ryo_saeba
50e2fd101e
Quest for Cameron, the tavern owner: search why he doesn't get some special wine.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13412 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-19 15:08:55 +00:00
akirschbaum
1ac5b7ecb9
Fix syntax error.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13394 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-13 06:19:10 +00:00
akirschbaum
8e077cce98
Fix syntax error.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13393 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-13 06:09:10 +00:00
ryo_saeba
13f5db22a0
Fix mad mage tower entrance path.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13391 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-12 17:21:48 +00:00
kbulgrien
521aa89350
- This is essentially a revert/replacement of 13380. After checking the world
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map, the route across the mountains looked preposterous. No one in their
right mind would have built a road across the mountains with such a clear
and shorter route available from the southwest. The road now takes this
more logical path, though it joins with the imperial highway more to the
south and starts near the guard tower on the road between Scorn and Santo
Dominion.
- Since the route change would leave the undead shaft unfindable with no other
landmarks nearby, it is moved to a similar niche in the mountains at about
the same distance from the training center as it used to be, and visible
from the road as it was before (though not quite as close and could be
missed at night).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13381 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 05:25:55 +00:00
kbulgrien
fc76c1c5b1
- Reroute the road to the training center to replace zig zags with diagonals
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and to make the road follow a more logical (less mountainous) route.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13380 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 03:06:39 +00:00
ryo_saeba
e71b3376ad
Convert the Mad Mage's tower to a lighthouse, add a specific top.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13366 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-06 13:19:08 +00:00
kbulgrien
01a133c4d5
- More terra-forming around Port Joseph to smooth out the water depth
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contours recently edited to expand the navibable areas accessible to
Scorn port ships, and cleaned up some of the glitchy depth on the
map edges.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13358 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-03 02:16:06 +00:00
kbulgrien
54bccf406a
- Open up a bit more sea to the port of Scorn ships.
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- For now, block access to the open ocean in the vicinity of Port Joseph, both
to prevent bumping up against the edge of the map, but also to preserve the
designed access to various maps that are on islands in the ocean.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13330 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 06:36:08 +00:00
kbulgrien
3647440293
- Adjust Scorn harbor shipping lanes. This is an incremental expansion of
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the navigable area.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13329 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 22:44:24 +00:00
kbulgrien
ae70933ad6
- Enclose port joseph mad village island in shallow sea to prevent ships from
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reaching shore if they begin plying the eastern seas, and shape the shallow
water to connect to nearby land structures.
- Add a few more jagged rocks by the port_joseph mad village island shipwreck
instead of just having the wreck sit on top of the only jagged rocks in the
area.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13296 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-23 21:24:56 +00:00
kbulgrien
be479e6f13
- Surround Goblin Isle with shallow water to prevent boat access except via
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the row boat going between Port Joseph and the island dock. This helps
preserve map access design in the event that ships begin to navigate in
the deeper waters.
- Move some of the random item or monster generators away from Goblin Isle
shore so that smoothing does not put them in the water.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13293 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-23 20:13:46 +00:00
kbulgrien
05adbf24a9
- Remove some line breaks from within msg blocks.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13246 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-16 02:50:48 +00:00
cavesomething
9222a7d366
Move Alfalfa's house and turn it into eric's house
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13241 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-16 00:43:36 +00:00
ryo_saeba
bc860654be
Make exits coherent.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13209 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:52:19 +00:00
ryo_saeba
4cba8f76f0
Make exits coherent.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13208 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:46:21 +00:00
ryo_saeba
f64e6707aa
Make exits coherent.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13207 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:44:57 +00:00
ryo_saeba
10d53c30fb
Make exits coherent.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13206 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:43:29 +00:00
ryo_saeba
9061d3a63a
Make exits coherent.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13204 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:39:50 +00:00
ryo_saeba
270dbd9109
Make exits coherent.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13202 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:29:51 +00:00
ryo_saeba
d6b2415a38
Make destination coherent.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13201 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:26:55 +00:00
ryo_saeba
6e57660a65
Fix destination coordinates in shop.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13199 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:20:51 +00:00
ryo_saeba
ed07318ed6
Remove useless detector and marker.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13178 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 18:26:15 +00:00
cavesomething
ba54fd3d54
Add Events to trigger updates to the royalty quests on entering the appropriate caves
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13174 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 16:59:56 +00:00
cavesomething
a3fb324070
Rename Hermes' Inn to make it easier to refer to in directions
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13173 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 16:58:18 +00:00
