Commit Graph

  • 998fdfa4b1 Fix up arch - had wrong names in some places. MSW 2003-02-24 mwedel 2003-02-24 07:30:36 +0000
  • d0230a0435 Add sheep images and related bits. Done by Flying Pedestrian. MSW 2003-02-23 mwedel 2003-02-24 07:26:17 +0000
  • 4a0ac2177e -fix discrepancy in image count between sets. temitchell 2003-02-23 16:46:28 +0000
  • dd8f6b37b7 Add arch's for town portal spell so that it doesn't have to reset/change all the values. MSW 2003-02-21 mwedel 2003-02-22 06:38:21 +0000
  • 1bfa0ac822 fix name_pl for desk - never got this change committed for some reason. MSW 2003-02-20 mwedel 2003-02-21 07:52:01 +0000
  • a5d2ac182e New images for frostbolt, firebolt and mouse. Taken from http://avrc.city.ac.uk/nethack/tiles.html. (Various variations of nethack tiles) garbled 2003-02-18 09:27:22 +0000
  • eabbb4deff - adds cold marsh, marsh and wooded hills - new pic for desert, old pic now clsc image temitchell 2003-02-15 20:59:19 +0000
  • 3de694ef17 Update these to by type==73. Only mithril previously had a type, which was 60 (GEM). Changed it to 73 as I will be using 73 for raw materials in item creation. garbled 2003-02-14 04:25:35 +0000
  • 4736584503 organic->organics. Caused crash in navar museum of arms garbled 2003-02-13 23:51:00 +0000
  • fce372cf13 Twiddle the materials and materialnames on a ton of objects. Get rid of things like "organic eyeshield" "glass magnifying glass" etc. Set some materialtypes that are specific to the armour/weapon, like glacium for the frost weapons. Make all the boots and shoes made of leather, so I stop seeing "pine boots". Change a bunch of artifacts to use specific metals or magical cloths, to stop things like "adamantium robe". garbled 2003-02-06 08:13:23 +0000
  • 71428b384b -new classic halfing images temitchell 2003-02-01 07:17:59 +0000
  • 91e50ec90a Sprinkle some materialnames around. prevents things like "leather leather armour", "gold coins made of bronze". garbled 2003-01-30 00:10:00 +0000
  • 079c109edc A TON of graphical fixups. Most of these were converted xpms that somehow got this huge black border around them. it drove me nuts. I fixed it. Also fixed the annoying thing where slums and cathedrals had a wierd green glow to the roof. There was a missing color, and it was transparent. garbled 2003-01-19 07:14:00 +0000
  • 3de205df24 -adding slotmachines temitchell 2003-01-19 01:55:46 +0000
  • cb6bd18b67 -adding in tree housing (elves) and a banshee (dead elvin maiden monster) temitchell 2003-01-13 05:23:22 +0000
  • c74843dab9 Missed a few. Add weapontypes garbled 2003-01-10 00:14:18 +0000
  • 579265a218 Add weapontypes to all of these garbled 2003-01-10 00:12:15 +0000
  • f259db2221 -Added rapier -Fixed some images, added new man images for classic set, added elf guard for classic set, removed the ugly glacier image backup file temitchell 2003-01-09 04:05:52 +0000
  • cd33c49e82 Add the lantern archetypes garbled 2003-01-07 09:44:27 +0000
  • e1fec0b8be - more touchups for the classic set, fixed the thief_1 anim (was spinning like a top using the player anim), added a goose temitchell 2003-01-07 06:20:11 +0000
  • ea141ddb97 Add a square for light shops.. produces flints and torches.. will eventually produce lamps. garbled 2003-01-07 05:43:51 +0000
  • d07d5b9a63 Uopdate speed of devil generator MSW 2003-01-05 mwedel 2003-01-05 23:22:53 +0000
  • 8dfcf83dd3 -the witch tiles were offsize (funny they displayed fine in the DX client- I wonder what that means) and did not display in the cfclient. -added stove and tanning bench for alchemy -a 'classic' female elf temitchell 2003-01-05 01:18:25 +0000
  • ec887e3399 made the princess look a bit more like a princess temitchell 2003-01-04 07:24:06 +0000
