ryo_saeba
|
311d3d1932
|
Don't auto-apply the exit, else the quest isn't updated.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16660 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-01-15 17:11:31 +00:00 |
ryo_saeba
|
4a1470f314
|
Merge messages.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16659 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-01-15 13:41:26 +00:00 |
rjtanner
|
89836c56e8
|
Rename Eric's House to Eric's Place (scorn/houses/newhouse1) in Scorn based on information found in the map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16544 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-01-09 06:30:20 +00:00 |
ryo_saeba
|
3742b61eba
|
New small quest, to inform of Grukk's tower.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16414 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-01-01 15:03:29 +00:00 |
ryo_saeba
|
1910b009c6
|
Small quest: Temple of Justice, in Darcap.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@16409 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2012-01-01 13:19:55 +00:00 |
rjtanner
|
6e27cfd4c7
|
Update and layout changes to The Drunken Shark of Port Joseph. Expanded the map to include ground outside the tavern walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15967 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-30 06:36:32 +00:00 |
rjtanner
|
5e096f75a1
|
Major updates to Portia's House in Port Joseph. Expanded the map to include ground outside the house walls. Layout changes to match the world graphic archeytpe. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stair coordinates for Second Floor of Portia's House.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15930 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-27 02:04:00 +00:00 |
rjtanner
|
ad93884eff
|
Layout changes to Tomasso's house in Port Joseph. Expanded the map to include ground outside the house walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15919 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-25 04:42:03 +00:00 |
rjtanner
|
9612599628
|
World map updates for layout changes to Gren's House in Port Joseph.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15918 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-25 04:00:21 +00:00 |
rjtanner
|
5280aec1e5
|
Update and layout changes to Strange Little Store (/thamshop) of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15782 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-11-17 06:33:15 +00:00 |
rjtanner
|
b7124c8427
|
Cosmetic change with how fence (swall) sections merge with nearby walls in SW corner of Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15781 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-17 06:20:31 +00:00 |
rjtanner
|
640cf7f2db
|
Update and layout changes to Tannery of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15780 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-17 06:17:24 +00:00 |
rjtanner
|
62b286be59
|
Update and layout changes to Navar Imperial Post Office. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15779 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-17 05:57:34 +00:00 |
rjtanner
|
b30b6e7bbe
|
Layout changes to Rosco's Kitchen in Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15771 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-16 06:43:37 +00:00 |
rjtanner
|
7b0cef7f89
|
Update and layout changes to the Jeweler's Workshop of Navar. Exapnded the map to include ground outside the shop walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15770 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-16 06:24:25 +00:00 |
rjtanner
|
9ae909d16e
|
Layout changes to The Frolicing Mermaid in Navar. Added surrounding terrain to the outside of the map so it matches placement in the world map. Updated world map destination coordinates due to internal map changes. Map is now considered an outdoor map so darkness at night is visible, added light sources. Updated Wizard's Eastern Hideout stairway up.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15769 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-11-16 06:06:58 +00:00 |
akirschbaum
|
9af3df8ae2
|
Fix transition rule for Undead Catacomb quest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15531 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-06 18:15:30 +00:00 |
akirschbaum
|
29b89e61d0
|
Add quest for Undead Catacomb in Lake Country.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15530 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-06 18:13:31 +00:00 |
akirschbaum
|
97af5a7175
|
Adapt to renamed archetype names.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15452 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-05 22:37:30 +00:00 |
rjtanner
|
5bf27e718c
|
Update Scorn General Store name (was store, now Store) in the world map - missed in previous commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15401 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-11-04 00:36:33 +00:00 |
rjtanner
|
405ee30117
|
Changes to Brest Imperial Post Office. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15318 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-30 22:44:39 +00:00 |
ryo_saeba
|
275e96000c
|
Replace handler with specific one. Requires arch revision 15303.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15304 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-10-29 10:56:21 +00:00 |
rjtanner
|
fd5bf043b3
|
Cosmetic changes to Wizard's Workshop in Scorn. Added outer perimeter to the original map to match the building exterior. Updated entrance/exit coordinates in world map back to the workshop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15252 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-10-24 04:54:49 +00:00 |
rjtanner
|
abad6299b3
|
Cosmetic change to Navar Dragon Guild. Added outer perimeter to the original map to match the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map back to the guild map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15184 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-10-14 03:46:01 +00:00 |
rjtanner
|
61b435d5a2
|
Cosmetic update to Church to Valriel in Marksel. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; additional light sources were added. Updated entrance/exit coordinates in world map back to the church.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15180 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-10-13 04:47:00 +00:00 |
rjtanner
|
553eedefd3
|
Cosmetic update to Heimser's Hut outside of Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated entrance/exit coordinates in world map and Heimser's Cellar due to layout changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15176 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-10-11 04:20:32 +00:00 |
rjtanner
|
712c76ac15
|
Major update to Dolphin's Delight inn located in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Door opens when a player approaches it. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15164 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-07 05:28:34 +00:00 |
rjtanner
|
ec8f95cbc7
|
Update Wolfsburg world map for new entrance destination of The Bloody Cutlass inn. Missed in earlier commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15163 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-06 05:39:49 +00:00 |
