Commit Graph

108 Commits (5b26bd75b3ef11998ac3da88f92c11dd484d1e53)

Author SHA1 Message Date
kbulgrien 5b26bd75b3 Removed linebreaks from disease message so the breaks can be done by the client.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11041 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-21 02:36:53 +00:00
rjtanner 725481d57c Removed 'is_floor 1' to allow colors and other tiles to show through the transparent portions of the clouds
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11015 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-19 07:54:43 +00:00
rjtanner 2d0bae1e3c New graphic and archetype for a thicker/heavier cloudfloor, using less transparency
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11014 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-19 07:32:59 +00:00
rjtanner c9028fbf1f Update 'dark grass' (grassdark.arc) to use new smoothing template (grassdark_S.base.111.png)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11012 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-19 02:47:18 +00:00
rjtanner 98264b34d5 Update ground/new/grassmedium.arc to use existing smoothing template (grassmedium_S.base.111.png)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11011 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-19 02:42:13 +00:00
rjtanner b5dac87b0a Update 'big stones' archetype to use smoothing (missed in earlier commit)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11010 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-19 02:23:59 +00:00
rjtanner 8813533bb6 New smoothing template for pstone_4.base.111.png (big stones) tile
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11009 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-19 02:20:25 +00:00
rjtanner 5be242f799 Update misc/sky/sky.arc with restricted movement (move_block all) on/over it
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10988 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-16 22:28:31 +00:00
rjtanner 1880a88b5a New graphic for Valkyrie's gift (amulet of lifesaving), referred as Valkyrie's Torc
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10979 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-15 06:51:26 +00:00
rjtanner 8353eb531c New sky archetype for use on airborn cities, castles, islands, etc. such as Pupland Terminal
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10977 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-15 05:38:25 +00:00
akirschbaum 7eabf14c10 Remove redundant fields.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10937 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-12 18:39:33 +00:00
akirschbaum 4bb7ae5166 Fix duplicate archetype definition for "troll".
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10936 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-12 18:34:31 +00:00
rjtanner dee1207892 Changes to Valkyrie's Amulet of Lifesaving - added a title field and changed the name so it appears differently in a players inventory window
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10891 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-09 06:48:45 +00:00
rjtanner fe9d179591 Updated CHANGES (ChangeLog) file and fixed file error (missing .arc at the end of valkyrie_amulet_lifesave.arc file)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10890 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-09 02:52:17 +00:00
gros 9a5be5ad32 2.0 Elements: Windows.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10865 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 08:57:32 +00:00
gros 49ef97e8fa 2.0 Elements: Roof and chemney pieces.
Yann Chachkoff 2008-12-07



git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10864 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 08:50:23 +00:00
rjtanner d49799f013 Removed newline at the end of the file, it was causing this to appear in the server logs: 'Warning: failed to find arch dun33'
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10853 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 20:25:53 +00:00
rjtanner 877c6bd25c Missing object delcaration in /wall/wall/wall.arc, now corrected
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10852 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 09:46:36 +00:00
rjtanner 07a63b46a6 Updated wall.arc file to use already existing Wooden Wall graphics
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10844 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-05 06:54:59 +00:00
