(not advising that happen, but the bank class should be as
modular as possible IMHO) and so I did it.
Added README from unlinked with changes
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2357 282e977c-c81d-0410-88c4-b93c2d0d6712
- repair some of the elevation damage around scorn due to map changes
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Bank now uses imperials (1000 gold) for withdrawls and can do enchanges
of currency to platinum. Added a cleanup routine in the
python_remove script to delete account when players quit.
A transaction fee was implemented for deposits (default 5%)
requires use of new arch "imperial" (bank notes with no
intrinsic value)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2350 282e977c-c81d-0410-88c4-b93c2d0d6712
are not 'autojoining' type. For some reason these walls do not retain
some of their properties (e.g. blocks view). The code should probably
also be tweeked to handle single arch wall objects better (or at least
for simple walls - escape the wall joining routine and not to send out
all those log errors for non-existant arches).
Walls for random maps should not have smoothing either...
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styles. (modifications to the random door code is required to work this
- patch forthcoming)
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and a wall file for making hedge mazes
tweek some existing styles
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backport elevation from old maps and assign some elevations based on
ground type (groan).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2323 282e977c-c81d-0410-88c4-b93c2d0d6712
- Hopefully there will be less bumping and more room now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2321 282e977c-c81d-0410-88c4-b93c2d0d6712
- extended map to make some room for a couple new classes in future
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script and removing the part if the seen command that hands out players
IP addresses to other players.
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dragons are. Also added one to the last dragon
randommap style.
--AV
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mailing list:
Brittany is now enclosed by a ring of no-pass mountains.
There are two passages where the road leads over the mountains.
Players need to fight and survive the mountain tops in order
to enter Brittany.
Additionally I added a direct road to Lake Country.
I have also replaced all wastelands inside Brittany by
snowy mountains.
--AndreasV
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the east of scorn should be noticably more wooded. Also some
rivers and a few little lakes.
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worlds_105_116 4 4. Moved some lower level maps and the free inn to
accommodate. A couple new maps heavy on the training would be good
here. This area is not entirely for low levels (the new river way looks good for a sewer
adventure) but should cater to new players. Scorn central square has
been made more snappy too.
There may be some loose ends to tie up (the signage should be redone a
bit) and I'll get on that post haste.
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machines in goths tavern to drum up some customers.
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