rjtanner
b494cbf634
Final change applied, [ 2058734 ] Pygmy Forest Update; Shield modification
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9759 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-19 20:33:17 +00:00
rjtanner
bf31320b60
Partially applied patch, [ 2058734 ] Pygmy Forest Update; NPC dialog changes
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9758 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-19 20:28:39 +00:00
rjtanner
439e8bf6da
Partially applied patch, [ 2058734 ] Pygmy Forest Update; Shield modification
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9757 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-19 20:27:14 +00:00
rjtanner
af48ddb7b5
Partially applied patch, [ 2058734 ] Pygmy Forest Update; Renamed the Pygmy Saws
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9756 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-19 20:08:18 +00:00
rjtanner
0d7bb1338e
Partially applied patch, [ 2058734 ] Pygmy Forest Update; This checkin inclues the changes with lighting
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9755 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-19 19:59:35 +00:00
rjtanner
a2843a171f
Partially applied patch, [ 2058734 ] Pygmy Forest Update; This checkin inclues the bullet wall changes
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9754 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-19 19:21:01 +00:00
rjtanner
ca14f97a99
Partially applied patch, [ 2058734 ] Pygmy Forest Update; This checkin inclues all the stat and ability updates for the Pygmy monsters
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9753 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-19 19:12:13 +00:00
rjtanner
a33db251b0
Correct or fix warnings in regards to objects having the wrong type and material, also posted to the mailing list on 2008-Aug-08
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9752 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-19 01:25:10 +00:00
rjtanner
8ec5266d50
Removed /city/city reference in unused teleporters since that was causing a false positive (broken link alert) in mapper and added map level difficulty (level 1) to the lobby maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9751 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-19 00:44:28 +00:00
akirschbaum
c049e3eaea
Make editor scripts work with current Gridarta.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9750 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-17 19:08:31 +00:00
ryo_saeba
622309a923
Fix entry coordinates, use @question in dialog.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9746 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-16 07:49:25 +00:00
ryo_saeba
87d21f5ce4
Pipe test for regexp.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9745 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-16 07:49:00 +00:00
ryo_saeba
50a2ed2c89
Fix name.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9744 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-16 07:48:27 +00:00
bbotbuilder
a6706efa75
set the 'difficulty' value on some maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9738 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-12 03:26:11 +00:00
bbotbuilder
c1cf066248
port_joseph/pirates/tortship3:
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* fix bug #2045976 , wrong stair face (thanks goes to elliotbay)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9731 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-11 06:32:09 +00:00
bbotbuilder
5fba0abedb
python/items/ring_occidental_mages.py:
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* fixed typo (thanks goes to buzzsaw)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9729 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-11 05:56:51 +00:00
bbotbuilder
dac36864a1
scorn/shops/potionshop:
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* replace a reference to the alchemy spell with one to the skill (thanks goes to elliotbay)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9726 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-10 23:32:31 +00:00
quinet
59fe978019
Mention how to add or remove windows in the building instructions.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9718 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-04 14:03:04 +00:00
quinet
cef0075795
Protect the furniture against accidental destruction by spells.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9710 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-03 20:11:43 +00:00
quinet
7b7f20dd1e
Use the shop tiles shop_building_pupland instead of the generic shop_building
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tiles. These shop tiles had been defined a while ago but were not giving
good results due to an incomplete treasure list that is fixed now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9709 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-03 20:11:07 +00:00
quinet
3830fa27a4
Use the shop tiles shop_building_pupland instead of the generic shop_building
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tiles. These shop tiles had been defined a while ago but were not giving
good results due to an incomplete treasure list that is fixed now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9708 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-03 20:07:56 +00:00
ryo_saeba
c00f69587e
Change regions file name to regions.reg.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9703 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-02 10:01:58 +00:00
ryo_saeba
11745ab860
Add missing other_arch.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9701 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-02 09:27:03 +00:00
rjtanner
f9612f52a1
Updated ChangeLog file using svn2cl
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9699 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-02 07:35:28 +00:00
quinet
65348c5cc6
Changed the route of the ships between Navar, Darcap and Wolfsburg in a way
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that makes more sense according to the world map. This should be less
confusing for new players.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9696 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 15:37:44 +00:00
quinet
c2dd185d6d
Changed the route of the ships between Scorn, Stoneville and Santo Dominion
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in a way that makes more sense according to the world map. This should be
less confusing for new players.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9695 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 15:21:45 +00:00
quinet
181b79a468
Merged Darcap Circus into the world map world_116_102.
