Commit Graph

7421 Commits (master)

Author SHA1 Message Date
rjtanner fb8362d65e Updates and corrections to map paths to fix broken exits (entrances)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5739 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 06:42:22 +00:00
rjtanner 58c7257a23 Merge in missing shop mops - kitchen, cafe, general store and potion store
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5738 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 06:41:29 +00:00
eracc 74dcee123c Still a bit too much experience gain. Removed some of the generators. Added a
desk and chair for each sergeant.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5737 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 06:36:32 +00:00
eracc c84bc18254 It was discovered that the beds generating Fearless personal guards so fast
could (and would) be abused by devourer players and red death. The generation
was slowed down considerably with this commit.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5736 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 05:35:27 +00:00
rjtanner 40581cbf43 Merging in a missing map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5730 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 03:36:33 +00:00
rjtanner d24e5e871e Map path correction for an exit (entrance).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5729 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 03:25:39 +00:00
rjtanner 66decf00bc Merged in real estate map which is necessary for purchasing town homes elsewhere in this region.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5728 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 03:21:07 +00:00
rjtanner 1c45bb7e62 Merge in missing map with minor cosmetic updates (changes with swall_ merging) and Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5727 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 03:03:47 +00:00
rjtanner 466a75b8f6 Removed exits to unmerged (unused) maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5726 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 02:59:47 +00:00
rjtanner 2b69491956 Merged in missing maps, with some corrections and cosmetic udpates.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5725 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 02:58:38 +00:00
rjtanner 6d9f515e7d Corrected brokem map path in the teleporters, cosmetic updates on the where 'swall_' merges with adjacent walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5724 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-10 02:57:41 +00:00
rjtanner 33ee2f1158 Map exit (entrance) corrections.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5723 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-09 03:56:49 +00:00
rjtanner b74bb4023a Removed duplicate copy of a map, map exit (entrance) correction.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5722 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-09 03:49:56 +00:00
rjtanner 5eb9aba809 Map name and destination coordinate correction.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5721 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-09 03:44:30 +00:00
rjtanner 8a03c79fc7 Corrected map paths for broken exits, merged in missing map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5720 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-09 02:39:03 +00:00
eracc 9554e9a0ff Update the Nexus to block access to Navar without knowing some information. To
keep true novices on the safer paths. Also set the map to "fixed" reset" with
a 15 second timeout.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5718 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 23:13:04 +00:00
eracc e3a2ecca3c Goofed in the placement of the generators. Fixed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5715 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 21:50:01 +00:00
eracc 7a14ffe9c8 Create and add another low level house for beginners starting in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5714 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 21:34:28 +00:00
eracc f8472e003e The Demonspawn shield of Gorokh was damned and apparently this caused it to
burn when it fell on the "eternal lake of fire". Removed the damnation from
the shield.

