Commit Graph

523 Commits (b09efe736bd35479e6fd76cb15a10b4b4da03903)

Author SHA1 Message Date
ryo_saeba 50e2fd101e Quest for Cameron, the tavern owner: search why he doesn't get some special wine.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13412 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-19 15:08:55 +00:00
akirschbaum 1ac5b7ecb9 Fix syntax error.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13394 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-13 06:19:10 +00:00
akirschbaum 8e077cce98 Fix syntax error.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13393 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-13 06:09:10 +00:00
ryo_saeba 13f5db22a0 Fix mad mage tower entrance path.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13391 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-12 17:21:48 +00:00
kbulgrien 521aa89350 - This is essentially a revert/replacement of 13380. After checking the world
map, the route across the mountains looked preposterous.  No one in their
  right mind would have built a road across the mountains with such a clear
  and shorter route available from the southwest.  The road now takes this
  more logical path, though it joins with the imperial highway more to the
  south and starts near the guard tower on the road between Scorn and Santo
  Dominion.
- Since the route change would leave the undead shaft unfindable with no other
  landmarks nearby, it is moved to a similar niche in the mountains at about
  the same distance from the training center as it used to be, and visible
  from the road as it was before (though not quite as close and could be
  missed at night).


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13381 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 05:25:55 +00:00
kbulgrien fc76c1c5b1 - Reroute the road to the training center to replace zig zags with diagonals
and to make the road follow a more logical (less mountainous) route.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13380 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 03:06:39 +00:00
ryo_saeba e71b3376ad Convert the Mad Mage's tower to a lighthouse, add a specific top.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13366 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-06 13:19:08 +00:00
kbulgrien 01a133c4d5 - More terra-forming around Port Joseph to smooth out the water depth
contours recently edited to expand the navibable areas accessible to
  Scorn port ships, and cleaned up some of the glitchy depth on the
  map edges.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13358 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-03 02:16:06 +00:00
kbulgrien 54bccf406a - Open up a bit more sea to the port of Scorn ships.
- For now, block access to the open ocean in the vicinity of Port Joseph, both
  to prevent bumping up against the edge of the map, but also to preserve the
  designed access to various maps that are on islands in the ocean.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13330 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 06:36:08 +00:00
kbulgrien 3647440293 - Adjust Scorn harbor shipping lanes. This is an incremental expansion of
the navigable area.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13329 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 22:44:24 +00:00
kbulgrien ae70933ad6 - Enclose port joseph mad village island in shallow sea to prevent ships from
reaching shore if they begin plying the eastern seas, and shape the shallow
  water to connect to nearby land structures.
- Add a few more jagged rocks by the port_joseph mad village island shipwreck
  instead of just having the wreck sit on top of the only jagged rocks in the
  area.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13296 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-23 21:24:56 +00:00
kbulgrien be479e6f13 - Surround Goblin Isle with shallow water to prevent boat access except via
the row boat going between Port Joseph and the island dock.  This helps
  preserve map access design in the event that ships begin to navigate in
  the deeper waters.
- Move some of the random item or monster generators away from Goblin Isle
  shore so that smoothing does not put them in the water.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13293 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-23 20:13:46 +00:00
kbulgrien 05adbf24a9 - Remove some line breaks from within msg blocks.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13246 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-16 02:50:48 +00:00
cavesomething 9222a7d366 Move Alfalfa's house and turn it into eric's house
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13241 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-16 00:43:36 +00:00
ryo_saeba bc860654be Make exits coherent.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13209 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:52:19 +00:00
ryo_saeba 4cba8f76f0 Make exits coherent.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13208 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:46:21 +00:00
ryo_saeba f64e6707aa Make exits coherent.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13207 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:44:57 +00:00
ryo_saeba 10d53c30fb Make exits coherent.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13206 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:43:29 +00:00
ryo_saeba 9061d3a63a Make exits coherent.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13204 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:39:50 +00:00
ryo_saeba 270dbd9109 Make exits coherent.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13202 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:29:51 +00:00
ryo_saeba d6b2415a38 Make destination coherent.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13201 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:26:55 +00:00
ryo_saeba 6e57660a65 Fix destination coordinates in shop.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13199 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 21:20:51 +00:00
ryo_saeba ed07318ed6 Remove useless detector and marker.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13178 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 18:26:15 +00:00
cavesomething ba54fd3d54 Add Events to trigger updates to the royalty quests on entering the appropriate caves