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Updated all exits of the affected maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9694 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 13:51:06 +00:00
quinet
1588d6f5e4
Added dust on top of the unused teleporters in the game lobbies so that players can see easily which ones are active.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9693 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 09:53:57 +00:00
quinet
be26971beb
Patch #2028361 : Added the Fun Zone maps, courtesy of Chad Opperman.
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Created a new lobby for integration into the Darcap Circus, updated
all map exits for that new lobby and set the region of all maps to
darcapcircus,
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9692 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 09:19:35 +00:00
quinet
bc1bfa0779
Restored some important magic ears that were deleted in revision 9259.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9689 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-29 11:48:22 +00:00
quinet
264e2f230a
Removed optional swamp, replaced it with sticky floor (glue and spider webs).
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Added a new handle to control the archways separately from other obstacles.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9683 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-24 21:55:51 +00:00
quinet
574266cc6c
Added customizable obstacles to the arena: the players can add statues, walls
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or swamps in some parts of the arena before entering it.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9677 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-24 14:57:53 +00:00
akirschbaum
d6838ee7b2
Adapt MapValidator script to Gridarta changes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9676 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-23 21:09:00 +00:00
rjtanner
1889aab0d8
Add missing shop header code to the Marksel Shoppe (general store)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9675 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-23 00:48:44 +00:00
rjtanner
9eb0f7c78c
Add missing shop header code to the Ebony Tiger Thief Guild
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9674 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-23 00:32:40 +00:00
rjtanner
27b0298947
Add missing shop header code to the Adventurers Guild map
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9673 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-23 00:15:39 +00:00
rjtanner
dc1e494a9c
Updated ChangeLog file using svn2cl
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9656 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-22 06:01:06 +00:00
quinet
394a019d32
Replaced my old e-mail address in map headers by a working one.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9577 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-19 23:46:03 +00:00
quinet
dba48e8b07
Updated map header.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9573 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-19 23:02:35 +00:00
quinet
8c71c4a876
More fixes for bug #2018391 , set carrying limit for human skeletons to 80kg.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9570 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-19 22:12:35 +00:00
quinet
2aed09ae59
Fix for bug #2022422 .
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9567 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-19 21:24:02 +00:00
anmaster
610cd5f790
Add missing floor tiles under some walls in lake_country/snake_pit/snakepit_{1,2}
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9487 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-18 20:15:33 +00:00
ryo_saeba
6a23eff7bf
Fix invalid regexp.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9445 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-18 17:51:21 +00:00
akirschbaum
655db8cd06
Ignore *.msg files in editor scripts.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9442 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-17 18:42:02 +00:00
anmaster
3c70fe1a05
Fix bug 2002170 "Conversion Profit Bug".
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9441 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-17 16:21:40 +00:00
anmaster
3f8fc82486
Add missing "difficulty 1" to some maps in Navar and Pupland containing no monsters (just NPC or empty).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9440 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-17 15:45:11 +00:00
anmaster
5f9396b879
Add missing "difficulty 1" to some maps in Scorn containing no monsters (just NPC or empty).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9439 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-17 15:28:26 +00:00
quinet
058738bc5e
Partial fix for bug #2018391 : set a weight limit to all containers and set their nrof to 0 so that they cannot be stacked.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9436 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-07-16 21:07:09 +00:00
kbulgrien
35a160510e
- Change the title of this hint scroll since "the Servant" is a special
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character in Scorn. "the Good Citizen" fits the hints better anyway.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9380 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-29 05:38:14 +00:00
rjtanner
747136191f
Context correction in magic mouth messages, replaced parish (church community) with perish (to destroy)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9365 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-24 17:33:23 +00:00