Commit Graph

165 Commits (a95a2ea25f90c19e3d3311c95961ea7dedaf33f5)

Author SHA1 Message Date
ryo_saeba bfc943cd19 Remove obsolete fields. Other changes due to editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6254 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 13:30:15 +00:00
akirschbaum 45d36cb162 Spelling corrections.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6245 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-12 22:46:19 +00:00
eracc 513dd8e910 As these shops are in almost constant use I put a fixed reset on them.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5966 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-08 04:26:57 +00:00
eracc 2efb13dbab Add dialogue to the sage in the Brest Inn regarding the Zorn family.
Fix the Brest Seaside Tavern to block dimension door getting past
the exits.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5961 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-07 18:46:22 +00:00
eracc 400c3dd017 Try a new tactic with the "alarm system" on brest/zorn/castle.upper.floor.two
and made cosmetic changes to the map.

Put in a fixed reset (30 minutes) for the Scorn Battle Arena maps (exception
is the underground map which is not changed).


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5953 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-06 22:54:19 +00:00
akirschbaum ee878a0da1 Replace "no_pass" with "move_block".
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
akirschbaum 8de8411641 Remove trailing whitespace.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5862 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 13:15:00 +00:00
eracc 0990917c4f Add yet another warning on castle.upper.floor.one about the danger on
castle.upper.floor.two of the Zorn Castle. If this is not enough warning I do
not know what would be enough.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5850 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-23 18:16:28 +00:00
eracc cea02eb850 Forgot to add a magic mouth under the Plaque. Cosmetic cleanup.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5848 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-23 17:49:22 +00:00
eracc 97abc49723 Move the "alarm system" inside the castle. Pseudo-randomize when the alarm will
go off.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5847 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-23 17:37:04 +00:00
akirschbaum 0597888502 Remove empty msg..endmsg values.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5834 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-21 10:43:51 +00:00
eracc 01a6bfd699 Remove extra space in some monster names. Fix all walls to look consistent.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5830 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-20 20:59:26 +00:00
eracc fcbf241fe8 It appears the mana charging crystal would *always* cause one's head to explode
in a fireball. This is not intended. Reduced the number of transferrence walls
to try to control this effect.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5826 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-19 17:15:50 +00:00
eracc d73b20d84f Trying to fix my "earth to dust" bullet wall that triggers when the alarm goes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5823 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-18 21:58:42 +00:00
eracc 68d56853f7 Reduced the level of banish to not instantly kill devourers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5822 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-18 19:17:17 +00:00
eracc 4d7029814d Devourer players have it too easy with no monsters attacking them with banish.
This update should make the devourer life more ... interesting on these maps.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5821 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-18 18:51:20 +00:00
rjtanner ff853170db Map Editor reformatting and stack order reorganization - moving magic mouth below floor tiles so it's not visible with the see invis spell
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5770 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-16 02:08:56 +00:00
eracc e59fb5cc48 More tweaks to Zorn Castle. If the generator abuse on floor two does not stop
with this fix I will (reluctantly) remove the generators.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5767 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 17:44:49 +00:00
rjtanner 5d3b18a6e0 Map Editor reformatting and map name updates. Cosmetic updates with how 'swall' merges with adjacent walls on the second floor in the playershop purchase area. I still have the other half of the maps to finish up on.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5766 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 05:21:49 +00:00
eracc 8302b9c8df Fixing my errors, as usual.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5765 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 02:06:50 +00:00
eracc 668ac2729b More changes to the alarm system. More things disappear now, more things appear
now.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5764 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 01:57:37 +00:00
eracc 47a2650343 Fix the magic mouths that warn the players on certain events to only activate
on push and not on release.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5762 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 14:22:19 +00:00
eracc 829dfd7c71 Repairing more mistakes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5761 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 01:52:17 +00:00
eracc f41e2335e6 Fixing a design error with the security gates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5760 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 01:41:16 +00:00
eracc 3a6fe4f128 A suggestion was made to protect unwary players that may wander onto the map
after the alarm was triggered. This was done. Also cosmetic changes.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5759 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 01:35:08 +00:00
eracc b4f4265e4e Fixing an error that doubled the number of guards wanted. Also the gates did
not wark as intended. Fixed.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5758 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 00:27:15 +00:00
eracc 88b822ba23 Some people just don't take hints about hanging around in Zorn Castle. So, the