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13174 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 16:59:56 +00:00
cavesomething a3fb324070 Rename Hermes' Inn to make it easier to refer to in directions
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13173 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-13 16:58:18 +00:00
cavesomething d3c7e5d24f Change location description on sign to point to where the building actually is.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13133 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-06 11:18:29 +00:00
ryo_saeba ec466dcc46 Fix exits to the various elemental houses, get ready for a new map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12629 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-03-13 13:09:37 +00:00
ryo_saeba 240ff7bafa Darcap public library, with some parts of Darcap's history.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12588 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-03-07 10:36:10 +00:00
ryo_saeba 261ff8cf4c Small house, not much story yet.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12469 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-02-14 10:52:25 +00:00
ryo_saeba daa7e593b8 First really basic quest, to test the mechanisms.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12347 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-01-17 15:26:44 +00:00
ryo_saeba a41699ac8b Fix move_block.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12341 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-01-16 12:17:37 +00:00
ryo_saeba d14539e5b3 Add some fishing spots to Darcap.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12334 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-01-14 17:59:00 +00:00
ryo_saeba 3be1c4b366 Fishing shop, with fishing poles.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12333 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-01-14 17:56:15 +00:00
ryo_saeba 64221e93cf Remove invisible exit messing with moving.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12330 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-01-09 22:18:56 +00:00
ryo_saeba 8fc031b1b1 Use the correct name from the position.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12296 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-12-05 21:44:21 +00:00
ryo_saeba 96cd28b6b1 Small house, with books to read.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12295 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-12-05 16:57:56 +00:00
akirschbaum b5487f6465 Remove redundant attributes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12238 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-11-07 15:07:19 +00:00
akirschbaum 20f5408c4d Adapt exit coordinates to server r12199.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12200 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-10-22 23:06:07 +00:00
kbulgrien 32334b7c87 - Remove duplicate grass tiles from trees and tower.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12131 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-08-03 03:41:19 +00:00
akirschbaum 3e616eb104 Run MapNormalizer editor script on all map files.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@12060 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-07-12 14:47:05 +00:00
kbulgrien 8fa77454ef - Re-orient the armourshop to have the door inside the building match the
location on the world map by rotating the map 180 degrees and fixing up
  walls and fences.  To keep the door style the same, the door was moved
  over by one.  To make the player exit on the world tile that has the
  door on it, the target coordinate was also adjusted.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11980 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-06-23 03:50:05 +00:00
kbulgrien a0771a1aee - Change some river pieces in a lake near the southwestern corner of Scorn.
One to biglake to match the body of water, and one river outlet to try to
  make the interface with the lake less ugly.  A new river arch is needed!


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11692 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-05-19 00:59:38 +00:00
kbulgrien ca3995058b - Remove extra sand tiles under grass tiles.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11664 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-04-25 23:32:04 +00:00
anmaster 4354623217 Prevent the wagon outside scorn from being set to point to a broken random map when cfrhg is used. This happens because the wagon is unique.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11407 282e977c-c81d-0410-88c4-b93c2d0d6712
2009-02-08 15:38:13 +00:00
rjtanner ab41a8ab34 Remove some stray land tiles from the top (middle) of the sea
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11013 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-19 07:24:28 +00:00
rjtanner f99650cf8f Add more shallow_sea around the shoreline
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11005 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-18 07:11:08 +00:00
rjtanner dd8293de26 Make very small island all sand (beach)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11004 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-18 07:10:51 +00:00
rjtanner 5a10cd395a Add more shallow_sea around the shoreline
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11003 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-18 07:03:37 +00:00
rjtanner fb225cfebe Modified world_*_100 maps (first row) so they have an actual shoreline agaist the sea
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@11001 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-18 03:24:53 +00:00
rjtanner 22644e9461 Touch up world_*_102 maps (third row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10999 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-17 06:57:22 +00:00
rjtanner ce35a41035 Touch up world_*_101 maps (second row) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10998 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-17 06:32:22 +00:00
rjtanner 59832b448c Touch up world_*_100 maps (first fow) to replace desert tiles with beach tiles; desert tiles in this configuration is very unnatural
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10996 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-17 02:51:12 +00:00
rjtanner bfaa0c9b94 Map header correction - removed double 'Modified:' time stamp entry
