Commit Graph

514 Commits (c6dd5f4606e8e7da207d61e543fbe8769c2b477f)

Author SHA1 Message Date
mwedel 961cc4ce47 Updated for new spell + skill code. Many files moved about.
Main changes for weapons is to add what skill they use.
MSW 2003-09-12


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2315 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-13 04:38:16 +00:00
mwedel cb9d1e2ba6 Fix type (spelling of 'resist_poison'). MSW 2003-09-07
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2308 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-08 04:42:51 +00:00
temitchell 53c4800c13 - add random items to behemoth
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2297 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-09-03 00:53:42 +00:00
temitchell f1d0e580b2 - a dancing ape - I animated the nethack/slashem ape FYI...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2290 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-28 01:45:27 +00:00
temitchell 9766f052d8 - classic pirates.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2289 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-27 04:31:59 +00:00
temitchell 3a12c38d27 - Introducing the new 2003 pirate, notice the jaunty moustache...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2288 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-08-27 04:02:58 +00:00
mwedel 65f27f3bd5 fix up maxhp for a bunch of monsters.
Also, rename destroying_angel file to retributioner, since that is the
actual object and animation name.
MSW 2003-06-22


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2198 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-22 21:26:26 +00:00
temitchell 3d4fc458ac - more cleanup
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2190 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-16 07:14:59 +00:00
temitchell c8d8ddb576 - more cleaning
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2189 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-16 07:11:24 +00:00
temitchell 8be27568bc - die you files, die!
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2188 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-16 07:03:29 +00:00
temitchell ef8693c879 - rename human to humanoid
- reorg race folders
- add dragon folk and halflings
- fix man and woman to have facings
- fix charwoman


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2187 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-16 06:31:16 +00:00
temitchell a9e5300adc - removing the human folder
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2186 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-16 06:16:15 +00:00
temitchell 2166d162b2 -giant as a single image, new mabu image (a redhead?)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2181 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-06-12 05:21:50 +00:00
temitchell 6199f98294 -shadow and shadow wyvern (will do a few more - maybe a summon shadow
spell/ability is in order?)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2154 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-25 05:13:20 +00:00
temitchell 472c2bac03 - oops forgot the treasurelist entry
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2153 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-25 05:11:12 +00:00
temitchell 05ab908495 - fixes to hellhound
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2152 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-25 00:01:42 +00:00
temitchell 4162787be0 - mice random animation - remove the dogs to their own folder
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2150 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 22:55:26 +00:00
temitchell 462f68b4ca -every dog has it's day...
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2149 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 22:47:16 +00:00
temitchell a44f4d882e - hellhound
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2148 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 22:36:53 +00:00
temitchell 8ceee28cd1 - shadows, starting with the shadow mastif
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2147 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 22:36:04 +00:00
temitchell d735abb937 - look, a puppy!
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2146 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-24 16:59:22 +00:00
temitchell 1616850c94 - get these guys to stop line dancing.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2140 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-23 04:53:45 +00:00
avogl cc8afa0011 Here comes the new red dragon and ancient red dragon
images. I used the well-known ancient red dragons
from peterm's dragon quest as base models for the new
ancient dragon arch. Apart from that I rose a few
resistances by a small amount, most noteworthy:
reducing cold vuln from -100 to -50, otherwise they
just die too quick in a snowstorm.

Also re-added the thin black frame to the sign, to
have it better visible, especially on brownish backgrounds.

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2139 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-22 22:28:32 +00:00
temitchell 995cfee9d0 - found another use for this.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2136 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-21 06:15:11 +00:00
temitchell d9eee36bfc -dog
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2134 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-20 02:43:34 +00:00
temitchell 67f17bc792 -new farmer
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2123 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-11 21:40:04 +00:00
avogl 11c5cd4ec8 I've set the race of elemental witches to match
those of the other elementals. This is going to
make anti-elemental slayings work against them, as
they are supposed to.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2122 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-05-08 09:32:51 +00:00
temitchell 26fd960aab - base conjurer images, old ones moves to clsc where they belong.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2101 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-04-14 00:29:35 +00:00
temitchell 9bfd02a353 orc and ogre cleaning - randomize anims
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2063 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-16 17:28:12 +00:00
temitchell 102577ee4d - couldn't figure out what was wrong with my anim - the arc had it
backwards all along


