community) with perish (to destroy)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9365 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-24 17:33:23 +00:00
anmaster c1955dd8b5 In quests/greyshield/Greysword: Add missing woodfloor arches in some places. In quests/greyshield/Fortress: Remove some floor tiles hidden under another layer of floor tiles, fix a @match.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9317 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-13 12:35:43 +00:00
anmaster f65b2b4852 In /quests/peterm/quests/dragonquest2: add missing ground arches under walls and remove ground under blocked arches.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9251 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-05 23:41:51 +00:00
anmaster ecf3bf15b5 Add missing ground arches under walls to /quests/peterm/FireTemple/* and remove ground under blocked arches (in same maps), also (in same maps) remove some duplicate floor tiles.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9250 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-05 23:29:34 +00:00
anmaster bc64ac639a Add missing ground arches under walls to /quests/peterm/DragonQuest/* and remove ground under blocked arches (in same maps).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9249 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-05 23:14:25 +00:00
anmaster b9b8eb9f0a Add missing floor tiles to /quests/hendel/pre_acid
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9248 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-05 23:12:24 +00:00
anmaster 8ce0b398d1 Oops, missed to add the missing floor tiles when I first changed GreyMaster a few minutes ago. Here they are now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9247 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-05 22:53:15 +00:00
anmaster a0fc203ec8 In /quests/greyshield/Chamber, add missing floor tiles under walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9246 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-05 22:49:51 +00:00
anmaster 23e0a6124f In /quests/greyshield/{Cave,Cavern}, remove floor tiles under blocked.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9245 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-05 22:48:15 +00:00
anmaster 6710350622 In /quests/greyshield/Castle, hide magic_ear under floor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9244 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-05 22:46:55 +00:00
anmaster c95a6ce5fe Add floor tiles under walls and remove floor tiles under blocked in /quests/greyshield/Cavern2.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9243 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-05 22:42:35 +00:00
anmaster 1f9de9cdc5 Hide magic_mouth under the floor in /quests/greyshield/GreyMaster.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9242 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-05 22:39:34 +00:00
anmaster 291eb6d909 Hide magic_ear under the floor in /quests/greyshield/Fortress.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9241 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-05 22:37:13 +00:00
anmaster ca80392cdd Correct the monsters in the pick map /quests/mak/chaos/monsters.pick. They were broken (bad spell defintions it seems), copies broken monsters from the maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9238 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-05 22:08:12 +00:00
anmaster 047292a607 Removed /quests/todd/aljwaf/ruins, the map has been integrated into big world since long ago.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9227 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-03 19:54:58 +00:00
akirschbaum 772638b98d Run MapNormalizer script on all maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9176 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-30 07:32:24 +00:00
ryo_saeba 3edfec6c2e Remove unlinked map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9173 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-29 22:13:51 +00:00
anmaster f4effab867 Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9147 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-23 22:30:19 +00:00
anmaster e5c9604b0a More fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Also fix some broken dialogs (missing the match part of @match and other such typos).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9145 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-23 09:49:20 +00:00
anmaster 01bbd348d3 The @match expression in npc dialog is case insensitive, but a lot of map treated it as if it was case sensitive, fixing a lot of them (there may be more left, that the grep didn't find).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9144 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-23 08:11:20 +00:00
ryo_saeba 6e9c78ffff Add various links to other maps, set difficulty from monsters on map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8899 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-07 17:56:55 +00:00
ryo_saeba e7223c98b1 Define good key/door slayings.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8896 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-06 20:11:23 +00:00
ryo_saeba b8a62429cb Define good key/door slayings.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8895 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-06 20:07:26 +00:00
ryo_saeba c56cf091cf Link Lursendis quest maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8692 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-04-05 07:53:10 +00:00
ryo_saeba df54eb7f07 Give some values to keys.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8612 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-03-24 11:05:21 +00:00
ryo_saeba d48359b501 Fix broken pics.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8610 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-03-24 09:12:37 +00:00
ryo_saeba fdd015e4c2 Link the Scorn Royalty maps together.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8609 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-03-24 09:04:38 +00:00
rjtanner 8bdb4f94af Restore text indentations in the descriptive summaries for each cult
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8518 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-03-17 22:33:44 +00:00
kbulgrien 53f2b30307 Rename dwall3_3 to dwall_3_3 after removing incorrect Object in
arch/trunk/wall/dwall/dwall.arc.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8208 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-19 00:56:11 +00:00
ryo_saeba deb8b27295 Fix pics/animations.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8098 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-04 13:15:56 +00:00
akirschbaum 0e39777161 Update spellcasting objects to use inventory objects.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
akirschbaum d98265c0f0 Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner 3c61d35164 Set the consecrate level on various altars to 120 so they can not be reset by players
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7447 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 20:08:25 +00:00