rjtanner c5ce13b303 Solid grey color wall to use in cave areas instead of the solid black Block - looks nicer in mapper (IMO)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10843 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-05 06:39:55 +00:00
rjtanner 3efb43af88 New graphics and archetypes for Dungeon wall set. Similar to the curved and circular sections from the Cave wall set, but colored black (vs. grey)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10841 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-05 04:19:53 +00:00
rjtanner 9593062353 Replacement graphics and archetypes for the old xpm oakdoor
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10798 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-02 00:19:18 +00:00
rjtanner ff7f3f0451 New graphics for use in doorways or as a short wall
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10734 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 06:42:44 +00:00
rjtanner fd929cfb70 New graphic for use in doorways or as a short wall
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10732 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 05:35:42 +00:00
lalo 18f1d3ec01 new pic -- stairs going up in a cave 5:58 asimov
dquote> (rejoice all ye nethackers)

git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10721 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-25 22:24:31 +00:00
rjtanner 0d66d8b3ff Increase chance and amount of silver coins dropped by lower level monsters so that low level players have better access to spending cash
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10395 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-11 19:05:49 +00:00
rjtanner 7d206578d7 New lake graphics using the current graphic style. Still needs smoothing and animation.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10251 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-04 00:27:31 +00:00
akirschbaum feb6aff304 Remove obsolete 'editable' attributes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@10243 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-02 19:14:45 +00:00
rjtanner 627edf6ca5 Image adjustment; moved the wall to the right by 1 pixel so it has better alignment with other hedge walls
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9852 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-14 06:12:42 +00:00
quinet 4a442fdd20 Applied slightly modified patch #2084099 "buildable altars", courtesy of
meflin and added a new image for altar building material.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9789 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-30 21:36:12 +00:00
rjtanner 37e02cc7ff Replaced purple (unrecognized color) with black in magicmap and color_fg fields
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9762 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-20 19:37:47 +00:00
anmaster 31ed91bd96 disease/incontinence.arc, disease/diarrhea.arc, disease/rabies.arc: Make puddles
from diseases go away after some time, for incontinence and rabies we should
probably have shrinking animations, like for icor (and thus also for diarrhea),
but I can't draw.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9308 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-12 20:41:34 +00:00
anmaster 4d25c99fb9 Add move_block for boats in ground/Pstone/pstone_1.arc.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9163 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-29 07:01:11 +00:00
akirschbaum 9f6915ee33 Add missing "damned 1" to shop tiles.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8797 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-04-24 22:02:08 +00:00
gros 7badde562e New arabian guards images, courtesy of Miguel Ghobangieno.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8768 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-04-16 16:18:09 +00:00
shatikar 371cce1700 CHANGES update
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8720 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-04-11 23:49:31 +00:00
qal21 4844dd7976 Commit some siegfried images that match the newer image styles. No new facings for siegfried. Hopefully these are not too horrible
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8471 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-27 05:11:52 +00:00
kbulgrien 26f26d6bce Remove incorrect Object dwall3_3 and associated comment.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8207 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-19 00:52:57 +00:00
