without the msg/endmsg tags. A few non-player spells still do not have
descriptions. They are: spell_create_lava.arc, spell_shell.arc,
spell_regen_sp.arc, spell_haste.arc, spell_heroism.arc.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@12126 282e977c-c81d-0410-88c4-b93c2d0d6712
with the letters N-P and update Conflict. Fix Slow (prior commit did not
include msg/endmsg tags around the message).
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@12124 282e977c-c81d-0410-88c4-b93c2d0d6712
the letters L-M and S-Z. This provides more descriptions for display in the
client spell window.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@12113 282e977c-c81d-0410-88c4-b93c2d0d6712
the letters G through K. Show Invisible, Bless, and Large icestorm also
worked on.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@12108 282e977c-c81d-0410-88c4-b93c2d0d6712
antimagic rune skipped previously. This allows the descriptions to be displayed in the GTK-V2 client spell window.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@12099 282e977c-c81d-0410-88c4-b93c2d0d6712
some adjustments, but it is fairly similar to various other comparable
creatures.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11749 282e977c-c81d-0410-88c4-b93c2d0d6712
set is pretty messed up, but at least the primaries are ok now.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11748 282e977c-c81d-0410-88c4-b93c2d0d6712
- Add new depression graphics to support drawing of diagonal channels. These
arches support the south edges of the diagonal channels. Additional tiles
are needed for the north edges. The idea behind these graphics are to allow
depressions to contain rivers or lava streams that are flowing in diagonal
directions. Another idea is to make slots that rolling boulders could
follow. A map is being developed that uses these graphics.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11747 282e977c-c81d-0410-88c4-b93c2d0d6712
map currently). The fish in shallow_sea inventory didn't have harvestable set.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11597 282e977c-c81d-0410-88c4-b93c2d0d6712
missile_weap.arc, throwing.arc, clawing.arc, two_handed_weapons.arc,
wraith_feed.arc: Related to server change 11576 - add wc_increase_rate
to these skills - for non weapon using skills, make that a lower value so
that it should be better balanced, and also give it a starting bonus.
MSW 2009-02-22
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11577 282e977c-c81d-0410-88c4-b93c2d0d6712
Fix a typo introduced in revision 11294 (part of change to using .face files)
that caused closed garden gates to disappear when opened.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11338 282e977c-c81d-0410-88c4-b93c2d0d6712
Fix name of deep_sea archetype which was broken in revision 11299.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@11315 282e977c-c81d-0410-88c4-b93c2d0d6712
meflin and added a new image for altar building material.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9789 282e977c-c81d-0410-88c4-b93c2d0d6712
from diseases go away after some time, for incontinence and rabies we should
probably have shrinking animations, like for icor (and thus also for diarrhea),
but I can't draw.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@9308 282e977c-c81d-0410-88c4-b93c2d0d6712
were adjusted. This also incluedes the gods avatars and some spells that
create monster like objects.
player/race/*.arc: Give all playable races a 30 sp/hp/grace boost, so
starting values are higher, making things more playable.
