Commit Graph

2805 Commits (f16bb27dc898a6565b52059dd879bdf39c7311f2)

Author SHA1 Message Date
akirschbaum f16bb27dc8 Fix typo.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13385 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-12 15:11:19 +00:00
akirschbaum 955cd7a531 Adapt MapNormalizer plugin script to current Gridarta.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13384 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-12 15:05:15 +00:00
ryo_saeba ac1bf8fc2f Add the port pass that is/was at the top of Mad Mage's tower.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13383 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-12 14:32:19 +00:00
kbulgrien 521aa89350 - This is essentially a revert/replacement of 13380. After checking the world
map, the route across the mountains looked preposterous.  No one in their
  right mind would have built a road across the mountains with such a clear
  and shorter route available from the southwest.  The road now takes this
  more logical path, though it joins with the imperial highway more to the
  south and starts near the guard tower on the road between Scorn and Santo
  Dominion.
- Since the route change would leave the undead shaft unfindable with no other
  landmarks nearby, it is moved to a similar niche in the mountains at about
  the same distance from the training center as it used to be, and visible
  from the road as it was before (though not quite as close and could be
  missed at night).


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13381 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 05:25:55 +00:00
kbulgrien fc76c1c5b1 - Reroute the road to the training center to replace zig zags with diagonals
and to make the road follow a more logical (less mountainous) route.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13380 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 03:06:39 +00:00
cavesomething 934430945f Hall of Heroes in Scorn castle, and script to support them.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13378 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-08 15:01:00 +00:00
cavesomething 6a23f2e22e Improve the check for recording nobles
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13377 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-08 14:57:42 +00:00
cavesomething 83c7fcac20 Add a sage to scorn castle who will record the rank and title of the players who pass by.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13373 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-07 23:47:26 +00:00
cavesomething 2e1f919c58 Replace tabs with spaces
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13372 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-07 20:13:51 +00:00
ryo_saeba 5ecbcdb6d7 Fix comments.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13370 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-06 15:14:56 +00:00
ryo_saeba 88fc3f0db4 Script to check if a player knows (through the knowledge system) something or not.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13369 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-06 15:06:48 +00:00
ryo_saeba e71b3376ad Convert the Mad Mage's tower to a lighthouse, add a specific top.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13366 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-06 13:19:08 +00:00
ryo_saeba 1aafe02f9e Questify Darcap's elemental quest (basic for now).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13364 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-06 11:02:47 +00:00
ryo_saeba ec18147f56 Fix exception syntax for Python 2.5.2.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13363 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-06 08:32:03 +00:00
ryo_saeba adf555924a Fix typos.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13362 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-03 20:52:32 +00:00
ryo_saeba d56dd8f33d Fix tag mistake.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13360 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-03 20:31:57 +00:00
kbulgrien 01a133c4d5 - More terra-forming around Port Joseph to smooth out the water depth
contours recently edited to expand the navibable areas accessible to
  Scorn port ships, and cleaned up some of the glitchy depth on the
  map edges.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13358 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-03 02:16:06 +00:00
cavesomething 91b2098e35 Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13356 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 20:36:31 +00:00
cavesomething e8a61943ea Use setwhen conditions to advance these quests rather than lots of checkinvs binding to questadvance scripts
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13355 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 20:35:19 +00:00
cavesomething 2f7f7a3711 Remove full stop that was causing issues for CRE
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13354 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 20:33:44 +00:00
ryo_saeba e07c4b0117 Various animation experiments.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13351 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 15:03:57 +00:00
ryo_saeba b0f8321e5a Add missing encoding.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13350 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 15:03:20 +00:00
ryo_saeba 287eb34c9e Fix animation query.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13349 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 14:57:02 +00:00
ryo_saeba 540b935bb3 Animate.py testing ninja.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13346 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 14:29:18 +00:00
ryo_saeba 27e16a4a78 Disable talking while the NPC is animated.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13345 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 14:28:30 +00:00
