akirschbaum
f16bb27dc8
Fix typo.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13385 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-12 15:11:19 +00:00
akirschbaum
955cd7a531
Adapt MapNormalizer plugin script to current Gridarta.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13384 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-12 15:05:15 +00:00
ryo_saeba
ac1bf8fc2f
Add the port pass that is/was at the top of Mad Mage's tower.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13383 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-12 14:32:19 +00:00
kbulgrien
521aa89350
- This is essentially a revert/replacement of 13380. After checking the world
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map, the route across the mountains looked preposterous. No one in their
right mind would have built a road across the mountains with such a clear
and shorter route available from the southwest. The road now takes this
more logical path, though it joins with the imperial highway more to the
south and starts near the guard tower on the road between Scorn and Santo
Dominion.
- Since the route change would leave the undead shaft unfindable with no other
landmarks nearby, it is moved to a similar niche in the mountains at about
the same distance from the training center as it used to be, and visible
from the road as it was before (though not quite as close and could be
missed at night).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13381 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 05:25:55 +00:00
kbulgrien
fc76c1c5b1
- Reroute the road to the training center to replace zig zags with diagonals
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and to make the road follow a more logical (less mountainous) route.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13380 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-09 03:06:39 +00:00
cavesomething
934430945f
Hall of Heroes in Scorn castle, and script to support them.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13378 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-08 15:01:00 +00:00
cavesomething
6a23f2e22e
Improve the check for recording nobles
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13377 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-08 14:57:42 +00:00
cavesomething
83c7fcac20
Add a sage to scorn castle who will record the rank and title of the players who pass by.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13373 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-07 23:47:26 +00:00
cavesomething
2e1f919c58
Replace tabs with spaces
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13372 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-07 20:13:51 +00:00
ryo_saeba
5ecbcdb6d7
Fix comments.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13370 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-06 15:14:56 +00:00
ryo_saeba
88fc3f0db4
Script to check if a player knows (through the knowledge system) something or not.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13369 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-06 15:06:48 +00:00
ryo_saeba
e71b3376ad
Convert the Mad Mage's tower to a lighthouse, add a specific top.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13366 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-06 13:19:08 +00:00
ryo_saeba
1aafe02f9e
Questify Darcap's elemental quest (basic for now).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13364 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-06 11:02:47 +00:00
ryo_saeba
ec18147f56
Fix exception syntax for Python 2.5.2.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13363 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-06 08:32:03 +00:00
ryo_saeba
adf555924a
Fix typos.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13362 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-03 20:52:32 +00:00
ryo_saeba
d56dd8f33d
Fix tag mistake.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13360 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-03 20:31:57 +00:00
kbulgrien
01a133c4d5
- More terra-forming around Port Joseph to smooth out the water depth
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contours recently edited to expand the navibable areas accessible to
Scorn port ships, and cleaned up some of the glitchy depth on the
map edges.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13358 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-06-03 02:16:06 +00:00
cavesomething
91b2098e35
Use setwhen conditions to advance the aristocracy quest line rather than setting it explicitly
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13356 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 20:36:31 +00:00
cavesomething
e8a61943ea
Use setwhen conditions to advance these quests rather than lots of checkinvs binding to questadvance scripts
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13355 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 20:35:19 +00:00
cavesomething
2f7f7a3711
Remove full stop that was causing issues for CRE
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13354 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 20:33:44 +00:00
ryo_saeba
e07c4b0117
Various animation experiments.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13351 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 15:03:57 +00:00
ryo_saeba
b0f8321e5a
Add missing encoding.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13350 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 15:03:20 +00:00
ryo_saeba
287eb34c9e
Fix animation query.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13349 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 14:57:02 +00:00
ryo_saeba
540b935bb3
Animate.py testing ninja.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13346 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 14:29:18 +00:00
ryo_saeba
27e16a4a78
Disable talking while the NPC is animated.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13345 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 14:28:30 +00:00
ryo_saeba
1ab27daf16
Hook to animate through cfanim.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13344 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 14:27:37 +00:00
ryo_saeba
5eb9ed4fb5
Change text if player already did the quest. Also don't let do it again and again, force to wait for map reset.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13340 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 10:43:50 +00:00
ryo_saeba
764c046bdf
Add a 'questdone' precondition to vary dialogs.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13339 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 10:43:07 +00:00
ryo_saeba
8a1647f4e0
Make player required to talk before saying she got the roots.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13338 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 10:12:57 +00:00
ryo_saeba
e0538867c4
Add 'npctoken' and 'setnpctoken' pre and post conditions, to keep data in NPC instead of player.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13336 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 10:11:58 +00:00
ryo_saeba
33401e83d1
Use Python-based scripts instead of specific plugin.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13334 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 09:47:02 +00:00
kbulgrien
54bccf406a
- Open up a bit more sea to the port of Scorn ships.