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10995 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-16 23:54:46 +00:00
rjtanner 4ceef25c38 Restore elevation setting under the recently moved Puddings Place map
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10994 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-16 23:49:58 +00:00
rjtanner d5f8296cb9 Moved /scorn/anthony/prison.1 to /scorn/misc/prison.1, updated map paths to use prison.1 where necessary
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10983 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-16 07:21:02 +00:00
rjtanner 27ab36d689 Rename /scorn/anthony/prison to prison.1 before moving it to the same directory (/scorn/misc/prison) as the other half of the map
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10982 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-16 07:14:50 +00:00
rjtanner af86af998d New map in Brest - Shrine of Valkyrie
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10882 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-08 06:16:27 +00:00
rjtanner a12663ccb1 Redesign interior of the Kingdom Palance
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10860 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 08:10:56 +00:00
rjtanner 636a52027e Redesign interior of the Brest IPO
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10859 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-07 07:05:30 +00:00
rjtanner f3e9914abf Redesign the interior of Magic shop
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10850 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 09:05:08 +00:00
rjtanner 2db7a5b1ec Redesign the interior of Weapon shop, requires archetype update r10844 or newer
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10849 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 07:37:06 +00:00
rjtanner 7ddd74bc4e Redesign the interior of Food Store
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10848 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 06:53:14 +00:00
rjtanner 5a9f7166e4 Redesign the interior of CVT
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10847 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 06:36:49 +00:00
rjtanner 7fd203db75 Redesign the interior of the Armour shop
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10846 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 05:43:31 +00:00
rjtanner 41767f69bf Moved brest armour, cvt, food, magic and weapon shops to the /brest/shops directory
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10845 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-06 05:20:07 +00:00
rjtanner e09e57647f Corrected map entrance coordinates from world map to Scorn House of Power
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10833 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-04 06:58:19 +00:00
rjtanner 78c0ce6d6d Correct map entrance coordinates from world map to Wolfsburg Inns
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10823 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-03 03:00:32 +00:00
rjtanner ad9153124e Replace and phase out the (old) oakdoor graphic with something different
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10795 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-01 06:38:57 +00:00
rjtanner f4b1c9a424 Correct map entrance coordinates from world map to Scorn Gem Shop
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10792 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-12-01 06:02:29 +00:00
rjtanner 0517e21aba Correct map entrance coordinates from world map to Scorn maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10788 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 07:32:04 +00:00
rjtanner d1063910ea Replace and phase out the (old) oakdoor graphic with something different
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10781 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-30 06:31:58 +00:00
rjtanner e8f17450d1 Correct map entrance coordinates from world map to Navar shop maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10773 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-29 06:50:25 +00:00
rjtanner 0180d45d4f Correct map entrance coordinates from world map to Euthville Magic Shop
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10759 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-28 05:45:40 +00:00
rjtanner 428d1c3bc7 Correct map entrance coordinates from world map to Darcap Potionship
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10754 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-28 05:01:47 +00:00
rjtanner 415f12fc42 Added walls to the dungeon map, updated exit & entrance coordinates due to the map size changing
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10752 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-28 01:45:33 +00:00
rjtanner efb267fc36 Redesign House of Healing so the interior somewhat matches the building exterior
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10741 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-27 01:23:12 +00:00
rjtanner e0ef49543c Insert missing ground tiles (grass) and lake tile to central area of Scorn
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10731 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 02:07:23 +00:00
rjtanner 8f42751835 Update building name to match internal map name
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10730 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-26 02:05:54 +00:00
rjtanner 0c25575779 Move Puddings Place map to the Scorn Harbor - the acid using monsters in this map are too deadly and crual to new and unprepaired players
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10711 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-25 03:22:37 +00:00
rjtanner 317a03e333 Redesign Bob's Bakery in darcap/town2
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10695 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-24 06:52:05 +00:00
rjtanner 2980deaf81 Redesign of sages tower in darcap/town2 to make them individual maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10694 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-24 06:27:46 +00:00
rjtanner 24ae9f651b Redesign of fisherhouses to make them individual maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10691 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-24 05:39:32 +00:00
