Commit Graph

325 Commits (298cd56e4cb5a15c8fd1a7ddf024fdd937868ae0)

Author SHA1 Message Date
qal21 ecf094cf47 Make coloured mail work in the Scorn armour shop
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9128 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-21 06:33:44 +00:00
qal21 cc79aceda1 Add region info in Scorn, courtesy of Arvid Norlander
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9107 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-18 19:50:44 +00:00
ryo_saeba 829d024877 Patch #1947664: Modified resir's house simi-harder some what moe fun, courtesy Anthony Wyatt (buzzsawddog), slightly modified.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8891 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-05 22:09:55 +00:00
ryo_saeba c61a36f6a6 Fix broken connection resulting in no pass / 2 passes instead of 1 / 1.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8709 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-04-09 17:51:31 +00:00
ryo_saeba c56cf091cf Link Lursendis quest maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8692 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-04-05 07:53:10 +00:00
gros 071028da15 Introduced Part I of the Brewery Quest, replacing Newbie Tower.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8638 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-03-26 18:15:15 +00:00
ryo_saeba fdd015e4c2 Link the Scorn Royalty maps together.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8609 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-03-24 09:04:38 +00:00
kbulgrien aa58ed4a91 Change gravestone fake generator to grave to match change from skeletons to
zombies.  Override the default generator (5) to (15) mostly because a lot of
the time, the zombies are all dead by the time you get to them.  Also remove
some line wrapping.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8488 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-03-03 06:38:23 +00:00
ryo_saeba 8425d72e3a Fix walls. Add quest info.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8464 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-17 17:05:23 +00:00
kbulgrien a076e45a9c Delete multiple keys and set nrof of one key to the number of keys sitting on
the table so that the table renders under the keys.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8366 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-04 07:02:13 +00:00
ryo_saeba 0cb04a2c5b Small cider house, not much to see yet.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8358 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-03 10:24:10 +00:00
ryo_saeba 5f2c48ab02 Fix wrong exit coordinate.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8326 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-30 19:09:21 +00:00
ryo_saeba e8e7424399 End of the Witherspoon ghost quest, some more fun.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8261 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-24 22:56:28 +00:00
rjtanner 31e1c262ad Changes to the Undead Church - moved the entrance to the Animator Quest one tile to the right and have it hidden by an existing tree. Added an inventory check so that only those who are working on and have completed the Baronet Royalty Quest may enter. This also keeps low level players from accidently ending up in a map that is beyond their level. Changes were made per IRC discussion on 2008-Jan-23.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8255 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-24 07:18:36 +00:00
kbulgrien 53f2b30307 Rename dwall3_3 to dwall_3_3 after removing incorrect Object in
arch/trunk/wall/dwall/dwall.arc.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8208 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-19 00:56:11 +00:00
kbulgrien 498395d334 Smoothing fix along with replacing biglake tiles for sea tiles to make water
color consistent.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8187 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-13 21:53:47 +00:00
ryo_saeba 9a855428f7 Fix Gaea's name.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8081 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-03 15:53:10 +00:00
kbulgrien 0a64a4a72c Yet another smoothing update to prevent trees from being smoothed by grass.
Add another statue.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8069 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-01 01:35:14 +00:00
kbulgrien 666ec790e7 Smoothing fixes where greenery overlaps floor.
Remove some duplicate floor (grass) from some trees.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8064 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-30 05:25:41 +00:00
tchize c0a9b6c0cd Cityhall is now closed at night. Petition board and bonus amulet remain available
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8015 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-22 15:35:51 +00:00
tchize fb457124b3 Make the gork's treasure quest use python for npc dialog. It's now mandatory to go throught full dialog to get the treasure key, knowing password is not enough
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8009 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-22 13:44:37 +00:00
ryo_saeba f5780fed48 Change the exit leading to the final map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7941 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-16 23:20:47 +00:00
ryo_saeba f160ec0d3a Small quest, that may be expanded later. New manor outside Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7939 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-16 22:10:28 +00:00
ryo_saeba 467fa58499 Fix mat seen as a chest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7938 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-16 22:08:36 +00:00
ryo_saeba 8fb0b56df1 Fix some chairs.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7929 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-16 14:41:19 +00:00
kbulgrien bce316bbe1 - Coffee drinker now has a name and a bit more to say.
- Remove pointless case sensitive match strings.
- Add a few more match strings to Eswald.
- Remove spurious line breaks.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7883 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-13 04:55:47 +00:00
kbulgrien 89b6dd98a0 - Various under-wall tiles changed to better match adjoining ground tiles.
- Northern wall insets changed to show previously invisible landscape.
- Numerous instances of redundant woodfloor tiles removed.
- Add a slightly hidden book of proverbs (obscure hints).