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2061 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-10 04:12:00 +00:00
temitchell ac4a913c7c Made a 2.5D cyclops, reworked the classic ent, cleaned up some multipart
houses and added a ruined temple


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2060 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-10 03:29:12 +00:00
avogl dd1b5900b7 Checked in the new weak wall (from Kevin R. Bulgrien),
a small correction to another weak wall type,
and the new DreadKnight & DShield for base set.

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2056 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-03-08 14:58:29 +00:00
mwedel d0230a0435 Add sheep images and related bits. Done by Flying Pedestrian.
MSW 2003-02-23


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2039 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-24 07:26:17 +00:00
temitchell 4a0ac2177e -fix discrepancy in image count between sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2038 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-23 16:46:28 +00:00
garbled a5d2ac182e New images for frostbolt, firebolt and mouse. Taken from
http://avrc.city.ac.uk/nethack/tiles.html.  (Various variations of
nethack tiles)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2026 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-02-18 09:27:22 +00:00
temitchell cb6bd18b67 -adding in tree housing (elves) and a banshee (dead elvin maiden monster)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1942 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-13 05:23:22 +00:00
temitchell f259db2221 -Added rapier
-Fixed some images, added new man images for classic set, added elf guard for classic set, removed the ugly glacier image backup file


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1932 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-09 04:05:52 +00:00
temitchell e1fec0b8be - more touchups for the classic set, fixed the thief_1 anim (was spinning like a top using the player anim), added a goose
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1921 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-07 06:20:11 +00:00
mwedel d07d5b9a63 Uopdate speed of devil generator
MSW 2003-01-05


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1917 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-05 23:22:53 +00:00
temitchell 8dfcf83dd3 -the witch tiles were offsize (funny they displayed fine in the DX client- I wonder what that means) and did not display in the cfclient.
-added stove and tanning bench for alchemy
-a 'classic' female elf


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1916 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-05 01:18:25 +00:00
temitchell ec887e3399 made the princess look a bit more like a princess
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1915 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-04 07:24:06 +00:00
temitchell 7bfe33d412 -adding images for elf-man arch
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1908 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-02 06:29:11 +00:00
temitchell f322fc2e7f -added more elf NPCs (pay no attention to the man behind the curtain)
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1907 282e977c-c81d-0410-88c4-b93c2d0d6712
2003-01-02 06:11:38 +00:00
temitchell a3bf753f0c - new classic (oxymoron) image for the deathtrees
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1895 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-20 05:44:15 +00:00
temitchell 0b31052114 -you kids get out of my tomatoes!
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1890 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-12-15 20:32:46 +00:00
temitchell c0524e7508 Arg matey! Raided the RPG 8 bit library and added some lantern images, a few helmets and a shield.
Fixed the Giant rat attacktype typo
Cleaned up the big keep image
Made a new tower
Added in 5 different skeletal debris arches (for when a corpse just isn't enough)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1783 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-30 05:46:07 +00:00
temitchell 4c490b4348 anged bird animation
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1753 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-10-27 03:16:49 +00:00
mwedel c7529164c2 add new archetypes by Todd Mitchell.
Correct name of the various monster skins.
Remove is_floor from thorns.arc
MSW 2002-09-12


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1721 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-13 06:15:09 +00:00
avogl 4b0c1274a2 Added blinding resistances to many monsters.
I have tried my best to distribute these blinding
resistances not at random, but in reasonable
and consistent ways:

Dragons and demons are now mostly immune to blinding.
IMO they have such omnipotent senses that merely
blinding their eyes doesn't help. Lesser forms of
these creatures don't have full immunity though.

The undead are well resistant to blinding as they
don't have biological eyes, which makes it harder to blind them.
Only few of them are totally immune however.

