-Fixed some images, added new man images for classic set, added elf guard for classic set, removed the ugly glacier image backup file
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1932 282e977c-c81d-0410-88c4-b93c2d0d6712
Fix update_monster script that generated the errors in the first place.
Add body information to the player/old/*.arc for very old player files.
Move crown from misc directory to armour/helmet, add appropriate body_info.
Add needed body info for elven boots.
MSW 2002-07-15
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1659 282e977c-c81d-0410-88c4-b93c2d0d6712
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
rised INT, dropped DEX mainly
The extremely low INT wasn't good for the race
because dragons have great need to learn spells.
Moreover, dragons are generally not considered stupid.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1553 282e977c-c81d-0410-88c4-b93c2d0d6712
Especially noticeable is the new picture for
the chinese dragon. Due to the special "importance"
of this dragon I had set up a poll weither the
image is appreciate, which turned out 7:3 in favour.
Note that the old image continues to exist both
in the xpm and alternate png set.
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1274 282e977c-c81d-0410-88c4-b93c2d0d6712
walls:
^^^^^
Set of swall (fence) in png completely redone.
I inserted additional wall-faces for better
look of png maps (so far for: swall, awall, dwall, wall).
These faces are designed to make overlapping walls
with correct iso perspective.
player:
^^^^^^
A bunch of new player-class/race pngs.
Looking good... =)
runes:
^^^^^
Converted the xpm rune-pics to png without scaling.
Looks much better IMHO.
rest (misc):
A lot of pngs for internal (system) use, and several
other misc pngs.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@748 282e977c-c81d-0410-88c4-b93c2d0d6712
These will now show up during the race-selection process.
was nice teamwork: Mark did the coding, Peter wrote the
descriptions, and I humbly inserted them in the arches. =)
While at it, I also fixed the animation problems for
Quetzal and Half-Orc.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@611 282e977c-c81d-0410-88c4-b93c2d0d6712
of the new PR-system.
In general, vulnerabilities are much lower since more
severe. I also removed some small paralyze/draining
vulns because they would be very nasty.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@583 282e977c-c81d-0410-88c4-b93c2d0d6712
the png-set. Correcting the worst flaws...
It�s looking better now but still needs lotsa work.
--AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@508 282e977c-c81d-0410-88c4-b93c2d0d6712
When standing on this archetype no exp loss on death will occur.
removed "material 64", so that it has no material per default now.
purpose is making boulders indestructible (to spells)
-- AndreasV
Inserted my new sorc pics. --AndreasV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@465 282e977c-c81d-0410-88c4-b93c2d0d6712
added undead 1 (immunity to disease, vulnerability to many holy word spells)
removed "protected physical".
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@394 282e977c-c81d-0410-88c4-b93c2d0d6712
spells easily. When the Pow stat was instituted, they
never got changed. --PeterM
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@39 282e977c-c81d-0410-88c4-b93c2d0d6712