ryo_saeba
1236ae2719
Set default scale to red, for coherence :)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6173 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-03 20:56:50 +00:00
ryo_saeba
fbe9fe05b0
Add blue and green dragon mails, and matching converters.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6171 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-01 09:58:17 +00:00
ryo_saeba
8bf8b346b6
Add blue and green dragon scales, link them for relevant dragons.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6168 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-01 09:26:16 +00:00
ryo_saeba
f9e137463f
Add more potions of life, in different variations.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6071 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-20 17:36:36 +00:00
ryo_saeba
bb98e2eaeb
Rune of frost should be frost path, not fire.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5975 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-08 10:34:37 +00:00
ryo_saeba
df9925772b
Polymorph is sorcery. Reduce range, else too powerful (probably will need more tweaking).
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5957 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-07 11:02:25 +00:00
akirschbaum
dbf0a1efca
Replace "no_pass 1" with "move_block all".
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5939 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:00:42 +00:00
akirschbaum
7d2412e77c
Remove trailing whitespace.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5936 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 18:20:55 +00:00
qal21
d4965dacc5
Remove old LIGHTNING(12) type.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5930 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-04 05:38:58 +00:00
ryo_saeba
abda6cdf5e
Remove obsolete pass_thru/can_pass_thru fields.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5927 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-03 22:30:21 +00:00
akirschbaum
21f24325da
Fix syntax error in building_fountain treasure list.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5926 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-03 22:27:21 +00:00
ryo_saeba
1b36e0ded6
Remove obsolete 'need_an' field.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5925 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-03 22:26:21 +00:00
ryo_saeba
746436ed7f
New skill: fishing. Pole courtesy Maligor.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5924 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-03 21:21:14 +00:00
eracc
a2ebb7bd13
The "new" booze bottles had some "artifacts" left from my previous attempt at
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edit. This commit should clean that up.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5905 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-28 06:46:55 +00:00
eracc
cd56400343
Modify the building archetype and treasurelist to make dark wood floors
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appear more often in Brest and Pup Land build shops.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5903 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-26 23:02:30 +00:00
eracc
551d0985eb
Edit the "booze" images size and relative location to make them fit on tables.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5892 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-25 19:24:28 +00:00
ryo_saeba
fc80857d87
Fix bug #1687729 : Spell create repulsion wall is broken.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5879 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-25 13:10:24 +00:00
akirschbaum
b80cc712c5
Convert obsolete 'flying' attribute to 'move_type' attributes.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5874 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-25 10:51:48 +00:00
akirschbaum
32040b6635
Add explicit 'move_type walk' to all playermovers.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5870 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-25 07:45:54 +00:00
akirschbaum
78278bfb4d
Add explicit 'move_type walk' to all monsters.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5863 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 14:07:48 +00:00
akirschbaum
83d9aa6b8a
Remove trailing whitespace.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5861 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 12:25:16 +00:00
ryo_saeba
88f6e99fc6
Those archetypes were in player/old, but are still used in some maps.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5836 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-21 18:42:30 +00:00
ryo_saeba
dd03d8c765
Make event_xxx invisible, to avoid weird issues.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5807 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-17 23:00:27 +00:00
ryo_saeba
cde67043a0
Split files from server/lib/treasures
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5785 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-17 13:08:49 +00:00
ryo_saeba
c87060e210
Split stuff from lib/treasures.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5783 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-17 12:09:52 +00:00
ryo_saeba
213f2d7e7a
Add missing faces for old monsters.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5781 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-17 11:42:14 +00:00
ryo_saeba
38d9892ba0
Remove obsolete player races.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5780 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-17 11:17:31 +00:00
ryo_saeba
809279f801
Implement feature request #1479048 : Buildable savebeds
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5763 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 22:49:12 +00:00
eracc
27a1d0dd6d
Some folks complained that the very red townhouse in Brest was "ugly". This is
