Commit Graph

361 Commits (a489f9cc1cdbcc899c446ad9ab5bb6cef4970ae3)

Author SHA1 Message Date
avogl a489f9cc1c Added a special image for the god_grace_limits.
This is only for their appearance in the editor.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1752 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-25 11:02:39 +00:00
mwedel 055cf0cc64 Update connected objects to have 'activate_on_push' and
'activate_on_release' flags - this corresponds to code changes in the
server.  Remove some of the 'unused' entries, as they are in
fact in use now.
MSW 2002-09-17


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1730 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-18 05:52:36 +00:00
mwedel c7529164c2 add new archetypes by Todd Mitchell.
Correct name of the various monster skins.
Remove is_floor from thorns.arc
MSW 2002-09-12


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1721 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-13 06:15:09 +00:00
avogl 4b0c1274a2 Added blinding resistances to many monsters.
I have tried my best to distribute these blinding
resistances not at random, but in reasonable
and consistent ways:

Dragons and demons are now mostly immune to blinding.
IMO they have such omnipotent senses that merely
blinding their eyes doesn't help. Lesser forms of
these creatures don't have full immunity though.

The undead are well resistant to blinding as they
don't have biological eyes, which makes it harder to blind them.
Only few of them are totally immune however.

Angels are also well resistant to blinding. Being
minions of Valriel they have experience with blinding
"techniques" and thus know how to protect against it.

Also immune to blinding are creatures which just don't
have any eyes. E.g. giant worms, slimes and crawling chaos.

All humaniod monsters, including the orcish and trollish
races, remain without blinding resistance.
Most low-level monsters generally have either low or no
blinding resistance (as long as they have eyes).

Extremely vulnerable to blinding are one-eyed creatures:
Cyclopses, dreads and beholders.

[Sidenote: I have reduced cyclops experience from 400000
to 250000 which I think is still more than enough.]

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1702 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-07 13:36:49 +00:00
avogl e67bf0de7b I had to re-adjust some of the recently changed levels
in pupland monsters. As maintainer of the pupland set I
hope it is okay when I do this, have written on the
list about it too.

Some monsters just need those levels to be able to
hit and damage high level players.
Evil Masters are a somewhat special case:
I have moved most all attributes out of the map into
the arches (So the arches contain the "real version").
The reason for this is I fear the fallback to
arch-values when these monsters happen to apply equipment.

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1695 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-05 01:41:54 +00:00
mwedel 17f35ef07e Fix the level/exp for some monsters - these all had levels which
was much higher than the actually difficulty the monster should be.
MSW 2002-08-28


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1689 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-08-29 05:17:18 +00:00
mwedel be31194c15 Fix 'slaying' field (which determines spell name) in
god_spelldirect_face_of_death and god_spelldirect_finger_of_death.
MSW 2002-08-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1687 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-08-26 07:00:35 +00:00
mwedel 5774eb8387 Oops - forgot to add the new files.
Was also working from old archive that didn't have the winter terrain -
now added that.
MSW 2002-08-20


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1683 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-08-21 06:58:43 +00:00
mwedel 40efdf1a50 Add archetypes from Todd Mitchell. These add wolfs and bears,
with bodyparts for them.  Also changes races for readable scroll
objects so that scrollcase objects can be used.  Add ruined tower.
New images for some objects.
Commited by MSW 2002-08-20


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1681 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-08-21 06:36:22 +00:00
mwedel 4f74533658 Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
Fix update_monster script that generated the errors in the first place.
Add body information to the player/old/*.arc for very old player files.
Move crown from misc directory to armour/helmet, add appropriate body_info.
Add needed body info for elven boots.
MSW 2002-07-15


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1659 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-16 05:02:59 +00:00
mwedel 87bd1d1a04 Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-15 04:38:58 +00:00
mwedel 02aecddf92 Fix extra space after face name - some of the tools used to build
spoiler can't properly deal with this.
MSW 2002-07-01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1637 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-01 22:35:18 +00:00
mwedel 1b4601c792 add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-31 03:53:02 +00:00
mwedel 52c64aa051 Fix animation in sorigs armor.
Add merged images for some objects I used in testing - the archetypes
need to be modified to use these, but a new version of the clients needs
to get pushed out before that can happen.  Committing them will save
someone the work of merging them later on.

MSW 2002-05-18


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1590 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-19 00:19:09 +00:00
avogl 6a528db0b6 changed initial stats from dragon player race:
rised INT, dropped DEX mainly

