rjtanner
|
1f606125bf
|
Spelling correction (philospoher -> philosopher) in world map (world/world_115_117).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17535 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-03-16 04:21:22 +00:00 |
rjtanner
|
28d848b903
|
Spelling correction (Condemmed -> Condemned) to the Condemned Market (navar_city/misc/market2) in Navar (and Navar world map, world/world_122_117).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17534 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-03-16 04:18:48 +00:00 |
rjtanner
|
efff6880ee
|
Spelling correction (Enternal -> Eternal) and punctuation updates to message text in Navar City world map (world/world_122_117).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17533 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-03-16 04:13:31 +00:00 |
rjtanner
|
e7ac8a3bf5
|
Removed forced line break, spelling correction (Scurvey -> Scurvy) and punctuation updates to message text in Navar City world map (world/world_122_117).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17532 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-03-16 04:11:30 +00:00 |
rjtanner
|
cafb1d1225
|
Removed forced line break, spelling correction (veges -> vegies) and punctuation updates to message text in Navar City world map (world/world_121_117).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17531 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-03-16 04:07:56 +00:00 |
rjtanner
|
b70a73dc07
|
Removed forced line breaks, spelling correction (supressed -> suppressed) and punctuation update to message text in Navar City world map (world/world_121_116).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17530 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-03-16 04:03:07 +00:00 |
rjtanner
|
bddbf3e946
|
Spelling correction (jewelery -> jewelry) to multiple maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17529 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-03-16 03:58:37 +00:00 |
rjtanner
|
97a2d6ecc7
|
Removed forced line breaks, spelling corrections (Bestily -> Beastly, reverate -> reverberate) and punctuation updates to message text in Lake Country world map (world/world_109_126).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17528 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-03-16 03:53:59 +00:00 |
rjtanner
|
0b44a2c57e
|
Removed forced line breaks, spelling correction (artefacts -> artifacts) and punctuation updates to message text in Brest world map (world/world_107_123).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17527 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-03-16 03:43:23 +00:00 |
rjtanner
|
0ad91373ea
|
Typo correction (rath -> wrath) in message text to world map (world/world_105_115).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17526 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-03-16 03:37:42 +00:00 |
rjtanner
|
2013261c9c
|
Removed extra punctuation (secret door,quest -> secret door quest) in sign text to world map (world/world_105_115).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17525 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-03-16 03:34:57 +00:00 |
rjtanner
|
c8c712029a
|
Typo correction (SOuth -> South) in sign text to world map (world/world_105_115).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17524 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-03-16 03:33:25 +00:00 |
rjtanner
|
d087dd7293
|
Cosmetic overhaul to Scorn's Acme Inc. Building Shop (scorn/shops/buildshop) in Scorn. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16687 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-01-17 06:06:59 +00:00 |
ryo_saeba
|
311d3d1932
|
Don't auto-apply the exit, else the quest isn't updated.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16660 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-01-15 17:11:31 +00:00 |
ryo_saeba
|
4a1470f314
|
Merge messages.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16659 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-01-15 13:41:26 +00:00 |
rjtanner
|
89836c56e8
|
Rename Eric's House to Eric's Place (scorn/houses/newhouse1) in Scorn based on information found in the map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16544 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-01-09 06:30:20 +00:00 |
ryo_saeba
|
3742b61eba
|
New small quest, to inform of Grukk's tower.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16414 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-01-01 15:03:29 +00:00 |
ryo_saeba
|
1910b009c6
|
Small quest: Temple of Justice, in Darcap.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16409 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-01-01 13:19:55 +00:00 |
rjtanner
|
6e27cfd4c7
|
Update and layout changes to The Drunken Shark of Port Joseph. Expanded the map to include ground outside the tavern walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15967 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-30 06:36:32 +00:00 |
rjtanner
|
5e096f75a1
|
Major updates to Portia's House in Port Joseph. Expanded the map to include ground outside the house walls. Layout changes to match the world graphic archeytpe. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stair coordinates for Second Floor of Portia's House.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15930 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-27 02:04:00 +00:00 |
rjtanner
|
ad93884eff
|
Layout changes to Tomasso's house in Port Joseph. Expanded the map to include ground outside the house walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15919 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-25 04:42:03 +00:00 |
rjtanner
|
9612599628
|
World map updates for layout changes to Gren's House in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15918 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-25 04:00:21 +00:00 |
rjtanner
|
5280aec1e5
|
Update and layout changes to Strange Little Store (/thamshop) of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15782 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-17 06:33:15 +00:00 |
rjtanner
|
b7124c8427
|
Cosmetic change with how fence (swall) sections merge with nearby walls in SW corner of Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15781 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-17 06:20:31 +00:00 |
rjtanner
|
640cf7f2db
|
Update and layout changes to Tannery of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15780 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-17 06:17:24 +00:00 |
rjtanner
|
62b286be59
|