Zorn family has installed an alarm system and security guards for those that
overstay their welcome.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5757 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 00:14:02 +00:00
eracc 38e6cd8bb3 Bumped up the spell level to 300. High level players still not able to use the
booth well.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5748 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 02:57:29 +00:00
eracc 3ce2167830 Bump up the level of the cancellation spell for high level players.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5747 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 02:49:15 +00:00
eracc c620d87597 Fixed the shop entrance coordinates and removed the wall blocking the spell
casting walls.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5746 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 01:43:09 +00:00
eracc a049fd55fa More fixes to Zorn Castle.
Add a new shop to Brest that has a "cancellation booth" and "mana crystal"
booths (to recharge mana crystals.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5745 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 23:01:01 +00:00
eracc 74dcee123c Still a bit too much experience gain. Removed some of the generators. Added a
desk and chair for each sergeant.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5737 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 06:36:32 +00:00
eracc c84bc18254 It was discovered that the beds generating Fearless personal guards so fast
could (and would) be abused by devourer players and red death. The generation
was slowed down considerably with this commit.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5736 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 05:35:27 +00:00
eracc f98c87c8e2 Forgot to make the treasure doors block the view. Fixed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5712 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 02:30:00 +00:00
eracc 04ee746d6b Minor tweaks to fix some things.
New treasure on brest/zorn/castle.upper.floor.three added.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5711 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 01:55:11 +00:00
eracc df76a42761 More monster tweaks based on player feedback.
Added another surprise treasure. :-)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5702 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 19:23:35 +00:00
eracc bc25ae9ac1 Made some changes to the monsters based on player input.
They should now be a little more challenging.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5697 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 08:21:59 +00:00
eracc 2038222aa5 Apparently putting invisible items on a level 95 map makes it impossible to
make the item appear even with level 110 show invisible. Removed the invisible
attribute from the item.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5696 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 07:47:54 +00:00
eracc 893a775a8a As usual forgot to make some changes I meant to make before committing. Fixed the names of some of the creatures.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5695 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 07:11:52 +00:00
eracc ff443146fd Fix the Lone Town town map where inconsiderate players cannot cast town portal on top of buildings. Add a new floor to Zorn Castle along with new custom monsters and treasure.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5691 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 03:45:18 +00:00
rjtanner 77ecb24e98 Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5627 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-28 02:57:36 +00:00
rjtanner c1c67a5ceb Cosmetic changes to the Sport Center - added missing floor tiles under the trapdoors where monsters are generated. Re-linked the levers to the trap doors. This map will have to be watched closely for balance issues *and* for possible map camping or similar abuse - it's design is very similar to the old Training Centers. Some cleanup remains as many of the trapdoors are using old(?) connection references.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5582 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-21 03:31:31 +00:00
rjtanner d3b9619df9 Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
rjtanner 8008a687ca Made the Sport Center available again in Brest. Also updated maps files in Brest to better match the actual map name (vs unnamed or the file name.) Other changes are Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5568 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:08:06 +00:00
eracc 48203b5953 Minor cosmetic changes to brest/zorn/castle.basement0
Fix "emergency exit".
     Move a wall.

Make Irritable Zorn a bit more difficult brest/brest.scrolls.right
     Someone bragged that he was easy for a level 1 character.
     Maybe not now. :-)

Fix a problem with an invalid archetype on quests/peterm/quests/wyvern_quest


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5551 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-15 23:28:26 +00:00
eracc 0740fa22f0 Players could become trapped behind the guard gates. Fixed by adding levers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5400 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-07 20:18:30 +00:00
rjtanner f805efa2d4 New quest maps, Strange Old Wizard, courtesy of Brad Reilly. Quest starts in Brest. RJT, Feb-02-2007
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5358 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-03 04:35:15 +00:00
eracc 1f1bf8254b Fixup the NPCs a bit to make them not so difficult after some server code changes. Add doors to the next levels above floor two. Minor tweaks.
Happy 19th wedding anniversary to my wife Annie (December 31st 1987 was one of my best days, love).

Happy New Year all crossfire fans.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5266 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-01 00:27:46 +00:00
eracc db96bfd6ba Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5192 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-23 16:26:22 +00:00
eracc 9431098bc5 Fix the map to prevent players from becoming trapped inside the gates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5186 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-20 23:27:06 +00:00