rjtanner
fb8362d65e
Updates and corrections to map paths to fix broken exits (entrances)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5739 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 06:42:22 +00:00
rjtanner
58c7257a23
Merge in missing shop mops - kitchen, cafe, general store and potion store
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5738 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 06:41:29 +00:00
eracc
74dcee123c
Still a bit too much experience gain. Removed some of the generators. Added a
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desk and chair for each sergeant.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5737 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 06:36:32 +00:00
eracc
c84bc18254
It was discovered that the beds generating Fearless personal guards so fast
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could (and would) be abused by devourer players and red death. The generation
was slowed down considerably with this commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5736 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 05:35:27 +00:00
rjtanner
40581cbf43
Merging in a missing map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5730 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 03:36:33 +00:00
rjtanner
d24e5e871e
Map path correction for an exit (entrance).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5729 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 03:25:39 +00:00
rjtanner
66decf00bc
Merged in real estate map which is necessary for purchasing town homes elsewhere in this region.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5728 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 03:21:07 +00:00
rjtanner
1c45bb7e62
Merge in missing map with minor cosmetic updates (changes with swall_ merging) and Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5727 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 03:03:47 +00:00
rjtanner
466a75b8f6
Removed exits to unmerged (unused) maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5726 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 02:59:47 +00:00
rjtanner
2b69491956
Merged in missing maps, with some corrections and cosmetic udpates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5725 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 02:58:38 +00:00
rjtanner
6d9f515e7d
Corrected brokem map path in the teleporters, cosmetic updates on the where 'swall_' merges with adjacent walls.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5724 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 02:57:41 +00:00
rjtanner
33ee2f1158
Map exit (entrance) corrections.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5723 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-09 03:56:49 +00:00
rjtanner
b74bb4023a
Removed duplicate copy of a map, map exit (entrance) correction.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5722 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-09 03:49:56 +00:00
rjtanner
5eb9aba809
Map name and destination coordinate correction.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5721 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-09 03:44:30 +00:00
rjtanner
8a03c79fc7
Corrected map paths for broken exits, merged in missing map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5720 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-09 02:39:03 +00:00
eracc
9554e9a0ff
Update the Nexus to block access to Navar without knowing some information. To
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keep true novices on the safer paths. Also set the map to "fixed" reset" with
a 15 second timeout.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5718 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 23:13:04 +00:00
eracc
e3a2ecca3c
Goofed in the placement of the generators. Fixed.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5715 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 21:50:01 +00:00
eracc
7a14ffe9c8
Create and add another low level house for beginners starting in Navar.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5714 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 21:34:28 +00:00
eracc
f8472e003e
The Demonspawn shield of Gorokh was damned and apparently this caused it to
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burn when it fell on the "eternal lake of fire". Removed the damnation from
the shield.
The Avatars (created by the generators) were a little too fast still. Slowed
them some. They are also now "race Divine" instead of "race demon" to stop
"rod of banishment" abuse.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5713 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 19:43:49 +00:00
eracc
f98c87c8e2
Forgot to make the treasure doors block the view. Fixed.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5712 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 02:30:00 +00:00
eracc
04ee746d6b
Minor tweaks to fix some things.
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New treasure on brest/zorn/castle.upper.floor.three added.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5711 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 01:55:11 +00:00
rjtanner
ad9612abeb
Merged in missing maps, updated exits and map paths.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5710 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-07 03:06:41 +00:00
aaron_baugher
270c626c8e
Moving new unlinked map to appropriate location
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5708 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 23:44:20 +00:00
eracc
df76a42761
More monster tweaks based on player feedback.
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Added another surprise treasure. :-)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5702 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 19:23:35 +00:00
aaron_baugher
4926908557
New tutorial map available for newbie use
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5700 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 19:19:12 +00:00
eracc
bc25ae9ac1
Made some changes to the monsters based on player input.
