partmedia
9271b14464
Update music strings
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20969 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 23:20:24 +00:00
partmedia
440db4e602
Update undead training center
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Make exit from training center return to the original map, instead of
teleporting back to Lake Country. Straighten the roads out a bit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20968 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 23:19:55 +00:00
partmedia
fec583fab0
Smooth road between Scorn and Darcap
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20967 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 23:19:38 +00:00
partmedia
f2e9e18a45
Smooth road between Scorn and Lake Country
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20966 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 23:19:14 +00:00
partmedia
af86282981
Charge money for driven wagon
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This serves a secondary purpose, which is to prevent the TIME event from
firing unnecessarily until the wagon is purchased.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20963 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 05:55:19 +00:00
partmedia
2e7ad261c0
Always print message when stopping
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20962 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 05:55:09 +00:00
partmedia
750d1e2a57
Smooth road between Scorn and Navar
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The cart can now travel both ways between Scorn and Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20961 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 05:55:00 +00:00
partmedia
6f622d116c
Fix cart
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20960 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 05:54:51 +00:00
partmedia
4ef80d1a51
Add herustic to get cart stuck less often
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20959 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 05:54:39 +00:00
partmedia
4d904cbe9c
Sell pens and blank books
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20955 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-15 04:18:09 +00:00
partmedia
7499223ada
Add deposit boxes
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20951 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-13 00:19:48 +00:00
partmedia
a853928149
Add pickmap for common Python objects
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20950 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-13 00:19:22 +00:00
partmedia
53265e910b
Replace non-ASCII characters
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20934 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-10 04:39:13 +00:00
rjtanner
6615afd7af
Minor cosmetic change to a cave wall section for nicer merging in Snake Pit, Level 5 (lake_country/snake_pit/snakepit_5) in Lake Country. No functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20923 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-06 05:03:30 +00:00
rjtanner
95d96e1142
Merge in patches 358 and 359 to change pricing of items for sale in Temple of Healing (navar_city/misc/templeofhealing) in Navar
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20919 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-07-23 06:48:31 +00:00
rjtanner
a3bd39d76c
Remove forced line breaks to Tutorial 1 (unlinked/tutorial1), no functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20903 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-06-30 06:39:38 +00:00
rjtanner
632efa8c09
Cosmetic changes to Brest CVT (brest/shops/brest.cvt) to add more visual space on the map perimeter. Update Brest world map (world/world_107_123) for entrance coordinate changes to Brest CVT.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20902 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-06-30 06:37:26 +00:00
rjtanner
39220bf380
Cosmetic changes with wall merging and related changes to lefttower2 (unlinked/lefttower2). No functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20821 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-05-30 06:21:33 +00:00
rjtanner
655640e204
Minor cosmetic changes with wall merging and removed line breaks in NPC messages in Fogs (unlinked/Fogs). No functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20820 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-05-30 06:06:38 +00:00
rjtanner
5bd6fa5cbe
Added darkness objects to empty area outside the walls in Black Knight's Cellar (unlinked/black_knight_cellar). No functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20819 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-05-30 05:59:42 +00:00
rjtanner
83eb0d0fcc
Remove line breaks and adjust sentence spacing in message text to Black Knight's House (unlinked/black_knight). No functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20818 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-05-30 05:53:26 +00:00
rjtanner
3af5bb253e
Cosmetic change and updates to Black Knight's House (unlinked/black_knight) in regards to wall and floor tiles. No functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20817 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-05-30 05:44:47 +00:00
ryo_saeba
68d0bf7bea
@ correctly split rings of Occidental Mages if needed before applying an effect.
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This fixes issue #852 .