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7836 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-11 04:48:18 +00:00
kbulgrien 7268b5c76c - New ne, se, sw, and nw mine wall archetypes fix the Scorn port gate house to
use the same wall material for the entire building.  Various floor changes
  also done to go along with the wall edits.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7803 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-10 07:19:58 +00:00
akirschbaum eb951460e0 Replace obsolete field slow_move with move_slow/move_slow_penalty.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7539 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-18 23:16:20 +00:00
rjtanner a116c46572 Updated the Scorn bank to include a gold -> silver conversion table; addresses bug# 1832558 - Silver conversion
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7534 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-18 22:54:29 +00:00
rjtanner 4bdce564f2 Add missing floor tiles, removed redundant walls, added map difficulty, cosmetic changes with bwall_ arrangements
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7488 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-07 06:05:12 +00:00
rjtanner 67ec8650a6 Update the guild maps to include map difficulty levels, ability to create an altar of valkyrie for 5 holy_shield, and altars are now level 120 (players are no longer able to reconsecrate them) which addresses bug [1824769] Players able to reconsecrate guild altars
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7481 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-05 01:50:51 +00:00
akirschbaum 0e39777161 Update spellcasting objects to use inventory objects.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 19:05:10 +00:00
rjtanner a3db3586ce Make the trap on the treasure chest less deadly for new players - removed the spikes trap and set a fixed damage amount on the rune of shocking
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7469 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 07:20:19 +00:00
rjtanner 95a9e082dc Merge existing changes from trunk; make Fun House map a little more friendly to new players by replacing the skeletons with zombies, then reducing the number of initial zombies by 2 and also only having one zombie generator
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7468 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 07:08:16 +00:00
rjtanner e8f34bc39e Added no_magic tiles to the swall section so players can not use dimension door to enter this section - it's intent is to give a balcony-like appearance to the level instead of it being an actual part of the map
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7466 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-04 06:50:52 +00:00
akirschbaum d98265c0f0 Unify Created: and Modified: map headers.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7448 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 22:49:56 +00:00
rjtanner 3c61d35164 Set the consecrate level on various altars to 120 so they can not be reset by players
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7447 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 20:08:25 +00:00
rjtanner e122ec01e5 Set the consecrate level on the House of Healing altars to 120 so they can not be reset by players, thanks to AnMaster for pointing this out on IRC
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7444 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-02 15:53:59 +00:00
akirschbaum 3b791f5cb5 Fix whitespace in text messages; reverts unwanted changes due to an editor bug.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7430 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-30 23:00:20 +00:00
akirschbaum 1f1c4e6ac3 Normalize map files; no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7426 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-28 20:12:06 +00:00
ryo_saeba e5a5e13ade Fix broken dialogue.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7417 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-28 10:44:00 +00:00
rjtanner b2417e8c34 Synchronize with branch - maps names and map difficulty settings
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7398 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-27 00:26:35 +00:00
rjtanner f8b177290d Synchronize with branch - maps names and map difficulty settings
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7394 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-26 01:41:16 +00:00
ryo_saeba 0444161252 Fix for bug #1811179: Hidden dagger is not hidden. Tweak boulder layer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7317 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-14 16:24:13 +00:00
akirschbaum 06f44cd0b9 Fix out-of-bounds attribute values of sharp bones.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7316 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-13 08:05:22 +00:00
akirschbaum 760e33cb03 Fix connected objects.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7310 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-08 19:05:33 +00:00
kbulgrien e9cdba4b86 - Wall piece under floor moved above floor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7287 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-29 16:41:26 +00:00
rjtanner b31a848d89 Fix for bug# 1802171, Obsolete attributes in 2 maps in trunk. Removed un-used message text that said, no_pass
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7248 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-26 19:37:20 +00:00
rjtanner b8e0d6efca Changes due to map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7131 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-09 04:37:45 +00:00
rjtanner 159bf8a609 Changes due to map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7127 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-08 21:36:34 +00:00
rjtanner 09cea88923 Changes due to map editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7126 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-09-08 06:18:36 +00:00
kbulgrien cead95d8e6 - Smoothing fix to correct the badly rendered ake shore.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6990 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-08-27 01:56:45 +00:00
akirschbaum 7d210be75d Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6982 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-08-23 19:36:52 +00:00
ryo_saeba 13f7dc602c Fix bug #1772128: Incorrect map layer for object. Also fix monster with initial hp > maxhp.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6933 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-08-15 10:36:14 +00:00
kbulgrien ff1309397b - Smoothing fix. The lake rendering was terrible, and Filur's Cave was all
but invisible.
- Partial biglake arches replaced by new and more appropriate sea arches.