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an attempt to fix that.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5751 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 22:01:59 +00:00
eracc
743cd503f9
Magehound was taking a ridiculously LONG time to cast. It is now adjusted to
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be equivalent to the other pet summoning spells. This is As It Should Be.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5742 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 08:42:53 +00:00
aaron_baugher
0e1765bbce
Fixed broken big_wiz combined images
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5690 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 00:58:24 +00:00
aaron_baugher
85266437ae
Converting multi-tile image arches to single images
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5558 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-16 20:49:10 +00:00
kbulgrien
416571be9a
Created addition shoreline tiles for the ground/sea.arc tile set to
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add sea_F.base.111.png and sea_F.clsc.111.png that form a round pool
surrounded by transparency. This tile might be used to fix indoor
water pools by providing a replacement for blake_0 which has grass
surrounding the water. Also modified sea.arc accordingly.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5537 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-13 06:15:23 +00:00
kbulgrien
0b72eacdd4
- Late commit of notes regarding revision 5421.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5517 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-12 04:40:35 +00:00
aaron_baugher
653ad34b9e
New IPO package arch and face
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5475 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-11 03:51:32 +00:00
kbulgrien
4b8aaf954f
- Create additional shoreline tiles for the sea.arc tile set in
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preparation for fixing some pup_land maps that use the blake.arc
tile set to allow shorelines to have rounded edges instead of
corners. The problem is that the blake.arc tile set is not the
same color as the sea.arc tile set unless you are using the
classic png's, so the pup_land seas sometimes are shown in two
completely different colors of blue. The tiles added are "coves"
that have transparency on three sides. The naming convention
used is consistent with the big lake tile set. The naming.doc
rules for walls is followed if you consider a shoreline to be a
sort of wall.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5421 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-10 07:13:23 +00:00
aaron_baugher
0f0037eefb
New arch and images for IPO carton
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5410 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-09 01:04:22 +00:00
kbulgrien
ea4f9b1b83
Remove is_floor 1 from sea_ne, sea_nw, sea_se, sea_sw so that these
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corner pieces allow transparency to work to show the beach in a
floor piece placed beneath the tile. This makes the arch similar
to the corresponding blake.arc arches.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5402 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-08 10:16:56 +00:00
ketche
901d1c4daf
New gnome player images
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5348 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-25 02:23:26 +00:00
ketche
8a3580442d
New gnome images, player files soon to come
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5347 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-25 02:03:21 +00:00
ketche
726ae8faac
Snowy roads
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5346 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-25 01:32:38 +00:00
ketche
ed477cbded
Wall clock decoration
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5345 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-25 01:30:55 +00:00
ketche
ba2193139e
Wall clock decoration
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5344 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-25 01:30:46 +00:00
ketche
a5b33146dc
Dwarf Barbarian imageset
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5343 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-25 01:26:12 +00:00
eracc
d39d1c7cb6
My small attempt to make "color spray" powerful again. It is so hard to get I believe it should be more worth the effort needed. Perhaps these small adjustments will help.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5333 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-20 23:03:03 +00:00
ryo_saeba
1d8d51f23b
New spells: bless item / curse item.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5328 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-15 23:02:04 +00:00
ryo_saeba
afe719c45e
Random factor.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5323 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-14 18:36:18 +00:00
ryo_saeba
2c06f16ce0
Apply long standing patch #1382884 : change to player wraith race courtesy Anton Oussik.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5316 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-14 14:59:44 +00:00
eracc
374c0f3cf5
The divine shock prayer granted by Sorig has been horribly nerfed at some point. The duration at low levels was way too low IMO. I have increased the duration from 10 to 30 and lowered the duration modifier from 4 to 2. Hopefully this will help regain some of the former glory of this attack prayer.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5303 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-07 18:21:28 +00:00
ryo_saeba
47955b8813
Add dice archetype (new yet all faces).
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5272 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-01 12:41:00 +00:00