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They should now be a little more challenging.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5697 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 08:21:59 +00:00
eracc
2038222aa5
Apparently putting invisible items on a level 95 map makes it impossible to
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make the item appear even with level 110 show invisible. Removed the invisible
attribute from the item.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5696 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 07:47:54 +00:00
eracc
893a775a8a
As usual forgot to make some changes I meant to make before committing. Fixed the names of some of the creatures.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5695 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 07:11:52 +00:00
rjtanner
f75c755a00
ChangeLog updates
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5694 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 06:02:26 +00:00
rjtanner
e1e16834a5
Merged in missing maps and updated links where necessary. Removed links to unused maps. Other changes are due to map editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5693 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 05:50:25 +00:00
rjtanner
61a3e3a676
Map link update
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5692 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 05:33:48 +00:00
eracc
ff443146fd
Fix the Lone Town town map where inconsiderate players cannot cast town portal on top of buildings. Add a new floor to Zorn Castle along with new custom monsters and treasure.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5691 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 03:45:18 +00:00
kbulgrien
5e21d83f4f
Bug-fix for smoothing regression introduced in revision 5502 (biglake arch
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replacement): smoothlevel adjusted throughout the map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5686 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-05 10:12:30 +00:00
kbulgrien
6b10bb1053
Bug-fix for regression introduced in revision 5502 (biglake arch replacement):
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no_pass 0 placed on sea arch tiles.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5685 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-05 08:31:14 +00:00
rjtanner
ddd04a2366
Import missing maps and updated map paths for exits and entrances. Cosmetic changes in regards to how 'swall' merged with adjacent walls. Removed missing or unused archetypes. Other changes are due to map editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5684 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-05 06:32:18 +00:00
rjtanner
6f2dbb096c
Map had to exits or entrances stacked on top of each other, removed the invisible exit/entrance and gave the magical portal the destinatin coordinates and map path instead.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5683 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-05 06:30:16 +00:00
ryo_saeba
a6b25f609b
Pickup event test.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5670 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-04 10:49:01 +00:00
rjtanner
c71facbe1a
Removed link to non-existant map, Morok Dun mines.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5654 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-03 01:55:33 +00:00
rjtanner
b2339b41cf
Map had a double entrance (or exit) on it, to a map that did not exist. Removed this reference as an invisible exit (or entrance) sends the player to the guard house map. Added a missing terrain tile beneath one of the buildings, too.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5653 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-03 01:53:22 +00:00
rjtanner
f160d30887
Removed link to non-existant map, downthewell. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5652 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-03 01:47:08 +00:00
rjtanner
0b463a711b
Removed links to non-existant maps, Rolando's house and Yolanda's House in SE Scorn.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5651 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-03 01:42:31 +00:00
rjtanner
c7cfbbfdf8
Removed no longer used features on the torches.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5650 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-03 01:37:51 +00:00
rjtanner
2a41213fc4
ChangeLog update
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5648 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-02 04:33:42 +00:00
rjtanner
a84f0d7c3b
Cosmetic updates to Sam's House - updated wall sections so the appear nicer next to doorways. Replaced Sam's ability_coldspell with icestorm. Other changes are due to map editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5647 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-02 04:27:45 +00:00
rjtanner
72368396a1
Changed the syntax of how these maps were named. Map Editor removed non-existant archetypes from monsters (ability_foo). Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5646 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-02 04:16:07 +00:00
rjtanner
e3bfe5be7a
Map had a double entrance (or exit) on it, to a map that did not exist. Removed this reference as an invisible exit (or entrance) sends the player to the guard house map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5645 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-02 04:08:06 +00:00
rjtanner
5558da0843
Added missing floor tiles beneath a section of walls. Cosment change in regards to how 'swall' map sections merge with adjacent walls. Mapper shows a log error on this map, ''Couldn't find archetype none'' - I was unable to find this which monster had this missing archetype though.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5644 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-02 04:04:27 +00:00
rjtanner
478200fa06
Updated the Demon Quest map name that is found in Euthville. Map editor also removed unknown archetype abilities (archetype ability_fire). Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5643 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-02 03:49:25 +00:00
rjtanner
2a395d0e51
Missed this in the last commit. Removed a link in world map to missing map - Smugglers Ship outside of Navar.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5642 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-02 03:46:59 +00:00
rjtanner
a14f9e4314
Update world map reference to Adobe House in Navar. Remove links in world maps to missing maps - Lonely Hut in Wolfsburg, Smugglers Lair and Smugglers Ship outside of Navar. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5641 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-02 03:45:30 +00:00