- Trunk difficulty and name settings merged back down to branch.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6823 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-07-26 02:53:17 +00:00
ryo_saeba d366678c26 Final steps and scripts for the Lursendis quest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6405 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-03 16:02:23 +00:00
ryo_saeba dc70f5216e Scorn's Trappers, hidden in Scorn's port.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6356 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-27 10:13:00 +00:00
ryo_saeba c0e9221014 Castle kitchen, password info when using correct name.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6349 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-26 20:03:06 +00:00
ryo_saeba 2caac2fe87 Hint on Farnass.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6348 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-26 20:02:14 +00:00
ryo_saeba f74feed9ba Fix potions of life level.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6339 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-25 17:58:20 +00:00
ryo_saeba ea4c3e8547 Remove obsolete field.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6276 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 14:49:39 +00:00
akirschbaum 45d36cb162 Spelling corrections.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6245 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-12 22:46:19 +00:00
ryo_saeba 1b5d93c164 Remove obsolete attributes. Other changes due to editor.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6236 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-12 17:26:09 +00:00
qal21 1bb69a2fbc Revamp Scorn Pass Office. Use creators, plus asthetics changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6013 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-14 03:24:27 +00:00
eracc 400c3dd017 Try a new tactic with the "alarm system" on brest/zorn/castle.upper.floor.two
and made cosmetic changes to the map.

Put in a fixed reset (30 minutes) for the Scorn Battle Arena maps (exception
is the underground map which is not changed).


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5953 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-06 22:54:19 +00:00
akirschbaum ee878a0da1 Replace "no_pass" with "move_block".
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
akirschbaum 4b439d8019 Convert obsolete 'flying' attribute to 'move_type' attributes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5875 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-25 10:54:57 +00:00
akirschbaum f8c923aa70 Add explicit 'move_type walk' to all monsters.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5864 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 14:31:35 +00:00
akirschbaum 8de8411641 Remove trailing whitespace.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5862 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 13:15:00 +00:00
akirschbaum 0597888502 Remove empty msg..endmsg values.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5834 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-21 10:43:51 +00:00
akirschbaum 77238600f0 Remove redundant empty msg..endmsg values.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5833 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-21 10:18:37 +00:00
eracc da0dc6cb2a Cosmetic and monster aggressiveness changes to Mostrai random.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5768 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 19:42:59 +00:00
eracc aeaeaf7532 Added a message about the draven "mines" to one of the temple NPCs.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5755 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-13 01:11:57 +00:00
eracc 17a02c5e85 Changes to the Mostrai random dungeon in Scorn. Attempt to fix the increase
in difficulty.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5754 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-13 01:06:50 +00:00
eracc 5ff80183b5 Add a new random dungeon to the Mostrai temple in Scorn.
A place to harvest mithril crystals. :-)


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5752 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 23:02:54 +00:00
rjtanner b40118ffca Renamed maps (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Renamed the cannery map to Animal Quarantine because that is how it's referred in the world map. Renamed the dtabb/cave outside of Scorn to Gnolls Grotto - since it's often confused as part of the goblin chief / royalty quest map. Renamed dtabb/cave3 to Goblin Den. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5586 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-23 03:21:14 +00:00
rjtanner be0c9c54b2 Reduced the damage of the shocking rune from 40 down to 15 as this trap was very deadly for low level players. Renamed the map to accurately reflect the world map name. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5578 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-20 01:02:33 +00:00
rjtanner 581ffe9d1a Inventory sign does not list items in bookshelves. Removing the sign from the shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5577 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-20 00:54:17 +00:00
rjtanner fb7b8b8dd5 Corrected error with the zombie generator - it was still generating skeletons. I missed updating the 'breed monster' field.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5576 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-20 00:53:16 +00:00
rjtanner d3b9619df9 Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
rjtanner e102e8455c Replaced the skeleton generator with a zombie generator as it apears skeletons are too difficult for players under level 5 or 6. Added some windows to the inner wall sections for easier visability of monsters for new players. The centipede is another source that is the cause of frequent deaths - but is still available for now. Other changes are due to Map Editor reformatting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5573 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:21:44 +00:00
rjtanner 996383e8e4 Significant cosmetic changes to this map in order to make it match more closely the appearance on the outside. Also added an inventory inside the shop entrance. Renamed the map from BasicSpells to Moseleys Magic Books.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5572 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:18:20 +00:00
rjtanner ebd955d64b Change the reconsecrate level of the alter from 100 to 120 so other players can't convert the altar on unsuspecting worshippers. RJT, Feb-12-2007
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5535 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-13 03:24:00 +00:00
kbulgrien 7f56e07c2e - Spelling: Cobwep --> Cobweb
- Fixed stair path: /kar/creepy.hous --> /scorn/kar/creepy.house
- Minor message reformat.  Extra spaces and line breaks removed.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5516 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-12 04:08:34 +00:00
kbulgrien d70d507401 - Capitalization on Gork's name, remove line break from sign message.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5515 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-12 03:52:39 +00:00
kbulgrien 639cb52d1f - Minor improvements to conversational texts.
