Commit Graph

122 Commits (e27f3379c3dc294e0f31286b97e3a1d5acb3d8b8)

Author SHA1 Message Date
temitchell e27f3379c3 - replace some princesses with some women
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2363 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-10-01 02:46:14 +00:00
temitchell cd7c8c7da5 - fixed this stupid mistake (added quotes around bank DB name)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2358 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 22:13:15 +00:00
temitchell 3f638c3192 - minor change to allow multiple bank databases
(not advising that happen, but the bank class should be as
modular as possible IMHO) and so I did it.
Added README from unlinked with changes


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2357 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 21:49:46 +00:00
temitchell c448a5752e - remove these from unlinked - moving the READMe to the python IPO
folder


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2356 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 21:12:07 +00:00
temitchell 3f5dc76293 - Add the IPO maps to Scorn and Navar
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2355 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 21:07:48 +00:00
temitchell 30e69683f2 - add Imperial post office outlets to Navar and Scorn maps
- repair some of the elevation damage around scorn due to map changes


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2354 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 20:50:48 +00:00
temitchell 057cefe3d7 - add tellers to these banks hooked to python banking scripts
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2352 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 17:18:53 +00:00
temitchell 1c179567fc - touchups for banking system
Bank now uses imperials (1000 gold) for withdrawls and can do enchanges
of currency to platinum.  Added a cleanup routine in the
python_remove script to delete account when players quit.
A transaction fee was implemented for deposits (default 5%)
requires use of new arch "imperial" (bank notes with no
intrinsic value)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2350 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 16:49:09 +00:00
temitchell 07292180d0 - changes to the sylvan styles and minor changes to the wall styles that
are not 'autojoining' type.  For some reason these walls do not retain
some of their properties (e.g. blocks view).  The code should probably
also be tweeked to handle single arch wall objects better (or at least
for simple walls - escape the wall joining routine and not to send out
all those log errors for non-existant arches).
Walls for random maps should not have smoothing either...


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2335 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-21 07:03:53 +00:00
temitchell 228fa6fabb - the java editor keeps tricking me and turnig these back to walls -
hopefully this is the final time


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2334 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-21 01:49:17 +00:00
temitchell 02ce30d950 - modify these to work like doors, add stones and webs as special door
styles. (modifications to the random door code is required to work this
- patch forthcoming)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2333 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-20 22:44:10 +00:00
temitchell 6566d736c9 - add a couple things to the styles like special doors for sylvan maps
and a wall file for making hedge mazes

tweek some existing styles


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2332 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-20 19:27:38 +00:00
temitchell 193ad120e3 - adding a bridge with (no trolls under it)
removing some excess elevation entries


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2325 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-14 10:50:23 +00:00
temitchell c66eb5a860 - add in a few random maps south of scorn, add an orchard
backport elevation from old maps and assign some elevations based on
ground type (groan).


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2323 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-14 05:47:39 +00:00
temitchell 1a0164400e - add adventure lead, rework the pink elephants
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2322 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-14 05:24:38 +00:00
temitchell 743d4d413b - I've long wanted to fix up the entry to this shop
- Hopefully there will be less bumping and more room now.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2321 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-14 00:06:59 +00:00
temitchell 8061446924 - added no-magic to floors to prevent portal exploits
- extended map to make some room for a couple new classes in future


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2294 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-01 00:28:46 +00:00
temitchell f20666f7fc - add in DM check so that seen script gives DM the last IP used by the
player they are asking about.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2277 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-01 02:24:28 +00:00
temitchell 9a83b8823d - another npc linked to the seen.py script
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2272 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-25 05:51:12 +00:00
temitchell b4c98f7bf8 - Another person has seen you around...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2271 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-25 05:45:55 +00:00
temitchell 93074a16bf - hook the fellow at the front door into the seen.py script - he's
likely to have seen lots of people.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2270 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-25 05:28:42 +00:00
temitchell 42c4b9eb73 - breaking out seen into it's own script, the bank stuff into it's own
script and removing the part if the seen command that hands out players
IP addresses to other players.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2269 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-25 05:27:20 +00:00
temitchell 0c1c79272a - fix palace references
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2264 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-21 01:01:39 +00:00
temitchell 2193116265 - some beaches
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2246 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 03:49:16 +00:00
temitchell 26cb02929f - remove some evidence
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2244 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 03:10:50 +00:00
temitchell 73e21f77e6 - change wasteland to impassable mountains, 12001-16000 ft mountain4,
16001+ mountain5


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2192 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-18 04:43:32 +00:00
gros 0b4e4e7919 Opened a channel between the Sea of Navar and the Outer Ocean
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2177 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-11 18:06:03 +00:00
temitchell 16f371200d - small fix to make the slots deal with plurality
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2173 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-09 03:50:32 +00:00
gros 430d9313dc Corrected one of the exits of House of Porters leading to a wrong worldmap.
- Gros 03/06/03


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2172 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-03 12:46:57 +00:00
jbontje c43a265957 Move cathedral
mids 2003-05-26


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2162 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-26 17:13:25 +00:00
jbontje 58ad992f57 Change exit to Navar
mids 2003-05-26


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2161 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-26 17:08:27 +00:00
temitchell 2c2ddc3d4b - adding new creatures to the style maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2145 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 16:28:03 +00:00
avogl 6e2651c571 Used new ancient red dragon arch where the ancient
dragons are. Also added one to the last dragon
randommap style.
--AV


