ryo_saeba
1d68e3ecce
Add fish to sea, so players can fish.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8747 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-04-12 20:48:20 +00:00
ryo_saeba
e9ccc8a35c
Part of patch #1677738 : Purple worm (with pythonscript and map), by Mike B.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8690 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-04-05 07:45:29 +00:00
akirschbaum
adb9522ce2
Use better compression to reduce image sizes.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8170 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-01-12 02:22:57 +00:00
tchize
9e6d822721
Nicer mountains_5
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8060 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-28 13:16:26 +00:00
tchize
f62b950751
Slighty reworked moutain pictures (old artefact from ages ago 16 colors mode :) )
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8058 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-28 13:06:19 +00:00
tchize
92a4b3cea1
Update woods_4 archetyp so it's not anymore acting as a ground (transparency parts, it is *NOT* a ground, visually speaking)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8057 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-28 12:35:39 +00:00
tchize
11b29ca910
Add smoothing to light sno archetype, add an empty layer gimp file to use when creating smoothing images
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@8036 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-12-24 15:17:49 +00:00
akirschbaum
8a5dc7220e
Add correct plural name to flowers_permanent.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@7564 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-23 21:51:51 +00:00
akirschbaum
a82951534f
Replace obsolete field slow_move with move_slow/move_slow_penalty.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@7538 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-11-18 23:13:43 +00:00
ryo_saeba
82555ea4b3
New archetypes to avoir using creator tricks.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@7365 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-10-20 10:36:32 +00:00
akirschbaum
e2a1781948
Remove excess 'move_on walk' from ice archetype.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6984 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-08-24 08:28:31 +00:00
akirschbaum
c83913bab4
Replace obsolete fields fly_on/fly_off/walk_on/walk_off with move_on/move_off.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6983 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-08-23 22:19:59 +00:00
ryo_saeba
1da03b7803
Remove obsolete color_bg field.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6794 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-07-17 20:46:19 +00:00
mwedel
a765f5bb8a
Add client_anim_... support for all objects that support it, remove
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their speed attributes if the only reason they had speed set was for
animation.
MSW 2007-07-09
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6768 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-07-10 07:39:53 +00:00
ryo_saeba
f7e010a91f
Remove obsolete field.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6550 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-06-13 18:41:05 +00:00
ryo_saeba
33f6f83a71
Remove obsolete fields.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@6323 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-05-20 20:02:49 +00:00
akirschbaum
dbf0a1efca
Replace "no_pass 1" with "move_block all".
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5939 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-04-05 21:00:42 +00:00
akirschbaum
b80cc712c5
Convert obsolete 'flying' attribute to 'move_type' attributes.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5874 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-25 10:51:48 +00:00
akirschbaum
83d9aa6b8a
Remove trailing whitespace.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5861 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-03-24 12:25:16 +00:00
aaron_baugher
85266437ae
Converting multi-tile image arches to single images
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5558 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-16 20:49:10 +00:00
kbulgrien
416571be9a
Created addition shoreline tiles for the ground/sea.arc tile set to
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add sea_F.base.111.png and sea_F.clsc.111.png that form a round pool
surrounded by transparency. This tile might be used to fix indoor
water pools by providing a replacement for blake_0 which has grass
surrounding the water. Also modified sea.arc accordingly.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5537 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-13 06:15:23 +00:00
kbulgrien
4b8aaf954f
- Create additional shoreline tiles for the sea.arc tile set in
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preparation for fixing some pup_land maps that use the blake.arc
tile set to allow shorelines to have rounded edges instead of
corners. The problem is that the blake.arc tile set is not the
same color as the sea.arc tile set unless you are using the
classic png's, so the pup_land seas sometimes are shown in two
completely different colors of blue. The tiles added are "coves"
that have transparency on three sides. The naming convention
used is consistent with the big lake tile set. The naming.doc
rules for walls is followed if you consider a shoreline to be a
sort of wall.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5421 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-10 07:13:23 +00:00
kbulgrien
ea4f9b1b83
Remove is_floor 1 from sea_ne, sea_nw, sea_se, sea_sw so that these
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corner pieces allow transparency to work to show the beach in a
floor piece placed beneath the tile. This makes the arch similar
to the corresponding blake.arc arches.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5402 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-02-08 10:16:56 +00:00
ketche
726ae8faac
Snowy roads
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@5346 282e977c-c81d-0410-88c4-b93c2d0d6712
2007-01-25 01:32:38 +00:00
mwedel
d718f88fd1
Ok - now try committing proper (binary) images.
