Commit Graph

2567 Commits (54fbe3f7ec26fef21e0d253de7b9b7f770a4c0e7)

Author SHA1 Message Date
SilverNexus 54fbe3f7ec Add classic face image for water of the wise.
Derived from classic water image, which I think is a Gervais tile, but I'd need to double check.
2022-06-11 10:57:56 -04:00
Nicolas Weeger ed7a8ce6d3 Reformat treasure lists
Patch by Egorov Sergey
https://sourceforge.net/p/crossfire/patches/461/
2022-05-25 18:56:24 +02:00
Kevin Zheng 5dba2318ab Adjust grace bonus
- Change the grace from 2 to 3 for "ring of the Saint", since its
  item_power is very high (25) and is comparable to the item_power of
  the "rings of Miracles" (item_power 30) and "Death Priest" (item_power
  20), which also have grace 3

- Add grace 3 to the amulet of Holiness, but also makes item_power
  appropriate for the change

Submitted by:   Egorov Sergey (patches/459)
2022-05-24 17:22:30 -07:00
Kevin Zheng 416997683d Create archetype for custom undead pet of Necromancer
Submitted by:   Egorov Sergey (patches/460)
2022-05-24 17:09:11 -07:00
Kevin Zheng 4dfca81ecd Add Go board and pieces 2022-05-23 21:10:33 -07:00
Kevin Zheng d2eac50d19 Fix number of feet
Most monsters with 'body_foot 1' do not have the correct number of feet,
which prevents them from wearing shoes. In most cases, give them two
feet. For some monsters (e.g. djinn), reduce number of feet to zero.
2022-05-23 21:09:30 -07:00
Nicolas Weeger 977afc48c9 Prevent gods from appearing in readables 2022-05-21 14:32:54 +02:00
Nicolas Weeger e109bf0005 Add missing spaces 2022-05-13 20:59:25 +02:00
Kevin Zheng 62915dccea Remove missile weapon skill from monk starting items
Monks are not allowed to wield weapons, so it is silly to start them out
with a missile weapons skill.
2022-05-08 18:15:03 -07:00
Kevin Zheng 20724b5e1c Add amethyst to random_gem treasure list 2022-05-07 10:28:59 -07:00
Kevin Zheng 62bb355db8 Add amulet of finding to artifacts list 2022-03-27 22:35:44 -07:00
Kevin Zheng 8839b75f49 Add craftable bombs
Add charcoal, saltpeter, black powder, and recipes to build bombs with.
2022-03-26 09:44:33 -07:00
Nicolas Weeger 4d3b35d0de Fix max_sp to maxsp for spell_aggravation
Patch https://sourceforge.net/p/crossfire/patches/450/ by Steven Johnson
2022-02-20 19:26:53 +01:00
Nicolas Weeger 6e6d3fccfe Fix archetype to use new animation 2022-02-20 19:25:47 +01:00
Nicolas Weeger 6e54572b9b Add 3x3 animation for sanctuary, as 9 animations with 3 states 2022-02-20 14:34:21 +01:00
Nicolas Weeger 1b2c081f18 Add script to split pictures for an aura animation 2022-02-20 14:33:27 +01:00
Nicolas Weeger b7119e6d7e Add marble coffin, container 2022-02-19 18:42:38 +01:00
Preston Crow 961eba31eb All exits (type 66) without hp/sp now have defaults of -1,-1 to use the map's enter_x,enter_y by default 2022-02-18 21:48:42 -05:00
Saiapatsu 7154f0cc2b Add smoothing faces to fog
The smoothface is defined in fog.arc.