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2142 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 11:58:13 +00:00
temitchell 86f6a73cb3 - two tiny quests - a bit of atmosphere at the tavern, couple
small fixes.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2137 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-21 06:16:47 +00:00
temitchell 268005e5b7 - minor fix makes the contraption work smoother, also removed spider
generator and put in a warning.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2135 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-20 04:36:23 +00:00
temitchell 5eb170fbda - added a level 2-4 map, moved esmeralda a touch
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2132 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-19 05:38:11 +00:00
temitchell 5750f0d644 Generating new elevation information for maps in /kameria/CVS/work/
...this may take a minute
map file: /kameria/CVS/work/world_105_122, 15 elevations assigned.
map file: /kameria/CVS/work/world_105_123, 481 elevations assigned.
map file: /kameria/CVS/work/world_105_124, 345 elevations assigned.
map file: /kameria/CVS/work/world_106_120, 8 elevations assigned.
map file: /kameria/CVS/work/world_106_121, 8 elevations assigned.
map file: /kameria/CVS/work/world_106_122, 1100 elevations assigned.
map file: /kameria/CVS/work/world_106_123, 857 elevations assigned.
map file: /kameria/CVS/work/world_106_124, 715 elevations assigned.
map file: /kameria/CVS/work/world_106_125, 517 elevations assigned.
map file: /kameria/CVS/work/world_107_120, 8 elevations assigned.
map file: /kameria/CVS/work/world_107_121, 167 elevations assigned.
map file: /kameria/CVS/work/world_107_122, 2366 elevations assigned.
map file: /kameria/CVS/work/world_107_123, 2293 elevations assigned.
map file: /kameria/CVS/work/world_107_124, 273 elevations assigned.
map file: /kameria/CVS/work/world_107_125, 347 elevations assigned.
/kameria/CVS/work/world_108_121, no changes
map file: /kameria/CVS/work/world_108_122, 1173 elevations assigned.
map file: /kameria/CVS/work/world_108_123, 764 elevations assigned.
map file: /kameria/CVS/work/world_108_124, 484 elevations assigned.
map file: /kameria/CVS/work/world_108_125, 556 elevations assigned.
/kameria/CVS/work/world_109_121, no changes
map file: /kameria/CVS/work/world_109_122, 157 elevations assigned.
map file: /kameria/CVS/work/world_109_123, 578 elevations assigned.
map file: /kameria/CVS/work/world_109_124, 715 elevations assigned.
map file: /kameria/CVS/work/world_109_125, 699 elevations assigned.
/kameria/CVS/work/world_110_122, no changes
/kameria/CVS/work/world_110_123, no changes
map file: /kameria/CVS/work/world_110_124, 31 elevations assigned.
map file: /kameria/CVS/work/world_110_125, 50 elevations assigned.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2130 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-18 21:47:03 +00:00
avogl 9073bc32f6 These are the new Brittany worldmaps, as announced on cf-maps
mailing list:
Brittany is now enclosed by a ring of no-pass mountains.
There are two passages where the road leads over the mountains.
Players need to fight and survive the mountain tops in order
to enter Brittany.

Additionally I added a direct road to Lake Country.
I have also replaced all wastelands inside Brittany by
snowy mountains.

--AndreasV


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2129 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-18 19:31:46 +00:00
mwedel e3524aac92 Fix by Bernd Edler to clarify process of alchemy.
MSW 2003-05-17


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2127 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-18 04:56:24 +00:00
temitchell 396ead5ae3 - more done on the 'bring back the big forest' project. The forest to
the east of scorn should be noticably more wooded.  Also some
rivers and a few little lakes.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2121 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-08 05:11:54 +00:00
temitchell 83140f6eed - missed this one...
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2115 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-05 06:39:54 +00:00
temitchell f8c34d7a75 -new low level quest to fill out newbie area in scorn. Added farmhouse
by H.S. Teoh


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2114 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-05 06:38:56 +00:00
temitchell 490c688aaf - forgot to remove Beginners2 from here whe it was moved to Scorn
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2110 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-29 01:52:20 +00:00
temitchell b065052526 - Update dialogue for Al, maybe update her picture soon too poor girl.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2109 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-29 01:25:24 +00:00
temitchell 6ab3bec5ca - oops, elevation in map header from script slipped by me.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2108 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-29 01:17:42 +00:00
temitchell d6f783164b - making newbie annex in scorn. New players will now appear on
worlds_105_116 4 4.  Moved some lower level maps and the free inn to
accommodate.  A couple new maps heavy on the training would be good
here.  This area is not entirely for low levels (the new river way looks good for a sewer
adventure) but should cater to new players.  Scorn central square has
been made more snappy too.
There may be some loose ends to tie up (the signage should be redone a
bit) and I'll get on that post haste.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2107 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-28 06:57:05 +00:00
temitchell eb5fef2159 - deleted extra altar under the floor left over from moving the drunk
guy.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2095 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-10 01:18:20 +00:00
temitchell 6ba97d9090 - fixed the scorn portal in the guilds and dropped a couple slot
machines in goths tavern to drum up some customers.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2094 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-10 01:06:58 +00:00
jbontje 696ae273b5 IPO moved to unlinked/ImperialPost/
mids 2003-04-06


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2090 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-06 19:36:03 +00:00
jbontje 4de5e8e168 Remove Python files. They are in python/ and python/IPO now.
mids 2003-04-06


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@2089 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-06 19:16:49 +00:00