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MSW 2006-09-24
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/arch/trunk@4975 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-09-25 05:17:46 +00:00
akirschbaum
43ba953375
Rescale image to 32x32. This fixes a display error in the gtk client.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4616 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-06-01 19:05:28 +00:00
mwedel
7c7d77a9f8
Add client side animation support for these objects.
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MSW 2006-05-29
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4604 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-05-30 06:56:25 +00:00
ryo_saeba
6cd8e5036c
Apply patch #1428534 (new damaging ice tile) by Pippijn van Steenhoven
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4528 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-03-14 16:04:34 +00:00
mwedel
e39385619d
Update archetypes with appropriate move_block attributes. For the
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land ones, don't allow swim or boat movement types. For the water ones,
allow boat movement types.
MSW 2006-02-06
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4428 282e977c-c81d-0410-88c4-b93c2d0d6712
2006-02-07 07:59:19 +00:00
mikeeusa
73cb0d3bfb
Quicksilver sea
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4228 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-31 18:01:05 +00:00
qal21
a88acb436b
Fixing bad pngs by opening in GIMP and saving again. (libpng doesn't mind it, but some others like PIL die.)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4181 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-22 14:20:48 +00:00
qal21
e2d80ef43d
Fixing bad pngs by opening in GIMP and saving again. (libpng didn't mind it, but some others like PIL die.)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4180 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-22 14:18:35 +00:00
mikeeusa
949ef016d5
snow, christmas trees
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4167 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-19 01:27:35 +00:00
mikeeusa
5b98c615ed
Indexing some png files: filesize halved, no data lost. Indexing is nice :)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4166 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-19 01:15:12 +00:00
mikeeusa
970afb3d32
Arch: Adding snow covered pine tree, christmas tree, snow covered christmas tree
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4165 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-19 01:12:25 +00:00
mikeeusa
2750c68b39
CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4101 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-08 01:32:35 +00:00
mikeeusa
8375aaecc1
CVS: Arch: edited the oil ocean arch \(oil_sea.arc\) to have a black magic map and added oil_sea_ultra_viscious which one can walk on so we have an oil arch to be used in some special cases \(some random maps\) if we need a non blocking oil for some reason, which I do need :P, the regular oil_sea arch should have the same effects as water \(swimable\) but it should be 4x slower to traverse atleast.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4100 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-08 01:28:10 +00:00
ketche
84e4fd6dc6
four corners to use with the sea.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@4068 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-11-30 06:44:59 +00:00
mikeeusa
343024d9c8
CVS: Arch: added some new grounds
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3853 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-10 18:57:36 +00:00
mikeeusa
3f60487769
CVS: arch: updated oil_sea's name to oil ocean, has a better ring to it (before it was just 'oil')
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3849 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-10 18:47:38 +00:00
mikeeusa
4e8c059627
CVS: Arch: added smoothlevel to istone and ice2, thus water will smooth onto it
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3829 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 19:59:25 +00:00
mikeeusa
92dd73acfa
CVS: arch: adding snow covered palms by Ketche
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3820 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 17:23:45 +00:00
mikeeusa
f9633521df
CVS: arch: adding ice2 by Ketche
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3819 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-07 16:49:52 +00:00
mikeeusa
e5383d6d41
CVS: arch: argh, made these before, forgot to up the oil sea smoothfiles
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3746 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-10-01 14:25:38 +00:00
mikeeusa
56f3752c3c
CVS arch: added oil_sea
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3694 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-23 23:01:27 +00:00
mikeeusa
ec577e24a0
CVS arch: added oil_sea
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3693 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-09-23 22:57:03 +00:00
mwedel
1a3917c97d
Patch 1212496 by Kevin Rudat to add client_types to objects that can
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be applied.
