eracc
239d5748df
Fix the dragon generator to generate drakes since the area is too small to fit
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the wyverns that would normally be generated.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5988 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-09 21:58:05 +00:00
eracc
aa1cc5bc3d
Fix broken pentagrams in trunk only. Branches still use old multi-tile images
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at this point.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5986 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-09 21:39:51 +00:00
eracc
f06a174fa8
Fix broken pentagram in trunk only. Branches still use old pentagram arch with
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multiple images.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5985 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-09 21:32:13 +00:00
rjtanner
be03fa5b7c
Map name update for the Transport Shoppe of Lone Town, other changes are due to map editor re-formatting
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5982 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-08 18:59:24 +00:00
rjtanner
8035e71510
ChangeLog updates
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5968 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-08 05:28:01 +00:00
rjtanner
c623e3a610
Made the alchemy room a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed cauldron if they should appear during normal player use.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5967 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-08 04:47:06 +00:00
eracc
513dd8e910
As these shops are in almost constant use I put a fixed reset on them.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5966 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-08 04:26:57 +00:00
rjtanner
6d1353dffe
Cosmetic update - improve appearance of how swall_ merges with nearby walls
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5965 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-08 04:11:09 +00:00
eracc
ba8e602182
Fix an error with pricing.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5964 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-08 03:57:23 +00:00
eracc
05b5e87933
Fix error where players get trapped behind the shop door.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5963 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-08 03:48:04 +00:00
eracc
3f3eca1fb8
Add some light at the Brest transport point.
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Create new shop. A shop with transporters in Lone Town. This is the initial
version and will be modified as needed based on feedback.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5962 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-08 03:14:48 +00:00
eracc
2efb13dbab
Add dialogue to the sage in the Brest Inn regarding the Zorn family.
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Fix the Brest Seaside Tavern to block dimension door getting past
the exits.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5961 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-07 18:46:22 +00:00
eracc
400c3dd017
Try a new tactic with the "alarm system" on brest/zorn/castle.upper.floor.two
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and made cosmetic changes to the map.
Put in a fixed reset (30 minutes) for the Scorn Battle Arena maps (exception
is the underground map which is not changed).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5953 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-06 22:54:19 +00:00
ryo_saeba
e53a803baa
Add greeting message to Advocate of Gorokh.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5952 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-06 21:03:38 +00:00
ryo_saeba
8e6bdd1c89
Make script more robust if enemy changes, only process players.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5951 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-06 20:32:18 +00:00
ryo_saeba
b9b9e56026
Script: greeting message to enemy.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5949 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-06 19:58:53 +00:00
akirschbaum
ee878a0da1
Replace "no_pass" with "move_block".
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5940 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:37:01 +00:00
ryo_saeba
2112eddf65
Add death messages to big bosses. Other changes due to editor reformat.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5921 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-02 20:01:18 +00:00
ryo_saeba
f866c12b64
Script to have critters say things when they die.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5920 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-02 20:00:11 +00:00
ryo_saeba
e2b65996ee
Remove obsolete attribute. Generators are now cold-immune, non fire immune (it's a *cold* dragons map :p)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5915 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-01 12:53:44 +00:00
ryo_saeba
301039a9f4
Remove obsolete attribute.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5914 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-01 12:51:00 +00:00
ryo_saeba
9f076e40c8
Misc tests (map-related).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5911 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-31 20:20:36 +00:00
ryo_saeba
692822ec21
More tests.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5885 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-25 16:00:01 +00:00
akirschbaum
4b439d8019
Convert obsolete 'flying' attribute to 'move_type' attributes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5875 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-25 10:54:57 +00:00
rjtanner
5007e2bcd3
Cosmetic changes in how swall_ merges with nearby wall sections
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5869 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-25 03:59:25 +00:00
rjtanner
0a8e5c2a27
ChangeLog updates
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5868 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-25 01:24:34 +00:00
rjtanner
847e133fe0
Implemented a new region for an existing area, Ruins of Euthville
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5867 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-25 00:43:53 +00:00
akirschbaum
f8c923aa70
Add explicit 'move_type walk' to all monsters.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5864 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 14:31:35 +00:00
akirschbaum
8de8411641
Remove trailing whitespace.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5862 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 13:15:00 +00:00
eracc
69ce8f945a
Update some of the exits to go to more places from HallOfDMs. Brest, Darcap,
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Scorn Jail and Navar Jail.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5851 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-23 18:51:16 +00:00
eracc
0990917c4f
Add yet another warning on castle.upper.floor.one about the danger on
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castle.upper.floor.two of the Zorn Castle. If this is not enough warning I do
not know what would be enough.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5850 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-23 18:16:28 +00:00
akirschbaum
12426f6eb6
Fix teleporter destination coordinates.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5849 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-23 17:57:56 +00:00
eracc
cea02eb850
Forgot to add a magic mouth under the Plaque. Cosmetic cleanup.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5848 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-23 17:49:22 +00:00
eracc
97abc49723
Move the "alarm system" inside the castle. Pseudo-randomize when the alarm will
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go off.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5847 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-23 17:37:04 +00:00
ryo_saeba
43b9ac1c8a
A few tests.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5842 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-22 00:02:43 +00:00
akirschbaum
0597888502
Remove empty msg..endmsg values.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5834 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-21 10:43:51 +00:00
akirschbaum
77238600f0
Remove redundant empty msg..endmsg values.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5833 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-21 10:18:37 +00:00
akirschbaum
a255a05ccb
Remove empty msg..endmsg values from 'blocked' objects.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5832 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-21 10:08:37 +00:00
rjtanner
626473d2eb
ChangeLog updates
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5831 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-21 04:51:21 +00:00
eracc
01a6bfd699
Remove extra space in some monster names. Fix all walls to look consistent.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5830 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-20 20:59:26 +00:00
rjtanner
9688e6f853
Made the Jeweler and Thaumaturgy areas a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed workbenches or desks if they should appear during normal player use. Also made the decoration items sitting on tables for each map no_pickup.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5828 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-20 05:01:33 +00:00
eracc
c405f31db8
Update the Lone Town bank with a slightly more bank-like look and new jade and
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amberium conversion tables.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5827 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-19 23:39:55 +00:00
eracc
fcbf241fe8
It appears the mana charging crystal would *always* cause one's head to explode
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in a fireball. This is not intended. Reduced the number of transferrence walls
to try to control this effect.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5826 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-19 17:15:50 +00:00
eracc
d73b20d84f
Trying to fix my "earth to dust" bullet wall that triggers when the alarm goes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5823 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-18 21:58:42 +00:00
eracc
68d56853f7
Reduced the level of banish to not instantly kill devourers.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5822 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-18 19:17:17 +00:00
eracc
4d7029814d
Devourer players have it too easy with no monsters attacking them with banish.
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This update should make the devourer life more ... interesting on these maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5821 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-18 18:51:20 +00:00
ryo_saeba
5b90804e69
More Python tests.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5819 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-18 00:08:45 +00:00
rjtanner
2386618e1b
Made the Guild Tool Shed a stand alone map. This should improve the chances of the map actually resetting to remove any broken or cursed forges or workbenches if they should appear during normal player use. Also had to update the Guild Main Floor map to link to the new Tool Shed map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5778 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-17 07:33:43 +00:00
rjtanner
8a0f96b8ca
Cosmetic update in how the fence (swall) merges with nearby walls - essentially the small gap is removed
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5777 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-17 07:22:14 +00:00
rjtanner
22787bd519
Updating the map header to take credit (or blame) for this map
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@5776 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-17 07:18:46 +00:00