Commit Graph

7421 Commits (master)

Author SHA1 Message Date
eracc 33cc3dc8d9 Attempt to fix the check_inv tile to the front door of the Lone Town apartment.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5283 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-02 15:32:35 +00:00
eracc c5d3398ed3 Minor change to a couple of the tiles.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5281 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-02 06:58:46 +00:00
ryo_saeba 0d9df2c332 Fix for bug #1590857: rods are glichted
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5278 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-01 22:40:28 +00:00
eracc cbc6ae8f6f Add altars for all cults and two 'test' altars to HallOfDMs ... because DMs might need to pray too.
Since HallOfDMs has unique tiles the unique file will need to be removed for this update to apply correctly. Be sure to move any stuff off the map that needs to be kept before removing the unique file.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5267 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-01 02:23:29 +00:00
eracc 1f1bf8254b Fixup the NPCs a bit to make them not so difficult after some server code changes. Add doors to the next levels above floor two. Minor tweaks.
Happy 19th wedding anniversary to my wife Annie (December 31st 1987 was one of my best days, love).

Happy New Year all crossfire fans.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5266 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-01 00:27:46 +00:00
ryo_saeba e6b72931d4 Misc tests.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5212 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-26 22:49:08 +00:00
eracc db96bfd6ba Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5192 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-23 16:26:22 +00:00
eracc 9431098bc5 Fix the map to prevent players from becoming trapped inside the gates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5186 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-20 23:27:06 +00:00
eracc cab7e6b180 Dang you Rednaxela! Dang you to heck! :-)
Let's try this commit again after having to update the entire map tree thanks to Rednaxela.

