akirschbaum
7d210be75d
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6982 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-08-23 19:36:52 +00:00
ryo_saeba
bfc943cd19
Remove obsolete fields. Other changes due to editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6254 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-13 13:30:15 +00:00
akirschbaum
45d36cb162
Spelling corrections.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@6245 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-12 22:46:19 +00:00
eracc
513dd8e910
As these shops are in almost constant use I put a fixed reset on them.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5966 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-08 04:26:57 +00:00
eracc
2efb13dbab
Add dialogue to the sage in the Brest Inn regarding the Zorn family.
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Fix the Brest Seaside Tavern to block dimension door getting past
the exits.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5961 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-07 18:46:22 +00:00
eracc
400c3dd017
Try a new tactic with the "alarm system" on brest/zorn/castle.upper.floor.two
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and made cosmetic changes to the map.
Put in a fixed reset (30 minutes) for the Scorn Battle Arena maps (exception
is the underground map which is not changed).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5953 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-06 22:54:19 +00:00
akirschbaum
ee878a0da1
Replace "no_pass" with "move_block".
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
akirschbaum
8de8411641
Remove trailing whitespace.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5862 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 13:15:00 +00:00
eracc
0990917c4f
Add yet another warning on castle.upper.floor.one about the danger on
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castle.upper.floor.two of the Zorn Castle. If this is not enough warning I do
not know what would be enough.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5850 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-23 18:16:28 +00:00
eracc
cea02eb850
Forgot to add a magic mouth under the Plaque. Cosmetic cleanup.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5848 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-23 17:49:22 +00:00
eracc
97abc49723
Move the "alarm system" inside the castle. Pseudo-randomize when the alarm will
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go off.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5847 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-23 17:37:04 +00:00
akirschbaum
0597888502
Remove empty msg..endmsg values.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5834 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-21 10:43:51 +00:00
eracc
01a6bfd699
Remove extra space in some monster names. Fix all walls to look consistent.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5830 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-20 20:59:26 +00:00
eracc
fcbf241fe8
It appears the mana charging crystal would *always* cause one's head to explode
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in a fireball. This is not intended. Reduced the number of transferrence walls
to try to control this effect.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5826 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-19 17:15:50 +00:00
eracc
d73b20d84f
Trying to fix my "earth to dust" bullet wall that triggers when the alarm goes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5823 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-18 21:58:42 +00:00
eracc
68d56853f7
Reduced the level of banish to not instantly kill devourers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5822 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-18 19:17:17 +00:00
eracc
4d7029814d
Devourer players have it too easy with no monsters attacking them with banish.
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This update should make the devourer life more ... interesting on these maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5821 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-18 18:51:20 +00:00
rjtanner
ff853170db
Map Editor reformatting and stack order reorganization - moving magic mouth below floor tiles so it's not visible with the see invis spell
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5770 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-16 02:08:56 +00:00
eracc
e59fb5cc48
More tweaks to Zorn Castle. If the generator abuse on floor two does not stop
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with this fix I will (reluctantly) remove the generators.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5767 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 17:44:49 +00:00
rjtanner
5d3b18a6e0
Map Editor reformatting and map name updates. Cosmetic updates with how 'swall' merges with adjacent walls on the second floor in the playershop purchase area. I still have the other half of the maps to finish up on.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5766 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 05:21:49 +00:00
eracc
8302b9c8df
Fixing my errors, as usual.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5765 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 02:06:50 +00:00
eracc
668ac2729b
More changes to the alarm system. More things disappear now, more things appear
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now.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5764 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-15 01:57:37 +00:00
eracc
47a2650343
Fix the magic mouths that warn the players on certain events to only activate
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on push and not on release.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5762 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 14:22:19 +00:00
eracc
829dfd7c71
Repairing more mistakes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5761 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 01:52:17 +00:00
eracc
f41e2335e6
Fixing a design error with the security gates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5760 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 01:41:16 +00:00
eracc
3a6fe4f128
A suggestion was made to protect unwary players that may wander onto the map
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after the alarm was triggered. This was done. Also cosmetic changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5759 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 01:35:08 +00:00
eracc
b4f4265e4e
Fixing an error that doubled the number of guards wanted. Also the gates did
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not wark as intended. Fixed.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5758 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 00:27:15 +00:00
eracc
88b822ba23
Some people just don't take hints about hanging around in Zorn Castle. So, the
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Zorn family has installed an alarm system and security guards for those that
overstay their welcome.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5757 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-14 00:14:02 +00:00
eracc
38e6cd8bb3
Bumped up the spell level to 300. High level players still not able to use the
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booth well.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5748 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 02:57:29 +00:00
eracc
3ce2167830
Bump up the level of the cancellation spell for high level players.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5747 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 02:49:15 +00:00
eracc
c620d87597
Fixed the shop entrance coordinates and removed the wall blocking the spell
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casting walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5746 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-12 01:43:09 +00:00
eracc
a049fd55fa
More fixes to Zorn Castle.