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20809 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-05-17 17:28:37 +00:00
ryo_saeba
31d8ee0e8e
- remove obsolete file.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20808 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-05-16 18:26:17 +00:00
ryo_saeba
038a2e966e
@ add conversion computations, and a description of existing coins.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20807 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-05-16 18:25:03 +00:00
rjtanner
0d3d222fc8
Cosmetic change to Yarid's House, Downstairs (scorn/houses/wizz.lev1) in Scorn for nicer wall merging around one of the doorways. No functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20806 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-05-15 23:51:53 +00:00
rjtanner
76d3ed9a32
Minor cosmetic changes to Brest CVT (brest/shops/brest.cvt) for better wall and spike wall merging.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20765 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-04-30 08:08:57 +00:00
rjtanner
6f3ff7e82a
Patch #359 Change HouseofHealing items to use artifacts when possible. Change many of the balms and potions in the House of Healing (scorn/misc/HouseofHealing) to use the premade artifacts, rather than homebrew archetypes when possible.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20764 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-04-30 06:17:34 +00:00
rjtanner
db11fe42da
Patch #358 Adjust balance of Scorn's House of Healing. Lower purchase and selling price for balms, potions and staffs in House of Healing (/scorn/misc/HouseofHealing) in Scorn. Also added a sell cap to prevent abuse by selling items.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20750 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-04-29 06:34:21 +00:00
rjtanner
3cd5c413e4
Minor cosmetic changes to Yarid's House, Entrance (scorn/houses/wizz.entry) for better wall and spike wall merging.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20749 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-04-29 06:05:57 +00:00
rjtanner
e2e11d1f81
Add a door that opens for the visiting player in Stoneville Bank and Savings (dragonisland/shops/bank_stoneville) and update entrance coordinates from the Stoneville world map (world/world_103_127) to the bank.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20740 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-29 05:51:04 +00:00
rjtanner
31789b842d
Cosmetic changes to Lord Byron's Castle, 2nd Floor (santo_dominion/lord_byron/2nd_floor) to change bwall sections to castle walls (cwall).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20735 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-26 06:01:13 +00:00
rjtanner
175e3f7ca6
Cosmetic changes to Lord Byron's Castle, 1st Floor (santo_dominion/lord_byron/1st_floor) to change bwall sections to castle walls (cwall).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20734 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-26 05:44:58 +00:00
rjtanner
f49f9b4606
Cosmetic changes to Lord Byron's Castle, Weapons (santo_dominion/lord_byron/weapon) to better match the Lord Byron's Castle, Main Floor castle look and decor.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20733 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-25 05:27:12 +00:00
rjtanner
47d0af6a87
Cosmetic changes to Lord Byron's Castle, Magic (santo_dominion/lord_byron/magic) to better match the Lord Byron's Castle, Main Floor castle look and decor.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20732 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-25 05:25:47 +00:00
rjtanner
b08dbd217a
Cosmetic changes to Lord Byron's Castle, General (santo_dominion/lord_byron/general) to better match the Lord Byron's Castle, Main Floor castle look and decor.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20731 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-25 05:23:10 +00:00
rjtanner
853a971af2
Cosmetic changes to Lord Byron's Castle, Armour (santo_dominion/lord_byron/armour) to better match the Lord Byron's Castle, Main Floor castle look and decor.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20730 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-25 05:19:55 +00:00
rjtanner
e9ca5471fa
Cosmetic changes to Lord Byron's Castle, Main Floor (santo_dominion/lord_byron/main) to add spiked wall sections in the shop areas.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20729 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-25 04:58:48 +00:00
rjtanner
312a513629
Cosmetic changes to South Lighthouse, Level 1 (santo_dominion/magara/south_lighthouse/floor_1) to add more visual space on the map perimeter. Update South Lighthouse, Level 2 (santo_dominion/magara/south_lighthouse/floor_2) for exit coordinate changes to Level 1. Update South Lighthouse, Level 4 (santo_dominion/magara/south_lighthouse/floor_4) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the South Lighthouse.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20727 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-20 06:43:57 +00:00
rjtanner
dbbfeac178
Cosmetic changes to North Lighthouse, Level 1 (santo_dominion/magara/north_lighthouse/floor_1) to add more visual space on the map perimeter. Update North Lighthouse, Level 2 (santo_dominion/magara/north_lighthouse/floor_2) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the North Lighthouse.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20726 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-18 06:11:05 +00:00
