Commit Graph

425 Commits (fce372cf130d08c93750175d1938d8a5accfbf75)

Author SHA1 Message Date
garbled fce372cf13 Twiddle the materials and materialnames on a ton of objects. Get rid of
things like "organic eyeshield" "glass magnifying glass" etc.  Set some
materialtypes that are specific to the armour/weapon, like glacium for
the frost weapons.  Make all the boots and shoes made of leather, so I
stop seeing "pine boots".  Change a bunch of artifacts to use specific
metals or magical cloths, to stop things like "adamantium robe".

Also.. change leather armour to just "armour" so the leather and other
random leathertypes automatically work with it, making things like
"bearskin armour".  This breaks a few alchemy formulae.. which I will fix
soon.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2004 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-06 08:13:23 +00:00
temitchell 71428b384b -new classic halfing images
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1989 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-01 07:17:59 +00:00
garbled 91e50ec90a Sprinkle some materialnames around. prevents things like "leather
leather armour", "gold coins made of bronze".


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1977 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-30 00:10:00 +00:00
garbled 079c109edc A TON of graphical fixups. Most of these were converted xpms that
somehow got this huge black border around them.  it drove me nuts.  I
fixed it.  Also fixed the annoying thing where slums and cathedrals had a
wierd green glow to the roof.  There was a missing color, and it was
transparent.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1957 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-19 07:14:00 +00:00
temitchell 3de205df24 -adding slotmachines
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1955 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-19 01:55:46 +00:00
temitchell cb6bd18b67 -adding in tree housing (elves) and a banshee (dead elvin maiden monster)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1942 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-13 05:23:22 +00:00
garbled c74843dab9 Missed a few. Add weapontypes
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1940 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-10 00:14:18 +00:00
garbled 579265a218 Add weapontypes to all of these
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1939 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-10 00:12:15 +00:00
temitchell f259db2221 -Added rapier
-Fixed some images, added new man images for classic set, added elf guard for classic set, removed the ugly glacier image backup file


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1932 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-09 04:05:52 +00:00
garbled cd33c49e82 Add the lantern archetypes
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1926 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-07 09:44:27 +00:00
temitchell e1fec0b8be - more touchups for the classic set, fixed the thief_1 anim (was spinning like a top using the player anim), added a goose
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1921 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-07 06:20:11 +00:00
garbled ea141ddb97 Add a square for light shops.. produces flints and torches.. will eventually
produce lamps.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1919 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-07 05:43:51 +00:00
mwedel d07d5b9a63 Uopdate speed of devil generator
MSW 2003-01-05


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1917 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-05 23:22:53 +00:00
temitchell 8dfcf83dd3 -the witch tiles were offsize (funny they displayed fine in the DX client- I wonder what that means) and did not display in the cfclient.
-added stove and tanning bench for alchemy
-a 'classic' female elf


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1916 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-05 01:18:25 +00:00
temitchell ec887e3399 made the princess look a bit more like a princess
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1915 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-04 07:24:06 +00:00
tchize 8acecaf347 Now generates fire elementals and doesn't disappear under counterspell attacks.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1912 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-03 16:19:44 +00:00
mwedel b105451bfe Remove no_pass from lamppost - image doesn't have appearance that it
should block movement.
MSW 2003-01-01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1910 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-02 06:57:06 +00:00
temitchell 7bfe33d412 -adding images for elf-man arch
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1908 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-02 06:29:11 +00:00
temitchell f322fc2e7f -added more elf NPCs (pay no attention to the man behind the curtain)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1907 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-02 06:11:38 +00:00
temitchell 802efba11d -added two herbs (for garbled garden or other uses)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1906 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-02 00:14:01 +00:00
temitchell 35cb1ca6a5 - transparancies for mountain snow, standardized the rivlets colour table
- added foilage along the same lines (?) - made clsc versions of these too


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1898 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-22 20:32:55 +00:00
temitchell 18cf4643a0 - fixing up the snow forests
adding in classic versions, adding in non floor versions
- would like to add some snow on the trees for the base set, but that will have to wait.
add in classic glacier image