MSW 2005-08-16
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3552 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-08-17 06:37:14 +00:00
tchize
7e4bf0d4d7
fixed bug [ 1096845 ] Duplicated archtypes
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falls are no more a multipart item and crystalball duplicate corrected.
Also fixed type in falls_4 (was falls_3)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3044 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-01-15 15:48:47 +00:00
tchize
ac7dd88ce9
Fixed some smooth levels
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2927 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-09-25 14:18:46 +00:00
temitchell
4e8f616936
- add smoothing for wasteland and blackrock ground arches
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2908 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-09-09 02:13:05 +00:00
temitchell
7b19652ff5
- smoothing touchups
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2860 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-07-11 00:12:52 +00:00
temitchell
b050e9f586
- make caves more visible in classic set
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2856 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-07-10 00:36:13 +00:00
temitchell
23968a5d97
- darkforest arch should block view
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2794 282e977c-c81d-0410-88c4-b93c2d0d6712
2004-05-24 19:54:18 +00:00
temitchell
5000ba4097
- replace this face for compatibility with old map set
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2360 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-29 03:42:14 +00:00
temitchell
6fa95e2f16
- add dark forest arch and smoothing
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2359 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-29 03:04:23 +00:00
temitchell
5cf7558a83
- fix this - had some ugly fringing
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2353 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-28 17:20:31 +00:00
temitchell
3dc994c7ee
- much needed smoothing updates fix evergreen forest and make a more
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slim grass border fot trees and woods
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2330 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-17 01:15:39 +00:00
mwedel
961cc4ce47
Updated for new spell + skill code. Many files moved about.
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Main changes for weapons is to add what skill they use.
MSW 2003-09-12
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-13 04:38:16 +00:00
temitchell
ca9b6899ee
- to replace the classic image to match the others
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2281 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-02 22:05:05 +00:00
temitchell
9b517ff17c
- much needed tiling fixes to these.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2280 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-02 20:44:54 +00:00
temitchell
517e3f3a28
- make the shallow sea yet bluer. This is as blue as it gets folks.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2275 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-26 21:33:29 +00:00
temitchell
b25833574f
- make the water a little more blue since some people have
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said it looks too much like ice.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2262 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-20 02:56:03 +00:00
avogl
642a1b4b1d
Just removed the unneccessary "type 0".
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2258 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-18 16:37:52 +00:00
temitchell
ed1bf5d6a2
renumbered all the smoothing to make some room and fix some ugliness
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this scheme goes along the lines of:
beach - 10
sea - 20
floors/roads - 30
grass - 40
hills - 60
mountains - 100
forests - 125
trees - 140
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2256 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-18 04:01:09 +00:00
temitchell
3bd5766f72
- new deep swamp images, smoothing - fixup grass (again) change desert
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and beach images
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2253 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-17 00:05:19 +00:00
temitchell
0cb767a455
- missed converting this to 8bit
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2249 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:39:07 +00:00
temitchell
1c6fa4b8f7
- set up jungle smoohting added woods_2 smoothing
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2248 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:27:15 +00:00
temitchell
14095bf273
- fix lava, add jungle
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2247 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 05:22:46 +00:00
temitchell
8f4fa9b879
- beach is lower than water - surf's up
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2245 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 03:46:30 +00:00
temitchell
50a4570315
- changes for smoothing - new water, swamp smoothing and some fixes for
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some arch information
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2243 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-16 02:58:17 +00:00
tchize
6ad5275551
updated .arc files so they now contain the smoothface informations.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2240 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-15 12:56:59 +00:00
temitchell
ffdd871e8e
- making waves
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2233 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-13 04:24:32 +00:00
temitchell
540c04b0e4
- smooth the seas - you can also use this to enhance animation :)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2231 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-13 00:21:49 +00:00
avogl
b9bd42b476
Blackrock had battleground type set which is definitly
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wrong. I've set it to type 0 for a normal floor.