MSW 2008-01-13
M trunk/monster/angel/mesangel.arc
M trunk/monster/angel/whim.arc
M trunk/monster/angel/angel.arc
M trunk/monster/angel/holyghost.arc
M trunk/monster/angel/liteangel.arc
M trunk/monster/angel/cherub.arc
M trunk/monster/misc/dancingsword.arc
M trunk/monster/misc/stalkergen.arc
M trunk/monster/misc/Chess/chess_king.arc
M trunk/monster/misc/Chess/ch_queen.arc
M trunk/monster/misc/Chess/chess_pawn.arc
M trunk/monster/misc/Chess/ch_knight.arc
M trunk/monster/misc/Chess/chess_rook.arc
M trunk/monster/misc/Chess/chess_bish.arc
M trunk/monster/misc/deathtree.arc
M trunk/monster/misc/sandy.arc
M trunk/monster/misc/mudman.arc
M trunk/monster/misc/lokanth/lokanth.arc
M trunk/monster/misc/stalker.arc
M trunk/monster/misc/serpmen/serpman_gen.arc
M trunk/monster/misc/serpmen/serp_priest.arc
M trunk/monster/misc/serpmen/serp_man.arc
M trunk/monster/misc/pixie.arc
M trunk/monster/misc/c_knight.arc
M trunk/monster/misc/Baslic/baslic.arc
M trunk/monster/misc/pixie_gen.arc
M trunk/monster/misc/c_priest.arc
M trunk/monster/misc/blob.arc
M trunk/monster/misc/tentacle/tentacle2.arc
M trunk/monster/misc/tentacle/tentacle.arc
M trunk/monster/misc/broo.arc
M trunk/monster/misc/crawl/crawling_chaos.arc
M trunk/monster/misc/gargoyle.arc
M trunk/monster/troll/armourtroll.arc
M trunk/monster/troll/smalltroll.arc
M trunk/monster/troll/Troll/troll.arc
M trunk/monster/troll/Gaelotroll/gaelotroll.arc
M trunk/monster/chaos/liv_chaos.arc
M trunk/monster/undead/ghost_gen.arc
M trunk/monster/undead/zombie_gen.arc
M trunk/monster/undead/skull.arc
M trunk/monster/undead/vampire.arc
M trunk/monster/undead/spectre.arc
M trunk/monster/undead/vampiregen.arc
M trunk/monster/undead/skeleton_chief_arc.arc
M trunk/monster/undead/wight.arc
M trunk/monster/undead/ghost.arc
M trunk/monster/undead/grimreaper.arc
M trunk/monster/undead/nazgul.arc
M trunk/monster/undead/skelet_gen.arc
M trunk/monster/undead/wraith.arc
M trunk/monster/undead/skull_gen.arc
M trunk/monster/undead/skeleton.arc
M trunk/monster/undead/Skeletal_mage/skeletalmage.arc
M trunk/monster/undead/banshee.arc
M trunk/monster/undead/ghast.arc
M trunk/monster/undead/nightmare.arc
M trunk/monster/undead/lich.arc
M trunk/monster/undead/zombie.arc
M trunk/monster/undead/skeleton_leader_arc.arc
M trunk/monster/acid/rustmonste.arc
M trunk/monster/acid/acid_pool.arc
M trunk/monster/acid/bpudding.arc
M trunk/monster/acid/acidsphere.arc
M trunk/monster/acid/slime.arc
M trunk/monster/acid/slimecrawler/slimecrawler.arc
M trunk/monster/acid/greenslime.arc
M trunk/monster/animal/bird.arc
M trunk/monster/animal/cobra.arc
M trunk/monster/animal/mouse.arc
M trunk/monster/animal/bat_gen.arc
M trunk/monster/animal/snake.arc
M trunk/monster/animal/Bear/polarbear.arc
M trunk/monster/animal/Bear/bear.arc
M trunk/monster/animal/ape.arc
M trunk/monster/animal/fungus.arc
M trunk/monster/animal/bird_gen.arc
M trunk/monster/animal/mouse_gen.arc
M trunk/monster/animal/panthergen.arc
M trunk/monster/animal/shadowtiger/shadowpup.arc
M trunk/monster/animal/Behemoth/behemoth.arc
M trunk/monster/animal/scorpi_gen.arc
M trunk/monster/animal/panther.arc
M trunk/monster/animal/gryphon/gryphon.arc
M trunk/monster/animal/Neko/neko.arc
M trunk/monster/animal/giant_bat.arc
M trunk/monster/animal/scorpion.arc
M trunk/monster/animal/farmyard/goose.arc
M trunk/monster/animal/farmyard/chicken.arc
M trunk/monster/animal/farmyard/sheep.arc
M trunk/monster/animal/Wolf/dwolf.arc
M trunk/monster/animal/Wolf/dwolf_sire.arc
M trunk/monster/animal/Wolf/wolf.arc
M trunk/monster/animal/Dog/mastif.arc
M trunk/monster/animal/Dog/pup.arc
M trunk/monster/animal/Dog/dog.arc
M trunk/monster/animal/bat.arc
M trunk/monster/giant/Titan/titan.arc
M trunk/monster/giant/serpent/fireserp.arc
M trunk/monster/giant/serpent/serpent.arc
M trunk/monster/giant/mabu.arc
M trunk/monster/giant/Big_Wiz/big_wiz.arc
M trunk/monster/giant/giant_gen.arc