The extremely low INT wasn't good for the race
because dragons have great need to learn spells.
Moreover, dragons are generally not considered stupid.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1553 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-03-04 20:16:11 +00:00
avogl 366be0eb57 added title into dragon ability force
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1551 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-03-03 21:01:10 +00:00
avogl 59c5c5e6d5 new arches for the dragon-race patch
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1546 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-03-01 20:47:51 +00:00
mwedel d306004cab Remove a few more xbm's I missed the first time around.
MSW 2002-02-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1544 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-26 07:29:15 +00:00
mwedel f7e11dc693 Remove all the old xpm and xbm files. Hopefully I got them all.
MSW 2002-02-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1543 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-26 07:18:12 +00:00
avogl f3eae173f6 improved images for elevation-wallstyle 'slevel'
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1541 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-24 20:27:16 +00:00
avogl f64da12c53 I'd be curious to know what "type 6-7" was supposed
to mean? - A typo most likely, but a strange one.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1540 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-24 16:24:16 +00:00
avogl 86a04ec731 Added xpm/xbm for acidspit, since I don't know
how long it will take till someone is able
to fix the broken collect script.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1539 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-24 14:04:26 +00:00
avogl fc9d16b4a9 New images:
New giant cobra, windstorm and acidspit animations,
and some more.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1537 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-22 02:08:00 +00:00
avogl ebffe82971 mover_turn had a wrong direction-attribute set.
This is maybe still a relict from times where
directions have been stored in different format.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1536 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-20 10:27:29 +00:00
mwedel 3630a9d00d Rename of files to include base in name - for multiple image set support
in the server.  MSW 2001-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1487 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-31 07:02:41 +00:00
darth_bob e3b2b86922 This is a script for moving one set dirs into another, be very careful you can make mistakes very easily with it!
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1483 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-28 06:02:16 +00:00
darth_bob 0221ad86c4 Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1482 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-28 05:46:28 +00:00
darth_bob 5855d5ee51 Added life stealing to devourers
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1468 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-18 10:59:08 +00:00
darth_bob 945cdd3838 Added lots of new resistance, this is not intended to be permenent but to sweeten it alittle. I shall play through the char and see how hard it is and fix it from there. Changes are:
resist_fire -5 (from -30)
resist_cold 15
resist_poison 100
resist_ghosthit 50
repelled fire


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1451 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-12 11:00:11 +00:00
darth_bob d95e83bd3b Few small to medium changes.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1450 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-09 14:02:28 +00:00
darth_bob 7d49fd1206 Popular request I have downed gorokh. After playing it and getting to level 107 in 2-3 days I agree. Some nasty negs now, -5 cold this should slow them down alittle, and -2 hp regen and -1 sp regen should also slow it down somewhat. The real issue is that angels give alot of exp and the angel map is long and big =).
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1449 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-09 13:22:17 +00:00
mwedel 45a219df0d Add new archetypes. Fix missing newline at end of gnoll_chief_arc.arc.
Fixed a few files that resulted in png warnings during load.
MSW 2001-12-04


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1448 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-05 06:43:40 +00:00
michtoen 94df2dc828 guild system forces, ignore when not used
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1434 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-19 23:39:29 +00:00
darth_bob c18e28a5cf Fixed animation, yeah I know.. dah
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1432 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-18 09:38:03 +00:00
darth_bob e41e4d9a2b I am sure there is an easier way to do this =\
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1431 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-18 03:50:57 +00:00
darth_bob cab906ae65 Same as above, just some artifact monsters put into .arcs
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1430 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-18 03:49:42 +00:00
darth_bob 366e31f41d In future I will remember to remove the emacs tmp files =)
These are just the artifact monsters put into arcs (with a few small changes here and there). It is so map makers can place them directly into maps.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1429 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-18 03:48:19 +00:00
michtoen a06b11b124 Add new force for ext2 system
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1427 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-17 21:10:16 +00:00
michtoen 06d9ec25ec bugfix
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1424 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-17 06:43:41 +00:00
darth_bob c341a6b28d Okay, now I have actually done it properly =\
dnh


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1418 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-15 01:59:07 +00:00
darth_bob e1887d2e75 Added new arc for Sorig mithril chainmail, it was using an arc that didn't have startequip set to 1.
dnh 15/11/01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1417 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-15 01:49:15 +00:00
avogl 52d3a4c6a9 Gorokh had only bonuses, all his negative attributes got removed
somehow. This is very unbalanced compared to other gods.
I set Gorokh to "hp-regen -1" again. This is only very little
compensation for flaming aura, vitriol and slaying angel.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1416 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-15 01:06:35 +00:00
avogl 1e8c90cc5e burning tail (holy relict of ruggilli) didn't have startequip
set and thus didn't dissapear when dropped.
I assume this wasn't intended and set it startequip 1 now.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1415 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-15 00:09:08 +00:00
darth_bob 25e3bebeb1 I am not sure who changed this to -40 but it was dumb. Keep in mind the key to game, is making it fun, the game is unplayable when you can't cast spells and you can't survive the slightest breath of fire. *grump*
dnh 10/11/01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1406 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-10 07:53:15 +00:00
darth_bob 091ac3b55a Now lets actually commit them!
(Cool new messages Mark!, I don't even need to stick on dnh!)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1405 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-09 14:03:45 +00:00
darth_bob daa12d6db7 New exit animation, only frames 1,3,5,7 are actually used ATM.
dnh 10/11/01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1404 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-09 13:48:56 +00:00
darth_bob 9c3075b4ea Fixed a silly mistake
dnh 9/11/01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1403 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-09 06:39:23 +00:00
darth_bob 4c9596c2e7 Messages working? some new exit images, only using 1,3,5,7 at the moment though.
dnh 9/11/01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1402 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-09 01:25:14 +00:00
darth_bob e7cba73646 same drill, ent -> panther
dnh 8/11/01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1401 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-08 12:56:55 +00:00
darth_bob 0df0a1d782 same drill... shame to waste that loverly avatar graphic. But it don't work.
dnh 8/11/01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1400 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-08 12:44:19 +00:00