- Remove redundant match strings (only lowercase is necessary and plural
  is not needed because extra characters don't stop the match).
- While in the file, reformat the conversation texts to remove the line
  breaks where appropriate.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5514 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-12 03:50:05 +00:00
kbulgrien 041a366fae - Remove redundant match strings (only lowercase is necessary).
- Add a hint shown if you ask Amy "where".  It's not a giveaway,
  but could help since Mark is in a room with scad's of people.
- Minor line break change in text.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5513 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-12 03:30:12 +00:00
rjtanner 7dc3f0542a Updated maps to remove 0 destination coordinates warnings from server log files. Other changes are from Map Editor reformatting. RJT, Feb-11-2007
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5477 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-11 06:53:43 +00:00
rjtanner 068db43a96 Updated maps to remove 0 destination coordinates warnings from server log files. RJT, Feb-10-2007
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5474 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-11 03:30:18 +00:00
rjtanner d5b6996e71 Partial fix for bug #1555485 'Duplicate floor tile in /scorn/apartment/apartments' - removed extra floor tiles except the ones at 0,8 since they are somehow or appear related to removing the Extended wall
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5365 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-04 09:08:43 +00:00
rjtanner f7862ca9a4 Fixed '0 destination coordinates' error with Mosely's Magic Books, which also required destination (shop entrance) updates to world_104_115 (shop area of Scorn). Cosmetic updates for the book store as well. Be sure to remove world_104_115 from the unique-file directory when updating. RJT, Feb-03-2007
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5360 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-03 07:12:44 +00:00
eracc 2a802538a0 Update the Gorokh temple in Scorn to add the new final map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5161 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-10 21:35:43 +00:00
eracc 7721cc1de0 Add a final map to the random Valriel dungeon to give a reward and make it more interesting.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5099 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-11 03:31:49 +00:00
akirschbaum 9feae46991 Hide Gate Pass below earthwall.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5092 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-09 19:30:52 +00:00
kbulgrien 467739ecfc - Move save bed from under wall to nearby location.
- CFJavaEditor save reordered several map entries, but no other functional
  changes were made.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5055 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-29 05:10:24 +00:00
kbulgrien edaeb4c398 - Change lake corner pieces to use the same style of water as the main body of
the lake.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5054 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-29 03:04:07 +00:00
kbulgrien 67c439b1b6 - Tags reordered due to reordering caused by save in CFJavaEditor.
- Furniture and characters moved throughout map so that standing by
  one NPC and talking only gets a response from the NPC closest to
  the player.  Previously several NPCs answered when they were not
  the closest NPC to the player.
- Character msg/endmsg text changes: redundant match strings removed;
  line wrapping removed.  Minor formatting/spelling/grammar changes.
- Dilek:  msg/endmsg refers to empty booze bottle on table, but none
  was there.  Added an empty booze bottle to Dilek's table.
- BRAGH O'LEARY: Add match strings job and name to make it more likely
  that someone can eke conversation out of him.  By default he was so
  standoffish you might not keep trying to chat with him.  His booze
  is fixed to now render on top of, instead of under, the table.
- West-wall wizard in red garb: One of his hints relates to the Pirate
  Den that moved to Wolfsburg.  Adjusted the "easy" magic ear message
  to mention Wolfsburg in that part of the text.  Also added name and
  job match strings.
- Wizard with an aura of great power:  Added match string message for
  job and name.
- Slot machines had "slaying" without a target value.  CFJavaEditor
  removed the lines.
- Bingo room table/altar on same coordinates were split up to put the
  table back in the middle line of tables.
- Dwarf lumberjack:  Now has a "name".
- Mark, 1st Tier warrior, dwarf miner, beholder, dwarf lumberjack,
  wounded fighter, pirate, pupland elves, conjurer, emissary:  Added
  name and/or job matches.
- Reworked pupland elf's conversation a bit.
- Brum talked about the Black Ice mountains, but there are no other
  references to them by that name, so now he tells you where they
  are.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5031 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-19 05:27:09 +00:00
kbulgrien eeb1f2ec78 - Minor grammatical tweak; add another message; remove redundant match strings.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5030 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-16 04:38:43 +00:00
kbulgrien 6915e8ddb1 - Gork conversation adjustments. Match strings are now regular expressions.
Reduce redundant use of keyword.  Spelling/punctuation tweaks.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5014 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-08 02:41:08 +00:00