M trunk/monster/giant/djinn/m_djinn.arc
M trunk/monster/giant/giant.arc
M trunk/monster/giant/slug/slug.arc
M trunk/monster/demon/fiend.arc
M trunk/monster/demon/medium_demon/mdemon.arc
M trunk/monster/demon/devil.arc
M trunk/monster/demon/Demon_Lord/demon_lord.arc
M trunk/monster/demon/imp.arc
M trunk/monster/demon/devil_gen.arc
M trunk/monster/demon/bone_head.arc
M trunk/monster/demon/Big_Demon/big_demon.arc
M trunk/monster/demon/raas.arc
M trunk/monster/humanoid/pyro_gen.arc
M trunk/monster/humanoid/madman.arc
M trunk/monster/humanoid/Dwarf/lesser_dwarven_guard.arc
M trunk/monster/humanoid/Class/thief_1.arc
M trunk/monster/humanoid/Class/conjurer2.arc
M trunk/monster/humanoid/Class/pirate.arc
M trunk/monster/humanoid/Class/northman.arc
M trunk/monster/humanoid/Class/conjurer.arc
M trunk/monster/humanoid/Gnome/gnome.arc
M trunk/monster/humanoid/Gnome/gnome2.arc
M trunk/monster/humanoid/pyromaniac.arc
M trunk/monster/humanoid/Elf/dark_elf2.arc
M trunk/monster/humanoid/Elf/dark_elf.arc
M trunk/monster/humanoid/madman_gen.arc
M trunk/monster/humanoid/siegfried.arc
M trunk/monster/humanoid/Human/child_thief.arc
M trunk/monster/humanoid/Human/pir_lass.arc
M trunk/monster/humanoid/Human/postman/postman.arc
M trunk/monster/humanoid/Human/postman/postman_gen.arc
M trunk/monster/elemental/Para/para_ice.arc
M trunk/monster/elemental/Para/para_lava.arc
M trunk/monster/elemental/Para/para_air.arc
M trunk/monster/elemental/Para/para_earth.arc
M trunk/monster/elemental/Para/para_fire.arc
M trunk/monster/elemental/Para/para_water.arc
M trunk/monster/elemental/Para/para_light.arc
M trunk/monster/elemental/Para/para_mud.arc
M trunk/monster/elemental/witch_air.arc
M trunk/monster/elemental/elem_air.arc
M trunk/monster/elemental/witch_water.arc
M trunk/monster/elemental/witch_fire.arc
M trunk/monster/elemental/elem_water.arc
M trunk/monster/elemental/elem_fire.arc
M trunk/monster/elemental/witch_earth.arc
M trunk/monster/elemental/elem_earth.arc
M trunk/monster/goblin/orc_gen.arc
M trunk/monster/goblin/gnoll_leader_arc.arc
M trunk/monster/goblin/ogre_chief_arc.arc
M trunk/monster/goblin/ogre_gen.arc
M trunk/monster/goblin/ogre_leader_arc.arc
M trunk/monster/goblin/gnoll_chief_arc.arc
M trunk/monster/goblin/kobold_gen.arc
M trunk/monster/goblin/orc_leader_arc.arc
M trunk/monster/goblin/orc_chief_arc.arc
M trunk/monster/goblin/gnoll.arc
M trunk/monster/goblin/goblin_leader_arc.arc
M trunk/monster/goblin/gnoll_gen.arc
M trunk/monster/goblin/goblin.arc
M trunk/monster/goblin/orc.arc
M trunk/monster/goblin/ogre.arc
M trunk/monster/goblin/goblin_chief_arc.arc
M trunk/monster/goblin/goblin_gen.arc
M trunk/monster/goblin/kobold.arc
M trunk/monster/dragon/Hatchlings/cold_drag.arc
M trunk/monster/dragon/Hatchlings/fire_drag.arc
M trunk/monster/dragon/Hatchlings/elec_drag.arc
M trunk/monster/dragon/bone_drake/bone_drake.arc
M trunk/monster/dragon/Electric/elec_dr.arc
M trunk/monster/dragon/Dragonman/dragonman.arc
M trunk/monster/dragon/Dragon/dragon.arc
M trunk/monster/dragon/dragoncave.arc
M trunk/monster/dragon/baby_drag.arc
M trunk/monster/dragon/drake/drake.arc
M trunk/monster/dragon/wyvern.arc
M trunk/monster/dragon/WDragon/worthless_dragon.arc
M trunk/monster/dragon/Chinese_Dra/chinese_dr.arc
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8195 282e977c-c81d-0410-88c4-b93c2d0d6712
permission from the original author to relicense the image under the GFDL or
the GPL as appropriate. Though neither does address images, the GFDL has been
applied to images by other organizations and is somewhat clearer in how it may
be applied to graphic art.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8177 282e977c-c81d-0410-88c4-b93c2d0d6712
was added specifically to address Creative Commons licensing) due to concerns
about Creative Commons ShareAlike licensing requirements, and most especially
concerning a possible perception that this project or a distribution might be