Angels are also well resistant to blinding. Being
minions of Valriel they have experience with blinding
"techniques" and thus know how to protect against it.

Also immune to blinding are creatures which just don't
have any eyes. E.g. giant worms, slimes and crawling chaos.

All humaniod monsters, including the orcish and trollish
races, remain without blinding resistance.
Most low-level monsters generally have either low or no
blinding resistance (as long as they have eyes).

Extremely vulnerable to blinding are one-eyed creatures:
Cyclopses, dreads and beholders.

[Sidenote: I have reduced cyclops experience from 400000
to 250000 which I think is still more than enough.]

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1702 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-07 13:36:49 +00:00
avogl e67bf0de7b I had to re-adjust some of the recently changed levels
in pupland monsters. As maintainer of the pupland set I
hope it is okay when I do this, have written on the
list about it too.

Some monsters just need those levels to be able to
hit and damage high level players.
Evil Masters are a somewhat special case:
I have moved most all attributes out of the map into
the arches (So the arches contain the "real version").
The reason for this is I fear the fallback to
arch-values when these monsters happen to apply equipment.

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1695 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-09-05 01:41:54 +00:00
mwedel 17f35ef07e Fix the level/exp for some monsters - these all had levels which
was much higher than the actually difficulty the monster should be.
MSW 2002-08-28


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1689 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-08-29 05:17:18 +00:00
mwedel 5774eb8387 Oops - forgot to add the new files.
Was also working from old archive that didn't have the winter terrain -
now added that.
MSW 2002-08-20


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1683 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-08-21 06:58:43 +00:00
mwedel 4f74533658 Fix monster arcs that had incorrect wrists/foot (1 instead of 2)
Fix update_monster script that generated the errors in the first place.
Add body information to the player/old/*.arc for very old player files.
Move crown from misc directory to armour/helmet, add appropriate body_info.
Add needed body info for elven boots.
MSW 2002-07-15


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1659 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-16 05:02:59 +00:00
mwedel 87bd1d1a04 Update arcs to use body_info for equipping items.
Update armor to use gen_sp_armour instead of last_heal.
can_use_shield added to necessary arcs.
Add dev/scripts directory, which contains some handy scripts I wrote
for updating on the items.
Add item_power to the armours - needs to be done for rest of equippable
items.
MSW 2002-07-14


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1657 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-15 04:38:58 +00:00
mwedel 02aecddf92 Fix extra space after face name - some of the tools used to build
spoiler can't properly deal with this.
MSW 2002-07-01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1637 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-07-01 22:35:18 +00:00
mwedel 1b4601c792 add name_pl, client_type information to objects that can get picked up.
Remove some duplicates, change poisonfood to use the same face as booze
so you can't tell simply by looking at it that it is bad food.
Change some of the names for the skill scrolls to put them more in line
with the skills they actually give you.
MSW 2002-05-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1604 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-05-31 03:53:02 +00:00
mwedel d306004cab Remove a few more xbm's I missed the first time around.
MSW 2002-02-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1544 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-26 07:29:15 +00:00
mwedel f7e11dc693 Remove all the old xpm and xbm files. Hopefully I got them all.
MSW 2002-02-25


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1543 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-26 07:18:12 +00:00
avogl f64da12c53 I'd be curious to know what "type 6-7" was supposed
to mean? - A typo most likely, but a strange one.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1540 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-24 16:24:16 +00:00
avogl fc9d16b4a9 New images:
New giant cobra, windstorm and acidspit animations,
and some more.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1537 282e977c-c81d-0410-88c4-b93c2d0d6712
2002-02-22 02:08:00 +00:00
mwedel 3630a9d00d Rename of files to include base in name - for multiple image set support
in the server.  MSW 2001-12-30


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1487 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-31 07:02:41 +00:00
darth_bob 0221ad86c4 Mammoth commit here, just added alternate set (now called classic or clsc) to the archs. This is in preperation for support of arbitrary sets.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1482 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-28 05:46:28 +00:00
mwedel 45a219df0d Add new archetypes. Fix missing newline at end of gnoll_chief_arc.arc.
Fixed a few files that resulted in png warnings during load.
MSW 2001-12-04


