rjtanner
068db43a96
Updated maps to remove 0 destination coordinates warnings from server log files. RJT, Feb-10-2007
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-11 03:30:18 +00:00
ryo_saeba
abd63be51f
Test for save-bed functions.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5415 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-09 19:16:07 +00:00
aaron_baugher
704b698a20
New carton arch and images for IPO
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5411 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-09 01:11:34 +00:00
aaron_baugher
1abd8198b4
Improved look of IPO package system
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5409 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-09 00:18:23 +00:00
kbulgrien
1c80406896
- Add map_layer item to statue so that it renders above the note
...
that is beneath it.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5403 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-08 10:41:43 +00:00
kbulgrien
76960a96c3
- Replace corner big lake tiles with corner sea tiles so that the
...
corner water matches the color or the non-corner sea tiles.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5401 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-08 03:17:44 +00:00
eracc
0740fa22f0
Players could become trapped behind the guard gates. Fixed by adding levers.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5400 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-07 20:18:30 +00:00
eracc
20cd068d8b
Make sure items dropped by Advocate of Gorokh do not burn. Move "asteroid" spell from Gorokh treasure to Valriel treasure. Make new amulet of Gorokh for Gorokh treasure. Fix large bookstore "darcap/town2/shop_b" so players will not be trapped and make cosmetic changes to the map.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5399 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-07 20:07:06 +00:00
rjtanner
1a499e2307
Updated this map (Santo Dominion) so that many of the linked maps no longer generate '0 destination coordinates' warnings in the server log. RJT, Feb-04-2007
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5378 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-05 03:27:55 +00:00
rjtanner
bd2c44af80
Implementing more jade and amberium conversion tables to different banks, per feature request #1580069 'Bank in Navar missing exchange for jade.' Added conversion tables to Dragon Island (Stoneville) Adventurers Guild map. RJT, Feb-04-2007
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5376 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-05 02:19:16 +00:00
rjtanner
9811965ae0
Implemented feature request #1580069 'Bank in Navar missing exchange for jade' by adding the same currency conversion tables that the Scorn bank has (plat to jade, jade to plat, jade to amber, amber to jade.) RJT, Feb-04-2007
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5374 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-05 01:47:28 +00:00
rjtanner
28c623a08a
Fix for bug # 1475095 - player trap in goblin island tower. Workaround by moving the stairs out of the corner (to the right) making it less likely for a barrel to now block the stairway. RJT, Feb-04-2007
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5366 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-04 09:45:18 +00:00
rjtanner
d5b6996e71
Partial fix for bug #1555485 'Duplicate floor tile in /scorn/apartment/apartments' - removed extra floor tiles except the ones at 0,8 since they are somehow or appear related to removing the Extended wall
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5365 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-04 09:08:43 +00:00
rjtanner
292c73cb03
Fix for bug #1651549 , gate was connected to 100 and should be 104 - other fixes are from editor reformatting. RJT, Feb-04-2007
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5364 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-04 07:30:50 +00:00
rjtanner
f8df0a2ea7
Missed including world_104_115 (shop area of Scorn) in previous commit. RJT, Feb-03-2007
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5361 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-03 07:14:48 +00:00
rjtanner
f7862ca9a4
Fixed '0 destination coordinates' error with Mosely's Magic Books, which also required destination (shop entrance) updates to world_104_115 (shop area of Scorn). Cosmetic updates for the book store as well. Be sure to remove world_104_115 from the unique-file directory when updating. RJT, Feb-03-2007
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5360 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-03 07:12:44 +00:00
rjtanner
3914674534
Removed exits from the HallofSelection maps, which allowed players to skip the Class Selection step, since beginner players no longer return there upon death - they go to the Nexus instead. This also prevents new players from skipping the Class Selection step and ending up with a character with minimum skills and abilities. RJT, Feb-02-2007
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5359 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-03 05:38:04 +00:00
rjtanner
f805efa2d4
New quest maps, Strange Old Wizard, courtesy of Brad Reilly. Quest starts in Brest. RJT, Feb-02-2007
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5358 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-03 04:35:15 +00:00
eracc
33cc3dc8d9
Attempt to fix the check_inv tile to the front door of the Lone Town apartment.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5283 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-02 15:32:35 +00:00
eracc
c5d3398ed3
Minor change to a couple of the tiles.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5281 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-02 06:58:46 +00:00
ryo_saeba
0d9df2c332
Fix for bug #1590857 : rods are glichted
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5278 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-01 22:40:28 +00:00
eracc
cbc6ae8f6f
Add altars for all cults and two 'test' altars to HallOfDMs ... because DMs might need to pray too.
...
Since HallOfDMs has unique tiles the unique file will need to be removed for this update to apply correctly. Be sure to move any stuff off the map that needs to be kept before removing the unique file.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5267 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-01 02:23:29 +00:00
eracc
1f1bf8254b
Fixup the NPCs a bit to make them not so difficult after some server code changes. Add doors to the next levels above floor two. Minor tweaks.
