Commit Graph

3192 Commits (9da7a614652852dc008aa856fe41ed27b32533c9)

Author SHA1 Message Date
rjtanner 7d8fb1e4c4 Cosmetic update to Smith's Armour in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Some, but very little, shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14459 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-09 04:03:52 +00:00
rjtanner 490d2a4090 Remove line breaks from the instructional sign in the Lord of the Rings in Santo Dominion.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14458 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-08 03:04:26 +00:00
ryo_saeba 5dd107b769 Fix walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14457 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-07 14:34:28 +00:00
rjtanner 18e36045db Remove line breaks in NPC dialogue at the Euthville Magic Shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14453 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-07 03:13:51 +00:00
rjtanner c4f87c4d1d Major cosmetic update to Wizzo's Magic Shop in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14452 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-06 05:25:03 +00:00
rjtanner d600b4a703 Cosmetic overhall to Bob's Fish & Chips in Darcap. Expa^Ced the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14451 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-05 04:27:46 +00:00
rjtanner c2735c1907 Cosmetic overhall to Ye Ol' Home Depote in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14450 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-04 04:35:31 +00:00
rjtanner 23eb8805e8 Major cosmetic overhall to Olaf's Armour Emporium in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14448 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-03 05:20:06 +00:00
rjtanner 548e4e3452 Spelling correction, Red's Weapons Bazaar (not Bazzar) in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14438 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-29 05:42:23 +00:00
rjtanner f8338ca39b Major cosmetic overhall to Red's Weapon Bazzar in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14437 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-29 05:40:55 +00:00
rjtanner 71e99a9dfe Major cosmetic overhaul to Eddie's Store by the Wall (general store) in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14434 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-26 04:50:37 +00:00
rjtanner db599537e0 Small redesign of Pimol's Fine Bow Shop in Navar. Added another row of tiles around the map border outside the shop walls. Minor floor plan changes to match the building shape. Door or entrance now opens when a player approaches. Shop item layout changes. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14431 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-25 00:46:37 +00:00
rjtanner 0ad672ce3b Major cosmetic overhaul to Sages Tower in Marksel. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14430 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-24 04:17:41 +00:00
rjtanner 92bca78727 Redesign of the Marksel Shoppe in Marksel. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14429 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-24 03:13:07 +00:00
rjtanner efeca04df0 Major cosmetic overhaul to Oldie Moldie's Jewelry in Lake Country. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14428 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-23 23:31:56 +00:00
rjtanner 7699230f39 Numerous changes to Fortress of Lord Butakis General Shop. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated Fortress map for new shop entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14427 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-23 20:45:05 +00:00
rjtanner 3947a910c1 Numerous changes to Fortress of Lord Butakis Weapon Shop. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated Fortress map for new shop entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14424 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-22 04:10:13 +00:00
rjtanner 32242b59b5 Numerous changes to Klondor's Wand Shop in Lake Country. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14422 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-21 04:27:05 +00:00
ryo_saeba 4b0f5a685a Add conversation tips.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14421 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-20 19:08:48 +00:00
rjtanner 806be6b3d3 Numerous changes to Clem's Fine Archery in Lake Country. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14420 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-20 04:39:10 +00:00
rjtanner db05a37a2c Minor cosmetic changes to Church of Gabriel in Port Joseph. Changed wall sections for nicer merging or blending.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14419 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-20 04:04:06 +00:00
rjtanner d43ac96a46 Replaced two wall sections for nicer merging or blending. Cosmetic change only, no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14418 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:35:59 +00:00
rjtanner 96c6582697 Remove extra ground (grass) tile
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14417 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:33:16 +00:00
rjtanner 107b7c173a Map title change to Wayfarers' Rest in Port Joseph (rest vs. Rest)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14416 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:29:23 +00:00
rjtanner f53f83f480 Changes to Wayfarer's rest in Port Joseph. Kept the original floor plan. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14415 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:28:05 +00:00
rjtanner 98d53e5f7d Multiple changes to General Store in Port Joseph. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Shop item arrangement changes. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14414 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:16:11 +00:00
rjtanner 22ca683c56 Changes to Lord of Rings store in Santo Dominion. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14413 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-18 00:16:01 +00:00
