mwedel
1bfa0ac822
fix name_pl for desk - never got this change committed for some reason.
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MSW 2003-02-20
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2032 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-21 07:52:01 +00:00
garbled
a5d2ac182e
New images for frostbolt, firebolt and mouse. Taken from
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http://avrc.city.ac.uk/nethack/tiles.html . (Various variations of
nethack tiles)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2026 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-18 09:27:22 +00:00
temitchell
eabbb4deff
- adds cold marsh, marsh and wooded hills - new pic for desert, old pic
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now clsc image
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2021 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-15 20:59:19 +00:00
garbled
3de694ef17
Update these to by type==73. Only mithril previously had a type, which
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was 60 (GEM). Changed it to 73 as I will be using 73 for raw materials in
item creation.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2016 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-14 04:25:35 +00:00
garbled
4736584503
organic->organics. Caused crash in navar museum of arms
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2015 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-13 23:51:00 +00:00
garbled
fce372cf13
Twiddle the materials and materialnames on a ton of objects. Get rid of
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things like "organic eyeshield" "glass magnifying glass" etc. Set some
materialtypes that are specific to the armour/weapon, like glacium for
the frost weapons. Make all the boots and shoes made of leather, so I
stop seeing "pine boots". Change a bunch of artifacts to use specific
metals or magical cloths, to stop things like "adamantium robe".
Also.. change leather armour to just "armour" so the leather and other
random leathertypes automatically work with it, making things like
"bearskin armour". This breaks a few alchemy formulae.. which I will fix
soon.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2004 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-06 08:13:23 +00:00
temitchell
71428b384b
-new classic halfing images
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1989 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-01 07:17:59 +00:00
garbled
91e50ec90a
Sprinkle some materialnames around. prevents things like "leather
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leather armour", "gold coins made of bronze".
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1977 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-30 00:10:00 +00:00
garbled
079c109edc
A TON of graphical fixups. Most of these were converted xpms that
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somehow got this huge black border around them. it drove me nuts. I
fixed it. Also fixed the annoying thing where slums and cathedrals had a
wierd green glow to the roof. There was a missing color, and it was
transparent.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1957 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-19 07:14:00 +00:00
temitchell
3de205df24
-adding slotmachines
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1955 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-19 01:55:46 +00:00
temitchell
cb6bd18b67
-adding in tree housing (elves) and a banshee (dead elvin maiden monster)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1942 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-13 05:23:22 +00:00
garbled
c74843dab9
Missed a few. Add weapontypes
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1940 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-10 00:14:18 +00:00
garbled
579265a218
Add weapontypes to all of these
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1939 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-10 00:12:15 +00:00
temitchell
f259db2221
-Added rapier
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-Fixed some images, added new man images for classic set, added elf guard for classic set, removed the ugly glacier image backup file
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1932 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-09 04:05:52 +00:00
garbled
cd33c49e82
Add the lantern archetypes
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1926 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-07 09:44:27 +00:00
temitchell
e1fec0b8be
- more touchups for the classic set, fixed the thief_1 anim (was spinning like a top using the player anim), added a goose
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1921 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-07 06:20:11 +00:00
garbled
ea141ddb97
Add a square for light shops.. produces flints and torches.. will eventually
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produce lamps.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1919 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-07 05:43:51 +00:00
mwedel
d07d5b9a63
Uopdate speed of devil generator
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MSW 2003-01-05
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1917 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-05 23:22:53 +00:00
temitchell
8dfcf83dd3
-the witch tiles were offsize (funny they displayed fine in the DX client- I wonder what that means) and did not display in the cfclient.
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-added stove and tanning bench for alchemy
-a 'classic' female elf
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1916 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-05 01:18:25 +00:00
temitchell
ec887e3399
made the princess look a bit more like a princess
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1915 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-04 07:24:06 +00:00
tchize
8acecaf347
Now generates fire elementals and doesn't disappear under counterspell attacks.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1912 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-03 16:19:44 +00:00
mwedel
b105451bfe
Remove no_pass from lamppost - image doesn't have appearance that it
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should block movement.
