ryo_saeba
53afb1cbf2
Fix Caterham which used to be Darcap.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13430 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-26 08:00:12 +00:00
ryo_saeba
fa3b0028f3
Fix guild location.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13429 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-26 07:59:40 +00:00
ryo_saeba
bf33446985
Set region as wilderness, considering the entrance and exit locations.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13428 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-26 07:32:04 +00:00
ryo_saeba
079c04bcc8
Set map region as Scorn, since entrance is in that region.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13427 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-26 07:31:35 +00:00
rjtanner
7c642948ae
Added region scorn to Tyl's house map header
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13421 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-20 05:56:22 +00:00
ryo_saeba
50e2fd101e
Quest for Cameron, the tavern owner: search why he doesn't get some special wine.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13412 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-19 15:08:55 +00:00
ryo_saeba
39ae6d7f86
Script to drop items only if a certain quest step is reached.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13411 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-19 15:06:29 +00:00
ryo_saeba
ebe261f533
Remove some NPCs without dialog from tavern, move some around to not have multiple conversations. Have the barman give wine when asked.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13407 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-19 10:04:59 +00:00
mwedel
77081576c9
Change wizard to be the wizard_class archetype - this
...
matches all the other archetypes of the map and makes it
so that the wizard_class is shown as being used someplace in
CRE.
MSW 2010-06-17
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13405 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-18 06:42:29 +00:00
kbulgrien
4b250ad7cd
- Improve the response when you do not know the name.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13401 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-13 22:27:59 +00:00
akirschbaum
02dcaf96fe
Adapt WorldMaker plugin script to current Gridarta.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13395 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-13 06:34:31 +00:00
akirschbaum
1ac5b7ecb9
Fix syntax error.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13394 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-13 06:19:10 +00:00
akirschbaum
8e077cce98
Fix syntax error.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13393 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-13 06:09:10 +00:00
ryo_saeba
8edb405338
Add missing quest definition for mad mage tower.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13392 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-12 17:22:13 +00:00
ryo_saeba
13f5db22a0
Fix mad mage tower entrance path.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13391 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-12 17:21:48 +00:00
ryo_saeba
11e00d24a7
Revamp the Mad Mage tower. Now to gain access you need to be a knowledgeable character. Remove gate pass in tower top (moved to lighthouse top).
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13390 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-12 16:56:15 +00:00
ryo_saeba
930183356e
Utility script to let an item be applied only for certain quest steps.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13389 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-12 16:51:54 +00:00
ryo_saeba
4d433955d8
Pre-condition script, checking for some archetype in the inventory.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13388 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-12 16:50:41 +00:00
akirschbaum
db646673d6
Remove debugging output from WorldMaker plugin script.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13387 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-12 15:14:24 +00:00
akirschbaum
35e0178082
Adapt MapValidator plugin script to current Gridarta.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13386 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-12 15:11:59 +00:00
akirschbaum
f16bb27dc8
Fix typo.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13385 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-12 15:11:19 +00:00
akirschbaum
955cd7a531
Adapt MapNormalizer plugin script to current Gridarta.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13384 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-12 15:05:15 +00:00
ryo_saeba
ac1bf8fc2f
Add the port pass that is/was at the top of Mad Mage's tower.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13383 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-12 14:32:19 +00:00
kbulgrien
521aa89350
- This is essentially a revert/replacement of 13380. After checking the world
...
map, the route across the mountains looked preposterous. No one in their
right mind would have built a road across the mountains with such a clear
and shorter route available from the southwest. The road now takes this
more logical path, though it joins with the imperial highway more to the
south and starts near the guard tower on the road between Scorn and Santo
Dominion.
- Since the route change would leave the undead shaft unfindable with no other
landmarks nearby, it is moved to a similar niche in the mountains at about
the same distance from the training center as it used to be, and visible
from the road as it was before (though not quite as close and could be
missed at night).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13381 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 05:25:55 +00:00
kbulgrien
fc76c1c5b1
- Reroute the road to the training center to replace zig zags with diagonals
...
and to make the road follow a more logical (less mountainous) route.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13380 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 03:06:39 +00:00
cavesomething
934430945f
Hall of Heroes in Scorn castle, and script to support them.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13378 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-08 15:01:00 +00:00
cavesomething
6a23f2e22e
Improve the check for recording nobles
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13377 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-08 14:57:42 +00:00
cavesomething
83c7fcac20
Add a sage to scorn castle who will record the rank and title of the players who pass by.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13373 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-07 23:47:26 +00:00
cavesomething
2e1f919c58
Replace tabs with spaces
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13372 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-07 20:13:51 +00:00
ryo_saeba
5ecbcdb6d7
Fix comments.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13370 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-06 15:14:56 +00:00
ryo_saeba
88fc3f0db4
Script to check if a player knows (through the knowledge system) something or not.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13369 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-06 15:06:48 +00:00
ryo_saeba
e71b3376ad
Convert the Mad Mage's tower to a lighthouse, add a specific top.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13366 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-06 13:19:08 +00:00
ryo_saeba
1aafe02f9e
Questify Darcap's elemental quest (basic for now).
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13364 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-06 11:02:47 +00:00
ryo_saeba
ec18147f56
Fix exception syntax for Python 2.5.2.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13363 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-06 08:32:03 +00:00
ryo_saeba
adf555924a
Fix typos.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13362 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-03 20:52:32 +00:00
ryo_saeba
d56dd8f33d
Fix tag mistake.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13360 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-03 20:31:57 +00:00
kbulgrien
01a133c4d5
- More terra-forming around Port Joseph to smooth out the water depth
...
contours recently edited to expand the navibable areas accessible to
Scorn port ships, and cleaned up some of the glitchy depth on the
map edges.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13358 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-03 02:16:06 +00:00
cavesomething
91b2098e35
Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13356 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 20:36:31 +00:00
cavesomething
e8a61943ea
Use setwhen conditions to advance these quests rather than lots of checkinvs binding to questadvance scripts
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13355 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 20:35:19 +00:00
cavesomething
2f7f7a3711
Remove full stop that was causing issues for CRE
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13354 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 20:33:44 +00:00
ryo_saeba
e07c4b0117
Various animation experiments.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13351 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 15:03:57 +00:00
ryo_saeba
b0f8321e5a
Add missing encoding.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13350 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 15:03:20 +00:00
ryo_saeba
287eb34c9e
Fix animation query.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13349 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 14:57:02 +00:00
ryo_saeba
540b935bb3
Animate.py testing ninja.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13346 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 14:29:18 +00:00
ryo_saeba
27e16a4a78
Disable talking while the NPC is animated.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13345 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 14:28:30 +00:00
ryo_saeba
1ab27daf16
Hook to animate through cfanim.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13344 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 14:27:37 +00:00
ryo_saeba
5eb9ed4fb5
Change text if player already did the quest. Also don't let do it again and again, force to wait for map reset.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13340 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 10:43:50 +00:00
ryo_saeba
764c046bdf
Add a 'questdone' precondition to vary dialogs.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13339 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 10:43:07 +00:00
ryo_saeba
8a1647f4e0
Make player required to talk before saying she got the roots.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13338 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 10:12:57 +00:00
ryo_saeba
e0538867c4
Add 'npctoken' and 'setnpctoken' pre and post conditions, to keep data in NPC instead of player.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13336 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 10:11:58 +00:00