cavesomething
d3c7e5d24f
Change location description on sign to point to where the building actually is.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13133 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-06 11:18:29 +00:00
ryo_saeba
ec466dcc46
Fix exits to the various elemental houses, get ready for a new map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12629 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-03-13 13:09:37 +00:00
ryo_saeba
240ff7bafa
Darcap public library, with some parts of Darcap's history.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12588 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-03-07 10:36:10 +00:00
ryo_saeba
261ff8cf4c
Small house, not much story yet.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12469 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-02-14 10:52:25 +00:00
ryo_saeba
daa7e593b8
First really basic quest, to test the mechanisms.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12347 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-01-17 15:26:44 +00:00
ryo_saeba
a41699ac8b
Fix move_block.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12341 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-01-16 12:17:37 +00:00
ryo_saeba
d14539e5b3
Add some fishing spots to Darcap.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12334 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-01-14 17:59:00 +00:00
ryo_saeba
3be1c4b366
Fishing shop, with fishing poles.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12333 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-01-14 17:56:15 +00:00
ryo_saeba
64221e93cf
Remove invisible exit messing with moving.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12330 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-01-09 22:18:56 +00:00
ryo_saeba
8fc031b1b1
Use the correct name from the position.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12296 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-12-05 21:44:21 +00:00
ryo_saeba
96cd28b6b1
Small house, with books to read.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12295 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-12-05 16:57:56 +00:00
akirschbaum
b5487f6465
Remove redundant attributes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12238 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-11-07 15:07:19 +00:00
akirschbaum
20f5408c4d
Adapt exit coordinates to server r12199.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12200 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-10-22 23:06:07 +00:00
kbulgrien
32334b7c87
- Remove duplicate grass tiles from trees and tower.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12131 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-08-03 03:41:19 +00:00
akirschbaum
3e616eb104
Run MapNormalizer editor script on all map files.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-12 14:47:05 +00:00
kbulgrien
8fa77454ef
- Re-orient the armourshop to have the door inside the building match the
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location on the world map by rotating the map 180 degrees and fixing up
walls and fences. To keep the door style the same, the door was moved
over by one. To make the player exit on the world tile that has the
door on it, the target coordinate was also adjusted.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11980 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-23 03:50:05 +00:00
kbulgrien
a0771a1aee
- Change some river pieces in a lake near the southwestern corner of Scorn.
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One to biglake to match the body of water, and one river outlet to try to
make the interface with the lake less ugly. A new river arch is needed!
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11692 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-05-19 00:59:38 +00:00
kbulgrien
ca3995058b
- Remove extra sand tiles under grass tiles.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11664 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-04-25 23:32:04 +00:00
anmaster
4354623217
Prevent the wagon outside scorn from being set to point to a broken random map when cfrhg is used. This happens because the wagon is unique.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11407 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-08 15:38:13 +00:00
rjtanner
ab41a8ab34
Remove some stray land tiles from the top (middle) of the sea
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11013 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-19 07:24:28 +00:00
rjtanner
f99650cf8f
Add more shallow_sea around the shoreline
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11005 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-18 07:11:08 +00:00
rjtanner
dd8293de26
Make very small island all sand (beach)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11004 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-18 07:10:51 +00:00
rjtanner
5a10cd395a
Add more shallow_sea around the shoreline
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11003 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-18 07:03:37 +00:00
rjtanner
fb225cfebe
Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11001 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-18 03:24:53 +00:00
rjtanner
22644e9461
Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10999 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-17 06:57:22 +00:00
rjtanner
ce35a41035
Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10998 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-17 06:32:22 +00:00
rjtanner
59832b448c
Touch up world_*_100 maps (first fow) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10996 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-17 02:51:12 +00:00
rjtanner
bfaa0c9b94
Map header correction - removed double 'Modified:' time stamp entry
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10995 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-16 23:54:46 +00:00
rjtanner
4ceef25c38
Restore elevation setting under the recently moved Puddings Place map
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10994 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-16 23:49:58 +00:00
rjtanner
d5f8296cb9
Moved /scorn/anthony/prison.1 to /scorn/misc/prison.1, updated map paths to use prison.1 where necessary
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10983 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-16 07:21:02 +00:00
rjtanner
27ab36d689
Rename /scorn/anthony/prison to prison.1 before moving it to the same directory (/scorn/misc/prison) as the other half of the map
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10982 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-16 07:14:50 +00:00
rjtanner
af86af998d
New map in Brest - Shrine of Valkyrie
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10882 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-08 06:16:27 +00:00
