ryo_saeba
|
b8c8d764a3
|
Add one more test, related to broken gateway.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14499 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-29 18:05:13 +00:00 |
ryo_saeba
|
62d79a87c6
|
Fix script broken by NCP-related changes in server.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14498 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-29 18:04:27 +00:00 |
ryo_saeba
|
8870b46365
|
Quanties can be 0 for non merging, take that into account.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14497 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-29 17:50:39 +00:00 |
ryo_saeba
|
4ec2680733
|
Improve the 'buy' command, don't show already bought extensions.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14495 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-29 16:45:27 +00:00 |
rjtanner
|
419f11cf57
|
Cosmetic wall changes to Muramasa! (Nurnberg weapon shop) - no function changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14491 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-27 04:27:44 +00:00 |
rjtanner
|
e5a87cd7ef
|
Cosmetic update to Lone Town's Acme Building Supply. Floor plan matches the physical building shape. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14490 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-26 04:38:38 +00:00 |
rjtanner
|
9670877abd
|
Updates to Lone Town's Ye Olde Shoppe of Transport. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14489 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-25 04:25:00 +00:00 |
rjtanner
|
1b9c224ecf
|
Update (world) map entrance name to match map name, Acme Homebuilding Inc. is now Acme Building Supply of Wolfsburg.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14488 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-24 05:40:05 +00:00 |
rjtanner
|
4e9f672f18
|
Minor changes to Lone Town's Acme Building Supply. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14484 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-23 04:25:55 +00:00 |
rjtanner
|
4a3a9d6d19
|
Updates to Wolfsburg's Ye Olde Shoppe of Transport. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14479 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-22 05:46:45 +00:00 |
rjtanner
|
ec86ec004e
|
Cosmetic updates to Acme Building Supply of Wolfsburg. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14475 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-21 02:12:44 +00:00 |
rjtanner
|
31db2e7ce5
|
Remove line breaks in NPC dialog to Eddie's Store by the Wall in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14474 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-20 03:59:21 +00:00 |
rjtanner
|
9732d22e53
|
Major cosmetic update to Guild of Sages in Darcap mountain village. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14470 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-19 05:05:55 +00:00 |
rjtanner
|
c68d4cdeb0
|
Removed line breaks from NPC dialog.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14468 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-18 04:54:03 +00:00 |
rjtanner
|
f5d07e786e
|
Major cosmetic update to Bob's Bakery in Darcap mountain village. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14467 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-17 05:12:24 +00:00 |
rjtanner
|
e9ff19aa53
|
Removed line breaks in the instructional sign text to the Darcap Armour Shop (Smith's Armour).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14466 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-16 05:30:53 +00:00 |
rjtanner
|
a7ea5e7478
|
ChangeLog update
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14465 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-15 05:03:40 +00:00 |
rjtanner
|
ba401c7802
|
Removed line break in NPC dialog and corrected a typo (armour vs. armo) in Smith's Armour in Darcap.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14464 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-14 06:49:20 +00:00 |
rjtanner
|
4be1b39b95
|
Major cosmetic update to Darcap General Store. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14463 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-13 06:10:35 +00:00 |
rjtanner
|
933d280ca9
|
Major cosmetic update to Molthir's Potionshop in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Made it so accidents with the cauldron are less dangerous to other players entering the shop. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14462 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-12 05:14:30 +00:00 |
rjtanner
|
3cf582956a
|
Major cosmetic update to Mirkland's Magic in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14461 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-11 04:32:14 +00:00 |
rjtanner
|
33bd79e008
|
Cosmetic update to Spike's Weapons in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Some, but very little, shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14460 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-10 04:44:30 +00:00 |
rjtanner
|
7d8fb1e4c4
|
Cosmetic update to Smith's Armour in Darcap. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Some, but very little, shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14459 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-09 04:03:52 +00:00 |
rjtanner
|
490d2a4090
|
Remove line breaks from the instructional sign in the Lord of the Rings in Santo Dominion.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14458 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-08 03:04:26 +00:00 |
ryo_saeba
|
5dd107b769
|
Fix walls.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14457 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-07 14:34:28 +00:00 |
rjtanner
|
18e36045db
|
Remove line breaks in NPC dialogue at the Euthville Magic Shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14453 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-07 03:13:51 +00:00 |