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1448 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-12-05 06:43:40 +00:00
darth_bob e41e4d9a2b I am sure there is an easier way to do this =\
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1431 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-18 03:50:57 +00:00
darth_bob cab906ae65 Same as above, just some artifact monsters put into .arcs
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1430 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-18 03:49:42 +00:00
darth_bob 366e31f41d In future I will remember to remove the emacs tmp files =)
These are just the artifact monsters put into arcs (with a few small changes here and there). It is so map makers can place them directly into maps.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1429 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-18 03:48:19 +00:00
darth_bob 236b043ade Added this to make skull_tooth handling easier
dnh 7/11/01


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1395 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-11-06 16:46:14 +00:00
avogl 5e9c1e00b2 Some new graphics for the standard set:
kobolds, titan and medium demon.
--Andreas V.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1300 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-10-06 22:37:16 +00:00
avogl 9d85b5ab23 Some new graphics for standard png set.
--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1288 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-09-18 22:09:31 +00:00
avogl 470e57ac2d Okay, here's a new skull image for standard set...
Now does still anyone think we should use the
skull from alternate set? =P

--Andreas V.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1285 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-09-11 01:11:44 +00:00
avogl 26742e893b A bunch of new images for the standard png set.
Lot's of misc stuff. New dragonslayer, golems,
holy_orb etc...

--Andreas V.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1282 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-09-10 20:05:42 +00:00
avogl 14520d31e9 Big bunch of new graphics for the standard png set.
Especially noticeable is the new picture for
the chinese dragon. Due to the special "importance"
of this dragon I had set up a poll weither the
image is appreciate, which turned out 7:3 in favour.
Note that the old image continues to exist both
in the xpm and alternate png set.

--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1274 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-08-30 15:39:29 +00:00
avogl ee5e084300 Rised cold resistance to prevent
skelly mages from killing themselves with their
own spells.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1267 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-08-29 13:19:09 +00:00
avogl b10ff58738 Some new png graphics for standard set.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1260 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-08-27 01:04:28 +00:00
jbontje aeb8670235 Removed space. MiDS 2001-06-28
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1221 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-06-28 14:20:51 +00:00
mwedel 053b824508 Quantize colors down to that of xpm template - image was using too many
colors before, confusing the spoiler generation script.  MSW 2001-06-17


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1209 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-06-18 05:15:37 +00:00
jbontje 59efedfbec Fixed 2 typos: resist_paralysis->resist_paralyze
MiDS 2001-06-17


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1204 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-06-17 20:42:36 +00:00
darth_bob c0e053ca1a Pungas new high angel graphics for alternate set, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1202 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-06-17 05:01:33 +00:00
mardahl 1f5c14d2a7 Cyclopses were too much of an experience gimme for Mostrai players.
Up the godpower resistance to 75.
Up the holyword resistance to 85.  Previously 50 each.

--PeterM


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1163 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-06-04 06:48:48 +00:00
darth_bob e24b5acc63 Slowed that tail down a wee bit =), dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1160 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-06-04 04:29:09 +00:00
mardahl c0776fa656 Fixed the problem with the gryphon image.
--PeterM 5/23/2001


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1146 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-24 01:17:48 +00:00
mardahl 5545070e34 Made the demons which cast paralyze/fear immune to their own spells.
Added a new medium demon from BehTong.

