SilverNexus
54fbe3f7ec
Add classic face image for water of the wise.
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Derived from classic water image, which I think is a Gervais tile, but I'd need to double check.
2022-06-11 10:57:56 -04:00
Nicolas Weeger
ed7a8ce6d3
Reformat treasure lists
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Patch by Egorov Sergey
https://sourceforge.net/p/crossfire/patches/461/
2022-05-25 18:56:24 +02:00
Kevin Zheng
5dba2318ab
Adjust grace bonus
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- Change the grace from 2 to 3 for "ring of the Saint", since its
item_power is very high (25) and is comparable to the item_power of
the "rings of Miracles" (item_power 30) and "Death Priest" (item_power
20), which also have grace 3
- Add grace 3 to the amulet of Holiness, but also makes item_power
appropriate for the change
Submitted by: Egorov Sergey (patches/459)
2022-05-24 17:22:30 -07:00
Kevin Zheng
416997683d
Create archetype for custom undead pet of Necromancer
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Submitted by: Egorov Sergey (patches/460)
2022-05-24 17:09:11 -07:00
Kevin Zheng
4dfca81ecd
Add Go board and pieces
2022-05-23 21:10:33 -07:00
Kevin Zheng
d2eac50d19
Fix number of feet
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Most monsters with 'body_foot 1' do not have the correct number of feet,
which prevents them from wearing shoes. In most cases, give them two
feet. For some monsters (e.g. djinn), reduce number of feet to zero.
2022-05-23 21:09:30 -07:00
Nicolas Weeger
977afc48c9
Prevent gods from appearing in readables
2022-05-21 14:32:54 +02:00
Nicolas Weeger
e109bf0005
Add missing spaces
2022-05-13 20:59:25 +02:00
Kevin Zheng
62915dccea
Remove missile weapon skill from monk starting items
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Monks are not allowed to wield weapons, so it is silly to start them out
with a missile weapons skill.
2022-05-08 18:15:03 -07:00
Kevin Zheng
20724b5e1c
Add amethyst to random_gem treasure list
2022-05-07 10:28:59 -07:00
Kevin Zheng
62bb355db8
Add amulet of finding to artifacts list
2022-03-27 22:35:44 -07:00
Kevin Zheng
8839b75f49
Add craftable bombs
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Add charcoal, saltpeter, black powder, and recipes to build bombs with.
2022-03-26 09:44:33 -07:00
Nicolas Weeger
4d3b35d0de
Fix max_sp to maxsp for spell_aggravation
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Patch https://sourceforge.net/p/crossfire/patches/450/ by Steven Johnson
2022-02-20 19:26:53 +01:00
Nicolas Weeger
6e6d3fccfe
Fix archetype to use new animation
2022-02-20 19:25:47 +01:00
Nicolas Weeger
6e54572b9b
Add 3x3 animation for sanctuary, as 9 animations with 3 states
2022-02-20 14:34:21 +01:00
Nicolas Weeger
1b2c081f18
Add script to split pictures for an aura animation
2022-02-20 14:33:27 +01:00
Nicolas Weeger
b7119e6d7e
Add marble coffin, container
2022-02-19 18:42:38 +01:00
Preston Crow
961eba31eb
All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default
2022-02-18 21:48:42 -05:00
Saiapatsu
7154f0cc2b
Add smoothing faces to fog
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The smoothface is defined in fog.arc.
The smoothlevel 180 was chosen to be arbitrarily smaller than 200,
the smoothlevel of fireball. This smoothlevel is unique to fog.
2022-01-18 14:22:14 -08:00
Nicolas Weeger
8959a7125c
Move base dragoncave_green to clsc, add new faces for base faceset
2022-01-16 16:03:57 +01:00
Nicolas Weeger
adbe11ff42
Move base dragoncave_blue to clsc, add new faces for base faceset
2022-01-16 15:59:58 +01:00
Nicolas Weeger
9c13358c89
Give a level of 120 to magic mouth and ear so they are never show with 'show invisible'
2022-01-16 11:04:04 +01:00
Kevin Zheng
f4f3ccc992
Make lava glow
2022-01-15 11:05:23 -08:00
SilverNexus
3f9a0139a3
Add classic faces to new demon directions so that classic faceset does not get a smattering of both.