rjtanner 51c22e8f93 Major changes to Nosferatu - Specialist magic store in Santo Dominion. Floor plan closely resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Added more detect magic, detect curse and ID tables to the shop. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14412 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 21:44:28 +00:00
rjtanner e2c587ef64 Major cosmetic changes to Erash Sharp Blades store in Santo Dominion. Floor plan closely resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14411 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 20:36:21 +00:00
rjtanner ace4c63e65 Punctuation change to Elik's General Store in Santo Dominion (Elik's vs. Eliks)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14410 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 01:34:58 +00:00
rjtanner 7cc206752b Added one more light to Elik's General Store
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14409 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 01:34:08 +00:00
rjtanner a5d003a93b Somewhat major cosmetic changes to Eliks General Store in Santo Dominion. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14408 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-17 01:32:01 +00:00
rjtanner bda3544b0d Somewhat major cosmetic changes to Hanz und Franz Panzer Armour Shop in Santo Dominion. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14407 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-16 23:07:42 +00:00
rjtanner ce11c75d70 Cosmetic changes to Mosley's Magic Books in Scorn. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14406 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-16 21:45:07 +00:00
rjtanner 27e52821d7 Major cosmetic overhaul to the Magic Shop in Euthville. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14405 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-16 04:20:11 +00:00
rjtanner 019dd8307c Redesign and minor cosmetic changes to the Port Inn in Scorn. Expanded the map to include more ground outside the inn walls. Many of the room doors now open when a player approaches. Map is considered an outdoor map so darkness or time of day is visible when inside; added light sources.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14404 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-15 04:08:58 +00:00
rjtanner e385958e62 Cosmetic overhaul to the Scorn General Store. Expanded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14403 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-14 04:17:20 +00:00
rjtanner e8566ba000 Major cosmetic overhaul to the Scorn's Best Bows in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination. Shop uses new face and archetype, requires archetype revision 14401.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14402 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-13 04:13:58 +00:00
rjtanner bf6c1802d1 Major cosmetic overhaul to the Alchemy Shop in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination, added cobblestone tile to give a walkway to the shop entrance. Modified shop lower level stair coordinates to line up with changes with the upper/main level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14400 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-12 03:43:29 +00:00
rjtanner 6eabced1e7 Remove double stacked ground tiles, remove magic mouth message that were copied over by mistake (original tower layout was from Tower of Stars map), remove misplaced no_magic tile. All technical corrections, no cosmetic or functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14392 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-08 04:23:59 +00:00
rjtanner 9674c7914e Major cosmetic overhaul to the House of Power in Scorn. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14391 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-07 04:26:41 +00:00
rjtanner d527e75269 Based on feedback, adjust the destination coordinates for recently modified Scorn shop maps so that the player is one more tile away from the doorway which works nicer/better for the floor button that causes the door to open.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14390 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-07 04:05:33 +00:00
rjtanner 595e4c45e5 Major cosmetic overhaul to the Scorn Gem Shop. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Added another row of gem purchase tables. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14388 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-06 03:41:44 +00:00
rjtanner 8af4688ced Correct overwritten elevation values made in previous commit, #14386.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14387 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-06 03:30:20 +00:00
rjtanner 206f458170 Added coblestone tiles leading up to the Scorn Gem Shop and House of Power. Cosmetic change only.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14386 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-05 04:45:23 +00:00
rjtanner f19ed9baeb Update Scorn to use the new Jewel Store graphic. Requires archtype revision # 14384.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14385 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-04 03:31:04 +00:00
rjtanner 5aa32780cc Missed this file in previous commit. Updated world map for new map entrance destination to the Food Shop Warehouse in Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14383 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 23:44:29 +00:00
rjtanner 70b94c0ae0 Major cosmetic overhaul to the Food Shop Warehouse in Scorn. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14382 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 23:43:32 +00:00
ryo_saeba f1aa6adbee Merge lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14381 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 14:40:24 +00:00
ryo_saeba c5301e7499 Merge lines for port pass.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14380 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-03 14:38:18 +00:00