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1897 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-21 20:33:36 +00:00
temitchell a3bf753f0c - new classic (oxymoron) image for the deathtrees
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1895 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-20 05:44:15 +00:00
temitchell 295a6e4a6b added a bunch of new classic pics to enhance the set and to make the weather a bit less troubling players using that image set
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1894 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-20 05:42:36 +00:00
temitchell 0b31052114 -you kids get out of my tomatoes!
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1890 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 20:32:46 +00:00
temitchell 56e31972b0 -forgot this winter forest image
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1889 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 17:18:51 +00:00
temitchell b6b39e1192 - more graphic tweeking - snow, ipond, and drifts touched up by A.V, also an attempt to make the winter mountainn images nicer by me.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1888 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 16:51:05 +00:00
temitchell d46bfa5b90 -return of the magic bow - images by A.V.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1887 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 16:48:21 +00:00
tchize 0edeaa0a94 Fire plane artefacts..... "It's Coming!..."
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1873 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-08 17:21:36 +00:00
garbled 887924c18b typo
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1867 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 07:25:14 +00:00
temitchell 15e9abb6c8 -sorry bout that - one wizards desk.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1866 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 03:24:40 +00:00
garbled abf10a6a97 A new image for the waterfall, that fits the rest of the world. rivlets
for the mountains, because puddles look stupid on them.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1865 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 02:52:17 +00:00
garbled 917e12d71e New images for steppe and a lighter steppe.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1864 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 02:43:27 +00:00
garbled 0057305f88 add new images that tile better for the dark and medium grass. New images
to represent dying grass.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1863 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 02:41:27 +00:00
garbled 1708425545 Add arches and images for thaumatugist's desk and jeweler's bench. Images
by temitchell.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1862 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-03 02:28:07 +00:00
mwedel 98dd36139e Add is_thrown to these thrown objects so that the code will find them
properly and have monsters throw them.
MSW 2002-11-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1861 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-02 08:12:59 +00:00
temitchell dfb1dd085f changed the material type from wood(?) to iron on these
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1856 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 16:36:03 +00:00
temitchell 40b05b7b60 -changed name field to snow on these
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1855 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 16:20:38 +00:00
temitchell c63cc75101 -fixed the transparency on the evergreen2 image
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1853 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 05:31:38 +00:00
temitchell f8746dfcc0 working on the snow again
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1852 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-30 05:29:33 +00:00
temitchell 1a6db8c605 -touched up outpost tower pic
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1850 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-29 05:07:13 +00:00
temitchell cf892447f9 -did not totally fix the mine secret doors but improved their look a bit anyway
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1849 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-29 04:31:34 +00:00
temitchell 251c4c8df6 - a forge animation, some desks and dressers, a workbench pic
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1848 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-29 04:28:55 +00:00
temitchell 6f2c7b7fc1 fixed transparancy on this
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1833 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-25 06:18:52 +00:00
temitchell b86c2da7ef oops - is not a floor
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1832 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-24 21:19:51 +00:00
temitchell c22d3c9a1a adding ice for weather effects
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1831 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-24 20:41:09 +00:00
temitchell f3515f345b touched up snow overlay, added snow5 - a lighter snow overlay
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1829 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-17 18:06:46 +00:00
garbled 787f55ec5e prototypes for the forge and workbench items (for new alchemy). To do these
I simply reused the fireplace and table_4 graphics.  It would be really nice
if someone would do real graphics for a forge and bowyer's workbench.

A room hanging off the armory and bowyer shop like the one in the alchemy
shop would be nice too.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1803 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-11 08:53:58 +00:00
garbled 8fad45ea09 Add puddles, to display rain effects. Images excellently drawn by:
Meegwun South.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1798 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-08 08:42:13 +00:00
garbled 57ec26ca14 New gfx for wooded areas, transparent, rather than having grass on the image.
Graphics kindly provided by: Meegwun South


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1797 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-11-08 08:40:21 +00:00