Update to Zorn Castle floor two. New modified monsters and some generators added. Also mods to the floor plan. The exits to the towers and to the top floor do not yet work. This floor is basically "finished" and playable.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5185 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-20 21:02:20 +00:00
qal21 d3641aae0d Set svn:eol-style to LF for all map files in trunk.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5180 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-17 05:15:18 +00:00
qal21 9054d0dbf8 propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5172 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-13 01:27:10 +00:00
eracc 3260b7548c Made an error on the Chaos shoes. Fixed with this commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5170 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-12 23:08:22 +00:00
eracc 0df13eec8e Made an error with ring of Gorokh. Fixed in this commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5169 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-12 23:03:21 +00:00
eracc 77f44f0653 Ok, so the spell I picked for Gorokh's rod in the treasure room was a bad idea. I picked a new one and here is the updated maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5168 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-12 05:45:37 +00:00
eracc f6978c0451 Added one more item dropped by Advocate of Gorokh and built the treasure room. Paths added to and from the treasure room. Made the entrance to the final map a bit safer for the initial visit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5167 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-12 03:56:46 +00:00
eracc 306dda9219 Fix the monsters from the generators. They were too hard and too fast.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5166 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-12 00:26:23 +00:00
eracc c3f7e8f2e7 Fix a problem with the monster generators.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5165 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-11 22:49:33 +00:00
eracc 56fe0c3d82 Replace wasteland tiles with modified mountain tiles. Wasteland tiles were blocking the generators unfortunately.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5164 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-11 22:18:09 +00:00
eracc d0aef85dfd Of course the look was not exactly what I wanted, so I changed it. New look and other map modifications for gorokh_final with this commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5163 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-11 21:45:56 +00:00
eracc 6a4654caf5 Forgot to set the difficulty level on the gorokh_final map. Fixed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5162 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-10 21:41:25 +00:00
eracc 2a802538a0 Update the Gorokh temple in Scorn to add the new final map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5161 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-10 21:35:43 +00:00
eracc b86c0ef132 You knew it was coming. A final map for Gorokh random starting from the temple in Scorn. This part is pretty much finished. The treasure room has yet to be created but is coming soon.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5160 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-10 21:28:46 +00:00
akirschbaum 58573d9eaf Add handle to allow players to escape without word of recall.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5157 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-04 21:29:29 +00:00
akirschbaum 06ef488b99 No changes -- just reordered fields.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5156 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-04 21:26:58 +00:00
ryo_saeba ae25fc13ec Fix bug #1603935: Locked boxes can be opened, by making boxes indestructible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5146 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-02 17:29:03 +00:00
eracc 844bfab47a Update the LTAp shared courtyard with a few "invisible" lights since it is now an outdoor map. Would be nice to be able to make specific tiles outdoor tiles ...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5132 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-20 18:35:14 +00:00
eracc 66bed8ac2d Make the shared courtyard an outdoor map ... since it is supposed to be outdoors.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5113 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-14 16:36:36 +00:00
eracc 3c5c435d4b Modify Ascended Vicar of Valriel to try to get the stupid monster to CAST a prayer without using a rod. (grumble)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5110 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-13 23:48:24 +00:00
eracc 52ba060a36 Remove the scroll of snares (set traps) because the skill is unimplemented at this time. Will put it back if the skill becomes useful.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5109 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-13 22:40:23 +00:00
eracc df234e6ff9 Fix amount of max spellpoints in Valriel's Holy Scepter. Was likely too low to ever cast the spell.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5104 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-12 21:00:32 +00:00
eracc 881830abc3 Per suggestions by various people there is now a treasure room for Valriel random. It is accessible with a key after defeating the hard to kill Ascended Vicar of Valriel who drops said key.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5103 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-12 19:42:29 +00:00
eracc cacffaece0 Tweak the boss monster a bit to make it possible for a high level dragon attack. Also add another item to be dropped by the boss.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5102 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-11 17:10:14 +00:00
eracc a5e0182444 Adjust the High Retributioners with a High Angel treasure list so they will drop good dragon food (per Leaf's suggestion)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5101 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-11 04:12:35 +00:00
eracc a8fe2e7626 Adjust the item_power on the Holy Avenger of Valriel to make it a bit more reasonable for the power of the sword.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5100 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-11 04:07:17 +00:00
eracc 7721cc1de0 Add a final map to the random Valriel dungeon to give a reward and make it more interesting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5099 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-11 03:31:49 +00:00
eracc eb8ec197a2 Add the entrance code to get to castle.upper.floor.two from castle.upper.floor.one and begin creation of castle.upper.floor.two for the continuation of the Zorn Scrolls Quest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5098 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-11 01:41:17 +00:00
eracc ddbfeee489 Add youngest Zorn daughter and her treasure.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5096 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-10 03:27:40 +00:00
eracc 55c2cd50a4 Minor change to one of the NPCs in the map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5095 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-09 23:10:15 +00:00
akirschbaum cd291225c7 Move invisible door above floor tile; this allows 'show invisible' to discover it.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5094 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-09 19:48:37 +00:00
akirschbaum c82a674136 Hide diamonds below earthwalls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5093 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-09 19:39:12 +00:00
akirschbaum 9feae46991 Hide Gate Pass below earthwall.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5092 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-09 19:30:52 +00:00
eracc 6f150b7cc3 The Room Attendants were set to "stand still" which made them a little too easy in my opinion. This is changed with this version of the map. Did the same for the Senior Room Attendants. Also rearranged the NPCs to be between braziers when possible to make it harder to simply run through them.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5091 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-08 23:17:51 +00:00
eracc 60eb7c6839 Add another cute little critter in Zorn castle.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5083 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-05 02:57:13 +00:00
eracc 9c939414d3 Traps in this map were still not working the way I expected. Trying something different.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5082 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-05 02:40:41 +00:00
eracc 5f6de07d25 Xandra Zorn did not have some of her equipment applied. Fixed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5081 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-04 21:56:46 +00:00
eracc 87487f8736 Another update to Zorn castle. Modify castle.upper.floor.one to add Xandra Zorn (middle daughter) and her related items.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5080 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-04 21:07:48 +00:00
eracc 473179db14 Several updates to Zorn castle.upper.floor.one to fix traps and fix some items carried by NPCs. Also reduce the number of Zerina's Sea Trunks and add a Zerina's Sea Chest. Added traps for both.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5079 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-04 19:34:36 +00:00
eracc 42a72dde5c Make a few more changes to Zorn castle first upper floor. Change some of the traps and modify Yolanda, Zerina and the personal guards to make them faster and more dangerous.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5072 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-03 15:04:46 +00:00
eracc 4653382edd Made an error with Zerina's dagger. One of the attack types is supposed to be cold, not confusion. Fixed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5069 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-03 00:48:24 +00:00
eracc ad72141ed4 Minor modifications to allow possessors of Zorn's key to get into the back area through a garden gate. IIRC I did not actually change brest.scrolls.right but since it showed up as changed in "trunk" when I first started to commit I went ahead and copied it to "1.x" just in case I did change it and can't remember.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5068 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-02 19:21:18 +00:00