akirschbaum 1f1c4e6ac3 Normalize map files; no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7426 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-28 20:12:06 +00:00
rjtanner 54f9d102f6 Synchronize with updates made to branch - map renames
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7384 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-22 23:25:19 +00:00
akirschbaum b56232536f Fix typo.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7305 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-08 17:58:58 +00:00
rjtanner 0c12e4b464 Update maps to use the new potion name (invulnerability is now shielding)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7259 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-27 04:47:51 +00:00
rjtanner 09cea88923 Changes due to map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7126 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-08 06:18:36 +00:00
rjtanner 3f7dc98689 Changes due to map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7125 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-08 02:09:54 +00:00
rjtanner afd628e759 Cosmetic updates in regards to swall and cwall sections. Floor tile stacking re-arrangement. Added missing floor tiles in spots where floor tiles were missing. Other changes are due to map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7114 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-05 05:58:01 +00:00
akirschbaum 7d210be75d Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6982 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-08-23 19:36:52 +00:00
ryo_saeba 61eec188ca Detectors now find players, thus reversing previous fix.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6682 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-20 20:05:47 +00:00
ryo_saeba a95a2ea25f Fix bug #1738226: detectors not detecting player.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6618 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-16 09:00:22 +00:00
ryo_saeba 79c1d06e55 Fix animation's typo after archetype change.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6359 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-27 15:20:17 +00:00
ryo_saeba 04586c506d Fix broken animation.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6357 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-27 15:02:19 +00:00
ryo_saeba ea4c3e8547 Remove obsolete field.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6276 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 14:49:39 +00:00
ryo_saeba f04ba3021c Remove obsolete fields. Other changes due to editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6259 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 14:06:09 +00:00
ryo_saeba 3f1168b5e1 Remove obsolete armour field.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6257 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 13:54:55 +00:00
akirschbaum 45d36cb162 Spelling corrections.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6245 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-12 22:46:19 +00:00
ryo_saeba fc0c353b44 Remove obsolete fields. Other changes due to editor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6238 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-12 20:35:15 +00:00
ryo_saeba 3308dad503 Add Greyshield quest to bigworld.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6166 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-30 21:58:59 +00:00
ryo_saeba 81df840c8f Remove obsolete immune attribute. Other changes due to map editor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6011 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-12 22:11:39 +00:00
ryo_saeba d2077816f9 Remove obsolete immune. Other changes due to map editor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6010 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-12 22:06:28 +00:00
ryo_saeba d9307eaa18 Remove obsolete immune. Other changes due to map editor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6009 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-12 21:47:45 +00:00
eracc f06a174fa8 Fix broken pentagram in trunk only. Branches still use old pentagram arch with
multiple images.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5985 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-09 21:32:13 +00:00
akirschbaum ee878a0da1 Replace "no_pass" with "move_block".
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
ryo_saeba e2b65996ee Remove obsolete attribute. Generators are now cold-immune, non fire immune (it's a *cold* dragons map :p)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5915 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-01 12:53:44 +00:00
ryo_saeba 301039a9f4 Remove obsolete attribute.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5914 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-01 12:51:00 +00:00
akirschbaum 4b439d8019 Convert obsolete 'flying' attribute to 'move_type' attributes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5875 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-25 10:54:57 +00:00
akirschbaum f8c923aa70 Add explicit 'move_type walk' to all monsters.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5864 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 14:31:35 +00:00
akirschbaum 8de8411641 Remove trailing whitespace.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5862 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 13:15:00 +00:00
akirschbaum 0597888502 Remove empty msg..endmsg values.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5834 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-21 10:43:51 +00:00
rjtanner 77ecb24e98 Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5627 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-28 02:57:36 +00:00
rjtanner fa6123c39c Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Widened some of the doorways in the quests/wyvern_quest map. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5621 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-27 04:04:07 +00:00
rjtanner 68eae86ca0 Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Added missing floor tiles. Reset the darkness to level 5 on some of the maps (editor claimed that the range had to be 0-5 and the map was using 6.) Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5620 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-27 03:50:53 +00:00
rjtanner 7a0240aa3a Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5619 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-27 03:35:02 +00:00
rjtanner f16e571342 Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next to doors. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5618 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-27 03:22:10 +00:00
rjtanner 914e3c10b6 Renamed maps (which were either unnamed or used the actual file name). Minor cosmetic updates to maps - wrong wall sections at corners or missing walls. Added missing floor tiles beneath walls. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5616 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-26 05:47:43 +00:00
rjtanner d3b9619df9 Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
eracc 48203b5953 Minor cosmetic changes to brest/zorn/castle.basement0
Fix "emergency exit".
     Move a wall.