MSW 2003-01-01
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1910 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-02 06:57:06 +00:00
temitchell
7bfe33d412
-adding images for elf-man arch
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1908 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-02 06:29:11 +00:00
temitchell
f322fc2e7f
-added more elf NPCs (pay no attention to the man behind the curtain)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1907 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-02 06:11:38 +00:00
temitchell
802efba11d
-added two herbs (for garbled garden or other uses)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1906 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-02 00:14:01 +00:00
temitchell
35cb1ca6a5
- transparancies for mountain snow, standardized the rivlets colour table
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- added foilage along the same lines (?) - made clsc versions of these too
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1898 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-22 20:32:55 +00:00
temitchell
18cf4643a0
- fixing up the snow forests
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adding in classic versions, adding in non floor versions
- would like to add some snow on the trees for the base set, but that will have to wait.
add in classic glacier image
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1897 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-21 20:33:36 +00:00
temitchell
a3bf753f0c
- new classic (oxymoron) image for the deathtrees
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1895 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-20 05:44:15 +00:00
temitchell
295a6e4a6b
added a bunch of new classic pics to enhance the set and to make the weather a bit less troubling players using that image set
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1894 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-20 05:42:36 +00:00
temitchell
0b31052114
-you kids get out of my tomatoes!
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1890 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 20:32:46 +00:00
temitchell
56e31972b0
-forgot this winter forest image
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1889 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 17:18:51 +00:00
temitchell
b6b39e1192
- more graphic tweeking - snow, ipond, and drifts touched up by A.V, also an attempt to make the winter mountainn images nicer by me.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1888 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 16:51:05 +00:00
temitchell
d46bfa5b90
-return of the magic bow - images by A.V.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1887 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 16:48:21 +00:00
tchize
0edeaa0a94
Fire plane artefacts..... "It's Coming!..."
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1873 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-08 17:21:36 +00:00
garbled
887924c18b
typo
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1867 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 07:25:14 +00:00
temitchell
15e9abb6c8
-sorry bout that - one wizards desk.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1866 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 03:24:40 +00:00
garbled
abf10a6a97
A new image for the waterfall, that fits the rest of the world. rivlets
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for the mountains, because puddles look stupid on them.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1865 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 02:52:17 +00:00
garbled
917e12d71e
New images for steppe and a lighter steppe.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1864 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 02:43:27 +00:00
garbled
0057305f88
add new images that tile better for the dark and medium grass. New images
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to represent dying grass.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1863 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 02:41:27 +00:00
garbled
1708425545
Add arches and images for thaumatugist's desk and jeweler's bench. Images
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by temitchell.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1862 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 02:28:07 +00:00
mwedel
98dd36139e
Add is_thrown to these thrown objects so that the code will find them
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properly and have monsters throw them.
MSW 2002-11-30
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1861 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-02 08:12:59 +00:00
temitchell
dfb1dd085f
changed the material type from wood(?) to iron on these
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1856 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 16:36:03 +00:00
temitchell
40b05b7b60
-changed name field to snow on these
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1855 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 16:20:38 +00:00
temitchell
c63cc75101
-fixed the transparency on the evergreen2 image
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1853 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 05:31:38 +00:00
temitchell
f8746dfcc0
working on the snow again
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1852 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 05:29:33 +00:00
temitchell
1a6db8c605
-touched up outpost tower pic
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1850 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-29 05:07:13 +00:00
temitchell
cf892447f9
-did not totally fix the mine secret doors but improved their look a bit anyway
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1849 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-29 04:31:34 +00:00
temitchell
251c4c8df6
- a forge animation, some desks and dressers, a workbench pic
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1848 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-29 04:28:55 +00:00
temitchell
6f2c7b7fc1
fixed transparancy on this
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1833 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-25 06:18:52 +00:00
temitchell
b86c2da7ef
oops - is not a floor
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1832 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-24 21:19:51 +00:00