The smoothlevel 180 was chosen to be arbitrarily smaller than 200,
the smoothlevel of fireball. This smoothlevel is unique to fog.
2022-01-18 14:22:14 -08:00
Nicolas Weeger 8959a7125c Move base dragoncave_green to clsc, add new faces for base faceset 2022-01-16 16:03:57 +01:00
Nicolas Weeger adbe11ff42 Move base dragoncave_blue to clsc, add new faces for base faceset 2022-01-16 15:59:58 +01:00
Nicolas Weeger 9c13358c89 Give a level of 120 to magic mouth and ear so they are never show with 'show invisible' 2022-01-16 11:04:04 +01:00
Kevin Zheng f4f3ccc992 Make lava glow 2022-01-15 11:05:23 -08:00
SilverNexus 3f9a0139a3 Add classic faces to new demon directions so that classic faceset does not get a smattering of both. 2022-01-10 13:20:22 -05:00
Nicolas Weeger 4e0816de1e New base faces for 'crone' 2022-01-06 18:53:58 +01:00
Nicolas Weeger 3fefac03d3 New base faces for 'child', move old face to clsc 2022-01-06 18:49:28 +01:00
Nicolas Weeger 63de56323a New base faces for 'veiled woman 3' 2022-01-06 18:49:05 +01:00
Nicolas Weeger e4544328ec New base faces for 'veiled woman 2' 2022-01-06 18:49:02 +01:00
Nicolas Weeger 760d5501f4 New base faces for 'veiled woman' 2022-01-06 18:48:58 +01:00
Nicolas Weeger f6017d586c Add option to create license file 2022-01-06 18:33:15 +01:00
Kevin Zheng b3a835465f Increase fire spell glow radius
This makes fire spells look cooler in darkness.
2022-01-05 14:28:25 -06:00
Kevin Zheng 9bab3be5bf Make lanterns run out more quickly
Start lanterns off with a lot less fuel, so that they run out in about
33 in-game hours. Bright lanterns last half as long, because they burn
fuel at twice the rate of regular lanterns. Add a 'maxsp' field to
indicate fuel capacity.
2022-01-05 13:24:49 -06:00
Kevin Zheng 475dfa0394 Add book to start Azumauindo quest 2022-01-03 18:48:37 -06:00
Kevin Zheng a73319619c Give Royal Guards arrest power 2022-01-03 18:20:33 -06:00
Nicolas Weeger 3de7d797bf Replace '#' by 'comment' in LICENSE files 2022-01-02 22:46:00 +01:00
Nicolas Weeger feff480971 New faces for base devil 2022-01-02 12:19:27 -06:00
Nicolas Weeger b4fb65f474 Revert "Fix animation repeating when spell is cast"
This reverts commits ef8a384206 and e5de43600b

Server code was patched so 'food' is now the number of ticks the item stays.
2021-12-29 19:00:08 +01:00
Nicolas Weeger ffab2c1bb4 Move current 'dragoncave.base' face to clsc set, create new faces and animation for base, make new face for 'broken_dragoncave.base', move old one to clsc set 2021-12-23 18:13:09 -06:00
Nicolas Weeger c085085106 New base faces for nightmare, move base to clsc 2021-12-23 17:54:01 -06:00
SilverNexus 3cdd273c60 Fixed pluralization of identified scrolls of jeweler. 2021-12-17 09:28:18 -05:00
Nicolas Weeger e5de43600b Fix food to not repeat animation frame 2021-12-12 12:57:45 +01:00
Nicolas Weeger ef8a384206 Fix animation repeating when spell is cast
The server will animate the item for "food+1" ticks, so the first frame
was repeating
2021-12-12 11:37:14 +01:00
Nicolas Weeger dd1aea9095 Give explicit name to tutorials, and add more details on the form they have
See https://sourceforge.net/p/crossfire/patches/419/
2021-11-27 09:45:54 +01:00
rock808 839ec23226 Add selection choice of tutorial1 to options for new characters
See https://sourceforge.net/p/crossfire/patches/419/
2021-11-27 09:45:49 +01:00
SilverNexus 0d4f8407e7 Make mimics easier to hit, since the linear scaling made them hard to hit and heavy-hitters.
Now fighting them should be more of a damage race.
2021-11-22 14:38:48 -05:00
SilverNexus 328abec199 Fix typo in changelog entry that gave inverted meaning as intended. 2021-11-14 13:23:28 -05:00
SilverNexus 78ef91c2c2 Weaken divine shock as a spell.
It seems to be the solution to every combat problem before this change, so hopefully this is enough to make it merely powerful, rather than the only tool you'll ever need.
Reducing damage from 4 to 3 and increasing dam_modifier from 3 to 4 causes the spell to do 10 less damage per hit by max level.
Increasing grace from 3 to 4 causes the spell to cost 14 more grace by max level.
2021-11-14 13:22:24 -05:00
Nicolas Weeger cdfffe6d0d Give 'mimic' the same client_type as a container so it appears at the same location
in the player's inventory
2021-11-08 23:08:59 +01:00
Nicolas Weeger afb1bb5c38 Add license for whim 2021-11-07 15:04:33 +01:00
DraugTheWhopper 96272508fe Fix formatting: missing "more", and trailing LF 2021-11-03 01:12:41 -04:00