rjtanner
a12663ccb1
Redesign interior of the Kingdom Palance
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10860 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 08:10:56 +00:00
rjtanner
636a52027e
Redesign interior of the Brest IPO
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10859 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 07:05:30 +00:00
rjtanner
f3e9914abf
Redesign the interior of Magic shop
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10850 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 09:05:08 +00:00
rjtanner
2db7a5b1ec
Redesign the interior of Weapon shop, requires archetype update r10844 or newer
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10849 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 07:37:06 +00:00
rjtanner
7ddd74bc4e
Redesign the interior of Food Store
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10848 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 06:53:14 +00:00
rjtanner
5a9f7166e4
Redesign the interior of CVT
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10847 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 06:36:49 +00:00
rjtanner
7fd203db75
Redesign the interior of the Armour shop
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10846 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 05:43:31 +00:00
rjtanner
41767f69bf
Moved brest armour, cvt, food, magic and weapon shops to the /brest/shops directory
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10845 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 05:20:07 +00:00
rjtanner
e09e57647f
Corrected map entrance coordinates from world map to Scorn House of Power
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10833 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-04 06:58:19 +00:00
rjtanner
78c0ce6d6d
Correct map entrance coordinates from world map to Wolfsburg Inns
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10823 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-03 03:00:32 +00:00
rjtanner
ad9153124e
Replace and phase out the (old) oakdoor graphic with something different
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10795 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-01 06:38:57 +00:00
rjtanner
f4b1c9a424
Correct map entrance coordinates from world map to Scorn Gem Shop
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10792 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-01 06:02:29 +00:00
rjtanner
0517e21aba
Correct map entrance coordinates from world map to Scorn maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10788 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 07:32:04 +00:00
rjtanner
d1063910ea
Replace and phase out the (old) oakdoor graphic with something different
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10781 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 06:31:58 +00:00
rjtanner
e8f17450d1
Correct map entrance coordinates from world map to Navar shop maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10773 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-29 06:50:25 +00:00
rjtanner
0180d45d4f
Correct map entrance coordinates from world map to Euthville Magic Shop
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10759 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-28 05:45:40 +00:00
rjtanner
428d1c3bc7
Correct map entrance coordinates from world map to Darcap Potionship
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10754 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-28 05:01:47 +00:00
rjtanner
415f12fc42
Added walls to the dungeon map, updated exit & entrance coordinates due to the map size changing
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10752 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-28 01:45:33 +00:00
rjtanner
efb267fc36
Redesign House of Healing so the interior somewhat matches the building exterior
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10741 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-27 01:23:12 +00:00
rjtanner
e0ef49543c
Insert missing ground tiles (grass) and lake tile to central area of Scorn
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10731 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 02:07:23 +00:00
rjtanner
8f42751835
Update building name to match internal map name
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10730 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 02:05:54 +00:00
rjtanner
0c25575779
Move Puddings Place map to the Scorn Harbor - the acid using monsters in this map are too deadly and crual to new and unprepaired players
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10711 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-25 03:22:37 +00:00
rjtanner
317a03e333
Redesign Bob's Bakery in darcap/town2
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10695 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-24 06:52:05 +00:00
rjtanner
2980deaf81
Redesign of sages tower in darcap/town2 to make them individual maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10694 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-24 06:27:46 +00:00
rjtanner
24ae9f651b
Redesign of fisherhouses to make them individual maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10691 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-24 05:39:32 +00:00
rjtanner
40b06c1c0a
Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10627 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-21 01:40:13 +00:00
rjtanner
6341fe8c9a
Update entrance coordinates from World map to Pygmy Forest
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10277 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-08 00:03:17 +00:00
rjtanner
91a297c248
Apply scorncounty region to some of the maps surrounding Scorn
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10231 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-31 01:16:59 +00:00
rjtanner
f72cf0fb7e
Apply regions to relevant world maps
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10230 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-31 01:01:59 +00:00
rjtanner
501f0d1d71
Made the structure names generic and similar since their is intent for the player to explore the entire area as part of the storyline and quest
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10229 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-31 00:40:42 +00:00
rjtanner
b9883e9c59
Map name updates for the Gates in Scorn
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10226 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-30 01:48:20 +00:00
rjtanner
d9640e347f
Map name syntax change, Lord Butakis' Fortress -> Fortress of Lord Butakis
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10224 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-30 00:15:29 +00:00
rjtanner
d599ed06d1
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10210 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-29 00:34:13 +00:00
