akirschbaum
b832206a90
Remove stray attributes "tall_height".
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14536 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-06-11 15:40:02 +00:00
rjtanner
1a696c6cee
Touch up of the front gate on the western castle graphics.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14444 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-02 05:33:15 +00:00
rjtanner
5e87c462b0
Pixel clean up and color correction around the windows and roofline for the Chess Club graphic. Removed the plant (green pixels) from the windows as well.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14443 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-01 17:41:24 +00:00
rjtanner
32c6a02349
Clean up extra blue pixels and straightened out border on far left wall, just outside the door on the small tavern graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14442 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-01 04:38:40 +00:00
rjtanner
f7d6bb7940
House small border tweaks to make it similar to other small houses. Removed black pixels and replaced them with dark grey.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14441 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-01 04:29:56 +00:00
rjtanner
baccd92f03
Some pixel recoloring to make the windows more apparent Fort Sym graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14440 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-01 04:21:12 +00:00
rjtanner
743d04f1e4
Refactor and pixel color clean up for hovels2.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14439 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-05-01 04:11:22 +00:00
rjtanner
27299ee39f
Redesign the door for the hovel graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14436 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-28 05:47:58 +00:00
rjtanner
32d96d1bb4
Refactor and pixel color clean up for the rl house1 graphic
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14435 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-27 03:42:23 +00:00
rjtanner
31e508fe7f
Refactor and pixel color clean up for the house large graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14433 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-25 04:04:05 +00:00
rjtanner
c2eff915a0
Refactor and pixel color clean up for the farmhouse graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14432 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-25 01:50:46 +00:00
rjtanner
55404269a8
Based on feedback - cosmetic changes to the flag on the roof, and some additional pixel touch ups on the 64x64 fort graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14426 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-23 18:52:06 +00:00
rjtanner
16474cc1f1
Refactor and pixel color cleanup of the 64x64 fort graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14425 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-23 18:29:27 +00:00
rjtanner
07c1c41d50
Very minor graphic update - added a black pixel to the roof line to make for nicer merging. Cosmetic change only
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14423 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-22 03:17:29 +00:00
rjtanner
01467e9ff2
New graphic and archetype for an archery shop, both based on the existing weapon shop.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14401 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-13 03:38:29 +00:00
rjtanner
24776f55f7
Removed a pixel in the letter R on the building signs. Now it is more recognizable.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14399 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-12 03:36:57 +00:00
rjtanner
2823eb9779
Refactor and pixel color cleanup of the prison building graphic.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14398 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-10 21:01:45 +00:00
rjtanner
900919a1b4
Modifed building signs to make them easier to read in the game.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14397 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-10 18:32:01 +00:00
rjtanner
a82cecb8c7
Modifed shop signs or banners to make them easier to read in the game.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14396 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-10 04:19:24 +00:00
rjtanner
f733bc97ae
Modifed shop signs or banners to make them easier to read in the game.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14395 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-10 03:45:25 +00:00
rjtanner
b1556ccea6
Reworked graphics from previous commit (14393), weird drop shadow like artifact appeared for some reason.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14394 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-10 03:24:11 +00:00
rjtanner
1713edba1a
Modifed shop signs or banners to make them easier to read in the game.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14393 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-09 05:01:44 +00:00
rjtanner
c5bc4640f3
New face or image (shop/store_gems.base.x11.png) and object (shop/store_gems.arc) for a gems/jewels shop, based on the General Store graphic and archetype.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14384 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-04 03:26:53 +00:00
mwedel
44bb04b643
Add banner/break for 1.60 release.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14253 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-01-28 05:11:38 +00:00
mwedel
dc283912c6
Remove some smoothface for cases where the smoothface does not exist -
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eliminates error during startup of server.
MSW 2011-01-26
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14251 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-01-27 05:27:01 +00:00
mwedel
fbb5290850
Tweak base value of some weapons.
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MSW 2010-11-26
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14140 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-27 05:46:22 +00:00
mwedel
1611c8e3e0
Update dragon players to provide a choice for starting focus for clients
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that support it.
MSW 2010-11-14
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14098 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-15 07:18:20 +00:00
akirschbaum
1a3699a106
Mark cannon archetypes as "no_pick 1".