rjtanner
|
c4f87c4d1d
|
Major cosmetic update to Wizzo's Magic Shop in Navar. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14452 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-06 05:25:03 +00:00 |
rjtanner
|
d600b4a703
|
Cosmetic overhall to Bob's Fish & Chips in Darcap. Expa^Ced the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14451 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-05 04:27:46 +00:00 |
rjtanner
|
c2735c1907
|
Cosmetic overhall to Ye Ol' Home Depote in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14450 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-04 04:35:31 +00:00 |
rjtanner
|
23eb8805e8
|
Major cosmetic overhall to Olaf's Armour Emporium in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14448 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-05-03 05:20:06 +00:00 |
rjtanner
|
548e4e3452
|
Spelling correction, Red's Weapons Bazaar (not Bazzar) in Navar.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14438 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-29 05:42:23 +00:00 |
rjtanner
|
f8338ca39b
|
Major cosmetic overhall to Red's Weapon Bazzar in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14437 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-29 05:40:55 +00:00 |
rjtanner
|
71e99a9dfe
|
Major cosmetic overhaul to Eddie's Store by the Wall (general store) in Navar. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14434 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-26 04:50:37 +00:00 |
rjtanner
|
db599537e0
|
Small redesign of Pimol's Fine Bow Shop in Navar. Added another row of tiles around the map border outside the shop walls. Minor floor plan changes to match the building shape. Door or entrance now opens when a player approaches. Shop item layout changes. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14431 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-25 00:46:37 +00:00 |
rjtanner
|
0ad672ce3b
|
Major cosmetic overhaul to Sages Tower in Marksel. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14430 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-24 04:17:41 +00:00 |
rjtanner
|
92bca78727
|
Redesign of the Marksel Shoppe in Marksel. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14429 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-24 03:13:07 +00:00 |
rjtanner
|
efeca04df0
|
Major cosmetic overhaul to Oldie Moldie's Jewelry in Lake Country. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14428 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-23 23:31:56 +00:00 |
rjtanner
|
7699230f39
|
Numerous changes to Fortress of Lord Butakis General Shop. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated Fortress map for new shop entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14427 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-23 20:45:05 +00:00 |
rjtanner
|
3947a910c1
|
Numerous changes to Fortress of Lord Butakis Weapon Shop. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated Fortress map for new shop entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14424 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-22 04:10:13 +00:00 |
rjtanner
|
32242b59b5
|
Numerous changes to Klondor's Wand Shop in Lake Country. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14422 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-21 04:27:05 +00:00 |
ryo_saeba
|
4b0f5a685a
|
Add conversation tips.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14421 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-20 19:08:48 +00:00 |
rjtanner
|
806be6b3d3
|
Numerous changes to Clem's Fine Archery in Lake Country. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14420 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-20 04:39:10 +00:00 |
rjtanner
|
db05a37a2c
|
Minor cosmetic changes to Church of Gabriel in Port Joseph. Changed wall sections for nicer merging or blending.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14419 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-20 04:04:06 +00:00 |
rjtanner
|
d43ac96a46
|
Replaced two wall sections for nicer merging or blending. Cosmetic change only, no functional changes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14418 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-19 04:35:59 +00:00 |
rjtanner
|
96c6582697
|
Remove extra ground (grass) tile
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14417 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-19 04:33:16 +00:00 |
rjtanner
|
107b7c173a
|
Map title change to Wayfarers' Rest in Port Joseph (rest vs. Rest)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14416 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-19 04:29:23 +00:00 |
rjtanner
|
f53f83f480
|
Changes to Wayfarer's rest in Port Joseph. Kept the original floor plan. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14415 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-19 04:28:05 +00:00 |
rjtanner
|
98d53e5f7d
|
Multiple changes to General Store in Port Joseph. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Shop item arrangement changes. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14414 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-19 04:16:11 +00:00 |
rjtanner
|
22ca683c56
|
Changes to Lord of Rings store in Santo Dominion. Floor plan somewhat resembles building layout. Door or entrance now opens when a player approaches. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14413 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-18 00:16:01 +00:00 |
rjtanner
|
51c22e8f93
|
Major changes to Nosferatu - Specialist magic store in Santo Dominion. Floor plan closely resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Added more detect magic, detect curse and ID tables to the shop. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14412 282e977c-c81d-0410-88c4-b93c2d0d6712
|
2011-04-17 21:44:28 +00:00 |