mwedel a0683d0ef9 monster/*: Rebalance monsters. In many cases, hp, ac, exp, and level
were adjusted.  This also incluedes the gods avatars and some spells that
create monster like objects.
player/race/*.arc: Give all playable races a 30 sp/hp/grace boost, so
starting values are higher, making things more playable.
MSW 2008-01-13


M    trunk/monster/angel/mesangel.arc
M    trunk/monster/angel/whim.arc
M    trunk/monster/angel/angel.arc
M    trunk/monster/angel/holyghost.arc
M    trunk/monster/angel/liteangel.arc
M    trunk/monster/angel/cherub.arc
M    trunk/monster/misc/dancingsword.arc
M    trunk/monster/misc/stalkergen.arc
M    trunk/monster/misc/Chess/chess_king.arc
M    trunk/monster/misc/Chess/ch_queen.arc
M    trunk/monster/misc/Chess/chess_pawn.arc
M    trunk/monster/misc/Chess/ch_knight.arc
M    trunk/monster/misc/Chess/chess_rook.arc
M    trunk/monster/misc/Chess/chess_bish.arc
M    trunk/monster/misc/deathtree.arc
M    trunk/monster/misc/sandy.arc
M    trunk/monster/misc/mudman.arc
M    trunk/monster/misc/lokanth/lokanth.arc
M    trunk/monster/misc/stalker.arc
M    trunk/monster/misc/serpmen/serpman_gen.arc
M    trunk/monster/misc/serpmen/serp_priest.arc
M    trunk/monster/misc/serpmen/serp_man.arc
M    trunk/monster/misc/pixie.arc
M    trunk/monster/misc/c_knight.arc
M    trunk/monster/misc/Baslic/baslic.arc
M    trunk/monster/misc/pixie_gen.arc
M    trunk/monster/misc/c_priest.arc
M    trunk/monster/misc/blob.arc
M    trunk/monster/misc/tentacle/tentacle2.arc
M    trunk/monster/misc/tentacle/tentacle.arc
M    trunk/monster/misc/broo.arc
M    trunk/monster/misc/crawl/crawling_chaos.arc
M    trunk/monster/misc/gargoyle.arc
M    trunk/monster/troll/armourtroll.arc
M    trunk/monster/troll/smalltroll.arc
M    trunk/monster/troll/Troll/troll.arc
M    trunk/monster/troll/Gaelotroll/gaelotroll.arc
M    trunk/monster/chaos/liv_chaos.arc
M    trunk/monster/undead/ghost_gen.arc
M    trunk/monster/undead/zombie_gen.arc
M    trunk/monster/undead/skull.arc
M    trunk/monster/undead/vampire.arc
M    trunk/monster/undead/spectre.arc
M    trunk/monster/undead/vampiregen.arc
M    trunk/monster/undead/skeleton_chief_arc.arc
M    trunk/monster/undead/wight.arc
M    trunk/monster/undead/ghost.arc
M    trunk/monster/undead/grimreaper.arc
M    trunk/monster/undead/nazgul.arc
M    trunk/monster/undead/skelet_gen.arc
M    trunk/monster/undead/wraith.arc
M    trunk/monster/undead/skull_gen.arc
M    trunk/monster/undead/skeleton.arc
M    trunk/monster/undead/Skeletal_mage/skeletalmage.arc
M    trunk/monster/undead/banshee.arc
M    trunk/monster/undead/ghast.arc
M    trunk/monster/undead/nightmare.arc
M    trunk/monster/undead/lich.arc
M    trunk/monster/undead/zombie.arc
M    trunk/monster/undead/skeleton_leader_arc.arc
M    trunk/monster/acid/rustmonste.arc
M    trunk/monster/acid/acid_pool.arc
M    trunk/monster/acid/bpudding.arc
M    trunk/monster/acid/acidsphere.arc
M    trunk/monster/acid/slime.arc
M    trunk/monster/acid/slimecrawler/slimecrawler.arc
M    trunk/monster/acid/greenslime.arc
M    trunk/monster/animal/bird.arc
M    trunk/monster/animal/cobra.arc
M    trunk/monster/animal/mouse.arc
M    trunk/monster/animal/bat_gen.arc
M    trunk/monster/animal/snake.arc
M    trunk/monster/animal/Bear/polarbear.arc
M    trunk/monster/animal/Bear/bear.arc
M    trunk/monster/animal/ape.arc
M    trunk/monster/animal/fungus.arc
M    trunk/monster/animal/bird_gen.arc
M    trunk/monster/animal/mouse_gen.arc
M    trunk/monster/animal/panthergen.arc
M    trunk/monster/animal/shadowtiger/shadowpup.arc
M    trunk/monster/animal/Behemoth/behemoth.arc
M    trunk/monster/animal/scorpi_gen.arc
M    trunk/monster/animal/panther.arc
M    trunk/monster/animal/gryphon/gryphon.arc
M    trunk/monster/animal/Neko/neko.arc
M    trunk/monster/animal/giant_bat.arc
M    trunk/monster/animal/scorpion.arc
M    trunk/monster/animal/farmyard/goose.arc
M    trunk/monster/animal/farmyard/chicken.arc
M    trunk/monster/animal/farmyard/sheep.arc
M    trunk/monster/animal/Wolf/dwolf.arc
M    trunk/monster/animal/Wolf/dwolf_sire.arc
M    trunk/monster/animal/Wolf/wolf.arc
M    trunk/monster/animal/Dog/mastif.arc
M    trunk/monster/animal/Dog/pup.arc
M    trunk/monster/animal/Dog/dog.arc
M    trunk/monster/animal/bat.arc
M    trunk/monster/giant/Titan/titan.arc
M    trunk/monster/giant/serpent/fireserp.arc
M    trunk/monster/giant/serpent/serpent.arc