  • 8acecaf347 Now generates fire elementals and doesn't disappear under counterspell attacks. tchize 2003-01-03 16:19:44 +0000
  • b105451bfe Remove no_pass from lamppost - image doesn't have appearance that it should block movement. MSW 2003-01-01 mwedel 2003-01-02 06:57:06 +0000
  • 7bfe33d412 -adding images for elf-man arch temitchell 2003-01-02 06:29:11 +0000
  • f322fc2e7f -added more elf NPCs (pay no attention to the man behind the curtain) temitchell 2003-01-02 06:11:38 +0000
  • 802efba11d -added two herbs (for garbled garden or other uses) temitchell 2003-01-02 00:14:01 +0000
  • 35cb1ca6a5 - transparancies for mountain snow, standardized the rivlets colour table - added foilage along the same lines (?) - made clsc versions of these too temitchell 2002-12-22 20:32:55 +0000
  • 18cf4643a0 - fixing up the snow forests adding in classic versions, adding in non floor versions - would like to add some snow on the trees for the base set, but that will have to wait. add in classic glacier image temitchell 2002-12-21 20:33:36 +0000
  • a3bf753f0c - new classic (oxymoron) image for the deathtrees temitchell 2002-12-20 05:44:15 +0000
  • 295a6e4a6b added a bunch of new classic pics to enhance the set and to make the weather a bit less troubling players using that image set temitchell 2002-12-20 05:42:36 +0000
  • 0b31052114 -you kids get out of my tomatoes! temitchell 2002-12-15 20:32:46 +0000
  • 56e31972b0 -forgot this winter forest image temitchell 2002-12-15 17:18:51 +0000
  • b6b39e1192 - more graphic tweeking - snow, ipond, and drifts touched up by A.V, also an attempt to make the winter mountainn images nicer by me. temitchell 2002-12-15 16:51:05 +0000
  • d46bfa5b90 -return of the magic bow - images by A.V. temitchell 2002-12-15 16:48:21 +0000
  • 0edeaa0a94 Fire plane artefacts..... "It's Coming!..." tchize 2002-12-08 17:21:36 +0000
  • 887924c18b typo garbled 2002-12-03 07:25:14 +0000
  • 15e9abb6c8 -sorry bout that - one wizards desk. temitchell 2002-12-03 03:24:40 +0000
  • abf10a6a97 A new image for the waterfall, that fits the rest of the world. rivlets for the mountains, because puddles look stupid on them. garbled 2002-12-03 02:52:17 +0000
  • 917e12d71e New images for steppe and a lighter steppe. garbled 2002-12-03 02:43:27 +0000
  • 0057305f88 add new images that tile better for the dark and medium grass. New images to represent dying grass. garbled 2002-12-03 02:41:27 +0000
  • 1708425545 Add arches and images for thaumatugist's desk and jeweler's bench. Images by temitchell. garbled 2002-12-03 02:28:07 +0000
  • 98dd36139e Add is_thrown to these thrown objects so that the code will find them properly and have monsters throw them. MSW 2002-11-30 mwedel 2002-12-02 08:12:59 +0000
  • dfb1dd085f changed the material type from wood(?) to iron on these temitchell 2002-11-30 16:36:03 +0000
  • 40b05b7b60 -changed name field to snow on these temitchell 2002-11-30 16:20:38 +0000
  • c63cc75101 -fixed the transparency on the evergreen2 image temitchell 2002-11-30 05:31:38 +0000
  • f8746dfcc0 working on the snow again temitchell 2002-11-30 05:29:33 +0000
  • 1a6db8c605 -touched up outpost tower pic temitchell 2002-11-29 05:07:13 +0000
  • cf892447f9 -did not totally fix the mine secret doors but improved their look a bit anyway temitchell 2002-11-29 04:31:34 +0000
  • 251c4c8df6 - a forge animation, some desks and dressers, a workbench pic temitchell 2002-11-29 04:28:55 +0000
  • 6f2c7b7fc1 fixed transparancy on this temitchell 2002-11-25 06:18:52 +0000
  • b86c2da7ef oops - is not a floor temitchell 2002-11-24 21:19:51 +0000
  • c22d3c9a1a adding ice for weather effects temitchell 2002-11-24 20:41:09 +0000
  • f3515f345b touched up snow overlay, added snow5 - a lighter snow overlay temitchell 2002-11-17 18:06:46 +0000