2022-01-10 13:20:22 -05:00
Nicolas Weeger
4e0816de1e
New base faces for 'crone'
2022-01-06 18:53:58 +01:00
Nicolas Weeger
3fefac03d3
New base faces for 'child', move old face to clsc
2022-01-06 18:49:28 +01:00
Nicolas Weeger
63de56323a
New base faces for 'veiled woman 3'
2022-01-06 18:49:05 +01:00
Nicolas Weeger
e4544328ec
New base faces for 'veiled woman 2'
2022-01-06 18:49:02 +01:00
Nicolas Weeger
760d5501f4
New base faces for 'veiled woman'
2022-01-06 18:48:58 +01:00
Nicolas Weeger
f6017d586c
Add option to create license file
2022-01-06 18:33:15 +01:00
Kevin Zheng
b3a835465f
Increase fire spell glow radius
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This makes fire spells look cooler in darkness.
2022-01-05 14:28:25 -06:00
Kevin Zheng
9bab3be5bf
Make lanterns run out more quickly
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Start lanterns off with a lot less fuel, so that they run out in about
33 in-game hours. Bright lanterns last half as long, because they burn
fuel at twice the rate of regular lanterns. Add a 'maxsp' field to
indicate fuel capacity.
2022-01-05 13:24:49 -06:00
Kevin Zheng
475dfa0394
Add book to start Azumauindo quest
2022-01-03 18:48:37 -06:00
Kevin Zheng
a73319619c
Give Royal Guards arrest power
2022-01-03 18:20:33 -06:00
Nicolas Weeger
3de7d797bf
Replace '#' by 'comment' in LICENSE files
2022-01-02 22:46:00 +01:00
Nicolas Weeger
feff480971
New faces for base devil
2022-01-02 12:19:27 -06:00
Nicolas Weeger
b4fb65f474
Revert "Fix animation repeating when spell is cast"
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This reverts commits ef8a384206
and e5de43600b
Server code was patched so 'food' is now the number of ticks the item stays.
2021-12-29 19:00:08 +01:00
Nicolas Weeger
ffab2c1bb4
Move current 'dragoncave.base' face to clsc set, create new faces and animation for base, make new face for 'broken_dragoncave.base', move old one to clsc set
2021-12-23 18:13:09 -06:00
Nicolas Weeger
c085085106
New base faces for nightmare, move base to clsc
2021-12-23 17:54:01 -06:00
SilverNexus
3cdd273c60
Fixed pluralization of identified scrolls of jeweler.
2021-12-17 09:28:18 -05:00
Nicolas Weeger
e5de43600b
Fix food to not repeat animation frame
2021-12-12 12:57:45 +01:00
Nicolas Weeger
ef8a384206
Fix animation repeating when spell is cast
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The server will animate the item for "food+1" ticks, so the first frame
was repeating
2021-12-12 11:37:14 +01:00
Nicolas Weeger
dd1aea9095
Give explicit name to tutorials, and add more details on the form they have
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See https://sourceforge.net/p/crossfire/patches/419/
2021-11-27 09:45:54 +01:00
rock808
839ec23226
Add selection choice of tutorial1 to options for new characters
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See https://sourceforge.net/p/crossfire/patches/419/
2021-11-27 09:45:49 +01:00
SilverNexus
0d4f8407e7
Make mimics easier to hit, since the linear scaling made them hard to hit and heavy-hitters.
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Now fighting them should be more of a damage race.
2021-11-22 14:38:48 -05:00
SilverNexus
328abec199
Fix typo in changelog entry that gave inverted meaning as intended.
2021-11-14 13:23:28 -05:00
SilverNexus
78ef91c2c2
Weaken divine shock as a spell.
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It seems to be the solution to every combat problem before this change, so hopefully this is enough to make it merely powerful, rather than the only tool you'll ever need.
Reducing damage from 4 to 3 and increasing dam_modifier from 3 to 4 causes the spell to do 10 less damage per hit by max level.
Increasing grace from 3 to 4 causes the spell to cost 14 more grace by max level.
2021-11-14 13:22:24 -05:00
Nicolas Weeger
cdfffe6d0d
Give 'mimic' the same client_type as a container so it appears at the same location
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in the player's inventory
2021-11-08 23:08:59 +01:00
Nicolas Weeger
afb1bb5c38
Add license for whim
2021-11-07 15:04:33 +01:00
DraugTheWhopper
96272508fe
Fix formatting: missing "more", and trailing LF
2021-11-03 01:12:41 -04:00