M    trunk/monster/giant/mabu.arc
M    trunk/monster/giant/Big_Wiz/big_wiz.arc
M    trunk/monster/giant/giant_gen.arc
M    trunk/monster/giant/djinn/m_djinn.arc
M    trunk/monster/giant/giant.arc
M    trunk/monster/giant/slug/slug.arc
M    trunk/monster/demon/fiend.arc
M    trunk/monster/demon/medium_demon/mdemon.arc
M    trunk/monster/demon/devil.arc
M    trunk/monster/demon/Demon_Lord/demon_lord.arc
M    trunk/monster/demon/imp.arc
M    trunk/monster/demon/devil_gen.arc
M    trunk/monster/demon/bone_head.arc
M    trunk/monster/demon/Big_Demon/big_demon.arc
M    trunk/monster/demon/raas.arc
M    trunk/monster/humanoid/pyro_gen.arc
M    trunk/monster/humanoid/madman.arc
M    trunk/monster/humanoid/Dwarf/lesser_dwarven_guard.arc
M    trunk/monster/humanoid/Class/thief_1.arc
M    trunk/monster/humanoid/Class/conjurer2.arc
M    trunk/monster/humanoid/Class/pirate.arc
M    trunk/monster/humanoid/Class/northman.arc
M    trunk/monster/humanoid/Class/conjurer.arc
M    trunk/monster/humanoid/Gnome/gnome.arc
M    trunk/monster/humanoid/Gnome/gnome2.arc
M    trunk/monster/humanoid/pyromaniac.arc
M    trunk/monster/humanoid/Elf/dark_elf2.arc
M    trunk/monster/humanoid/Elf/dark_elf.arc
M    trunk/monster/humanoid/madman_gen.arc
M    trunk/monster/humanoid/siegfried.arc
M    trunk/monster/humanoid/Human/child_thief.arc
M    trunk/monster/humanoid/Human/pir_lass.arc
M    trunk/monster/humanoid/Human/postman/postman.arc
M    trunk/monster/humanoid/Human/postman/postman_gen.arc
M    trunk/monster/elemental/Para/para_ice.arc
M    trunk/monster/elemental/Para/para_lava.arc
M    trunk/monster/elemental/Para/para_air.arc
M    trunk/monster/elemental/Para/para_earth.arc
M    trunk/monster/elemental/Para/para_fire.arc
M    trunk/monster/elemental/Para/para_water.arc
M    trunk/monster/elemental/Para/para_light.arc
M    trunk/monster/elemental/Para/para_mud.arc
M    trunk/monster/elemental/witch_air.arc
M    trunk/monster/elemental/elem_air.arc
M    trunk/monster/elemental/witch_water.arc
M    trunk/monster/elemental/witch_fire.arc
M    trunk/monster/elemental/elem_water.arc
M    trunk/monster/elemental/elem_fire.arc
M    trunk/monster/elemental/witch_earth.arc
M    trunk/monster/elemental/elem_earth.arc
M    trunk/monster/goblin/orc_gen.arc
M    trunk/monster/goblin/gnoll_leader_arc.arc
M    trunk/monster/goblin/ogre_chief_arc.arc
M    trunk/monster/goblin/ogre_gen.arc
M    trunk/monster/goblin/ogre_leader_arc.arc
M    trunk/monster/goblin/gnoll_chief_arc.arc
M    trunk/monster/goblin/kobold_gen.arc
M    trunk/monster/goblin/orc_leader_arc.arc
M    trunk/monster/goblin/orc_chief_arc.arc
M    trunk/monster/goblin/gnoll.arc
M    trunk/monster/goblin/goblin_leader_arc.arc
M    trunk/monster/goblin/gnoll_gen.arc
M    trunk/monster/goblin/goblin.arc
M    trunk/monster/goblin/orc.arc
M    trunk/monster/goblin/ogre.arc
M    trunk/monster/goblin/goblin_chief_arc.arc
M    trunk/monster/goblin/goblin_gen.arc
M    trunk/monster/goblin/kobold.arc
M    trunk/monster/dragon/Hatchlings/cold_drag.arc
M    trunk/monster/dragon/Hatchlings/fire_drag.arc
M    trunk/monster/dragon/Hatchlings/elec_drag.arc
M    trunk/monster/dragon/bone_drake/bone_drake.arc
M    trunk/monster/dragon/Electric/elec_dr.arc
M    trunk/monster/dragon/Dragonman/dragonman.arc
M    trunk/monster/dragon/Dragon/dragon.arc
M    trunk/monster/dragon/dragoncave.arc
M    trunk/monster/dragon/baby_drag.arc
M    trunk/monster/dragon/drake/drake.arc
M    trunk/monster/dragon/wyvern.arc
M    trunk/monster/dragon/WDragon/worthless_dragon.arc
M    trunk/monster/dragon/Chinese_Dra/chinese_dr.arc


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8195 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-14 08:40:39 +00:00
kbulgrien 12969525bb wall/slevel/dlevel.arc corrected to provide reused face from slevel set.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8183 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-13 01:37:32 +00:00
kbulgrien abad0297ff traps/tspikes.base.111.png changed from greyscale to indexed to fix a
transparency problem.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8182 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-13 01:25:43 +00:00
kbulgrien 6422acf498 Re-add misc/machine.arc and machine.base.x11.png under the GFDL after obtaining
permission from the original author to relicense the image under the GFDL or
the GPL as appropriate. Though neither does address images, the GFDL has been
applied to images by other organizations and is somewhat clearer in how it may