rjtanner
|
4591043295
|
Update the world map for Wolfsburg so the entrance for The Bloody Cutlass and Dolphin's Delight link to the stand alone map files. Requires r15158.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15159 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-05 05:36:35 +00:00 |
rjtanner
|
1d964327b4
|
Cosmetic updates to the Run-down Church in Wolfsburg. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15157 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-10-04 05:00:31 +00:00 |
rjtanner
|
2f911cda50
|
Major cosmetic updates to The Noble Resting in Santo Dominion. Added outer perimeter to the original map to match the building exterior. Rearanged the floor plan to match building exterior. Added an Innkeeper NPC. Map considered an outdoor map so darkness or time of day is visible when inside; light sources were added. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15145 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-28 04:13:28 +00:00 |
rjtanner
|
82ba713377
|
New map, Santo Dominion Gatehouse. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15144 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-27 04:53:35 +00:00 |
rjtanner
|
f9fcc4bb95
|
Layout changes to Santo Dominion world map in order to make room for a Gatehouse entrance. Reduced the graveyard size around the New Cthulhu Church, moved the Drunken Barbarian Guild south one tile. Updated Guild exit back to the world map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15143 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-26 06:04:04 +00:00 |
rjtanner
|
406a4668db
|
Cosmetic changes with wall merges on the Darcap world map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15142 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-26 05:14:08 +00:00 |
rjtanner
|
defc7a7999
|
Significant update to Temple of Ruggilli in Navar. Added outer perimeter to the original map to match the column and layout of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination. Ruggilli Testing Grounds updated because staircase location changed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15133 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-23 04:43:59 +00:00 |
rjtanner
|
686b57a545
|
Major cosmetic update to the Mostrai Cathedral in Navar. Added outer perimeter to the original map to match the column and archways of the building exterior. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15127 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-22 05:17:13 +00:00 |
rjtanner
|
669c29ff3a
|
New map - Port of Navar, South Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15121 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-21 04:19:38 +00:00 |
rjtanner
|
9da7a61465
|
New map - Port of Navar, West Gate House. More of a visual change - but can be modified for gates with relative ease. World map changes to access the new map and visual changes to add the Gate House as well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15117 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-20 03:38:51 +00:00 |
rjtanner
|
ccf4e421c9
|
Changes to the Metal Smith's Workshop in Scorn. Enlarged the shop so the hallways allow for multiple players to pass by each other. Expanded outside the shop to add grass tiles and cobblestone to visually match the shop's placement in the world map. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15108 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-18 02:19:32 +00:00 |
rjtanner
|
2905725fc5
|
Cosmetic update to the Scorn Tannery. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15103 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-18 01:47:08 +00:00 |
rjtanner
|
041d926b2a
|
Cosmetic update to the Bowyer's Workshop of Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15095 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-17 03:06:24 +00:00 |
rjtanner
|
99e97612a2
|
Cosmetic update to the Jeweler's Workshop of Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; light sources already in place. Entrance area fence (swall*) re-arranged to make that area larger. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15094 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-16 04:21:18 +00:00 |
rjtanner
|
e656900242
|
Updates to the Medieval Kitchen in Scorn. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15091 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-15 06:00:25 +00:00 |
rjtanner
|
b8083bfeb9
|
Updates to Jacob's Lighting Emporium in Scorn. Floor plan now similar to building exterior. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15089 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-14 05:42:30 +00:00 |
rjtanner
|
0487248b1f
|
Updated Goth's Taven in Scorn so that the map exterior matches it's placement in the world map. Updated world map for new entrance destination to the Tavern. Updated stair coordiantes on the upper and lower level of the Tavern so that they line up with the other levels.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15088 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-13 04:41:07 +00:00 |
rjtanner
|
2524b29ea1
|
Floor layout changes to Goth's Tavern in Scorn. Door moved to left side of the map and added windows to match the building exterior. Added a cloak room near the entrance. Moved the gate password hint so players should stumble upon it more easily. Updated world map for new entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15087 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-13 04:23:52 +00:00 |
rjtanner
|
178b09d5ab
|
New entrance map for Beginners map in Scorn. Modifications to Beginners map to tie in to the entrance map such as exit changes and special quest key. World map changes to use the Beginners Entrance map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15056 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-09-08 04:43:42 +00:00 |
rjtanner
|
a8cf94e870
|
Updates to the Abandoned Temple, Entrance in Scorn. Map is now surrounded by grass and cobblestone so it matches it's placement in Scorn. Added invis exits on the other side of the weak walls as a result of this. Updated world map destination coordinates due to layout changes of the temple map. Updated Dungeon Level 1 stairway due to changes on the first level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15025 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-08-31 05:23:22 +00:00 |
rjtanner
|
1cccd8e493
|
Cosmetic updates to the Bank of Skud in Scorn. Walls are now all stone and no longer using the blocked archetype. Exapnded the footprint to make it symetrical. Added book shelves in the office area. Surrounded the map with grass and cobblestone so it matches it's placement in Scorn. Updated world map for new map entrance coordinates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15016 282e977c-c81d-0410-88c4-b93c2d0d6712
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2011-08-27 19:44:20 +00:00 |
rjtanner
|
916de1abfd
|
Cosmetic updates to the Dragon Guild of Scorn. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Door now opens when a player tries to leave the map. Added ground outside the map so. Updated world map for the new entrance to the guild map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15005 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-08-27 08:02:55 +00:00 |