Update and layout changes to Navar Imperial Post Office. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15779 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-17 05:57:34 +00:00 |
rjtanner
|
b30b6e7bbe
|
Layout changes to Rosco's Kitchen in Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15771 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-16 06:43:37 +00:00 |
rjtanner
|
7b0cef7f89
|
Update and layout changes to the Jeweler's Workshop of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15770 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-16 06:24:25 +00:00 |
rjtanner
|
9ae909d16e
|
Layout changes to The Frolicing Mermaid in Navar. Added surrounding terrain to the outside of the map so it matches placement in the world map. Updated world map destination coordinates due to internal map changes. Map is now considered an outdoor map so darkness at night is visible, added light sources. Updated Wizard's Eastern Hideout stairway up.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15769 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-16 06:06:58 +00:00 |
akirschbaum
|
9af3df8ae2
|
Fix transition rule for Undead Catacomb quest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15531 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-06 18:15:30 +00:00 |
akirschbaum
|
29b89e61d0
|
Add quest for Undead Catacomb in Lake Country.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15530 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-06 18:13:31 +00:00 |
akirschbaum
|
97af5a7175
|
Adapt to renamed archetype names.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15452 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-05 22:37:30 +00:00 |
rjtanner
|
5bf27e718c
|
Update Scorn General Store name (was store, now Store) in the world map - missed in previous commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15401 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-04 00:36:33 +00:00 |
rjtanner
|
405ee30117
|
Changes to Brest Imperial Post Office. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15318 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-10-30 22:44:39 +00:00 |
ryo_saeba
|
275e96000c
|
Replace handler with specific one. Requires arch revision 15303.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15304 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-10-29 10:56:21 +00:00 |
rjtanner
|
fd5bf043b3
|
Cosmetic changes to Wizard's Workshop in Scorn. Added outer perimeter to the original map to match the building exterior. Updated entrance/exit coordinates in world map back to the workshop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15252 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-10-24 04:54:49 +00:00 |
rjtanner
|
abad6299b3
|
Cosmetic change to Navar Dragon Guild. Added outer perimeter to the original map to match the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map back to the guild map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15184 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-10-14 03:46:01 +00:00 |
rjtanner
|
61b435d5a2
|
Cosmetic update to Church to Valriel in Marksel. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; additional light sources were added. Updated entrance/exit coordinates in world map back to the church.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15180 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-10-13 04:47:00 +00:00 |
rjtanner
|
553eedefd3
|
Cosmetic update to Heimser's Hut outside of Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map and Heimser's Cellar due to layout changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15176 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-10-11 04:20:32 +00:00 |
rjtanner
|
712c76ac15
|
Major update to Dolphin's Delight inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15164 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-10-07 05:28:34 +00:00 |
rjtanner
|
ec8f95cbc7
|
Update Wolfsburg world map for new entrance destination of The Bloody Cutlass inn. Missed in earlier commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15163 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-10-06 05:39:49 +00:00 |
rjtanner
|
4591043295
|
Update the world map for Wolfsburg so the entrance for The Bloody Cutlass and Dolphin's Delight link to the stand alone map files. Requires r15158.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15159 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-10-05 05:36:35 +00:00 |
rjtanner
|
1d964327b4
|
Cosmetic updates to the Run-down Church in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15157 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-10-04 05:00:31 +00:00 |
rjtanner
|
2f911cda50
|
Major cosmetic updates to The Noble Resting in Santo Dominion. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Added an Innkeeper NPC. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15145 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-28 04:13:28 +00:00 |
rjtanner
|
82ba713377
|
New map, Santo Dominion Gatehouse. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15144 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-27 04:53:35 +00:00 |
rjtanner
|
f9fcc4bb95
|
Layout changes to Santo Dominion world map in order to make room for a Gatehouse entrance. Reduced the graveyard size around the New Cthulhu Church, moved the Drunken Barbarian Guild south one tile. Updated Guild exit back to the world map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15143 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-26 06:04:04 +00:00 |
rjtanner
|
406a4668db
|
Cosmetic changes with wall merges on the Darcap world map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15142 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-26 05:14:08 +00:00 |
rjtanner
|
defc7a7999
|
Significant update to Temple of Ruggilli in Navar. Added outer perimeter to the original map to match the column and layout of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination. Ruggilli Testing Grounds updated because staircase location changed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15133 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-23 04:43:59 +00:00 |
rjtanner
|
686b57a545
|
Major cosmetic update to the Mostrai Cathedral in Navar. Added outer perimeter to the original map to match the column and archways of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15127 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-22 05:17:13 +00:00 |
rjtanner
|
669c29ff3a
|
New map - Port of Navar, South Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15121 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-09-21 04:19:38 +00:00 |