due to new wall_door and stwall_door arches. Spout and pouring water
arch added in backyard.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8156 282e977c-c81d-0410-88c4-b93c2d0d6712
they are still not complete enough to link in the real world.
* unlinked/kbulgrien/rayvins_house.1: A house map to be linked to
the small house in world_105_116 at coordinates 11,4 (just east
of Patch's house. The map is not linked because as of yet it
references the manhole which has not been finalized and is still
in arch/dev/wip/manhole.
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content. Add some detail, like the default "s" and "d" keybindings.
* start/Nexus: Remove mid-sentence line breaks and rework some sign content.
* start/sigmund.msg: Add mention of the "s" and "d" default keybindings.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8072 282e977c-c81d-0410-88c4-b93c2d0d6712
information.
start/sigmund.msg: General spelling corrections, fr->en (pomme), along with
some grammatical and content rework. One dialog flow modification to get to
apply description without having to guess a word in the dialog.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8071 282e977c-c81d-0410-88c4-b93c2d0d6712
Remove some duplicate floor (grass) from some trees.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8064 282e977c-c81d-0410-88c4-b93c2d0d6712
Replace pnmpaste of world file (which output result in a copy) with a custom in file replacement
(no copy, no need to reread full file on each iteration).
1G world file are now feasible with reasonable run time.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8055 282e977c-c81d-0410-88c4-b93c2d0d6712
notes various issues associated when it is used to update the ChangeLog.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8054 282e977c-c81d-0410-88c4-b93c2d0d6712
with the autogenerated information. Removed one apparent error indicating
a change that does not exist in trunk.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8053 282e977c-c81d-0410-88c4-b93c2d0d6712
- Remove spurious msg/endmsg in warlock and monk characters.
- Various subtle improvements to character class descriptions.
- Major rework of the welcome message and to the Crossfire Primer texts include
placing the movement primer prior to the primers that refer to direction keys
used to fire magic. Texts regarding character appearance are changed to
account for the fact that dragon/wraith/fireborn faces are not affected by a
class selection. In some cases, new relevant information has been added to
better teach the concept presented in a primer.
- Re-synch the four Halls Of Selection except where the content differences
are due to gameplay differences.
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Useful when coupled with scripts to write "bring me back something" quests.
Add support for the "give" command to the Mad Mage, with a generic "show me and
I'll talk" kind of system.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@8018 282e977c-c81d-0410-88c4-b93c2d0d6712
- Remove light sources since the lighthouse arch already has a glow radius.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7997 282e977c-c81d-0410-88c4-b93c2d0d6712
- Rework the town wall on the north by the lighthouse so two-tile high
lighthouse will not overlap the wall tile.
- Remove the light sources by the lighthouse since the lighthouse has a
glow_radius set in the arch.
- Smoothing fixes under docks where grass was smoothing into the water
(regression introduced in SVN revision 7746).
- Smoothing fixes on shoreline after introduction of lighthouse.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7980 282e977c-c81d-0410-88c4-b93c2d0d6712
easily in maps, update newbie house so the wise sigmund
can provide more interactive support to players
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7968 282e977c-c81d-0410-88c4-b93c2d0d6712
- Remove pointless case sensitive match strings.
- Add a few more match strings to Eswald.
- Remove spurious line breaks.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@7883 282e977c-c81d-0410-88c4-b93c2d0d6712
use the same wall material for the entire building. Various floor changes
also done to go along with the wall edits.
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