...
Happy 19th wedding anniversary to my wife Annie (December 31st 1987 was one of my best days, love).
Happy New Year all crossfire fans.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5266 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-01 00:27:46 +00:00
ryo_saeba
e6b72931d4
Misc tests.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5212 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-26 22:49:08 +00:00
eracc
db96bfd6ba
Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5192 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-23 16:26:22 +00:00
eracc
9431098bc5
Fix the map to prevent players from becoming trapped inside the gates.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5186 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-20 23:27:06 +00:00
eracc
cab7e6b180
Dang you Rednaxela! Dang you to heck! :-)
...
Let's try this commit again after having to update the entire map tree thanks to Rednaxela.
Update to Zorn Castle floor two. New modified monsters and some generators added. Also mods to the floor plan. The exits to the towers and to the top floor do not yet work. This floor is basically "finished" and playable.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5185 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-20 21:02:20 +00:00
qal21
d3641aae0d
Set svn:eol-style to LF for all map files in trunk.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5180 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-17 05:15:18 +00:00
qal21
9054d0dbf8
propdel svn:eol-style on all map tree files except actual text. Fixes broken win32 checkouts of maps.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5172 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-13 01:27:10 +00:00
eracc
3260b7548c
Made an error on the Chaos shoes. Fixed with this commit.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5170 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-12 23:08:22 +00:00
eracc
0df13eec8e
Made an error with ring of Gorokh. Fixed in this commit.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5169 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-12 23:03:21 +00:00
eracc
77f44f0653
Ok, so the spell I picked for Gorokh's rod in the treasure room was a bad idea. I picked a new one and here is the updated maps.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5168 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-12 05:45:37 +00:00
eracc
f6978c0451
Added one more item dropped by Advocate of Gorokh and built the treasure room. Paths added to and from the treasure room. Made the entrance to the final map a bit safer for the initial visit.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5167 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-12 03:56:46 +00:00
eracc
306dda9219
Fix the monsters from the generators. They were too hard and too fast.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5166 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-12 00:26:23 +00:00
eracc
c3f7e8f2e7
Fix a problem with the monster generators.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5165 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-11 22:49:33 +00:00
eracc
56fe0c3d82
Replace wasteland tiles with modified mountain tiles. Wasteland tiles were blocking the generators unfortunately.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5164 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-11 22:18:09 +00:00
eracc
d0aef85dfd
Of course the look was not exactly what I wanted, so I changed it. New look and other map modifications for gorokh_final with this commit.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5163 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-11 21:45:56 +00:00
eracc
6a4654caf5
Forgot to set the difficulty level on the gorokh_final map. Fixed.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5162 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-10 21:41:25 +00:00
eracc
2a802538a0
Update the Gorokh temple in Scorn to add the new final map.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5161 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-10 21:35:43 +00:00
eracc
b86c0ef132
You knew it was coming. A final map for Gorokh random starting from the temple in Scorn. This part is pretty much finished. The treasure room has yet to be created but is coming soon.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5160 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-10 21:28:46 +00:00
akirschbaum
58573d9eaf
Add handle to allow players to escape without word of recall.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5157 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-04 21:29:29 +00:00
akirschbaum
06ef488b99
No changes -- just reordered fields.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5156 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-04 21:26:58 +00:00
ryo_saeba
ae25fc13ec
Fix bug #1603935 : Locked boxes can be opened, by making boxes indestructible.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5146 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-02 17:29:03 +00:00
eracc
844bfab47a
Update the LTAp shared courtyard with a few "invisible" lights since it is now an outdoor map. Would be nice to be able to make specific tiles outdoor tiles ...
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5132 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-20 18:35:14 +00:00
eracc
66bed8ac2d
Make the shared courtyard an outdoor map ... since it is supposed to be outdoors.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5113 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-14 16:36:36 +00:00
eracc
3c5c435d4b
Modify Ascended Vicar of Valriel to try to get the stupid monster to CAST a prayer without using a rod. (grumble)
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5110 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-13 23:48:24 +00:00
eracc
52ba060a36
Remove the scroll of snares (set traps) because the skill is unimplemented at this time. Will put it back if the skill becomes useful.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5109 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-13 22:40:23 +00:00
eracc
df234e6ff9
Fix amount of max spellpoints in Valriel's Holy Scepter. Was likely too low to ever cast the spell.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5104 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-12 21:00:32 +00:00
eracc
881830abc3
Per suggestions by various people there is now a treasure room for Valriel random. It is accessible with a key after defeating the hard to kill Ascended Vicar of Valriel who drops said key.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5103 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-12 19:42:29 +00:00
eracc
cacffaece0
Tweak the boss monster a bit to make it possible for a high level dragon attack. Also add another item to be dropped by the boss.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5102 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-11 17:10:14 +00:00