eracc
69ce8f945a
Update some of the exits to go to more places from HallOfDMs. Brest, Darcap,
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Scorn Jail and Navar Jail.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5851 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-23 18:51:16 +00:00
eracc
0990917c4f
Add yet another warning on castle.upper.floor.one about the danger on
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castle.upper.floor.two of the Zorn Castle. If this is not enough warning I do
not know what would be enough.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5850 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-23 18:16:28 +00:00
akirschbaum
12426f6eb6
Fix teleporter destination coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5849 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-23 17:57:56 +00:00
eracc
cea02eb850
Forgot to add a magic mouth under the Plaque. Cosmetic cleanup.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5848 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-23 17:49:22 +00:00
eracc
97abc49723
Move the "alarm system" inside the castle. Pseudo-randomize when the alarm will
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go off.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5847 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-23 17:37:04 +00:00
ryo_saeba
43b9ac1c8a
A few tests.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5842 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-22 00:02:43 +00:00
akirschbaum
0597888502
Remove empty msg..endmsg values.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5834 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-21 10:43:51 +00:00
akirschbaum
77238600f0
Remove redundant empty msg..endmsg values.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5833 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-21 10:18:37 +00:00
akirschbaum
a255a05ccb
Remove empty msg..endmsg values from 'blocked' objects.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5832 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-21 10:08:37 +00:00
rjtanner
626473d2eb
ChangeLog updates
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5831 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-21 04:51:21 +00:00
eracc
01a6bfd699
Remove extra space in some monster names. Fix all walls to look consistent.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5830 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-20 20:59:26 +00:00
rjtanner
9688e6f853
Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5828 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-20 05:01:33 +00:00
eracc
c405f31db8
Update the Lone Town bank with a slightly more bank-like look and new jade and
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amberium conversion tables.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5827 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-19 23:39:55 +00:00
eracc
fcbf241fe8
It appears the mana charging crystal would *always* cause one's head to explode
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in a fireball. This is not intended. Reduced the number of transferrence walls
to try to control this effect.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5826 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-19 17:15:50 +00:00
eracc
d73b20d84f
Trying to fix my "earth to dust" bullet wall that triggers when the alarm goes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5823 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-18 21:58:42 +00:00
eracc
68d56853f7
Reduced the level of banish to not instantly kill devourers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5822 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-18 19:17:17 +00:00
eracc
4d7029814d
Devourer players have it too easy with no monsters attacking them with banish.
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This update should make the devourer life more ... interesting on these maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5821 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-18 18:51:20 +00:00
ryo_saeba
5b90804e69
More Python tests.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5819 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-18 00:08:45 +00:00
rjtanner
2386618e1b
Made the Guild Tool Shed a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed forges or workbenches if they should appear during normal player use. Also had to update the Guild Main Floor map to link to the new Tool Shed map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5778 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-17 07:33:43 +00:00
rjtanner
8a0f96b8ca
Cosmetic update in how the fence (swall) merges with nearby walls - essentially the small gap is removed
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5777 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-17 07:22:14 +00:00
rjtanner
22787bd519
Updating the map header to take credit (or blame) for this map
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5776 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-17 07:18:46 +00:00
rjtanner
9e0ce21163
ChangeLog updates
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5774 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-16 06:07:12 +00:00
rjtanner
fc3389c666
Cosmetic updates to the guild template main floor (swall surrounding the bbq area). Change in functionality with the guild bbq - now a stand alone map. This should improve the chances of the bbq map actually resetting to remove any broken or cursed stoves if they should appear during normal player use.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5771 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-16 03:09:36 +00:00
rjtanner
ff853170db
Map Editor reformatting and stack order reorganization - moving magic mouth below floor tiles so it's not visible with the see invis spell
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5770 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-16 02:08:56 +00:00
eracc
0d247b4952
Fix the spot where guild portals send one near brest. Now contains a
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"landing pad" there with a road.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5769 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 23:30:42 +00:00
eracc
da0dc6cb2a