rjtanner 40b06c1c0a Remove no longer used name_pl tags from objects (terrain, buildings and ships) in the world maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10627 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-21 01:40:13 +00:00
rjtanner 6341fe8c9a Update entrance coordinates from World map to Pygmy Forest
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10277 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-11-08 00:03:17 +00:00
rjtanner 91a297c248 Apply scorncounty region to some of the maps surrounding Scorn
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10231 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-31 01:16:59 +00:00
rjtanner f72cf0fb7e Apply regions to relevant world maps
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10230 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-31 01:01:59 +00:00
rjtanner 501f0d1d71 Made the structure names generic and similar since their is intent for the player to explore the entire area as part of the storyline and quest
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10229 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-31 00:40:42 +00:00
rjtanner b9883e9c59 Map name updates for the Gates in Scorn
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10226 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-30 01:48:20 +00:00
rjtanner d9640e347f Map name syntax change, Lord Butakis' Fortress -> Fortress of Lord Butakis
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10224 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-30 00:15:29 +00:00
rjtanner d599ed06d1 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10210 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-29 00:34:13 +00:00
rjtanner 3ee4f83800 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10209 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-28 19:58:18 +00:00
rjtanner 3073b0db4c (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10205 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-27 05:14:45 +00:00
rjtanner 3b20798a3e (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10199 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 07:09:18 +00:00
rjtanner c36c5b3b33 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10198 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 06:35:49 +00:00
rjtanner 7b7e79ff05 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10197 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-26 02:06:25 +00:00
rjtanner 15eb4bfa2f (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10185 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-25 06:24:13 +00:00
rjtanner 9928fe63a5 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10184 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-25 01:19:10 +00:00
rjtanner 3fda522055 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10181 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-25 00:54:52 +00:00
rjtanner 9d7238c7c7 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10160 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-23 22:28:06 +00:00
rjtanner 89c2b7511c (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10150 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 01:47:55 +00:00
rjtanner 05cd0be130 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10147 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-22 00:56:46 +00:00
rjtanner bbb3f69aaf (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10143 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 22:39:30 +00:00
rjtanner 4ba3cc1562 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10140 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 21:48:39 +00:00
rjtanner 6ae7ed2977 (Inprogress checkin) Update map names to make them unique and more descriptive
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10134 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-21 00:20:22 +00:00
rjtanner 48f6e9fe9c Resize maps and updated exit & entrance coordinates, updated world maps to reflect this change too
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10015 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-05 20:46:16 +00:00
rjtanner 5f14533b52 Resize maps to remove empty and unused space. Adjust map exit & entrance coordinates accordingly.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@10001 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-05 05:35:55 +00:00
rjtanner 7f5e85d6d5 Updated entrance coordinates to Run-down Church
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9998 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-05 02:05:21 +00:00
rjtanner 3ab0e82991 Match building names to the map name they link to
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9982 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-03 01:32:22 +00:00
rjtanner 07833aa74e Update entrance coordinates to Frost Keep (whalingoutpost/misc/castle1)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9972 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-10-02 01:39:37 +00:00
rjtanner d32a9ad7fe Re-designed (elemental) houses map; now each elemental house is a standalone map vs all of them being in the same map divided by walls. Also updated the world map for Darcap to use the new house maps.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9845 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-09-14 01:54:58 +00:00
rjtanner 5e612da628 Patch [ 2054365 ] Saromok Quest, with some changes in regards to directory layout and structure (tower and related maps inside the /quest directory)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9763 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-20 23:59:06 +00:00
ryo_saeba 50a2ed2c89 Fix name.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9744 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-16 07:48:27 +00:00
quinet 65348c5cc6 Changed the route of the ships between Navar, Darcap and Wolfsburg in a way
that makes more sense according to the world map.  This should be less
confusing for new players.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9696 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 15:37:44 +00:00
quinet c2dd185d6d Changed the route of the ships between Scorn, Stoneville and Santo Dominion
in a way that makes more sense according to the world map.  This should be
less confusing for new players.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9695 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 15:21:45 +00:00
quinet 181b79a468 Merged Darcap Circus into the world map world_116_102.