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- For now, block access to the open ocean in the vicinity of Port Joseph, both
to prevent bumping up against the edge of the map, but also to preserve the
designed access to various maps that are on islands in the ocean.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13330 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-30 06:36:08 +00:00
kbulgrien
3647440293
- Adjust Scorn harbor shipping lanes. This is an incremental expansion of
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the navigable area.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13329 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 22:44:24 +00:00
ryo_saeba
38295fe7da
Force reply type to be an integer.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13328 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 21:51:55 +00:00
ryo_saeba
279478325d
Fix 'WriteKey()' needing a string, not an integer.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13327 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 21:44:05 +00:00
ryo_saeba
c3a992c3ef
Use the 'talked_to' key to make NPCs stop when talked to.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13326 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 21:22:45 +00:00
ryo_saeba
ec706b815f
Replace plugin-based handling with event-based one (using Python script).
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13321 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 19:55:54 +00:00
ryo_saeba
b5a0b9a37e
Script to punish a player from killing a NPC.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13320 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 19:54:58 +00:00
ryo_saeba
0559e8bc68
Fix import before comment.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13318 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 19:51:24 +00:00
ryo_saeba
c72773c55f
Replace specific plugin handler with Python script.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13316 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 18:26:32 +00:00
ryo_saeba
1fe17f133c
Script to punish tring to sell a protected item.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13315 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-29 18:23:27 +00:00
cavesomething
ed9c4c81b7
Add parent relationships to the scorn aristocracy quests
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13304 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-25 19:13:28 +00:00
ryo_saeba
f489db0dc7
Give a hint about the head.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13298 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-24 14:43:12 +00:00
kbulgrien
ae70933ad6
- Enclose port joseph mad village island in shallow sea to prevent ships from
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reaching shore if they begin plying the eastern seas, and shape the shallow
water to connect to nearby land structures.
- Add a few more jagged rocks by the port_joseph mad village island shipwreck
instead of just having the wreck sit on top of the only jagged rocks in the
area.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13296 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-23 21:24:56 +00:00
kbulgrien
be479e6f13
- Surround Goblin Isle with shallow water to prevent boat access except via
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the row boat going between Port Joseph and the island dock. This helps
preserve map access design in the event that ships begin to navigate in
the deeper waters.
- Move some of the random item or monster generators away from Goblin Isle
shore so that smoothing does not put them in the water.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13293 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-23 20:13:46 +00:00
ryo_saeba
83a14a41a0
Fix suspicious tag.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13290 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-22 15:40:16 +00:00
cavesomething
4aa31a8f4d
Handle the Include rule subclass of Dialog class more sanely, this fixes an issue with include rules and pre-functions.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13264 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-17 13:10:11 +00:00
kbulgrien
57077486e3
- Remove spaces from front of text lines.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13263 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-17 02:48:32 +00:00
kbulgrien
ba4f1a48f8
- Add a vague hint relating to the puzzle of the altars.
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- Fix some spelling.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13262 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-17 01:12:44 +00:00
kbulgrien
cd54262fda
- Fix syntax error.
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git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@13261 282e977c-c81d-0410-88c4-b93c2d0d6712
2010-05-16 19:01:28 +00:00