Commit Graph

7421 Commits (master)

Author SHA1 Message Date
partmedia 9271b14464 Update music strings
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20969 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 23:20:24 +00:00
partmedia 440db4e602 Update undead training center
Make exit from training center return to the original map, instead of
teleporting back to Lake Country. Straighten the roads out a bit.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20968 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 23:19:55 +00:00
partmedia fec583fab0 Smooth road between Scorn and Darcap
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20967 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 23:19:38 +00:00
partmedia f2e9e18a45 Smooth road between Scorn and Lake Country
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20966 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 23:19:14 +00:00
partmedia af86282981 Charge money for driven wagon
This serves a secondary purpose, which is to prevent the TIME event from
firing unnecessarily until the wagon is purchased.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20963 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 05:55:19 +00:00
partmedia 2e7ad261c0 Always print message when stopping
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20962 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 05:55:09 +00:00
partmedia 750d1e2a57 Smooth road between Scorn and Navar
The cart can now travel both ways between Scorn and Navar.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20961 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 05:55:00 +00:00
partmedia 6f622d116c Fix cart
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20960 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 05:54:51 +00:00
partmedia 4ef80d1a51 Add herustic to get cart stuck less often
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20959 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-17 05:54:39 +00:00
partmedia 4d904cbe9c Sell pens and blank books
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20955 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-15 04:18:09 +00:00
partmedia 7499223ada Add deposit boxes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20951 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-13 00:19:48 +00:00
partmedia a853928149 Add pickmap for common Python objects
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20950 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-13 00:19:22 +00:00
partmedia 53265e910b Replace non-ASCII characters
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20934 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-10 04:39:13 +00:00
rjtanner 6615afd7af Minor cosmetic change to a cave wall section for nicer merging in Snake Pit, Level 5 (lake_country/snake_pit/snakepit_5) in Lake Country. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20923 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-08-06 05:03:30 +00:00
rjtanner 95d96e1142 Merge in patches 358 and 359 to change pricing of items for sale in Temple of Healing (navar_city/misc/templeofhealing) in Navar
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20919 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-07-23 06:48:31 +00:00
rjtanner a3bd39d76c Remove forced line breaks to Tutorial 1 (unlinked/tutorial1), no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20903 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-06-30 06:39:38 +00:00
rjtanner 632efa8c09 Cosmetic changes to Brest CVT (brest/shops/brest.cvt) to add more visual space on the map perimeter. Update Brest world map (world/world_107_123) for entrance coordinate changes to Brest CVT.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20902 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-06-30 06:37:26 +00:00
rjtanner 39220bf380 Cosmetic changes with wall merging and related changes to lefttower2 (unlinked/lefttower2). No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20821 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-05-30 06:21:33 +00:00
rjtanner 655640e204 Minor cosmetic changes with wall merging and removed line breaks in NPC messages in Fogs (unlinked/Fogs). No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20820 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-05-30 06:06:38 +00:00
rjtanner 5bd6fa5cbe Added darkness objects to empty area outside the walls in Black Knight's Cellar (unlinked/black_knight_cellar). No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20819 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-05-30 05:59:42 +00:00
rjtanner 83eb0d0fcc Remove line breaks and adjust sentence spacing in message text to Black Knight's House (unlinked/black_knight). No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20818 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-05-30 05:53:26 +00:00
rjtanner 3af5bb253e Cosmetic change and updates to Black Knight's House (unlinked/black_knight) in regards to wall and floor tiles. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20817 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-05-30 05:44:47 +00:00
ryo_saeba 68d0bf7bea @ correctly split rings of Occidental Mages if needed before applying an effect.
This fixes issue #852.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20809 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-05-17 17:28:37 +00:00
ryo_saeba 31d8ee0e8e - remove obsolete file.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20808 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-05-16 18:26:17 +00:00
ryo_saeba 038a2e966e @ add conversion computations, and a description of existing coins.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20807 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-05-16 18:25:03 +00:00
rjtanner 0d3d222fc8 Cosmetic change to Yarid's House, Downstairs (scorn/houses/wizz.lev1) in Scorn for nicer wall merging around one of the doorways. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20806 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-05-15 23:51:53 +00:00
rjtanner 76d3ed9a32 Minor cosmetic changes to Brest CVT (brest/shops/brest.cvt) for better wall and spike wall merging.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20765 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-04-30 08:08:57 +00:00