PeterM 5/23/2001


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1145 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-24 00:24:15 +00:00
darth_bob 30893f93eb New gryphon, I am adding it so that this bug can be seen and hopefully removed, it will not be in any maps yet, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1139 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-20 06:57:33 +00:00
darth_bob dade5a0b43 A new set of artifact monsters, skeleton_leader and skeleton_chief, dnh 15/05/01
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1115 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-13 03:05:52 +00:00
quickfur c558dd5434 *** empty log message ***
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1089 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-06 22:27:43 +00:00
quickfur 20d6f30771 New grimreaper animation
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1088 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-06 22:20:20 +00:00
mardahl e9bbe72ead Fix typo.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1064 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-05-02 01:30:40 +00:00
darth_bob f2bb9c597e The rest of the dragon, bone drake, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1056 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-30 11:21:01 +00:00
mardahl 3f2e82fec1 New fiend demon.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1039 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-26 02:15:00 +00:00
avogl 4789729e38 New images for all kinds of misc stuff.
Trying to clean up some of the remaining
scale-up images.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1019 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-22 02:06:08 +00:00
darth_bob b3dba1796d beholder leader support, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1017 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-22 00:47:01 +00:00
mardahl 22b9e735d8 *** empty log message ***
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1014 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-21 22:45:36 +00:00
darth_bob 8365120deb Work this time please, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1013 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-21 13:54:26 +00:00
avogl bb07c8d2a2 changes attacktype for eart_elemental to:
physical
attacktype for water_elemental to:
  physical + cold
Also modified their resistances a bit.

I think it makes a lot more sense now.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@1003 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-20 15:03:48 +00:00
mardahl 7b588b95ef Longer animation for dreads. Just copies of existing files here,
but a new animation in the alternate set.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@982 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-17 01:58:36 +00:00
darth_bob ee43178fba New images so artifact monsters are support feel free to update your favorite sets monsters, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@979 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-16 08:13:46 +00:00
mardahl 1aa01d8a08 Give these guys some protection from physical
so create bomb doesn't do 'em so easily.
Also, up their exp value.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@978 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-16 07:19:33 +00:00
mardahl f7e2d771d6 Poor balrogs were way undervalued. Either that or
Titans were overvalued.  I figure they're 4x worse
than titans because of their strong resistances and
much more dangerous attacks:  exp-->400000


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@976 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-16 07:01:59 +00:00
avogl 77ad2b9c22 Some more finetuning to the angels' resistance
to holy word. --AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@975 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-15 18:58:21 +00:00
avogl 867ad46fd8 Adjusted the angels' settings a little.
Gave the biguns some resistance to holyword, so
that they don't drop dead instantly. Also rose
their wc a bit, since their primary attack is melee.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@970 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-13 16:05:04 +00:00
avogl 566db0c3e6 Fixed up the old demonlord image.
Corrected transparency and scaled up by a better
graphic program.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@965 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-11 22:46:23 +00:00
darth_bob dc8f095970 Fixed stupid grammar, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@932 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-07 00:33:07 +00:00
avogl 69eabde70e New big_wiz image for standard set!
Plus a few misc images.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@930 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-04-06 23:44:50 +00:00
avogl 56ef90ed45 ...and here is the smalltroll.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@914 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-31 16:54:58 +00:00
avogl 1aea9c62db New images for smalltroll and (large) troll.
For standard set. =)
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@913 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-31 16:50:13 +00:00
darth_bob 1f9286d3c2 Added extra frame, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@912 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-31 16:04:25 +00:00
avogl 407b911189 Fixed a small bug (missing string).
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@911 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-30 15:57:22 +00:00
avogl c961a39549 Fixed the problem with upper/lower case for windows.
"GreatDemon.[a-g]11.*" and "GreatDemon.[A-G]11.*" is the same
in windows. So I replaced "GreatDemon.[a-g]11.*" with
"GreatDEmon2.[A-G]11".
Of course I updated the GreatDemon.arc file as well so
it works.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@906 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-29 21:04:21 +00:00
darth_bob 5c8b546aad Added extra animation frame, dnh
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@899 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-27 05:58:59 +00:00
mardahl 6aed59c853 80 exp for skeletin, 20 more than for zombie
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@898 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-23 22:51:17 +00:00
avogl 54f3e6eff7 A bunch of new npc images for standard set.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@893 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-23 11:44:46 +00:00
mardahl b77ce04c02 Made "space" for more beholder animations from DB for the alternate
set.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@878 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-20 04:14:53 +00:00
avogl 2e214de75a New dragonman for standard set, created by
myself =]. --AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@877 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-20 01:27:08 +00:00
avogl 32015b4c76 A bunch of new/improved art for the standard set.
Including an all-new electric dragon, improved dread,
giant and ogre.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@868 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-15 13:13:58 +00:00
mardahl 0f17f83aa2 Fixed up this png too.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@863 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-14 07:00:33 +00:00
mardahl 12fbab20f1 Fixed up an image....
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@862 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-14 06:59:41 +00:00
avogl 33f532fd7b Copied a few images from alternate set to
standard set. They don't fit in perspective but
surely are better than the screwy scaled-up-from-xpm
counterparts.
--AV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@861 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-14 02:49:34 +00:00
avogl 32e2757ddc New character images for the standard set,
created by Taporg ("pungaboiter").