  • 787f55ec5e prototypes for the forge and workbench items (for new alchemy). To do these I simply reused the fireplace and table_4 graphics. It would be really nice if someone would do real graphics for a forge and bowyer's workbench. garbled 2002-11-11 08:53:58 +0000
  • 8fad45ea09 Add puddles, to display rain effects. Images excellently drawn by: Meegwun South. garbled 2002-11-08 08:42:13 +0000
  • 57ec26ca14 New gfx for wooded areas, transparent, rather than having grass on the image. Graphics kindly provided by: Meegwun South garbled 2002-11-08 08:40:21 +0000
  • 224e21d76f fixed number of anim frames - was generating warning message. temitchell 2002-11-07 00:19:25 +0000
  • b37f224dfc Add snow4 arc and snow4 image. Image provided by Todd Mitchell <temitchell@sympatico.ca> garbled 2002-11-06 09:49:19 +0000
  • 481bf7f6fd Fixed the mountain4 image (was not 8 bit), modified the glacier image, added animation and glow effect to brazier and fireplace, added attache case, added two more snow/mountain arches and a mountain5 (very high mountain) temitchell 2002-11-03 06:35:58 +0000
  • 155853ed37 dded in some lamposts and a braizer variant with animation temitchell 2002-11-02 06:43:37 +0000
  • 9887082b54 These woods didn't have is_floor set. garbled 2002-10-30 08:23:52 +0000
  • c0524e7508 Arg matey! Raided the RPG 8 bit library and added some lantern images, a few helmets and a shield. Fixed the Giant rat attacktype typo Cleaned up the big keep image Made a new tower Added in 5 different skeletal debris arches (for when a corpse just isn't enough) temitchell 2002-10-30 05:46:07 +0000
  • d10896dd5a Added rubble (for flavour) and a cheeseburger (anachronistic but for something I am working on - do not use lightly) temitchell 2002-10-29 06:09:05 +0000
  • 8b9a61c4a8 Add back in some "end"'s I nuked. oops garbled 2002-10-28 06:09:58 +0000
  • d494fac05b add is_water to these too. garbled 2002-10-28 05:50:05 +0000
  • b43974cd6c Add is_water to these garbled 2002-10-28 05:40:31 +0000
  • 9603733e33 ome additional winter terrain - more snow and a glacier arch temitchell 2002-10-27 03:48:13 +0000
  • e2b7b74fc3 Update halforc images for base set temitchell 2002-10-27 03:44:00 +0000
  • 36a5cc507d doors that swing open (with connect) - the mdoor images is the door outline and not referred in the arch. temitchell 2002-10-27 03:40:37 +0000
  • 4c490b4348 anged bird animation temitchell 2002-10-27 03:16:49 +0000
  • a489f9cc1c Added a special image for the god_grace_limits. This is only for their appearance in the editor. --AV avogl 2002-10-25 11:02:39 +0000
  • 055cf0cc64 Update connected objects to have 'activate_on_push' and 'activate_on_release' flags - this corresponds to code changes in the server. Remove some of the 'unused' entries, as they are in fact in use now. MSW 2002-09-17 mwedel 2002-09-18 05:52:36 +0000
  • c7529164c2 add new archetypes by Todd Mitchell. Correct name of the various monster skins. Remove is_floor from thorns.arc MSW 2002-09-12 mwedel 2002-09-13 06:15:09 +0000
  • 4b0c1274a2 Added blinding resistances to many monsters. I have tried my best to distribute these blinding resistances not at random, but in reasonable and consistent ways: avogl 2002-09-07 13:36:49 +0000
  • e67bf0de7b I had to re-adjust some of the recently changed levels in pupland monsters. As maintainer of the pupland set I hope it is okay when I do this, have written on the list about it too. avogl 2002-09-05 01:41:54 +0000
  • 17f35ef07e Fix the level/exp for some monsters - these all had levels which was much higher than the actually difficulty the monster should be. MSW 2002-08-28 mwedel 2002-08-29 05:17:18 +0000