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Add a new shop to Brest that has a "cancellation booth" and "mana crystal"
booths (to recharge mana crystals.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5745 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 23:01:01 +00:00
eracc
74dcee123c
Still a bit too much experience gain. Removed some of the generators. Added a
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desk and chair for each sergeant.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5737 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 06:36:32 +00:00
eracc
c84bc18254
It was discovered that the beds generating Fearless personal guards so fast
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could (and would) be abused by devourer players and red death. The generation
was slowed down considerably with this commit.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5736 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-11 05:35:27 +00:00
eracc
f98c87c8e2
Forgot to make the treasure doors block the view. Fixed.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5712 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 02:30:00 +00:00
eracc
04ee746d6b
Minor tweaks to fix some things.
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New treasure on brest/zorn/castle.upper.floor.three added.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5711 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-08 01:55:11 +00:00
eracc
df76a42761
More monster tweaks based on player feedback.
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Added another surprise treasure. :-)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5702 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 19:23:35 +00:00
eracc
bc25ae9ac1
Made some changes to the monsters based on player input.
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They should now be a little more challenging.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5697 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 08:21:59 +00:00
eracc
2038222aa5
Apparently putting invisible items on a level 95 map makes it impossible to
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make the item appear even with level 110 show invisible. Removed the invisible
attribute from the item.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5696 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 07:47:54 +00:00
eracc
893a775a8a
As usual forgot to make some changes I meant to make before committing. Fixed the names of some of the creatures.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5695 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 07:11:52 +00:00
eracc
ff443146fd
Fix the Lone Town town map where inconsiderate players cannot cast town portal on top of buildings. Add a new floor to Zorn Castle along with new custom monsters and treasure.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5691 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-06 03:45:18 +00:00
rjtanner
77ecb24e98
Renamed maps (which used the actual file name or tweaked their spelling and capitilization). Replaced walls that were using the wrong sections next doors. Added missing floor tiles beneath a wall section. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5627 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-28 02:57:36 +00:00
rjtanner
c1c67a5ceb
Cosmetic changes to the Sport Center - added missing floor tiles under the trapdoors where monsters are generated. Re-linked the levers to the trap doors. This map will have to be watched closely for balance issues *and* for possible map camping or similar abuse - it's design is very similar to the old Training Centers. Some cleanup remains as many of the trapdoors are using old(?) connection references.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5582 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-21 03:31:31 +00:00
rjtanner
d3b9619df9
Massive checkin. Went through many, many maps and updated their names (which were either unnamed, used the actual file name or tweaked their spelling and capitilization). Corrected wall sections there were 'incorrect' and obvious when next to doorways or similar openings - basically using the wrong wall sections. Minor cosmetic updates to maps as well. Other changes are due to Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5574 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:44:55 +00:00
rjtanner
8008a687ca
Made the Sport Center available again in Brest. Also updated maps files in Brest to better match the actual map name (vs unnamed or the file name.) Other changes are Map Editor reformatting.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5568 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-19 05:08:06 +00:00
eracc
48203b5953
Minor cosmetic changes to brest/zorn/castle.basement0
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Fix "emergency exit".
Move a wall.
Make Irritable Zorn a bit more difficult brest/brest.scrolls.right
Someone bragged that he was easy for a level 1 character.
Maybe not now. :-)
Fix a problem with an invalid archetype on quests/peterm/quests/wyvern_quest
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5551 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-15 23:28:26 +00:00
eracc
0740fa22f0
Players could become trapped behind the guard gates. Fixed by adding levers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5400 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-07 20:18:30 +00:00
rjtanner
f805efa2d4
New quest maps, Strange Old Wizard, courtesy of Brad Reilly. Quest starts in Brest. RJT, Feb-02-2007
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5358 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-03 04:35:15 +00:00
eracc
1f1bf8254b
Fixup the NPCs a bit to make them not so difficult after some server code changes. Add doors to the next levels above floor two. Minor tweaks.
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Happy 19th wedding anniversary to my wife Annie (December 31st 1987 was one of my best days, love).