rjtanner 6f3ff7e82a Patch #359 Change HouseofHealing items to use artifacts when possible. Change many of the balms and potions in the House of Healing (scorn/misc/HouseofHealing) to use the premade artifacts, rather than homebrew archetypes when possible.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20764 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-04-30 06:17:34 +00:00
rjtanner db11fe42da Patch #358 Adjust balance of Scorn's House of Healing. Lower purchase and selling price for balms, potions and staffs in House of Healing (/scorn/misc/HouseofHealing) in Scorn. Also added a sell cap to prevent abuse by selling items.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20750 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-04-29 06:34:21 +00:00
rjtanner 3cd5c413e4 Minor cosmetic changes to Yarid's House, Entrance (scorn/houses/wizz.entry) for better wall and spike wall merging.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20749 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-04-29 06:05:57 +00:00
rjtanner e2e11d1f81 Add a door that opens for the visiting player in Stoneville Bank and Savings (dragonisland/shops/bank_stoneville) and update entrance coordinates from the Stoneville world map (world/world_103_127) to the bank.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20740 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-29 05:51:04 +00:00
rjtanner 31789b842d Cosmetic changes to Lord Byron's Castle, 2nd Floor (santo_dominion/lord_byron/2nd_floor) to change bwall sections to castle walls (cwall).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20735 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-26 06:01:13 +00:00
rjtanner 175e3f7ca6 Cosmetic changes to Lord Byron's Castle, 1st Floor (santo_dominion/lord_byron/1st_floor) to change bwall sections to castle walls (cwall).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20734 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-26 05:44:58 +00:00
rjtanner f49f9b4606 Cosmetic changes to Lord Byron's Castle, Weapons (santo_dominion/lord_byron/weapon) to better match the Lord Byron's Castle, Main Floor castle look and decor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20733 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-25 05:27:12 +00:00
rjtanner 47d0af6a87 Cosmetic changes to Lord Byron's Castle, Magic (santo_dominion/lord_byron/magic) to better match the Lord Byron's Castle, Main Floor castle look and decor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20732 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-25 05:25:47 +00:00
rjtanner b08dbd217a Cosmetic changes to Lord Byron's Castle, General (santo_dominion/lord_byron/general) to better match the Lord Byron's Castle, Main Floor castle look and decor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20731 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-25 05:23:10 +00:00
rjtanner 853a971af2 Cosmetic changes to Lord Byron's Castle, Armour (santo_dominion/lord_byron/armour) to better match the Lord Byron's Castle, Main Floor castle look and decor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20730 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-25 05:19:55 +00:00
rjtanner e9ca5471fa Cosmetic changes to Lord Byron's Castle, Main Floor (santo_dominion/lord_byron/main) to add spiked wall sections in the shop areas.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20729 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-25 04:58:48 +00:00
rjtanner 312a513629 Cosmetic changes to South Lighthouse, Level 1 (santo_dominion/magara/south_lighthouse/floor_1) to add more visual space on the map perimeter. Update South Lighthouse, Level 2 (santo_dominion/magara/south_lighthouse/floor_2) for exit coordinate changes to Level 1. Update South Lighthouse, Level 4 (santo_dominion/magara/south_lighthouse/floor_4) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the South Lighthouse.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20727 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-20 06:43:57 +00:00
rjtanner dbbfeac178 Cosmetic changes to North Lighthouse, Level 1 (santo_dominion/magara/north_lighthouse/floor_1) to add more visual space on the map perimeter. Update North Lighthouse, Level 2 (santo_dominion/magara/north_lighthouse/floor_2) for exit coordinate changes to Level 1. Update Santo Dominion world map (world/world_102_108) for entrance coordinate changes to the North Lighthouse.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20726 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-18 06:11:05 +00:00
rjtanner 19a0df00af Patch #356 Remove reference to Kurte in Navar's Morkov quest. Update magic_ear keyword to better match existing in-game lore in Spiral Tower, Level 1 (navar_city/tower/magetower1) in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20725 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-18 05:42:12 +00:00
rjtanner 9404f75de5 Patch #355 Fix prisoner speech for Morkov quest. Fixed dialog ordering for an NPC in Navar (world/world_121_117), moving the wildcard match to the bottom to permit the others to trigger correctly, and moving some other items. Added another keyword to make it easier to trigger one dialog line. Fixed a typo.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20724 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-17 06:24:12 +00:00
rjtanner 5f732c6be0 Patch #352 Minor door and spelling fixes in low-level Scorn. Spelling fixes to plural items for various Scorn maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20723 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-17 06:13:47 +00:00
rjtanner 438ad673fa Patch #352 Minor door and spelling fixes in low-level Scorn. Set two doors to have no random traps when they already had a specific trap added in Easy House (scorn/houses/easy_house.floor1) in Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20722 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-17 06:11:06 +00:00
partmedia 50224b5073 Change sign arch
A player complained about not finding the ticket office, so this sign
wasn't visible enough. Change the face to point west; maybe that will
make it more visible.