Cosmetic and monster aggressiveness changes to Mostrai random.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5768 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 19:42:59 +00:00
eracc
e59fb5cc48
More tweaks to Zorn Castle. If the generator abuse on floor two does not stop
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with this fix I will (reluctantly) remove the generators.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5767 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 17:44:49 +00:00
rjtanner
5d3b18a6e0
Map Editor reformatting and map name updates. Cosmetic updates with how 'swall' merges with adjacent walls on the second floor in the playershop purchase area. I still have the other half of the maps to finish up on.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5766 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 05:21:49 +00:00
eracc
8302b9c8df
Fixing my errors, as usual.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5765 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 02:06:50 +00:00
eracc
668ac2729b
More changes to the alarm system. More things disappear now, more things appear
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now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5764 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 01:57:37 +00:00
eracc
47a2650343
Fix the magic mouths that warn the players on certain events to only activate
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on push and not on release.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5762 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 14:22:19 +00:00
eracc
829dfd7c71
Repairing more mistakes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5761 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 01:52:17 +00:00
eracc
f41e2335e6
Fixing a design error with the security gates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5760 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 01:41:16 +00:00
eracc
3a6fe4f128
A suggestion was made to protect unwary players that may wander onto the map
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after the alarm was triggered. This was done. Also cosmetic changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5759 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 01:35:08 +00:00
eracc
b4f4265e4e
Fixing an error that doubled the number of guards wanted. Also the gates did
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not wark as intended. Fixed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5758 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 00:27:15 +00:00
eracc
88b822ba23
Some people just don't take hints about hanging around in Zorn Castle. So, the
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Zorn family has installed an alarm system and security guards for those that
overstay their welcome.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5757 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 00:14:02 +00:00
eracc
aeaeaf7532
Added a message about the draven "mines" to one of the temple NPCs.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5755 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-13 01:11:57 +00:00
eracc
17a02c5e85
Changes to the Mostrai random dungeon in Scorn. Attempt to fix the increase
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in difficulty.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5754 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-13 01:06:50 +00:00
rjtanner
cc2adae11f
Merge in, hopefully the last, of the missing maps for this region. Correct map paths for other maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5753 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-13 00:46:07 +00:00
eracc
5ff80183b5
Add a new random dungeon to the Mostrai temple in Scorn.
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A place to harvest mithril crystals. :-)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5752 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 23:02:54 +00:00
rjtanner
838399f62d
Removed road tiles that lead to 'nowhere' and placed fences to close off the area, which now looks like just another stop vs an unfinished map section
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5750 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 04:52:42 +00:00
rjtanner
2768145708
Merge in missing maps (personal apartments) and updating the map paths in the city map that contains them
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5749 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 04:37:41 +00:00
eracc
38e6cd8bb3
Bumped up the spell level to 300. High level players still not able to use the
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booth well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5748 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 02:57:29 +00:00
eracc
3ce2167830
Bump up the level of the cancellation spell for high level players.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5747 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 02:49:15 +00:00
eracc
c620d87597
Fixed the shop entrance coordinates and removed the wall blocking the spell
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casting walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5746 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 01:43:09 +00:00
eracc
a049fd55fa
More fixes to Zorn Castle.
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Add a new shop to Brest that has a "cancellation booth" and "mana crystal"
booths (to recharge mana crystals.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5745 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 23:01:01 +00:00
rjtanner
8dc7920417
Merge in missing map, Guest House of the Marquis
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5744 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 09:19:01 +00:00
rjtanner
51ce93d2d8
Merge in missing maps, update exit (entrance) map paths, maps renamed for better consistency
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5743 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 09:13:24 +00:00
rjtanner
9aaa6e36ce
ChangeLog updates
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5741 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 07:27:50 +00:00
rjtanner
74f18f5375
Merge in missing maps, Chess Collesium
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5740 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 07:16:01 +00:00