rjtanner
3ee4f83800
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10209 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-28 19:58:18 +00:00
rjtanner
3073b0db4c
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10205 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-27 05:14:45 +00:00
rjtanner
3b20798a3e
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10199 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 07:09:18 +00:00
rjtanner
c36c5b3b33
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10198 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 06:35:49 +00:00
rjtanner
7b7e79ff05
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10197 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 02:06:25 +00:00
rjtanner
15eb4bfa2f
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10185 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-25 06:24:13 +00:00
rjtanner
9928fe63a5
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10184 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-25 01:19:10 +00:00
rjtanner
3fda522055
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10181 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-25 00:54:52 +00:00
rjtanner
9d7238c7c7
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10160 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-23 22:28:06 +00:00
rjtanner
89c2b7511c
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10150 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 01:47:55 +00:00
rjtanner
05cd0be130
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10147 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 00:56:46 +00:00
rjtanner
bbb3f69aaf
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10143 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 22:39:30 +00:00
rjtanner
4ba3cc1562
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10140 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 21:48:39 +00:00
rjtanner
6ae7ed2977
(Inprogress checkin) Update map names to make them unique and more descriptive
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10134 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 00:20:22 +00:00
rjtanner
48f6e9fe9c
Resize maps and updated exit & entrance coordinates, updated world maps to reflect this change too
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10015 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-05 20:46:16 +00:00
rjtanner
5f14533b52
Resize maps to remove empty and unused space. Adjust map exit & entrance coordinates accordingly.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10001 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-05 05:35:55 +00:00
rjtanner
7f5e85d6d5
Updated entrance coordinates to Run-down Church
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9998 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-05 02:05:21 +00:00
rjtanner
3ab0e82991
Match building names to the map name they link to
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9982 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-03 01:32:22 +00:00
rjtanner
07833aa74e
Update entrance coordinates to Frost Keep (whalingoutpost/misc/castle1)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9972 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-02 01:39:37 +00:00
rjtanner
d32a9ad7fe
Re-designed (elemental) houses map; now each elemental house is a standalone map vs all of them being in the same map divided by walls. Also updated the world map for Darcap to use the new house maps.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9845 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-14 01:54:58 +00:00
rjtanner
5e612da628
Patch [ 2054365 ] Saromok Quest, with some changes in regards to directory layout and structure (tower and related maps inside the /quest directory)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9763 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-20 23:59:06 +00:00
ryo_saeba
50a2ed2c89
Fix name.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9744 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-16 07:48:27 +00:00
quinet
65348c5cc6
Changed the route of the ships between Navar, Darcap and Wolfsburg in a way
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that makes more sense according to the world map. This should be less
confusing for new players.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9696 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 15:37:44 +00:00
quinet
c2dd185d6d
Changed the route of the ships between Scorn, Stoneville and Santo Dominion
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in a way that makes more sense according to the world map. This should be
less confusing for new players.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9695 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 15:21:45 +00:00
quinet
181b79a468
Merged Darcap Circus into the world map world_116_102.
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Updated all exits of the affected maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9694 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 13:51:06 +00:00
ryo_saeba
4107525495
First pass to add lore to the town.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9170 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-29 22:02:22 +00:00
anmaster
5999771d7e
Resize some maps in whalingoutpost to use smaller size, they were really wasteful, update to worldmap in order to fix exits for the new sizes.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9161 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-29 06:56:30 +00:00
anmaster
1511921f17
Fix some double ground in Darcap harbour.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9157 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-28 09:43:06 +00:00
anmaster
beb38c76cd
Change /azumauindo/misc/entrance1 to use a creator instead of a conveyor belt for the passes. Also means the map doesn't have to be so wide so had to update entrances/exits on worldmap too.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9156 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-28 08:22:13 +00:00
anmaster
f4effab867
Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9147 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-23 22:30:19 +00:00
anmaster
d09792c4c6
Workaround for cfrhg causing random maps when walking on gates to castle of Scorn.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9135 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-22 21:24:00 +00:00
ryo_saeba
21aef8389b
Navar university, first ground. Only one professor, but some lore already.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9109 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-19 21:09:19 +00:00
ryo_saeba
0b226ee63c
Totally unfinished, so move to unlinked.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8897 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-06 20:17:42 +00:00