  • be31194c15 Fix 'slaying' field (which determines spell name) in god_spelldirect_face_of_death and god_spelldirect_finger_of_death. MSW 2002-08-25 mwedel 2002-08-26 07:00:35 +0000
  • 5774eb8387 Oops - forgot to add the new files. Was also working from old archive that didn't have the winter terrain - now added that. MSW 2002-08-20 mwedel 2002-08-21 06:58:43 +0000
  • 40efdf1a50 Add archetypes from Todd Mitchell. These add wolfs and bears, with bodyparts for them. Also changes races for readable scroll objects so that scrollcase objects can be used. Add ruined tower. New images for some objects. Commited by MSW 2002-08-20 mwedel 2002-08-21 06:36:22 +0000
  • 4f74533658 Fix monster arcs that had incorrect wrists/foot (1 instead of 2) Fix update_monster script that generated the errors in the first place. Add body information to the player/old/*.arc for very old player files. Move crown from misc directory to armour/helmet, add appropriate body_info. Add needed body info for elven boots. MSW 2002-07-15 mwedel 2002-07-16 05:02:59 +0000
  • 87bd1d1a04 Update arcs to use body_info for equipping items. Update armor to use gen_sp_armour instead of last_heal. can_use_shield added to necessary arcs. Add dev/scripts directory, which contains some handy scripts I wrote for updating on the items. Add item_power to the armours - needs to be done for rest of equippable items. MSW 2002-07-14 mwedel 2002-07-15 04:38:58 +0000
  • 02aecddf92 Fix extra space after face name - some of the tools used to build spoiler can't properly deal with this. MSW 2002-07-01 mwedel 2002-07-01 22:35:18 +0000
  • 1b4601c792 add name_pl, client_type information to objects that can get picked up. Remove some duplicates, change poisonfood to use the same face as booze so you can't tell simply by looking at it that it is bad food. Change some of the names for the skill scrolls to put them more in line with the skills they actually give you. MSW 2002-05-30 mwedel 2002-05-31 03:53:02 +0000
  • 52c64aa051 Fix animation in sorigs armor. mwedel 2002-05-19 00:19:09 +0000
  • 6a528db0b6 changed initial stats from dragon player race: rised INT, dropped DEX mainly avogl 2002-03-04 20:16:11 +0000
  • 366be0eb57 added title into dragon ability force avogl 2002-03-03 21:01:10 +0000
  • 59c5c5e6d5 new arches for the dragon-race patch avogl 2002-03-01 20:47:51 +0000
  • d306004cab Remove a few more xbm's I missed the first time around. MSW 2002-02-25 mwedel 2002-02-26 07:29:15 +0000
  • f7e11dc693 Remove all the old xpm and xbm files. Hopefully I got them all. MSW 2002-02-25 mwedel 2002-02-26 07:18:12 +0000
  • f3eae173f6 improved images for elevation-wallstyle 'slevel' avogl 2002-02-24 20:27:16 +0000
  • f64da12c53 I'd be curious to know what "type 6-7" was supposed to mean? - A typo most likely, but a strange one. avogl 2002-02-24 16:24:16 +0000
  • 86a04ec731 Added xpm/xbm for acidspit, since I don't know how long it will take till someone is able to fix the broken collect script. avogl 2002-02-24 14:04:26 +0000
  • fc9d16b4a9 New images: New giant cobra, windstorm and acidspit animations, and some more. avogl 2002-02-22 02:08:00 +0000
  • ebffe82971 mover_turn had a wrong direction-attribute set. This is maybe still a relict from times where directions have been stored in different format. avogl 2002-02-20 10:27:29 +0000
  • 3630a9d00d Rename of files to include base in name - for multiple image set support in the server. MSW 2001-12-30 mwedel 2001-12-31 07:02:41 +0000
  • e3b2b86922 This is a script for moving one set dirs into another, be very careful you can make mistakes very easily with it! darth_bob 2001-12-28 06:02:16 +0000
  • 0221ad86c4 Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets. darth_bob 2001-12-28 05:46:28 +0000