rjtanner
19a0df00af
Patch #356 Remove reference to Kurte in Navar's Morkov quest. Update magic_ear keyword to better match existing in-game lore in Spiral Tower, Level 1 (navar_city/tower/magetower1) in Navar.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20725 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-18 05:42:12 +00:00
rjtanner
9404f75de5
Patch #355 Fix prisoner speech for Morkov quest. Fixed dialog ordering for an NPC in Navar (world/world_121_117), moving the wildcard match to the bottom to permit the others to trigger correctly, and moving some other items. Added another keyword to make it easier to trigger one dialog line. Fixed a typo.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20724 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-17 06:24:12 +00:00
rjtanner
5f732c6be0
Patch #352 Minor door and spelling fixes in low-level Scorn. Spelling fixes to plural items for various Scorn maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20723 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-17 06:13:47 +00:00
rjtanner
438ad673fa
Patch #352 Minor door and spelling fixes in low-level Scorn. Set two doors to have no random traps when they already had a specific trap added in Easy House (scorn/houses/easy_house.floor1) in Scorn.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20722 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-17 06:11:06 +00:00
partmedia
50224b5073
Change sign arch
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A player complained about not finding the ticket office, so this sign
wasn't visible enough. Change the face to point west; maybe that will
make it more visible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20719 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-04 21:59:39 +00:00
partmedia
2c9301320e
Overhaul pup_land/nurnberg/reception
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reception:
Added no_spells to prevent bypassing required levers in the wind, fire, and electric sections.
Added no_spells to prevent players from entering wind section from outside the map.
Moved 1 no_spells above the floor tile to improve readability in Gridarta.
Adjusted both woman NPCs to prevent them from trying to attack the monsters.
wind3:
Removed no_spells in the main area, as it served no apparent purpose.
Moved remaining no_spells above the floor for readability.
Reduced the icecube's ac from -50 to -25, and hp regen from 50 to 25 to make it less tedious to kill.
wind4:
Moved many no_spells above the floor for readability.
Removed extra floors at 6,11
Removed extra fence and no_spells at 10,20 and 10,22
wind5:
Added no_spells under more fences to prevent bypassing levers.
Converted no_spells under gates to be no_magic and damned on the gate arch.
wind6:
moved many no_spells above the floor for readability.
removed unneeded no_spells in row 14.
replaced gateTrg1 with gate_closed_1, to make the map solvable in solo play without using town portal.
water2:
moved a few no_spells above the floor for readability.
added missing no_spells at 3,8
water4:
moved many no_spells above the floor for readability.
removed a duplicate no_spells
water5:
removed extraneous no_spells at 4,11
water7:
moved 1 no_spells above the floor for readability.
fire4:
moved many no_spells above floor tiles for readability.
fire5:
removed extraneous no_spells
fire6:
removed most of the no_spells from the map. This does somewhat change how the map can be played.
removed the sign indicating it is a no_spells area.
added no_spells under the pits, forcing players to throw and item, or shoot an arrow to push the button.
replaced gateTrg2 with gate_closed_2, to make the map solvable in solo play without using town portal.
electricity4:
moved many no_spells above floors for readability.
removed extraneous no_spells.
electricity5:
moved some no_spells above floors for readability.
removed extraneous no_spells.
Tracker: patches/353
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20718 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-04 21:59:28 +00:00
rjtanner
beb440e66d
Add swall sections around the Scorn Prison in The Kingdom of Scorn (/world/world_105_115) so players don't think they can walk around the building to get through the broken down wall leading to Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20717 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 07:11:03 +00:00
rjtanner
8a3d497ff0
Cosmetic changes to Undead Bungalow (/santo_dominion/houses/house1) in Santo Dominion, changes the walls to woodwalls. New face for Undead Bungalow in Santo Dominion (world/world_102_108) to make it look more like a log cabin. No functional changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20716 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 07:02:25 +00:00
rjtanner
4bd5b82ea8
Update entrance coordinates to Lord Ramsdre Mansion, Entrance (/santo_dominion/espen/palace) in Santo Dominion.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20715 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 06:47:19 +00:00
rjtanner
942fd66c1a
Update entrance coordinates to The Little Peacock (santo_dominion/peacock) in Santo Dominion.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20714 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 06:43:54 +00:00