Happy New Year all crossfire fans.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5266 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-01 00:27:46 +00:00
eracc
db96bfd6ba
Fix the hard customized monsters to make them a bit more vulnerable to specific intended attacks. Recent server code upgrades made them almost impossible to kill.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5192 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-23 16:26:22 +00:00
eracc
9431098bc5
Fix the map to prevent players from becoming trapped inside the gates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5186 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-20 23:27:06 +00:00
eracc
cab7e6b180
Dang you Rednaxela! Dang you to heck! :-)
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Let's try this commit again after having to update the entire map tree thanks to Rednaxela.
Update to Zorn Castle floor two. New modified monsters and some generators added. Also mods to the floor plan. The exits to the towers and to the top floor do not yet work. This floor is basically "finished" and playable.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5185 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-20 21:02:20 +00:00
eracc
3260b7548c
Made an error on the Chaos shoes. Fixed with this commit.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5170 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-12-12 23:08:22 +00:00
eracc
eb8ec197a2
Add the entrance code to get to castle.upper.floor.two from castle.upper.floor.one and begin creation of castle.upper.floor.two for the continuation of the Zorn Scrolls Quest.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5098 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-11 01:41:17 +00:00
eracc
ddbfeee489
Add youngest Zorn daughter and her treasure.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5096 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-10 03:27:40 +00:00
eracc
55c2cd50a4
Minor change to one of the NPCs in the map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5095 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-09 23:10:15 +00:00
eracc
6f150b7cc3
The Room Attendants were set to "stand still" which made them a little too easy in my opinion. This is changed with this version of the map. Did the same for the Senior Room Attendants. Also rearranged the NPCs to be between braziers when possible to make it harder to simply run through them.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5091 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-08 23:17:51 +00:00
eracc
60eb7c6839
Add another cute little critter in Zorn castle.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5083 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-05 02:57:13 +00:00
eracc
9c939414d3
Traps in this map were still not working the way I expected. Trying something different.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5082 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-05 02:40:41 +00:00
eracc
5f6de07d25
Xandra Zorn did not have some of her equipment applied. Fixed.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5081 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-04 21:56:46 +00:00
eracc
87487f8736
Another update to Zorn castle. Modify castle.upper.floor.one to add Xandra Zorn (middle daughter) and her related items.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5080 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-04 21:07:48 +00:00
eracc
473179db14
Several updates to Zorn castle.upper.floor.one to fix traps and fix some items carried by NPCs. Also reduce the number of Zerina's Sea Trunks and add a Zerina's Sea Chest. Added traps for both.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5079 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-04 19:34:36 +00:00
eracc
42a72dde5c
Make a few more changes to Zorn castle first upper floor. Change some of the traps and modify Yolanda, Zerina and the personal guards to make them faster and more dangerous.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5072 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-03 15:04:46 +00:00
eracc
4653382edd
Made an error with Zerina's dagger. One of the attack types is supposed to be cold, not confusion. Fixed.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5069 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-03 00:48:24 +00:00
eracc
ad72141ed4
Minor modifications to allow possessors of Zorn's key to get into the back area through a garden gate. IIRC I did not actually change brest.scrolls.right but since it showed up as changed in "trunk" when I first started to commit I went ahead and copied it to "1.x" just in case I did change it and can't remember.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5068 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-02 19:21:18 +00:00
eracc
70bf518719
Added personal bookshelves for the younger Zorn daughters in Zorn castle.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5066 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-11-02 14:54:52 +00:00
eracc
24930862a7
Create Zerina Zorn (eldest Zorn daughter) and add her to Zorn castle. More to come ...
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5064 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-31 00:42:23 +00:00
akirschbaum
d7312b0945
Prevent players from being trapped.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5059 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-10-29 18:26:53 +00:00
kbulgrien
5a3a3c06d4
- Fixes to Scorn IPO distributed throughout the Empire.
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- Correct the mailbox instructions in various towns to
tell the reader to ask the correct person for help
instead of Colette in Scorn.