Make Irritable Zorn a bit more difficult brest/brest.scrolls.right
     Someone bragged that he was easy for a level 1 character.
     Maybe not now. :-)

Fix a problem with an invalid archetype on quests/peterm/quests/wyvern_quest


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5551 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-15 23:28:26 +00:00
akirschbaum 58573d9eaf Add handle to allow players to escape without word of recall.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5157 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-04 21:29:29 +00:00
akirschbaum 06ef488b99 No changes -- just reordered fields.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5156 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-04 21:26:58 +00:00
k_ahlers d1125662a0 Fixed Bug #1552319
Not the best solution but now the chapel is usable.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5006 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-07 14:47:53 +00:00
akirschbaum c23dc68178 Add more exits to prevent players from being trapped.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4864 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-03 10:06:21 +00:00
qal21 34df605489 Fix bug #1537410. Monsters now teleport back when you pull the lever again.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4769 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-10 03:40:58 +00:00
eracc febdc82128 Fixed the silly looking firebolt that was in place of a campfire with an
actual campfire tile. Copied the exit tile across the bottom of the map and
covered all the exits with ground tiles. Modified the ground to make it
less uniform looking where all the yellow stones are.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4220 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-27 21:21:09 +00:00
akirschbaum f75ad02b94 Make pushable objects work again. This patch fixes a problem introduced by a recent server change; it does not change map behavior.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4061 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-28 21:17:19 +00:00
akirschbaum 598a17bdd9 Fix incorrect exit coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3803 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-06 20:40:54 +00:00
akirschbaum 1943b87320 Disallow the Avatar of the Fire God from wearing cloaks/mithril chainmail to prevent him loosing his custom resistances.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3795 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-05 21:55:48 +00:00
akirschbaum b65dd07b75 Fix default entry coodinates. Previously the preceeding random map ended in a wall.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3686 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-21 09:16:06 +00:00
akirschbaum 3f06d50be6 Hide magic mouths below floor to prevent detection by show invisible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3633 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-12 17:57:14 +00:00
akirschbaum 4b313e8e95 Fix enter_x/y coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3631 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-11 19:24:37 +00:00
akirschbaum ef0f568a17 Hide invisible exits and magic mouths below floor to prevent detection by show invisible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3630 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-11 19:24:02 +00:00
akirschbaum c4331b4e50 Fix enter_x/y coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3629 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-11 19:09:41 +00:00
akirschbaum d0d132077a Hide magic mouths below floor to prevent detection by show invisible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3628 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-11 18:11:36 +00:00
akirschbaum 3b5a6c0e31 Hide magic mouths below floor to prevent detection by show invisible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3627 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-11 16:54:29 +00:00
akirschbaum 4fe81fb348 Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3626 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-11 16:42:29 +00:00
akirschbaum 29b0463c58 Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3625 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-11 16:01:09 +00:00
akirschbaum 36a462d6bc Hide magic mouths below floor to prevent detection by show invisible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3624 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-11 15:45:00 +00:00
akirschbaum 4d42f327b7 Hide magic mouths below floor to prevent detection by show invisible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3623 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-11 15:35:49 +00:00
akirschbaum 7d9ec4e6f9 Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3622 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-11 13:57:44 +00:00
akirschbaum d0992743d8 Fix map name.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3613 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-07 21:41:18 +00:00
akirschbaum 759ea36b2a Add plural name to items.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3327 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-05-28 22:57:04 +00:00
akirschbaum b18abed017 Remove tailing spaces from @match lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3193 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-04-09 13:29:22 +00:00
akirschbaum 849cba5a48 Fix spelling errors.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3192 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-04-09 12:00:30 +00:00
ryo_saeba d1d8b472f0 Applied patch #1145089 (cavesomething) to add region support
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
mwedel 7539ff9e7f Commit a couple patches:
1) Fixes quest spellbooks so that randomitems is set to none, so that
   spell won't change.
2) Make spelling of 'nurnberg' consistent across all the maps.
MSW 2005-01-24