construed to be a "collection" as defined by Creative Commons.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8171 282e977c-c81d-0410-88c4-b93c2d0d6712
Commons Attribution-ShareAlike license described in misc/machine.arc and
as an attributed derivative work of a copyrighted image. The inspiration
for this graphic was provided by Yann (gros) Chachkoff. Added a LICENSE
file to communicate the fact that this type of license now governs some
material in the arch collection.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8163 282e977c-c81d-0410-88c4-b93c2d0d6712
color to better match the sea arch set. Add a reference layer of a sea tile
to spout.xcf. Convert all the .png files to indexed mode to reduce size.
Update README with methods used to produce the graphics and remove comments
about issues with the original revision. The .arc files have been modified
to add 'map_layer item' to prevent wall pieces from disappearing when these
archs are placed on top of them.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8161 282e977c-c81d-0410-88c4-b93c2d0d6712
a spout with water pouring out. The art is designed to separate the liquid
and spout to allow spout and fluid variations. The archs are WIP because they
cause the wall underneath them to disappear. This is probably a map layer
issue. It may not take much to fix, but are not presently releasable.
The files are in dev/wip/spout, and are: pour_h2o.arc, pour_h2o.base.111.png,
pour_h2o.base.112.png, pour_h2o.base.113.png, pour_h2o.base.114.png,
pour_h2o.face, pour_spout.arc, pour_spout.base.111.png, README, spout.xcf.
Note that maps/trunk/unlinked/kbulgrien/rayvins_house.1 contains these arches.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8155 282e977c-c81d-0410-88c4-b93c2d0d6712
it possible to have tight-fitting doors (no gaps due to perspective) in the
wall arch set. wall/wall/wall.arc modified. Decided to use the numbering
of the window archs. Also, per naming of the stwall window archs, rename
wall/stwall/stwall_2_door.base.111.png and stwall_5_door.base.111.png to
stwall_door_1.base.111.png and stwall_door_0.base.111.png and update
stwall.arc.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8154 282e977c-c81d-0410-88c4-b93c2d0d6712
make it possible to have tight-fitting doors (no gaps due to perspective).
wall/stwall/stwall.arc modified.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8150 282e977c-c81d-0410-88c4-b93c2d0d6712
raised "elevation" marks that are supposed to overlay other tiles to give the
appearance of a raised platform. The dlevel arches are the same graphics but
flipped in X and/or Y as appropriate to present a depression. Both arch sets
rely on the Crossfire perspective to give the hint of a ridge or depression.
In an elevation, the leading edges are long and the receding edges are short.
For the depression the leading edges are short and receding edges long.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8149 282e977c-c81d-0410-88c4-b93c2d0d6712
and wall/bwall/bwall_hole.arc. The vertical wall has a transparent hole in
the left face, and the horizontal wall has a transparent hole in the bottom
face. The holes could be drains for flowing rivers, or might even be an exit.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8148 282e977c-c81d-0410-88c4-b93c2d0d6712
- Add dev/wip directory for commiting work-in-progress archetypes. The
directory is not visible in Gridarta CrossfireEditor, but can be made so with
a soft link like arch/trunk/wip --> arch/trunk/dev/wip.
- Add dev/wip/README describing the use of the directory.
- Add dev/wip/manhole as a manhole archetype work-in-progress to facilitate
some collaboration on getting a multi-tile HOLE animation to work. Included
is a README and a world_105_115.patch test case.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8063 282e977c-c81d-0410-88c4-b93c2d0d6712