ryo_saeba 1ab27daf16 Hook to animate through cfanim.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13344 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 14:27:37 +00:00
ryo_saeba 5eb9ed4fb5 Change text if player already did the quest. Also don't let do it again and again, force to wait for map reset.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13340 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 10:43:50 +00:00
ryo_saeba 764c046bdf Add a 'questdone' precondition to vary dialogs.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13339 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 10:43:07 +00:00
ryo_saeba 8a1647f4e0 Make player required to talk before saying she got the roots.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13338 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 10:12:57 +00:00
ryo_saeba e0538867c4 Add 'npctoken' and 'setnpctoken' pre and post conditions, to keep data in NPC instead of player.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13336 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 10:11:58 +00:00
ryo_saeba 33401e83d1 Use Python-based scripts instead of specific plugin.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13334 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 09:47:02 +00:00
kbulgrien 54bccf406a - Open up a bit more sea to the port of Scorn ships.
- For now, block access to the open ocean in the vicinity of Port Joseph, both
  to prevent bumping up against the edge of the map, but also to preserve the
  designed access to various maps that are on islands in the ocean.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13330 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 06:36:08 +00:00
kbulgrien 3647440293 - Adjust Scorn harbor shipping lanes. This is an incremental expansion of
the navigable area.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13329 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 22:44:24 +00:00
ryo_saeba 38295fe7da Force reply type to be an integer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13328 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 21:51:55 +00:00
ryo_saeba 279478325d Fix 'WriteKey()' needing a string, not an integer.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13327 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 21:44:05 +00:00
ryo_saeba c3a992c3ef Use the 'talked_to' key to make NPCs stop when talked to.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13326 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 21:22:45 +00:00
ryo_saeba ec706b815f Replace plugin-based handling with event-based one (using Python script).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13321 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 19:55:54 +00:00
ryo_saeba b5a0b9a37e Script to punish a player from killing a NPC.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13320 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 19:54:58 +00:00
ryo_saeba 0559e8bc68 Fix import before comment.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13318 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 19:51:24 +00:00
ryo_saeba c72773c55f Replace specific plugin handler with Python script.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13316 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 18:26:32 +00:00
ryo_saeba 1fe17f133c Script to punish tring to sell a protected item.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13315 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 18:23:27 +00:00
cavesomething ed9c4c81b7 Add parent relationships to the scorn aristocracy quests
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13304 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-25 19:13:28 +00:00
ryo_saeba f489db0dc7 Give a hint about the head.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13298 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-24 14:43:12 +00:00
kbulgrien ae70933ad6 - Enclose port joseph mad village island in shallow sea to prevent ships from
reaching shore if they begin plying the eastern seas, and shape the shallow
  water to connect to nearby land structures.
- Add a few more jagged rocks by the port_joseph mad village island shipwreck
  instead of just having the wreck sit on top of the only jagged rocks in the
  area.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13296 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-23 21:24:56 +00:00
kbulgrien be479e6f13 - Surround Goblin Isle with shallow water to prevent boat access except via
the row boat going between Port Joseph and the island dock.  This helps
  preserve map access design in the event that ships begin to navigate in
  the deeper waters.
- Move some of the random item or monster generators away from Goblin Isle
  shore so that smoothing does not put them in the water.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13293 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-23 20:13:46 +00:00
ryo_saeba 83a14a41a0 Fix suspicious tag.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13290 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-22 15:40:16 +00:00
cavesomething 4aa31a8f4d Handle the Include rule subclass of Dialog class more sanely, this fixes an issue with include rules and pre-functions.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13264 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-17 13:10:11 +00:00
kbulgrien 57077486e3 - Remove spaces from front of text lines.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13263 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-17 02:48:32 +00:00
kbulgrien ba4f1a48f8 - Add a vague hint relating to the puzzle of the altars.
- Fix some spelling.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13262 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-17 01:12:44 +00:00
kbulgrien cd54262fda - Fix syntax error.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13261 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-16 19:01:28 +00:00