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3055 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-01-24 08:19:48 +00:00
temitchell 394fb6787f - commit multipart monster notation changes to the quests folder
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2871 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-08-08 03:47:50 +00:00
temitchell 3db2148f85 - apply fix by Jacek Konieczny.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2821 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-06-07 03:29:56 +00:00
mwedel 974cfd4c90 fix up abilities on this map.
MSW 2004-04-20


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2737 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-04-21 06:18:38 +00:00
onefang 6d9f8d0244 Moved Dark Forest. DVS 2003-11-24
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2471 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-24 09:23:52 +00:00
mwedel fe4dfcda8d Fix up all the maps related to abilities of monsters on the maps, as
well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2458 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-14 07:45:40 +00:00
temitchell 4251ff58b0 - a couple more slight touchups to the aljwaf maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2405 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-20 17:44:24 +00:00
temitchell 4656d661b2 - changes to maps to fix broken spell stuff (spell walls and monster
inventories)
- some cosmetics too.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2401 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-20 05:30:31 +00:00
crowbert fcb8172188 move /crow/train to /scorn/crow/train
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2382 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-07 19:11:19 +00:00
temitchell e27f3379c3 - replace some princesses with some women
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2363 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-01 02:46:14 +00:00
avogl 6e2651c571 Used new ancient red dragon arch where the ancient
dragons are. Also added one to the last dragon
randommap style.
--AV


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2142 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 11:58:13 +00:00
mwedel 552946fe02 Update update_apart to update scorn apartments.
Update peterm maps so that players can't as easily avoid the
draining runes.
Add some test maps I have used.
MSW 2003-02-24


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2043 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-25 07:29:34 +00:00
temitchell 24fb2e79a5 Added to Aljwaf quest and moved the ruins to the wolrd map - changed old map link to this quest
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1757 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-27 04:09:41 +00:00
mwedel b9c42bd80e Add a bunch more maps to the bigworld.
MSW 2002-10-15


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1750 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-16 05:36:08 +00:00
mwedel d70ebc1c34 Add a bunch of new maps to the bigworld maps. Update many maps
they sit on.  Update HallOfQuests with update information for where
some of these maps are.
MSW 2002-10-14


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1749 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-15 07:13:32 +00:00
mwedel f16e147fb7 More maps added to the bigworld distribution. Also some fixes
of existing maps.
MSW 2002-09-20


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1733 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-20 07:25:42 +00:00
mwedel 575cf6d5a8 Various updates -
scorn/oldcity/oldcity2: Add some missing floor tiles.
scorn/temples/gnarg: Link in with with new maps.
world/world_105_116, world/world_127_114: Updated with gnard and
   cd maps.
python: added directory - same as in old maps.
quests/cd/* - move over fro old maps, just new directory.
styles: Added directory - same as in old maps.  Used for random maps.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1694 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-04 06:49:14 +00:00
mwedel 072ea9f031 Fix a bunch of broken exits.
Add some of the peterm maps that are linked to maps already added.
MSW 2002-06-04


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1615 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-06-05 07:31:52 +00:00