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20719 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-04 21:59:39 +00:00
partmedia 2c9301320e Overhaul pup_land/nurnberg/reception
reception:
Added no_spells to prevent bypassing required levers in the wind, fire, and electric sections.
Added no_spells to prevent players from entering wind section from outside the map.
Moved 1 no_spells above the floor tile to improve readability in Gridarta.
Adjusted both woman NPCs to prevent them from trying to attack the monsters.

wind3:
Removed no_spells in the main area, as it served no apparent purpose.
Moved remaining no_spells above the floor for readability.
Reduced the icecube's ac from -50 to -25, and hp regen from 50 to 25 to make it less tedious to kill.

wind4:
Moved many no_spells above the floor for readability.
Removed extra floors at 6,11
Removed extra fence and no_spells at 10,20 and 10,22

wind5:
Added no_spells under more fences to prevent bypassing levers.
Converted no_spells under gates to be no_magic and damned on the gate arch.

wind6:
moved many no_spells above the floor for readability.
removed unneeded no_spells in row 14.
replaced gateTrg1 with gate_closed_1, to make the map solvable in solo play without using town portal.

water2:
moved a few no_spells above the floor for readability.
added missing no_spells at 3,8

water4:
moved many no_spells above the floor for readability.
removed a duplicate no_spells

water5:
removed extraneous no_spells at 4,11

water7:
moved 1 no_spells above the floor for readability.

fire4:
moved many no_spells above floor tiles for readability.

fire5:
removed extraneous no_spells

fire6:
removed most of the no_spells from the map. This does somewhat change how the map can be played.
removed the sign indicating it is a no_spells area.
added no_spells under the pits, forcing players to throw and item, or shoot an arrow to push the button.
replaced gateTrg2 with gate_closed_2, to make the map solvable in solo play without using town portal.

electricity4:
moved many no_spells above floors for readability.
removed extraneous no_spells.

electricity5:
moved some no_spells above floors for readability.
removed extraneous no_spells.

Tracker:    patches/353

git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20718 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-03-04 21:59:28 +00:00
rjtanner beb440e66d Add swall sections around the Scorn Prison in The Kingdom of Scorn (/world/world_105_115) so players don't think they can walk around the building to get through the broken down wall leading to Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20717 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 07:11:03 +00:00
rjtanner 8a3d497ff0 Cosmetic changes to Undead Bungalow (/santo_dominion/houses/house1) in Santo Dominion, changes the walls to woodwalls. New face for Undead Bungalow in Santo Dominion (world/world_102_108) to make it look more like a log cabin. No functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20716 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 07:02:25 +00:00
rjtanner 4bd5b82ea8 Update entrance coordinates to Lord Ramsdre Mansion, Entrance (/santo_dominion/espen/palace) in Santo Dominion.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20715 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 06:47:19 +00:00
rjtanner 942fd66c1a Update entrance coordinates to The Little Peacock (santo_dominion/peacock) in Santo Dominion.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20714 282e977c-c81d-0410-88c4-b93c2d0d6712
2019-02-22 06:43:54 +00:00