- A few minor tweaks also made in some other IPOs.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@4968 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-22 02:54:35 +00:00
eracc
b2a88f287e
Testing commit access with update to Zorn castle. More nasty surprises for the unwary. :-)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@4954 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-20 16:06:43 +00:00
eracc
0134daf99d
Copied Yolanda Zorn with her fixed Ice robe to the castle map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4912 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-09 22:43:01 +00:00
eracc
f014ff1b53
Several new modifications to the creatures in the store and to the first
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upper floor of Zorn castle. More to come later.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4909 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-09 20:43:51 +00:00
eracc
4dca628f71
Cosmetic changes to the maps. Some modification of the creatures. Add a
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warning when entering the shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4858 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-31 18:26:11 +00:00
eracc
30bc84db1e
Fix a minor error with a bottle of wine in brest.inn
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Fix an inventory error with Zorn's Pet in brest.scrolls
Fix the lighting, block dimdoor and fix an interaction error in the tavern
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4828 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-21 23:05:13 +00:00
eracc
117e3e8745
Edit the entrance of each shop to make them less claustrophobia inducing
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and to give them a consistent look.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4819 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-20 16:28:13 +00:00
eracc
5933d19a6d
Adding a tavern where players can find information about Irritable Zorn.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4808 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-19 22:57:47 +00:00
eracc
6a216dcb5f
It was pointed out to me that the Awful Rats and Irritable Zorn did not
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give experience commensurate with their difficulty. Fixed in this commit.
Also some modifications to Zorn and cosmetic modifications to the shop on
brest.scrolls.right side.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4802 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-19 19:26:44 +00:00
eracc
1bbfec7183
Changes to the main floor of Zorn castle. Some cosmetic, some to add exits
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to the first upper floor. Created the first upper floor and began adding
critters and the main layout. The upper floors will have items required
for the quest dungeons below the castle.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4786 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-13 03:25:49 +00:00
qal21
fbd4438411
Make guild portals to ancient pupland use the 'time travel' map. Impliments feature request #1539206
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4783 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-12 19:13:40 +00:00
k_ahlers
6c03abe3e2
Added modified patch #1073461
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4760 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-07 18:16:59 +00:00
akirschbaum
05f8722cc9
Fix syntax error in shopitems header.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4750 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-06 11:16:37 +00:00
akirschbaum
2bb8beeb91
Restrict dimension door to reach the key; this prevents players from skipping the Jessy.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4743 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-08-03 08:25:54 +00:00
cavesomething
1d2789d878
use the proper name for the shopheader, shopitems not shopitem
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4277 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-05 02:11:41 +00:00
eracc
7fbd8b3b19
Repair shop headers. Change "race human" to "shoprace human".
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4276 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-05 00:43:53 +00:00
eracc
f4fdb00ba1
Fix error in shop header. Change "race human" to "shoprace human".
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4275 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-04 23:04:17 +00:00
eracc
7db9f608fe
Oops, missed a couple of problems that showed up in local testing. Fixed.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4253 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-02 03:37:05 +00:00
eracc
1a7a75a4d0
Finish (mostly) the first basement level of Zorn's castle. Add slaying
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fields in castle.mainfloor to link to castle.basement0 and vice-versa. The
first basement level is a"maze"ing if I do say so myself. :-)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4252 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-01-02 03:22:53 +00:00
mikeeusa
b2ef8c14c4
Adding nice doors to brest shops
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4241 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-31 21:11:22 +00:00
mikeeusa
8aba3d1446
door fix
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4240 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-31 20:58:46 +00:00
mikeeusa
aacd9ad708
New door to brest inn, matches outside
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4232 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-31 19:05:39 +00:00
akirschbaum
2564221647
Convert absolute map tiling paths to relative paths.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4126 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-11 10:01:28 +00:00
cavesomething
922a4b3dbf
various shop header typo, etc fixes
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4088 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-04 17:42:03 +00:00
ryo_saeba
845f00dd7a
Fix Navar and Brest teleporters
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4087 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-04 14:03:45 +00:00
akirschbaum
2941da29e7
Fix Zorn's inventory: spell inside spell does not make sense.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4059 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-28 20:16:57 +00:00
eracc
c23c0af08e
Move magic mouths under stairs going up to third floor.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4044 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-21 19:24:41 +00:00
eracc
88e326ea27
Attempt to fix shop headers in the files to have sane values when buying
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scrolls. Contact me (poof@eracc.com ) if you test this and the scroll
purchase values still seem outrageous.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4040 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-19 23:57:28 +00:00
mikeeusa
8dcb81c160
maps: added some no_spell so you can dd into the brest town house
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4013 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-09 16:18:46 +00:00
mikeeusa
809547320b
maps: made the townhouse in brest use redcwall
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4012 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-09 15:53:15 +00:00
mikeeusa
2c4e1c9be7
CVS: maps: regexed shop_building to shop_building_fant for brest's build shop
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4009 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-09 15:28:35 +00:00
eracc
8d0d431d9d
Add a 2nd floor to the Brest build shop.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@3998 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-06 19:57:49 +00:00