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@859 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-13 17:31:54 +00:00
mardahl 3d3df39bda Repaired the "broo" images.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@858 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-13 09:45:57 +00:00
mardahl 757d89fec7 Fixed the bee-hive image.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@857 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-13 09:44:31 +00:00
mardahl 59326401a9 Fixed a few marginal images.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@856 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-13 08:48:34 +00:00
mardahl 3dfe5dcbbc Fixed the ninja2 png, which looked awful.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@855 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-13 08:13:50 +00:00
mardahl 94a226846f Fix for a broken scaled image.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@852 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-12 21:30:01 +00:00
mwedel f8d8a4e244 Fix typo in color (not colour) specification. MSW
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@850 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-12 04:42:58 +00:00
mwedel 0fbdd2f398 Remove non existant animation from arch. MSW
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@849 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-12 04:39:35 +00:00
avogl 71ffd3960c Some new/corrected pngs.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@842 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-10 14:25:49 +00:00
mardahl e9396c53bb Revised DOWN the magic resistances for these creatures. --PeterM
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@830 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-03-01 06:59:30 +00:00
avogl 52fd6732f1 New pngs, only a few from new artists yet.
No serious changes for the general look.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@812 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-15 14:10:31 +00:00
peterm 1296502b1a I reverted a lotof the objectionable "scaled" png set
to the xpm images centered but not scaled.

The results are not too bad.

PeterM


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@793 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-12 10:17:28 +00:00
peterm b8a29e2a99 Bunch of new angels, art due to pungaboiter
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@775 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-02 02:37:36 +00:00
peterm 68873b3949 Moved the angels here.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@768 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-01 20:37:56 +00:00
peterm 5fed8d287c Silly to have the angels in with the demons in a directory
called demon.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@767 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-02-01 20:36:54 +00:00
peterm 902032e0cc Skeletal mage adding.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@752 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-31 05:59:09 +00:00
avogl 62c2eb2269 typo in skree.arc fixed
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@749 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-28 02:28:21 +00:00
avogl 34d88a86d9 New pngs by AndreasV and J.Taporg
walls:
^^^^^
Set of swall (fence) in png completely redone.
I inserted additional wall-faces for better
look of png maps (so far for: swall, awall, dwall, wall).
These faces are designed to make overlapping walls
with correct iso perspective.

player:
^^^^^^
A bunch of new player-class/race pngs.
Looking good... =)

runes:
^^^^^
Converted the xpm rune-pics to png without scaling.
Looks much better IMHO.

rest (misc):

A lot of pngs for internal (system) use, and several
other misc pngs.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@748 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-28 02:25:54 +00:00
avogl 25ee647cad New pngs by AV.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@732 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-21 16:30:05 +00:00
avogl 978c5395cb New png-pics by J. Taporg.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@730 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-20 00:53:38 +00:00
avogl 7e4d6b659c - food & flesh items converted directly from xpm to png
(by AndreasV)

- great new undead pngs, created by Jonathan Taporg (Pungaboiter)


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@725 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-19 03:51:30 +00:00
peterm 338ebd4d1e Skree object added.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@721 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-17 04:13:42 +00:00
avogl a33edc6f89 New pngs by MichToen.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@706 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-15 12:01:46 +00:00
avogl c5d8e52e01 Added average melee-capabilities to the
demilich. This creature used to be too weak
against warriors and avatars.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@658 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-08 20:23:51 +00:00
avogl 6fd9fa3105 Baslics used to be too much of an easy pray for
40000 exp. Beefed them up a little and added
blinding attack (-> according to what I read
about basilisks, they blind their victims).