The Avatars (created by the generators) were a little too fast still. Slowed
them some. They are also now "race Divine" instead of "race demon" to stop
"rod of banishment" abuse.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5713 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 19:43:49 +00:00
eracc f98c87c8e2 Forgot to make the treasure doors block the view. Fixed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5712 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 02:30:00 +00:00
eracc 04ee746d6b Minor tweaks to fix some things.
New treasure on brest/zorn/castle.upper.floor.three added.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5711 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 01:55:11 +00:00
rjtanner ad9612abeb Merged in missing maps, updated exits and map paths.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5710 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-07 03:06:41 +00:00
aaron_baugher 270c626c8e Moving new unlinked map to appropriate location
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5708 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 23:44:20 +00:00
eracc df76a42761 More monster tweaks based on player feedback.
Added another surprise treasure. :-)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5702 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 19:23:35 +00:00
aaron_baugher 4926908557 New tutorial map available for newbie use
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5700 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 19:19:12 +00:00
eracc bc25ae9ac1 Made some changes to the monsters based on player input.
They should now be a little more challenging.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5697 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 08:21:59 +00:00
eracc 2038222aa5 Apparently putting invisible items on a level 95 map makes it impossible to
make the item appear even with level 110 show invisible. Removed the invisible
attribute from the item.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5696 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 07:47:54 +00:00
eracc 893a775a8a As usual forgot to make some changes I meant to make before committing. Fixed the names of some of the creatures.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5695 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 07:11:52 +00:00
rjtanner f75c755a00 ChangeLog updates
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5694 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 06:02:26 +00:00
rjtanner e1e16834a5 Merged in missing maps and updated links where necessary. Removed links to unused maps. Other changes are due to map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5693 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 05:50:25 +00:00
rjtanner 61a3e3a676 Map link update
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5692 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 05:33:48 +00:00
eracc ff443146fd Fix the Lone Town town map where inconsiderate players cannot cast town portal on top of buildings. Add a new floor to Zorn Castle along with new custom monsters and treasure.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5691 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 03:45:18 +00:00
kbulgrien 5e21d83f4f Bug-fix for smoothing regression introduced in revision 5502 (biglake arch
replacement): smoothlevel adjusted throughout the map.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5686 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-05 10:12:30 +00:00
kbulgrien 6b10bb1053 Bug-fix for regression introduced in revision 5502 (biglake arch replacement):
no_pass 0 placed on sea arch tiles.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5685 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-05 08:31:14 +00:00
rjtanner ddd04a2366 Import missing maps and updated map paths for exits and entrances. Cosmetic changes in regards to how 'swall' merged with adjacent walls. Removed missing or unused archetypes. Other changes are due to map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5684 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-05 06:32:18 +00:00
rjtanner 6f2dbb096c Map had to exits or entrances stacked on top of each other, removed the invisible exit/entrance and gave the magical portal the destinatin coordinates and map path instead.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5683 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-05 06:30:16 +00:00
ryo_saeba a6b25f609b Pickup event test.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5670 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-04 10:49:01 +00:00
rjtanner c71facbe1a Removed link to non-existant map, Morok Dun mines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5654 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-03 01:55:33 +00:00
rjtanner b2339b41cf Map had a double entrance (or exit) on it, to a map that did not exist. Removed this reference as an invisible exit (or entrance) sends the player to the guard house map. Added a missing terrain tile beneath one of the buildings, too.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5653 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-03 01:53:22 +00:00
rjtanner f160d30887 Removed link to non-existant map, downthewell. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5652 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-03 01:47:08 +00:00
rjtanner 0b463a711b Removed links to non-existant maps, Rolando's house and Yolanda's House in SE Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5651 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-03 01:42:31 +00:00
rjtanner c7cfbbfdf8 Removed no longer used features on the torches.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5650 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-03 01:37:51 +00:00
rjtanner 2a41213fc4 ChangeLog update
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5648 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-02 04:33:42 +00:00
rjtanner a84f0d7c3b Cosmetic updates to Sam's House - updated wall sections so the appear nicer next to doorways. Replaced Sam's ability_coldspell with icestorm. Other changes are due to map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5647 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-02 04:27:45 +00:00
rjtanner 72368396a1 Changed the syntax of how these maps were named. Map Editor removed non-existant archetypes from monsters (ability_foo). Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5646 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-02 04:16:07 +00:00
rjtanner e3bfe5be7a Map had a double entrance (or exit) on it, to a map that did not exist. Removed this reference as an invisible exit (or entrance) sends the player to the guard house map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5645 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-02 04:08:06 +00:00
rjtanner 5558da0843 Added missing floor tiles beneath a section of walls. Cosment change in regards to how 'swall' map sections merge with adjacent walls. Mapper shows a log error on this map, ''Couldn't find archetype none'' - I was unable to find this which monster had this missing archetype though.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5644 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-02 04:04:27 +00:00
rjtanner 478200fa06 Updated the Demon Quest map name that is found in Euthville. Map editor also removed unknown archetype abilities (archetype ability_fire). Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5643 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-02 03:49:25 +00:00
rjtanner 2a395d0e51 Missed this in the last commit. Removed a link in world map to missing map - Smugglers Ship outside of Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5642 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-02 03:46:59 +00:00
rjtanner a14f9e4314 Update world map reference to Adobe House in Navar. Remove links in world maps to missing maps - Lonely Hut in Wolfsburg, Smugglers Lair and Smugglers Ship outside of Navar. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5641 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-02 03:45:30 +00:00