partmedia
8e17c9e277
Open sea passage from Port Joseph to Santo Dominion and Stoneville
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20642 282e977c-c81d-0410-88c4-b93c2d0d6712
2018-12-28 22:10:30 +00:00
rjtanner
e0848cfa9b
New Map, Port Joseph Imperial Post Office (port_joseph/town/shops/IPO_portjoseph) that includes message sending and receiving. Updated world map (world/world_101_114) to include the IPO.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18411 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-08-21 06:06:57 +00:00
ryo_saeba
0b9672d742
Quest: Moogly Bill's treasure.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18227 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-06-15 21:41:25 +00:00
rjtanner
dc4615bbc5
Moved Port Joseph General Store map in to /port_joseph/town/shops/ directory. Updated world map (world/world_101_114) due to file path changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18154 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-05-23 07:09:57 +00:00
rjtanner
6e27cfd4c7
Update and layout changes to The Drunken Shark of Port Joseph. Expanded the map to include ground outside the tavern walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15967 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-30 06:36:32 +00:00
rjtanner
5e096f75a1
Major updates to Portia's House in Port Joseph. Expanded the map to include ground outside the house walls. Layout changes to match the world graphic archeytpe. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. Updated stair coordinates for Second Floor of Portia's House.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15930 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-27 02:04:00 +00:00
rjtanner
ad93884eff
Layout changes to Tomasso's house in Port Joseph. Expanded the map to include ground outside the house walls. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15919 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-25 04:42:03 +00:00
rjtanner
9612599628
World map updates for layout changes to Gren's House in Port Joseph.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15918 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-11-25 04:00:21 +00:00
rjtanner
96c6582697
Remove extra ground (grass) tile
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14417 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:33:16 +00:00
rjtanner
107b7c173a
Map title change to Wayfarers' Rest in Port Joseph (rest vs. Rest)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14416 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:29:23 +00:00
rjtanner
f53f83f480
Changes to Wayfarer's rest in Port Joseph. Kept the original floor plan. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14415 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:28:05 +00:00
rjtanner
98d53e5f7d
Multiple changes to General Store in Port Joseph. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Shop item arrangement changes. Updated world map for new map entrance destination.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14414 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-19 04:16:11 +00:00
kbulgrien
01a133c4d5
- More terra-forming around Port Joseph to smooth out the water depth
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contours recently edited to expand the navibable areas accessible to
Scorn port ships, and cleaned up some of the glitchy depth on the
map edges.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13358 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-03 02:16:06 +00:00
kbulgrien
54bccf406a
- Open up a bit more sea to the port of Scorn ships.
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- For now, block access to the open ocean in the vicinity of Port Joseph, both
to prevent bumping up against the edge of the map, but also to preserve the
designed access to various maps that are on islands in the ocean.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13330 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 06:36:08 +00:00
kbulgrien
05adbf24a9
- Remove some line breaks from within msg blocks.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13246 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-16 02:50:48 +00:00
rjtanner
9d7238c7c7
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10160 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-23 22:28:06 +00:00
rjtanner
4ba3cc1562
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10140 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 21:48:39 +00:00
anmaster
f4effab867
Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9147 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-23 22:30:19 +00:00
tchize
9052625c6c
undo woods convertion commit of 2 hours ago
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8050 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-27 22:35:43 +00:00
tchize
6e4c55c4eb
Convert woods to grass_only + woods 5
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8046 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-27 19:21:42 +00:00
tchize
ae73a16c1f
Massive change of grass based tiles to grass + another object above. Better result with smoothing
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8038 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-24 19:50:43 +00:00
ryo_saeba
5022a9d638
House and underground tavern.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6351 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-26 20:04:34 +00:00
ryo_saeba
4d3bc46f1d
Small empty house.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6330 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-23 20:52:32 +00:00
rjtanner
d3b9619df9
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
akirschbaum
09fcf1c1ef
Fix typo in region "portjoseph"; bug #1518392 by Kevin R. Bulgrien.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4671 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-07-06 22:03:35 +00:00
ryo_saeba
d1d8b472f0
Applied patch #1145089 (cavesomething) to add region support
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3142 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-03-15 21:44:56 +00:00
temitchell
bbe821711a
- add ixalovh shrine and tomassos house to port joseph
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2897 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-08-29 18:50:25 +00:00
temitchell
9cbce71fbf
- fix water under galleon to allow passage
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2727 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-04-15 03:08:53 +00:00
temitchell
ee0d66b093
- fix water under the pier
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2725 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-04-12 06:39:40 +00:00
temitchell
58b0594b92
- updating some worldmaps with some changes (mostly
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shoreline and beaches - some mountains)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2634 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-02-22 19:56:08 +00:00
temitchell
8737e90b6b
Added new inn, linked it on world map - fixed A.V's change I clobbered on world_101_114
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1774 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-29 05:55:55 +00:00
temitchell
02bc849070
Made the main road wider (except the mountain underpass to darcap).
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added folder inn_and_outpost for standalone buildings on the worldmap
added Hermes Inn between Navar and Scorn
added some buildings (unlinked as yet) along the road (and a small mining town near the mountain underpass to darcap)
Most worldmaps have not been changed, but are showing up on this list because I swapped mountain2 for mountain4 then back again and this seems to be showing up as a change.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1770 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-28 07:05:19 +00:00
avogl
c0e2343e45
Corrections for teleporter problem due to
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missing "activate_on_push/release" flags. Same changes
as to the standard map set, including a fix for
reception tower map-bug.
--AndreasV
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1758 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-27 16:59:00 +00:00
mwedel
3bb0905829
Add langley (port_joseph) maps. Other locations updated as they
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have links going to these set of maps.
MSW 2002-09-21
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1734 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-22 06:24:47 +00:00
mwedel
5dc4c3aa8b
Initial import of new world. See the Info/README for more information.
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This import is largely as generated by the program, but I have
placed scorn onto it.
MSW 2001-12-17
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@1460 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-18 06:44:57 +00:00