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@657 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-08 20:21:38 +00:00
avogl 41c2e882f7 Some minor adjustments to drake concerning strenght.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@656 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-08 20:15:51 +00:00
avogl 1cb4d6bc3f Adjusted some monsters to fit better
into the current PR-mods.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@655 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-07 21:00:05 +00:00
peterm b76cc8a57f More exp, speed.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@651 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-05 05:06:36 +00:00
peterm a9a6c4c5d4 New drake from DNH.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@649 282e977c-c81d-0410-88c4-b93c2d0d6712
2001-01-05 02:53:11 +00:00
avogl 066d14fdf1 New monster added: "Giant Worm"
Basically it could be considered a kind of "acid dragon".
It's attacktypes are physical, poison, acid and slow, it
uses the vitriol-spell as primary attack too.
This beast is quite tough to fight without high acid protection.
Especially in groups "Giant Worms" are a deadly force.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@571 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-10 01:20:49 +00:00
peterm 0a2ba6999a Some tweaks done to various PR values.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@559 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 08:10:25 +00:00
peterm af8f375e0a Reset some PR values to 50 from 30.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@557 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:36:08 +00:00
peterm 77f54db4c7 Converted the old "armor" "protected" "vulnerable" and "immune" to
the partial-resistance equivalents.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@554 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 07:18:51 +00:00
cvs 90531613b8 MSW 2000-12-3:
Commit for PR code.  General changes was to clean up archetypes that
were immune/protected/vulnerable to the same attacktype (ie, protected &
immune).  Disease code changed to use last_grace instead of armour for
contagious values.  Gods still need to be fixed up.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@552 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-12-04 00:03:14 +00:00
avogl ead714b7c7 Added a nice dirty monster for a new quest in st. dominion.
--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@501 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-11-17 16:23:16 +00:00
avogl eb057d60bd Special arch for chessfigures.
--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@486 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-11-12 01:54:28 +00:00
avogl f97d007648 Added a new chess-club house pic, for the new
chessclub(s) to come :)
--Andreas
This is an animation for permanent fire. Very much needed
for the pupland maps.
--AndreasV
I have completed the set of chess-figures, and made the existing ones
(esp. pngs) look better. Now that the set is complete, people can
play chess on crossfire. =)
--AndreasV


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@484 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-11-12 00:51:34 +00:00
peterm 19cad392d8 Gave it a name
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@460 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-10-31 11:50:23 +00:00
peterm 9ad36e7c63 Gave "ogre" a name to avoid log spamming like this:
Object without name tried to attack.
arch ogre
face ogre.112
animation ogre

Zillions...  Zillions of times.


git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@459 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-10-31 11:49:00 +00:00
cvs 27703acaa3 Assigned proper races to these archetypes. --PeterM
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@313 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-06-09 19:12:25 +00:00
cvs e0e44e0e91 Added race fields.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@295 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-06-04 23:25:42 +00:00
cvs 8d298b38a2 Addition of PNG images. MSW 5/30/2000
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@284 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-05-31 07:15:11 +00:00
jec e5c5662e3b See CHANGES file.
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@214 282e977c-c81d-0410-88c4-b93c2d0d6712
2000-04-17 14:37:09 +00:00
damn b0e7bc689c base archetype for Animate Weapon and Dancing Sword spells -- DAMN
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@142 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-09-17 21:25:29 +00:00
cvs d5d5b205ff Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@41 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-07-03 04:49:06 +00:00
uid200 fc7bf990f2 Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@3 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-03-29 05:02:53 +00:00
uid200 eddc3c6a17 Initial revision
git-svn-id: svn+ssh://svn.code.sf.net/p/crossfire/code/trunk/arch@2 282e977c-c81d-0410-88c4-b93c2d0d6712
1999-03-29 04:46:48 +00:00