Updated all exits of the affected maps.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9694 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-08-01 13:51:06 +00:00
ryo_saeba 4107525495 First pass to add lore to the town.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9170 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-29 22:02:22 +00:00
anmaster 5999771d7e Resize some maps in whalingoutpost to use smaller size, they were really wasteful, update to worldmap in order to fix exits for the new sizes.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9161 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-29 06:56:30 +00:00
anmaster 1511921f17 Fix some double ground in Darcap harbour.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9157 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-28 09:43:06 +00:00
anmaster beb38c76cd Change /azumauindo/misc/entrance1 to use a creator instead of a conveyor belt for the passes. Also means the map doesn't have to be so wide so had to update entrances/exits on worldmap too.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9156 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-28 08:22:13 +00:00
anmaster f4effab867 Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9147 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-23 22:30:19 +00:00
anmaster d09792c4c6 Workaround for cfrhg causing random maps when walking on gates to castle of Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9135 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-22 21:24:00 +00:00
ryo_saeba 21aef8389b Navar university, first ground. Only one professor, but some lore already.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9109 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-19 21:09:19 +00:00
ryo_saeba 0b226ee63c Totally unfinished, so move to unlinked.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8897 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-05-06 20:17:42 +00:00
ryo_saeba c2e526595f Commit patch #1817285: Pet apartments, by anonymous submitter.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8696 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-04-05 12:27:52 +00:00
gros 071028da15 Introduced Part I of the Brewery Quest, replacing Newbie Tower.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8638 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-03-26 18:15:15 +00:00
rjtanner 193dd0419c Patch [ 1817282 ] Almost new map -- Now a new map, Darcap Raffle 1
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8473 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-29 06:49:29 +00:00
ryo_saeba 823594cb2e New small house.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8405 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-09 23:14:44 +00:00
ryo_saeba 42c570889e Name some houses.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8401 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-09 21:56:42 +00:00
ryo_saeba 0cb04a2c5b Small cider house, not much to see yet.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8358 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-03 10:24:10 +00:00
rjtanner f996d09474 Error in the last commit. Finally solve map warning about a random map without a message
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8352 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-03 05:51:16 +00:00
rjtanner ebe5ef2a7a Resolve map warning about a random map without a message
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8350 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-03 05:31:39 +00:00
rjtanner 61746929fe Building name update (cider house -> Cider House) and removed a link to a map that currently is not in SVN (/scorn/misc/cider_house)
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8347 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-02-03 04:47:50 +00:00
kbulgrien 6625686736 Fix mispelled "appartment" in various player visible data locations.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8324 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-30 19:02:31 +00:00
rjtanner 2d65e67300 Changes to make Mopoon's Weapon Shop entrance a little easier to see and obscure the entrance to the Chaos Lair - this is to revert back to how Lake Country used to look before recent changes with either client display, tile smoothing, etc.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8321 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-30 06:03:40 +00:00
ryo_saeba e8e7424399 End of the Witherspoon ghost quest, some more fun.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8261 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-24 22:56:28 +00:00
rjtanner 9f901e3103 Updated the map/cave name for the Goblin Chieftan map that is part of the Scorn Royalty Quest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8254 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-24 06:29:48 +00:00
gros ea6c8af21e Added the first part of the Heimser Brothers Quest.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8169 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-12 00:49:29 +00:00
eracc 9568432f5f Add a quest that starts in Darcap. Quest was created by Chad Opperman
cromagic@sbcglobal.net with minor fixes by me.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8084 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-03 23:47:30 +00:00
tchize 9052625c6c undo woods convertion commit of 2 hours ago
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8050 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-27 22:35:43 +00:00
tchize 6e4c55c4eb Convert woods to grass_only + woods 5
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8046 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-27 19:21:42 +00:00
tchize ae73a16c1f Massive change of grass based tiles to grass + another object above. Better result with smoothing
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8038 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-24 19:50:43 +00:00
tchize 1a7b67ee36 Updated maps, begin of quest of blood vampire
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8035 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-24 15:13:17 +00:00
kbulgrien 71e74f7500 - Replace Lighthouse arch with lighthouse_northwest arch and remove no longer
needed light source.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8003 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-22 08:37:43 +00:00
kbulgrien cb88daca7c - Convert the lighthouse to the lighthouse_west arch.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8001 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-22 08:03:51 +00:00
kbulgrien 08a9787d87 - Replace s_city_tower arch with s_lighthouse since it is named Lighthouse.
- Remove light sources since the lighthouse arch already has a glow radius.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7997 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-22 06:34:18 +00:00
kbulgrien f1c03fa9f2 - Change woodfloor2/brush shoreline where the lighthouses sit.
- Rework the town wall on the north by the lighthouse so two-tile high
  lighthouse will not overlap the wall tile.
- Remove the light sources by the lighthouse since the lighthouse has a
  glow_radius set in the arch.
- Smoothing fixes under docks where grass was smoothing into the water
  (regression introduced in SVN revision 7746). 
- Smoothing fixes on shoreline after introduction of lighthouse.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7980 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-20 05:15:48 +00:00
ryo_saeba f160ec0d3a Small quest, that may be expanded later. New manor outside Scorn.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7939 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-16 22:10:28 +00:00
kbulgrien b6a71597ae - Smoothing fix to make smoothing not cover over water tunnel and subsequent
shoreline modification to avoid unsmoothed corner of shoreline.
- Remove unnecessary grass tile under hole.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7894 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-14 05:40:52 +00:00
kbulgrien e001ad5070 - Replace board floor under pier with more appropriate ground pieces.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7746 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-08 15:11:41 +00:00
eracc 37308274e7 Add "Ye Olde Transport Shoppe" to Wolfsburg and update world map for same.
Fix some errors with various buildings on the world map.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7676 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-03 20:10:24 +00:00