be applied to graphic art.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8177 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-12 18:22:28 +00:00
kbulgrien 7fde0e8928 Remove misc/machine.arc and machine.base.x11.png and newly added LICENCE (as it
was added specifically to address Creative Commons licensing) due to concerns
about Creative Commons ShareAlike licensing requirements, and most especially
concerning a possible perception that this project or a distribution might be
construed to be a "collection" as defined by Creative Commons.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8171 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-12 04:59:22 +00:00
kbulgrien 1dc9c32f5c - Correct the license text.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8164 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-11 03:46:34 +00:00
kbulgrien f9eea82353 Add misc/machine.arc, misc/machine.base.x11.png under terms of a Creative
Commons Attribution-ShareAlike license described in misc/machine.arc and
as an attributed derivative work of a copyrighted image.  The inspiration
for this graphic was provided by Yann (gros) Chachkoff.  Added a LICENSE
file to communicate the fact that this type of license now governs some
material in the arch collection.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8163 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-11 03:16:06 +00:00
kbulgrien 328f4ff730 Rework dev/wip/spout to make water wider and more visible. Also adjust the
color to better match the sea arch set.  Add a reference layer of a sea tile
to spout.xcf.  Convert all the .png files to indexed mode to reduce size.
Update README with methods used to produce the graphics and remove comments
about issues with the original revision.  The .arc files have been modified
to add 'map_layer item' to prevent wall pieces from disappearing when these
archs are placed on top of them.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8161 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-10 05:23:13 +00:00
kbulgrien d4d27c1e74 Add a set of "overlay" archs that are designed to sit on top of walls to form
a spout with water pouring out.  The art is designed to separate the liquid
and spout to allow spout and fluid variations.  The archs are WIP because they
cause the wall underneath them to disappear.  This is probably a map layer
issue.  It may not take much to fix, but are not presently releasable.
The files are in dev/wip/spout, and are: pour_h2o.arc, pour_h2o.base.111.png,
pour_h2o.base.112.png, pour_h2o.base.113.png, pour_h2o.base.114.png,
pour_h2o.face, pour_spout.arc, pour_spout.base.111.png, README, spout.xcf.
Note that maps/trunk/unlinked/kbulgrien/rayvins_house.1 contains these arches.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8155 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-09 06:26:16 +00:00
kbulgrien 335d3f0b5e Add wall/wall/wall_door_0.base.111.png and wall_door_1.base.111.png to make
it possible to have tight-fitting doors (no gaps due to perspective) in the
wall arch set.  wall/wall/wall.arc modified.  Decided to use the numbering
of the window archs.  Also, per naming of the stwall window archs, rename
wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
stwall_door_1.base.111.png and stwall_door_0.base.111.png and update
stwall.arc.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8154 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-09 02:49:13 +00:00
kbulgrien 544a368e2c Add wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
make it possible to have tight-fitting doors (no gaps due to perspective).
wall/stwall/stwall.arc modified.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8150 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-08 05:33:37 +00:00
kbulgrien 5f28696a60 Add wall/slevel/dlevel*.png and wall/slevel/dlevel.arc. The slevel arches are
raised "elevation" marks that are supposed to overlay other tiles to give the
appearance of a raised platform.  The dlevel arches are the same graphics but
flipped in X and/or Y as appropriate to present a depression.  Both arch sets
rely on the Crossfire perspective to give the hint of a ridge or depression.
In an elevation, the leading edges are long and the receding edges are short.
For the depression the leading edges are short and receding edges long.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8149 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-08 02:16:26 +00:00