ryo_saeba
c2e526595f
Commit patch #1817285 : Pet apartments, by anonymous submitter.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8696 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-04-05 12:27:52 +00:00
gros
071028da15
Introduced Part I of the Brewery Quest, replacing Newbie Tower.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8638 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-03-26 18:15:15 +00:00
rjtanner
193dd0419c
Patch [ 1817282 ] Almost new map -- Now a new map, Darcap Raffle 1
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8473 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-29 06:49:29 +00:00
ryo_saeba
823594cb2e
New small house.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8405 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-09 23:14:44 +00:00
ryo_saeba
42c570889e
Name some houses.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8401 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-09 21:56:42 +00:00
ryo_saeba
0cb04a2c5b
Small cider house, not much to see yet.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8358 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-03 10:24:10 +00:00
rjtanner
f996d09474
Error in the last commit. Finally solve map warning about a random map without a message
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8352 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-03 05:51:16 +00:00
rjtanner
ebe5ef2a7a
Resolve map warning about a random map without a message
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8350 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-03 05:31:39 +00:00
rjtanner
61746929fe
Building name update (cider house -> Cider House) and removed a link to a map that currently is not in SVN (/scorn/misc/cider_house)
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8347 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-03 04:47:50 +00:00
kbulgrien
6625686736
Fix mispelled "appartment" in various player visible data locations.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8324 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-30 19:02:31 +00:00
rjtanner
2d65e67300
Changes to make Mopoon's Weapon Shop entrance a little easier to see and obscure the entrance to the Chaos Lair - this is to revert back to how Lake Country used to look before recent changes with either client display, tile smoothing, etc.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8321 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-30 06:03:40 +00:00
ryo_saeba
e8e7424399
End of the Witherspoon ghost quest, some more fun.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8261 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-24 22:56:28 +00:00
rjtanner
9f901e3103
Updated the map/cave name for the Goblin Chieftan map that is part of the Scorn Royalty Quest.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8254 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-24 06:29:48 +00:00
gros
ea6c8af21e
Added the first part of the Heimser Brothers Quest.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8169 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-12 00:49:29 +00:00
eracc
9568432f5f
Add a quest that starts in Darcap. Quest was created by Chad Opperman
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cromagic@sbcglobal.net with minor fixes by me.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8084 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-03 23:47:30 +00:00
tchize
9052625c6c
undo woods convertion commit of 2 hours ago
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8050 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-27 22:35:43 +00:00
tchize
6e4c55c4eb
Convert woods to grass_only + woods 5
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8046 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-27 19:21:42 +00:00
tchize
ae73a16c1f
Massive change of grass based tiles to grass + another object above. Better result with smoothing
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8038 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-24 19:50:43 +00:00
tchize
1a7b67ee36
Updated maps, begin of quest of blood vampire
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8035 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-24 15:13:17 +00:00
kbulgrien
71e74f7500
- Replace Lighthouse arch with lighthouse_northwest arch and remove no longer
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needed light source.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8003 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-22 08:37:43 +00:00
kbulgrien
cb88daca7c
- Convert the lighthouse to the lighthouse_west arch.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8001 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-22 08:03:51 +00:00
kbulgrien
08a9787d87
- Replace s_city_tower arch with s_lighthouse since it is named Lighthouse.
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- Remove light sources since the lighthouse arch already has a glow radius.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7997 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-22 06:34:18 +00:00
kbulgrien
f1c03fa9f2
- Change woodfloor2/brush shoreline where the lighthouses sit.
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- Rework the town wall on the north by the lighthouse so two-tile high
lighthouse will not overlap the wall tile.
- Remove the light sources by the lighthouse since the lighthouse has a
glow_radius set in the arch.
- Smoothing fixes under docks where grass was smoothing into the water
(regression introduced in SVN revision 7746).
- Smoothing fixes on shoreline after introduction of lighthouse.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7980 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-20 05:15:48 +00:00
ryo_saeba
f160ec0d3a
Small quest, that may be expanded later. New manor outside Scorn.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7939 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-16 22:10:28 +00:00
kbulgrien
b6a71597ae
- Smoothing fix to make smoothing not cover over water tunnel and subsequent
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shoreline modification to avoid unsmoothed corner of shoreline.
- Remove unnecessary grass tile under hole.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7894 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-14 05:40:52 +00:00
kbulgrien
e001ad5070
- Replace board floor under pier with more appropriate ground pieces.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7746 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-08 15:11:41 +00:00
eracc
37308274e7
Add "Ye Olde Transport Shoppe" to Wolfsburg and update world map for same.
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Fix some errors with various buildings on the world map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7676 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-03 20:10:24 +00:00