--AV
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2230 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 14:29:43 +00:00
temitchell
931405ffae
- tweeking smoothing levels - it is beginning to look ok...
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2228 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 08:41:28 +00:00
temitchell
38c7df2248
- smoothlevels for forests raised to 75, some others set with possible
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values.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2227 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 07:01:53 +00:00
temitchell
ea70fc1a0b
-renamed smoothing sets as per mark's suggestion, added lava, dunes,
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more hills
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2226 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-12 06:30:06 +00:00
temitchell
6bfa7cc7c3
- peg mountains at smoothlevel 50? Anyway they already mesh well so set
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them all at the same level.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2223 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 03:34:06 +00:00
temitchell
695484b282
- add smoothlevels to these arches hopefully in line with expected
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values
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2222 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 03:32:53 +00:00
temitchell
a1a3124604
- oops - fix this before I get yelled at.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2218 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-09 01:51:03 +00:00
temitchell
44d7ea7a74
- replace this for current code compatibility(?)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2217 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:56:01 +00:00
temitchell
156bb518a2
- renamed the template (it's not set or sprite specific...)
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2216 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:54:41 +00:00
temitchell
5956b984ba
- removing these temoplates to remove this directory
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2215 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:51:50 +00:00
temitchell
fe5338a033
- removing these
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2214 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:48:58 +00:00
temitchell
f28ea739de
- smoothing image sets.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2213 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 23:41:37 +00:00
tchize
35229ff5ca
New pictures for new way of handling smoothing. The grass picture is
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still my ugly one but will be replaced as fast as possible...
Drawers, it's up to you now (Crossfire needs YOU!)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2212 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-07-08 12:58:47 +00:00
tchize
e3f6a85084
set the smoothelevel to some archetype. Added the smooth pictures
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associated.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2196 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-19 12:30:09 +00:00
temitchell
935b99df97
- touch up mountain4 to make it more distinguishable from mountain2
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2191 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-18 04:01:55 +00:00
temitchell
f78cff53a8
-building an even closer working relationship between rivers and falls.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2120 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-08 01:06:36 +00:00
temitchell
9c6bcc3b69
- added a bit of spray, now there's some falls...
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2119 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-08 00:28:31 +00:00
temitchell
a1ea946ec6
- make falls fit to rivers heading southish
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2118 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-07 22:19:29 +00:00
temitchell
10ea4fbe1d
-cosmetic addition, but not that I think of it, both falls will be
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further changed to fit to river...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2117 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-07 21:53:32 +00:00
temitchell
eabbb4deff
- adds cold marsh, marsh and wooded hills - new pic for desert, old pic
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now clsc image
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2021 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-15 20:59:19 +00:00
garbled
079c109edc
A TON of graphical fixups. Most of these were converted xpms that
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somehow got this huge black border around them. it drove me nuts. I
fixed it. Also fixed the annoying thing where slums and cathedrals had a
wierd green glow to the roof. There was a missing color, and it was
transparent.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1957 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-19 07:14:00 +00:00
temitchell
f259db2221
-Added rapier
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-Fixed some images, added new man images for classic set, added elf guard for classic set, removed the ugly glacier image backup file
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1932 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-09 04:05:52 +00:00
temitchell
35cb1ca6a5
- transparancies for mountain snow, standardized the rivlets colour table
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- added foilage along the same lines (?) - made clsc versions of these too
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1898 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-22 20:32:55 +00:00
temitchell
18cf4643a0
- fixing up the snow forests
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adding in classic versions, adding in non floor versions
- would like to add some snow on the trees for the base set, but that will have to wait.
add in classic glacier image
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1897 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-21 20:33:36 +00:00
temitchell
295a6e4a6b
added a bunch of new classic pics to enhance the set and to make the weather a bit less troubling players using that image set
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1894 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-20 05:42:36 +00:00
temitchell
56e31972b0
-forgot this winter forest image
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1889 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 17:18:51 +00:00
temitchell
b6b39e1192
- more graphic tweeking - snow, ipond, and drifts touched up by A.V, also an attempt to make the winter mountainn images nicer by me.
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git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1888 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 16:51:05 +00:00