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14055 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-06 07:17:23 +00:00
akirschbaum
ae1fba4fa5
Fix incorrect type 139 (IDENTIFY_ALTAR) for pyromaniac.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14054 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-06 06:53:34 +00:00
akirschbaum
006c2a0166
Remove trailing whitespace.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14053 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-11-06 06:51:49 +00:00
mwedel
4eda83d769
Changes for new character creation:
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system/map.arc: Add subtype to existing starting map, add new ones for
player to be able to choose.
player/...: Make race/class names lowercase - most already were, so make
few that were not lowercase so they are all consistent.
MSW 2010-10-20
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@14016 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-10-21 06:22:46 +00:00
anmaster
8aa0df8d58
Fix incorrect svn properties, for example .png should not have svn:keywords set, that could in worst case result in corruption. While we are updating properties anyway, clean up incorrect (but mostly harmless) svn:mime-type, svn:executable and so on.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13991 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-10-11 18:15:00 +00:00
mwedel
27713f2f9e
Copy descriptions (msg/endmsg) from HallOfSelection map to class archetypes.
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Comment out some class archetypes that are currently unused - may get
re-used with class rebalancing.
MSW 2010-06-17
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13404 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-18 06:41:31 +00:00
kbulgrien
f3471caafe
- Move various road/path/bridge arches from the wall and construct folders
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into a new road folder to make them easier to locate by folder name when
working in gridarta. Road items in the river and planes foldersare unmoved
as they are stylistically tied very hard to the arches in those locations.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13402 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-15 07:57:42 +00:00
cavesomething
33ace79f89
Add giant_leader and giant_chief arches created by Jesse F. Hughes
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13382 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-11 18:53:14 +00:00
kbulgrien
bc6a348209
- Upgrade the dirtroad arch set to include a basic set of diagonals that allow
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the zig-zag diagonal roads to be converted to a more realistic looking road.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13376 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-08 03:29:46 +00:00
kbulgrien
c7290780cf
- Major update of Naming.doc to improve description of existing content and
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add information on how to name related Objects in the .arc file. Add a new
naming convention that offers a standard way of naming diagonal items like
walls and roads.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13375 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-08 03:24:14 +00:00
mwedel
acff3a14bd
Update several archetypes which had type of CLASS (37) but were not in
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fact class archetypes and instead more often used as NPC or monsters.
Remove type so they default to monsters and give them some real stats.
Also fixes bug in that requestinfo class_list would return these bogus
entries.
MSW 2010-05-20
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13284 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-21 07:14:31 +00:00
mwedel
c014d164fd
Update player race descriptions to explicitly state skills, resistances
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and other special ability - makes it easier to see what one gets without
needing to read full description.
MSW 2010-05-20
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13281 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-21 05:45:49 +00:00
cavesomething
edc1ba142f
Add faces for timer and time events
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13240 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-15 22:46:03 +00:00
cavesomething
31abaebb80
Add faces for death, apply, say, pickup and drop events so that they are more easily identifiable in gridarta.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13226 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-15 15:04:38 +00:00
kbulgrien
4fbf9079fd
- Move dev/wip/manhole to connect/Hole as it is tested and ready to use. The
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test patch is removed as it is out of date, and the README is moved to the
Hole directory as documentation.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13216 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-14 04:23:43 +00:00
kbulgrien
0d048d35f4
Add a ships wheel based on a heavily modified down-scale of an image found at
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dreadnoughtproject.org. Permission obtained for use of the image as a model
to produce this free image. Other use of the original image is not free.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13212 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 22:07:31 +00:00
kbulgrien
a165023a01
- Add large old wood and iron ships anchor.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13167 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-11 04:35:48 +00:00
cavesomething
1c7bc7aaf0
Update Changes file to include the change from revision 13010
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13012 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-04-27 22:04:46 +00:00
cavesomething
b73d5aa8b5
Change the name of dragon scales and dragon mails to red dragon scales/mail.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@13004 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-04-27 14:58:29 +00:00
cavesomething
59ca06f0fd
Add NPC_Gift_Box, an object which can hold items for npc's to give away, which
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won't drop when they are killed. Use of this is preferred to the main inventory
because then there can't be any random treasure generated with the same name
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@12974 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-04-26 16:06:32 +00:00
mwedel
ca121900ba
Add break marker for 1.50 release.
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MSW 2010-04-25
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@12953 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-04-26 04:23:41 +00:00
mwedel
bd3f7af396
Change AC of doors to make them easier to hit. Doors in general should not
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be difficult to hit.
MSW 2010-04-25
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@12952 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-04-26 04:18:42 +00:00
kbulgrien
4ff44b9e96
- Add a note regarding the change to the magicmouth.arc.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@12775 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-03-31 04:01:10 +00:00