rjtanner
b596ef4fdb
Map normalize, no functional changes
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7567 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-24 20:34:35 +00:00
akirschbaum
0e39777161
Update spellcasting objects to use inventory objects.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
rjtanner
9653cfd4ec
Update map difficulty, and arrange stacking order so that the platters appear on top of the tables vs under then
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7462 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-03 20:18:05 +00:00
akirschbaum
d98265c0f0
Unify Created: and Modified: map headers.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner
3c61d35164
Set the consecrate level on various altars to 120 so they can not be reset by players
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7447 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 20:08:25 +00:00
rjtanner
54f9d102f6
Synchronize with updates made to branch - map renames
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7384 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-22 23:25:19 +00:00
kbulgrien
b8fbbbbdc9
Path made with glue faces was not rendered properly because the arch used
...
was a floor piece. Change base arch and make no_pick 1. Also put the glue
explicitly on the no_pick map layer to render it below the gate.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7345 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-18 03:30:20 +00:00
rjtanner
3f7dc98689
Changes due to map editor reformatting.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7125 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-08 02:09:54 +00:00
ryo_saeba
5022a9d638
House and underground tavern.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6351 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-26 20:04:34 +00:00
ryo_saeba
4d3bc46f1d
Small empty house.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6330 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-23 20:52:32 +00:00
akirschbaum
45d36cb162
Spelling corrections.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6245 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-12 22:46:19 +00:00
rjtanner
d6ea6ed3d9
Replace pier_ with bench_ archetypes to make up the bar, this partially addresses bug 1657715 with a movement allow issue, the bench looks somewhat better and prevents players and monsters from walking over the bar
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6194 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-06 19:32:35 +00:00
akirschbaum
ee878a0da1
Replace "no_pass" with "move_block".
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
akirschbaum
8de8411641
Remove trailing whitespace.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5862 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 13:15:00 +00:00
rjtanner
d3b9619df9
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
rjtanner
28c623a08a
Fix for bug # 1475095 - player trap in goblin island tower. Workaround by moving the stairs out of the corner (to the right) making it less likely for a barrel to now block the stairway. RJT, Feb-04-2007
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5366 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-04 09:45:18 +00:00
qal21
d5a13773c2
Add floor under statues. Fixes bug #1555583 .
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4918 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-10 06:58:45 +00:00
k_ahlers
105687c4c9
Corrected floortile On Position 1/15
...
PatchTracker #1518289
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4709 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-07-27 15:02:48 +00:00
akirschbaum
09fcf1c1ef
Fix typo in region "portjoseph"; bug #1518392 by Kevin R. Bulgrien.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4671 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-07-06 22:03:35 +00:00
cavesomething
f534220ac0
shop headers for lake country, stoneville, nurnberg, red town, euthville and port joesph
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3932 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-26 16:25:00 +00:00
akirschbaum
bd001afc6d
Fix layout of ascii image in nautical map.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3608 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-07 21:18:32 +00:00
akirschbaum
1e5b39db2b
Hide magic mouths and invisible exits below floor to prevent detection by show invisible.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3607 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-07 20:28:25 +00:00
akirschbaum
b18abed017
Remove tailing spaces from @match lines.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3193 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-04-09 13:29:22 +00:00
ryo_saeba
d1d8b472f0
Applied patch #1145089 (cavesomething) to add region support
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
temitchell
bbe821711a
- add ixalovh shrine and tomassos house to port joseph
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2897 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-08-29 18:50:25 +00:00
temitchell
98f8dd74ba
apply patch from Jacek Konieczny to fix bat room trap.
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2818 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-06-07 02:56:37 +00:00
mwedel
fe4dfcda8d
Fix up all the maps related to abilities of monsters on the maps, as
...
well as spellbooks on maps, to work with the new spell code.
MSW 2003-11-13
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2458 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-11-14 07:45:40 +00:00
temitchell
e27f3379c3
- replace some princesses with some women
...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2363 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-01 02:46:14 +00:00
avogl
c0e2343e45
Corrections for teleporter problem due to
...
missing "activate_on_push/release" flags. Same changes
as to the standard map set, including a fix for
reception tower map-bug.
--AndreasV
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1758 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-27 16:59:00 +00:00
mwedel
3bb0905829
Add langley (port_joseph) maps. Other locations updated as they
...
have links going to these set of maps.
MSW 2002-09-21
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1734 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-22 06:24:47 +00:00